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<blockquote data-quote="matthewbajda" data-source="post: 1327196" data-attributes="member: 15426"><p><strong>character pimpin'</strong></p><p></p><p>Name: Bohki </p><p>Class: evocationator!</p><p>Race: Gnome</p><p>Size: Small</p><p>Gender: Male</p><p>Alignment: Chaotic neutral</p><p>Deity: mostly the gods of the forest.</p><p></p><p>Str: 9 -1 ( 3p.) Level: 1 XP: 0</p><p>Dex: 12 +1 ( 4p.) BAB: +0 HP: 7 (1d4+3)</p><p>Con: 16 +3 ( 6p.) Grapple: +0 Dmg Red: XX/XXXX</p><p>Int: 17 +3 (13p.) Speed: 20' Spell Res: 0</p><p>Wis: 10 +0 ( 2p.) Init: +1 Spell Save: +0</p><p>Cha: 10 +0 ( 2p.) ACP: -0 Spell Fail: 0%</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: none 10 +0 +0 +1 +1 +0 +0 = 12</p><p>Touch: 11 Flatfooted: 11</p><p></p><p> Base Mod Misc Total</p><p>Fort: 0 +3 +3</p><p>Ref: 0 +1 +1</p><p>Will: 2 +0 +2</p><p></p><p>Melee attack bonus: 0</p><p>Ranged Attack Bonus : +2</p><p></p><p>Weapons Attack Damage Critical</p><p>3 Daggers 1 d3/d4 19+/X2</p><p>Club 1 d4/d6 X2</p><p>Light Cross Bow 1 d6/d8 19+/X2</p><p></p><p>Languages: Common, Gnome, Draconic, Elven, Goblin</p><p></p><p>Abilities: </p><p>Racial:</p><p>+1 size bonus to AC</p><p>+1 size bonus to attack</p><p>+2 save VS. Illusion</p><p> +1 DC for Illusion Spells</p><p> +1 Vs. Goblins and Kobolds</p><p> +4 Dodge AC VS. Giants etc.</p><p> +2 Listen Checks</p><p> +2 Craft (alchemy)</p><p> +4 Hide checks</p><p> 1/day – Speak with Burrowing Animals</p><p> 1/day – Dancing Lights</p><p> 1/day – Ghost sound</p><p> 1/day – Prededigitation</p><p> Low Light Vision – twice as far as humans</p><p> Lifting capacity is 3/4 of normal</p><p></p><p>Class : scribe scroll, summon famliar, +1 DC on evocation</p><p></p><p>Feats:</p><p> COMBAT CASTING [GENERAL]</p><p>Benefit: You get a +4 bonus on Concentration checks made to cast a spell or </p><p>use a spell-like ability while on the defensive or while you are grappling or</p><p>pinned. </p><p></p><p>Skill Points: 20 Max Ranks: 5/2.5</p><p>Skills Ranks Mod Misc Total</p><p>Climb 1 -1 0 0</p><p>Concentration 2 +3 0 5</p><p>Craft(alchemy) 1 +3 +2 5</p><p>Decipher Script 2 +3 0 5</p><p>Heal 1 0 0 1</p><p>Hide 0 +1 +4 5</p><p>Listen 0 0 +2 2</p><p>Knowledge (arcana) 4 +3 0 7</p><p>Knowledge (planes) 3 +3 0 6</p><p>Search 1 +3 0 4</p><p>Spellcraft 5 +3 0 8</p><p> </p><p>Equipment: Cost Weight</p><p>Spell Book 15gp 3lbs</p><p>Spell Comp. Pouch 5gp 2lbs</p><p>Club 0 3lbs</p><p>Light Cross Bow 35gp 4lbs</p><p>20 Bolts 2gp 2lbs</p><p>3 daggers 6gp 3lbs</p><p>Backpack 2gp 2lbs</p><p>Blanket(winter) 5sp 3lbs</p><p>3 candles 3cp *</p><p>Scroll Case 1gp .5lb</p><p>Ink 8gp *</p><p>Ink pen 1sp *</p><p>10 sheets of paper 40sp *</p><p>2 belt pouches 2gp 1lb</p><p>7 days rations 35sp 7lbs</p><p>2 waterskins 2gp 8lbs</p><p>20 Tindertwigs 20gp *</p><p>Traveler’s outfit 1gp 5lbs</p><p></p><p></p><p>Total Weight: 43.5 lbs Money: ~10gp </p><p></p><p>Age: 38</p><p>Height: 3’2”"</p><p>Weight: 48lbs</p><p>Eyes: grey</p><p>Hair: bald</p><p>Skin: tan</p><p></p><p>SPELLS (+1 0n 1/2/3 level spells for int modifier)</p><p>Spells per day</p><p>0 – 3</p><p>1 – 3 (+1 for specialization/+1 for Int mod))</p><p>2 – 0</p><p>3 – 0</p><p>4 – 0</p><p>5 – 0</p><p>6 – 0</p><p>7 – 0</p><p>8 – 0</p><p>9 – 0</p><p></p><p>Spells known (no enchantment /necromancy)</p><p>0 level</p><p>Abjur</p><p>Resistance: Subject gains +1 on saving throws.</p><p>Conj</p><p>Acid Splash: Orb deals 1d3 acid damage.</p><p>Div</p><p>Detect Poison: Detects poison in one creature or small object.</p><p>Detect Magic: Detects spells and magic items within 60 ft.</p><p>Read Magic: Read scrolls and spellbooks.</p><p>Evoc</p><p>Dancing Lights: Creates torches or other lights.</p><p>Flare: Dazzles one creature (–1 on attack rolls).</p><p>Light: Object shines like a torch.</p><p>Ray of Frost: Ray deals 1d3 cold damage.</p><p>Illus</p><p>Ghost Sound: Figment sounds.</p><p>Trans</p><p>Mage Hand: 5-pound telekinesis.</p><p>Mending: Makes minor repairs on an object.</p><p>Message: Whispered conversation at distance.</p><p>Open/Close: Opens or closes small or light things.</p><p>Univ</p><p>Arcane Mark: Inscribes a personal rune (visible or invisible).</p><p>Prestidigitation: Performs minor tricks.</p><p></p><p>1 level (6)</p><p>Abjur</p><p>Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.</p><p>Conj</p><p>Mage Armor: Gives subject +4 armor bonus.</p><p>Div</p><p>True Strike: +20 on your next attack roll.</p><p>Evoc</p><p>Burning Hands: 1d4/level fire damage (max 5d4).</p><p>Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).</p><p>Illus</p><p>Color Spray: Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.</p><p></p><p>Background: </p><p> Bohki was a bit reclusive but his parents still loved him as a child. Most of the other gnome children often chided him or called him names when he was younger, so he tened to himself mostly. Most of this was due to the fact that he had no hair and was a bit wirey for a gnome. Gnomes are an accepting people, but there is always the games that children play on those that are not so much alike.</p><p> He had one or 2 friend growing up that he would pal around with, and he was very close to them for most of his childhood. His favorite of all was the village elder, who showed him grat magic which bohki tried to learn. Besides his friend, most of his time was spent in the forested hills where he lived, exploring the caves and the wooded areas around him.</p><p> When Bohki got closer to adulthood he felt that he needed to learn more about the world around him and the magical talents that he had picked up from the village elder. He set out to see what place a small gnome could find in the world around him to fit in. the thought of learning more about magic and other beings put hope and excitement into the heart of this brave, yet feeble little gnome. </p><p></p><p>Appearance:</p><p> Though rather tan and regular in appearance as far as gnomes go, Bohki is rather thin and bald. He wears a pair of knee high boots with brownish grey leggins and a matching tunic. On his back he wears a dark green cloak that represents the home that he comes from. He carries a backback and crossbow slung across his backas well. The backpack is made of the hide of some sort of forrest creature. Beaver or maybe deer as far as you can tell. </p><p> There are some pouches hanging off of the belt that is looped around his waiste. From the look of them they seem to have a bit of something in each one, though you are not sure what that could be besides money. You certainley don’t hear a lot of jingling going on when he walks. You can also see that bohki has a club, and when he strides a certain way you catch a glimps of a few daggers tucked away as well.</p><p> He seems a bit inquisitive about the world around him, and it seems a bit of a wonder that he has not been mugged and left to his death in an alley somewhere.Bohki is the kind that tends to keep to himself mostly because he is curious and often at study. never outspoken or a braggart, but willing to speak up when the situation demands it. He is also apt to take action if it is warrented.</p></blockquote><p></p>
[QUOTE="matthewbajda, post: 1327196, member: 15426"] [b]character pimpin'[/b] Name: Bohki Class: evocationator! Race: Gnome Size: Small Gender: Male Alignment: Chaotic neutral Deity: mostly the gods of the forest. Str: 9 -1 ( 3p.) Level: 1 XP: 0 Dex: 12 +1 ( 4p.) BAB: +0 HP: 7 (1d4+3) Con: 16 +3 ( 6p.) Grapple: +0 Dmg Red: XX/XXXX Int: 17 +3 (13p.) Speed: 20' Spell Res: 0 Wis: 10 +0 ( 2p.) Init: +1 Spell Save: +0 Cha: 10 +0 ( 2p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: none 10 +0 +0 +1 +1 +0 +0 = 12 Touch: 11 Flatfooted: 11 Base Mod Misc Total Fort: 0 +3 +3 Ref: 0 +1 +1 Will: 2 +0 +2 Melee attack bonus: 0 Ranged Attack Bonus : +2 Weapons Attack Damage Critical 3 Daggers 1 d3/d4 19+/X2 Club 1 d4/d6 X2 Light Cross Bow 1 d6/d8 19+/X2 Languages: Common, Gnome, Draconic, Elven, Goblin Abilities: Racial: +1 size bonus to AC +1 size bonus to attack +2 save VS. Illusion +1 DC for Illusion Spells +1 Vs. Goblins and Kobolds +4 Dodge AC VS. Giants etc. +2 Listen Checks +2 Craft (alchemy) +4 Hide checks 1/day – Speak with Burrowing Animals 1/day – Dancing Lights 1/day – Ghost sound 1/day – Prededigitation Low Light Vision – twice as far as humans Lifting capacity is 3/4 of normal Class : scribe scroll, summon famliar, +1 DC on evocation Feats: COMBAT CASTING [GENERAL] Benefit: You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned. Skill Points: 20 Max Ranks: 5/2.5 Skills Ranks Mod Misc Total Climb 1 -1 0 0 Concentration 2 +3 0 5 Craft(alchemy) 1 +3 +2 5 Decipher Script 2 +3 0 5 Heal 1 0 0 1 Hide 0 +1 +4 5 Listen 0 0 +2 2 Knowledge (arcana) 4 +3 0 7 Knowledge (planes) 3 +3 0 6 Search 1 +3 0 4 Spellcraft 5 +3 0 8 Equipment: Cost Weight Spell Book 15gp 3lbs Spell Comp. Pouch 5gp 2lbs Club 0 3lbs Light Cross Bow 35gp 4lbs 20 Bolts 2gp 2lbs 3 daggers 6gp 3lbs Backpack 2gp 2lbs Blanket(winter) 5sp 3lbs 3 candles 3cp * Scroll Case 1gp .5lb Ink 8gp * Ink pen 1sp * 10 sheets of paper 40sp * 2 belt pouches 2gp 1lb 7 days rations 35sp 7lbs 2 waterskins 2gp 8lbs 20 Tindertwigs 20gp * Traveler’s outfit 1gp 5lbs Total Weight: 43.5 lbs Money: ~10gp Age: 38 Height: 3’2”" Weight: 48lbs Eyes: grey Hair: bald Skin: tan SPELLS (+1 0n 1/2/3 level spells for int modifier) Spells per day 0 – 3 1 – 3 (+1 for specialization/+1 for Int mod)) 2 – 0 3 – 0 4 – 0 5 – 0 6 – 0 7 – 0 8 – 0 9 – 0 Spells known (no enchantment /necromancy) 0 level Abjur Resistance: Subject gains +1 on saving throws. Conj Acid Splash: Orb deals 1d3 acid damage. Div Detect Poison: Detects poison in one creature or small object. Detect Magic: Detects spells and magic items within 60 ft. Read Magic: Read scrolls and spellbooks. Evoc Dancing Lights: Creates torches or other lights. Flare: Dazzles one creature (–1 on attack rolls). Light: Object shines like a torch. Ray of Frost: Ray deals 1d3 cold damage. Illus Ghost Sound: Figment sounds. Trans Mage Hand: 5-pound telekinesis. Mending: Makes minor repairs on an object. Message: Whispered conversation at distance. Open/Close: Opens or closes small or light things. Univ Arcane Mark: Inscribes a personal rune (visible or invisible). Prestidigitation: Performs minor tricks. 1 level (6) Abjur Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Conj Mage Armor: Gives subject +4 armor bonus. Div True Strike: +20 on your next attack roll. Evoc Burning Hands: 1d4/level fire damage (max 5d4). Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). Illus Color Spray: Knocks unconscious, blinds, and/or stuns 1d6 weak creatures. Background: Bohki was a bit reclusive but his parents still loved him as a child. Most of the other gnome children often chided him or called him names when he was younger, so he tened to himself mostly. Most of this was due to the fact that he had no hair and was a bit wirey for a gnome. Gnomes are an accepting people, but there is always the games that children play on those that are not so much alike. He had one or 2 friend growing up that he would pal around with, and he was very close to them for most of his childhood. His favorite of all was the village elder, who showed him grat magic which bohki tried to learn. Besides his friend, most of his time was spent in the forested hills where he lived, exploring the caves and the wooded areas around him. When Bohki got closer to adulthood he felt that he needed to learn more about the world around him and the magical talents that he had picked up from the village elder. He set out to see what place a small gnome could find in the world around him to fit in. the thought of learning more about magic and other beings put hope and excitement into the heart of this brave, yet feeble little gnome. Appearance: Though rather tan and regular in appearance as far as gnomes go, Bohki is rather thin and bald. He wears a pair of knee high boots with brownish grey leggins and a matching tunic. On his back he wears a dark green cloak that represents the home that he comes from. He carries a backback and crossbow slung across his backas well. The backpack is made of the hide of some sort of forrest creature. Beaver or maybe deer as far as you can tell. There are some pouches hanging off of the belt that is looped around his waiste. From the look of them they seem to have a bit of something in each one, though you are not sure what that could be besides money. You certainley don’t hear a lot of jingling going on when he walks. You can also see that bohki has a club, and when he strides a certain way you catch a glimps of a few daggers tucked away as well. He seems a bit inquisitive about the world around him, and it seems a bit of a wonder that he has not been mugged and left to his death in an alley somewhere.Bohki is the kind that tends to keep to himself mostly because he is curious and often at study. never outspoken or a braggart, but willing to speak up when the situation demands it. He is also apt to take action if it is warrented. [/QUOTE]
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