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<blockquote data-quote="Protean" data-source="post: 1210152" data-attributes="member: 12274"><p><strong>Name:Joseph Dar'maryon</strong> </p><p><strong>Class:</strong> Ranger</p><p><strong>Race:</strong> Human</p><p><strong>Size:</strong> Medium</p><p><strong>Gender:</strong> Male</p><p><strong>Alignment:</strong> LE</p><p><strong>Religion:</strong> Amoralist</p><p></p><p><strong>Str:</strong> 14 +2 <strong>Level:</strong> 1 <strong>XP:</strong> 0</p><p><strong>Dex:</strong> 16 +3 <strong>BAB:</strong> +1 <strong>HP:</strong> 10 (1d8+2)</p><p><strong>Con:</strong> 14 +2 <strong>Grapple:</strong> +3 </p><p><strong>Int:</strong> 12 +1 <strong>Speed:</strong> 30 ft. </p><p><strong>Wis:</strong> 10 -- <strong>Init:</strong> +3 </p><p><strong>Cha:</strong> 10 -- <strong>ACP:</strong> -0 </p><p></p><p> <strong>Base Armor Shld Dex Size Nat Misc</strong></p><p><strong>Armor:</strong> 17 10 +4 +0 +3 +0 +0 +0 </p><p><strong>Touch:</strong> 13 <strong>Flatfooted:</strong> 14</p><p></p><p><strong>Armament</strong></p><p><strong>Armor:</strong> Chain Shirt</p><p><strong>Shield:</strong> None</p><p><strong>Weapons</strong> </p><p>Bastard Sword</p><p>Longbow [20 arrows]</p><p></p><p> <strong>Total Base Mod Misc</strong></p><p><strong>Fort:</strong> +4 2 +2 </p><p><strong>Ref:</strong> +5 2 +3 </p><p><strong>Will:</strong> +0 0 +0 </p><p></p><p><strong>Attacks Per Round</strong></p><p>Claymore[Greatsword] (2d6+4,19-20/x2)</p><p><em>or</em> Longbow +4(1d8)</p><p></p><p><strong>Languages:</strong> Common, Elven</p><p></p><p><strong>Ranger Abilities</strong></p><p><em>Class Skills</em></p><p><em>Favored Enemy +2 (Ex) [Human]</em></p><p><em>Wild Empathy +3 (Ex)</em></p><p><em>Track</em></p><p></p><p><strong>Feats</strong> </p><p>Power Attack</p><p>Cleave</p><p></p><p><strong>Skills Total Ranks Mod Misc</strong> </p><p>Listen +4 4 +0 </p><p>Move Silently +5 4 +3 -2 </p><p>Spot +4 4 +0 </p><p>Use Rope +7 4 +3</p><p>Survival +4 4 +0</p><p>Hide +5 4 +3 -2</p><p>Sleight of Hand[cc]+5 2 +3</p><p>Gather Info[cc] +2 2 +0 </p><p> </p><p><strong>Equipment</strong></p><p>Explorer's Outfit</p><p>Backpack</p><p>--Bedroll</p><p>--Candles (10)</p><p>--Flint and Steel</p><p>--Grappling Hook</p><p>--Ink (1 oz. vial)</p><p>--Inkpen (2)</p><p>--Rope, Hemp (50 ft.)</p><p>--Soap (1 lb.)</p><p>--Tent</p><p>--Torches (4)</p><p>--Waterskin</p><p>--A Small Variety of Bottled Wines.</p><p>--A Smattering of Foreign Currency</p><p>Belt Pouch</p><p>--</p><p>Belt</p><p>--</p><p><strong>Ranger Ability Descriptions</strong></p><p>Class Skills</p><p><span style="font-size: 9px">Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).</span></p><p></p><p>Favored Enemy +2 (Ex) [Human]</p><p><span style="font-size: 9px">The ranger gains the listed bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets the listed bonus on weapon damage rolls against such creatures.</span></p><p></p><p>Wild Empathy +3 (Ex)</p><p><span style="font-size: 9px">The ranger can use body language, vocalizations, and demeanor to improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result.</span></p><p><span style="font-size: 9px">To be affected, an animal must be within 30 feet of the ranger.</span></p><p><span style="font-size: 9px">The ranger can also use this ability to influence magical beasts with Intelligence scores of 1 or 2, but gets a -4 penalty to the check.</span></p><p></p><p>Track</p><p><span style="font-size: 9px">The ranger gains Track as a bonus feat.</span></p><p></p><p><strong>Appearance</strong></p><p> Joseph Dar'maryon presents himself in a very business-like manner. His black cloak fits neatly over a darkened chain shirt, and black under-clothes. That cloak is adorned by a singular brass stud, nothing fancy, but always of tip-top shape. He wears a clean trimmed goatee, accenting a very well braided long black mop of hair. His face is never so covered that the smirk on the left side of his mouth cannot be seen. To his back he bares a claymore in a plain black leather scabbard.</p><p></p><p><em>Description</em></p><p><em>Eyes</em> - Brown</p><p><em>Hair</em> - Black</p><p><em>Height</em> - 6' 3"</p><p><em>Weight</em> - 170 lbs.</p><p><em>Age</em> - 19</p><p></p><p><strong>Personality</strong></p><p> Joseph Darmaryon is not laid back. While undoubtably being an attractive man, he is dissettling to be around. He looks at those around him as if they were deer at grazing. Mirroring the hunter, his patience is great and he bears no expectations of being the leading force of a venture.</p><p> Despite his affinity with the hunter, Joseph is much more at home in urban settings since gold and the sanctity of the contract are the two things he trusts most in life. Joseph doesn't believe that the gods have any understanding of the Darwinist reality they leave humankind to struggle through, so he has adopted code of ruthless amorality for himself. The only commitment he retains is that he only will deal with one contract at a time, and will take on no job without a contract.</p><p> Joseph enjoys the lavish desires of life, but maintains careful not to let himself grow fat and undisciplined. Although his love for wine and lady might leave oubts from time to time.</p><p></p><p><strong>Background</strong></p><p> Joseph was the first-born son of Lord Robert Darmaryon. Although he proved the most able at sword and the most industrious of all his brothers and sisters, his father passed him by due to young Joseph's reluctance to take on the family's faith of Taka. </p><p> Joseph was forced out of his home at the age age of 16, by his 14 year old sister, Morgan who had pledged herself to become a priestess of Taka. Quickly thereafter Joseph took on with a local crime syndicate where he served as a minor pick-pocket and just recently as one of their man-hunters. He recently escaped an inquisition of Taka's herelded by his sister to strip out "Black Joseph". He took to the name and to the road.</p><p></p><p>Notes to LEW Judges: </p><p>[1] Corrected armor bonus to fit the armor purchased.</p><p>[2] Adjusted skill entry to fit number of skill points as directed.</p></blockquote><p></p>
[QUOTE="Protean, post: 1210152, member: 12274"] [b]Name:Joseph Dar'maryon[/b] [b]Class:[/b] Ranger [b]Race:[/b] Human [b]Size:[/b] Medium [b]Gender:[/b] Male [b]Alignment:[/b] LE [b]Religion:[/b] Amoralist [b]Str:[/b] 14 +2 [b]Level:[/b] 1 [b]XP:[/b] 0 [b]Dex:[/b] 16 +3 [b]BAB:[/b] +1 [b]HP:[/b] 10 (1d8+2) [b]Con:[/b] 14 +2 [b]Grapple:[/b] +3 [b]Int:[/b] 12 +1 [b]Speed:[/b] 30 ft. [b]Wis:[/b] 10 -- [b]Init:[/b] +3 [b]Cha:[/b] 10 -- [b]ACP:[/b] -0 [b]Base Armor Shld Dex Size Nat Misc[/b] [b]Armor:[/b] 17 10 +4 +0 +3 +0 +0 +0 [b]Touch:[/b] 13 [b]Flatfooted:[/b] 14 [b]Armament Armor:[/b] Chain Shirt [b]Shield:[/b] None [b]Weapons[/b] Bastard Sword Longbow [20 arrows] [b]Total Base Mod Misc Fort:[/b] +4 2 +2 [b]Ref:[/b] +5 2 +3 [b]Will:[/b] +0 0 +0 [b]Attacks Per Round[/b] Claymore[Greatsword] (2d6+4,19-20/x2) [i]or[/i] Longbow +4(1d8) [b]Languages:[/b] Common, Elven [b]Ranger Abilities[/b] [i]Class Skills[/i] [i]Favored Enemy +2 (Ex) [Human][/i] [i]Wild Empathy +3 (Ex)[/i] [i]Track[/i] [b]Feats[/b] Power Attack Cleave [b]Skills Total Ranks Mod Misc[/b] Listen +4 4 +0 Move Silently +5 4 +3 -2 Spot +4 4 +0 Use Rope +7 4 +3 Survival +4 4 +0 Hide +5 4 +3 -2 Sleight of Hand[cc]+5 2 +3 Gather Info[cc] +2 2 +0 [b]Equipment[/b] Explorer's Outfit Backpack --Bedroll --Candles (10) --Flint and Steel --Grappling Hook --Ink (1 oz. vial) --Inkpen (2) --Rope, Hemp (50 ft.) --Soap (1 lb.) --Tent --Torches (4) --Waterskin --A Small Variety of Bottled Wines. --A Smattering of Foreign Currency Belt Pouch -- Belt -- [b]Ranger Ability Descriptions[/b] Class Skills [size=1]Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).[/size] Favored Enemy +2 (Ex) [Human] [size=1]The ranger gains the listed bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets the listed bonus on weapon damage rolls against such creatures.[/size] Wild Empathy +3 (Ex) [size=1]The ranger can use body language, vocalizations, and demeanor to improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result. To be affected, an animal must be within 30 feet of the ranger. The ranger can also use this ability to influence magical beasts with Intelligence scores of 1 or 2, but gets a -4 penalty to the check.[/size] Track [size=1]The ranger gains Track as a bonus feat.[/size] [b]Appearance[/b] Joseph Dar'maryon presents himself in a very business-like manner. His black cloak fits neatly over a darkened chain shirt, and black under-clothes. That cloak is adorned by a singular brass stud, nothing fancy, but always of tip-top shape. He wears a clean trimmed goatee, accenting a very well braided long black mop of hair. His face is never so covered that the smirk on the left side of his mouth cannot be seen. To his back he bares a claymore in a plain black leather scabbard. [i]Description[/i] [i]Eyes[/i] - Brown [i]Hair[/i] - Black [i]Height[/i] - 6' 3" [i]Weight[/i] - 170 lbs. [i]Age[/i] - 19 [b]Personality[/b] Joseph Darmaryon is not laid back. While undoubtably being an attractive man, he is dissettling to be around. He looks at those around him as if they were deer at grazing. Mirroring the hunter, his patience is great and he bears no expectations of being the leading force of a venture. Despite his affinity with the hunter, Joseph is much more at home in urban settings since gold and the sanctity of the contract are the two things he trusts most in life. Joseph doesn't believe that the gods have any understanding of the Darwinist reality they leave humankind to struggle through, so he has adopted code of ruthless amorality for himself. The only commitment he retains is that he only will deal with one contract at a time, and will take on no job without a contract. Joseph enjoys the lavish desires of life, but maintains careful not to let himself grow fat and undisciplined. Although his love for wine and lady might leave oubts from time to time. [b]Background[/b] Joseph was the first-born son of Lord Robert Darmaryon. Although he proved the most able at sword and the most industrious of all his brothers and sisters, his father passed him by due to young Joseph's reluctance to take on the family's faith of Taka. Joseph was forced out of his home at the age age of 16, by his 14 year old sister, Morgan who had pledged herself to become a priestess of Taka. Quickly thereafter Joseph took on with a local crime syndicate where he served as a minor pick-pocket and just recently as one of their man-hunters. He recently escaped an inquisition of Taka's herelded by his sister to strip out "Black Joseph". He took to the name and to the road. Notes to LEW Judges: [1] Corrected armor bonus to fit the armor purchased. [2] Adjusted skill entry to fit number of skill points as directed. [/QUOTE]
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