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(Record) Official Character Thread
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<blockquote data-quote="Ferrix" data-source="post: 1463399" data-attributes="member: 6115"><p>[CODE][B]Name:[/B] Kunst Ruhe</p><p>[B]Class:[/B] Wizard</p><p>[B]Race:[/B] Mountain Dwarf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral</p><p>[B]Deity:[/B] </p><p></p><p>[B]Str:[/B] 12 +1 (4p.) [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 12 +1 (4p.) [B]BAB:[/B] +0 [B]HP:[/B] 6 (1d4+2)</p><p>[B]Con:[/B] 14 +2 (4p.) [B]Grapple:[/B] +1 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 18 +4 (16p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +1 [B]Spell Save:[/B] +4</p><p>[B]Cha:[/B] 6 -1 (0p.) [B]ACP:[/B] -3 [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +0 +0 +1 +0 +0 +0 11</p><p>[B]Touch:[/B] 11 [B]Flatfooted:[/B] 10</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 0 +2 +2</p><p>[B]Ref:[/B] 0 +1 +1</p><p>[B]Will:[/B] 2 +0 +2</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Dagger +1 1d4+1 19-20/x2</p><p>Light Crossbow +1 1d8+0 19-20/x2</p><p>Quarterstaff +1 1d6+1 20/x2</p><p></p><p>[B]Languages:[/B] Common, Draconic, Dwarven, Gnome, Terran, Undercommon</p><p></p><p>[B]Racial Abilities:[/B] Darkvision 60 ft, stonecunning, stability, +2 saves vs</p><p>poison/spells/spell-like effects, +1 attack vs orcs/goblins, +4 dodge AC vs</p><p>giants</p><p></p><p>[B]Class Abilities:[/B] Summon Familiar, Spellcasting, Bonus Feats (Scribe Scroll)</p><p></p><p>[B]Spells Memorized[/B]</p><p>[B]Cantrips:[/B] Detect Magic, Ray of Frost, Mage Hand</p><p>[B]1st Level:[/B] Mage Armor, Magic Missile</p><p></p><p>[B]Spells Known[/B]</p><p>[B]Cantrips:[/B] All</p><p>[B]1st Level:[/B] Magic Weapon, Grease, Identify, Magic Missile, Shocking</p><p>Grasp, Mage Armor, Unseen Servant</p><p></p><p>[B]Feats:[/B] Scribe Scroll, Combat Casting</p><p></p><p>[B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Concentration 4 +2 (+4) +6 (+10 combat casting)</p><p>Craft (weaponsmithing) 4 +4 +2 +10</p><p>Craft (armorsmithing) 4 +4 +2 +10</p><p>Craft (blacksmithing) 2 +4 +2 +8</p><p>Craft (alchemy) 2 +4 +6</p><p>Knowledge (arcana) 2 +4 +6</p><p>Know. (arch./engineering) 4 +4 +8</p><p>Spellcraft 2 +4 +6</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>explorers outfit ---- 12lb</p><p>belt pouch 1 gp .5lb</p><p>backpack 2 gp 2lb</p><p>bedroll 1 sp 5lb</p><p>scroll case 1 gp .5lb</p><p>vial of ink 8 gp --lb</p><p>inkpens x2 2 sp --lb</p><p>flasks of oil x2 2 sp 2lb</p><p>parchment, 5 sheets 1 gp --lb</p><p>soap 5 sp 1lb</p><p>waterskins x2 2 gp 8lb</p><p>trail rations x4 2 gp 4lb</p><p>flask of acid 10 gp 1lb</p><p>dagger 2 gp 1lb</p><p>quarterstaff ---- 4lb</p><p>light crossbow 35 gp 4lb</p><p>bolts x20 2 gp 2lb</p><p>artisans tools 5 gp 5lb</p><p>spell component pouch 5 gp 2lb</p><p>spellbook 15 gp 3lb</p><p>scroll of burning hands 25 gp --lb</p><p></p><p>[B]Total Weight:[/B]57lb [B]Money:[/B] 3gp 0sp 0cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 43 86 130 260 650</p><p></p><p>[B]Age:[/B] 47</p><p>[B]Height:[/B] 4'6"</p><p>[B]Weight:[/B] 162lb</p><p>[B]Eyes:[/B] Molten gold</p><p>[B]Hair:[/B] Platinum</p><p>[B]Skin:[/B] Golden[/CODE]</p><p></p><p><strong>Appearance:</strong> Quiet and reserved, he just fades into the background. When he is noticed, Kunst is a strikingly attractive dwarf; with gold-toned skin, platinum hair and eyes enkindled with molten gold curiousity, you could almost mistake him for having celestial blood, notwithstanding his incredible lack of presence. His beard is shaved and his skin soft and supple, despite years at the forge, he wears a clean white explorers outfit edged with light blues; simple but sharp looking. He walks with a staff of gnarled graying wood, resembling stone more than wood. A heavy backpack, jammed full of traveling equipment, is always nearby.</p><p></p><p><strong>Background:</strong> Born Kurick Steelforge to a prestigious dwarven smith, he was as close to born in the forge as you could come. With gold-toned skin, platinum hair and eyes which burned with curiosity the color of molten gold, many thought he was blessed to become one of the forge god's clergy. However, as he grew, despite an intensity when he was working at the forge that had already begun to rival his fathers, he felt no drive towards the martial or ecclesial ways of life. Uncharacteristically quiet for a dwarf, he spent most of his time within the forge, avoiding his father's incessant nagging for him to train as a warrior for the clan. In his spare time he studied within the emptiness of the undercity's library regarding the construction of buildings and tunnels, esoteric techniques for folding metals and soon began examining tomes of alchemical and magical lore. For a number of years he worked in the forge, his free hours spent with tomes and books. Finally his father demanded that he either take up the callings of one of the temples dedicated to the forge god or the training of a respectable warrior at one of the local guilds. Kurick struck by the anger of his father fled to the library, to hide amongst his tomes where he stayed until his father stormed into the library, upon a tip from one of the forge hands, and discovered Kurick deep in study of an arcane tome. With unbridled resent, Kurick's father had him banished from the city, his given name stripped from him and his beard shaved.</p><p></p><p>He left, without home, kin or name to call his own he pulled one of the tomes he had scavenged from the library before he left and sat under the light of phosphorescent moss. The tome was a journal of a dwarven wizard and master of the forge whose name most had forgotten to the eternity of history, Kunst Ruhe. With a silent vow to himself, he vowed that one day he would return to the undercity in the glory of the forgotten Kunst. From then on, he has refered to himself as Kunst Ruhe. Although it pains him when others tell of their family and homes, he drives himself onward to one day feel worthy to return home.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 1463399, member: 6115"] [CODE][B]Name:[/B] Kunst Ruhe [B]Class:[/B] Wizard [B]Race:[/B] Mountain Dwarf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Neutral [B]Deity:[/B] [B]Str:[/B] 12 +1 (4p.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 12 +1 (4p.) [B]BAB:[/B] +0 [B]HP:[/B] 6 (1d4+2) [B]Con:[/B] 14 +2 (4p.) [B]Grapple:[/B] +1 [B]Dmg Red:[/B] -/- [B]Int:[/B] 18 +4 (16p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] - [B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +1 [B]Spell Save:[/B] +4 [B]Cha:[/B] 6 -1 (0p.) [B]ACP:[/B] -3 [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +0 +1 +0 +0 +0 11 [B]Touch:[/B] 11 [B]Flatfooted:[/B] 10 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 0 +2 +2 [B]Ref:[/B] 0 +1 +1 [B]Will:[/B] 2 +0 +2 [B]Weapon Attack Damage Critical[/B] Dagger +1 1d4+1 19-20/x2 Light Crossbow +1 1d8+0 19-20/x2 Quarterstaff +1 1d6+1 20/x2 [B]Languages:[/B] Common, Draconic, Dwarven, Gnome, Terran, Undercommon [B]Racial Abilities:[/B] Darkvision 60 ft, stonecunning, stability, +2 saves vs poison/spells/spell-like effects, +1 attack vs orcs/goblins, +4 dodge AC vs giants [B]Class Abilities:[/B] Summon Familiar, Spellcasting, Bonus Feats (Scribe Scroll) [B]Spells Memorized[/B] [B]Cantrips:[/B] Detect Magic, Ray of Frost, Mage Hand [B]1st Level:[/B] Mage Armor, Magic Missile [B]Spells Known[/B] [B]Cantrips:[/B] All [B]1st Level:[/B] Magic Weapon, Grease, Identify, Magic Missile, Shocking Grasp, Mage Armor, Unseen Servant [B]Feats:[/B] Scribe Scroll, Combat Casting [B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Concentration 4 +2 (+4) +6 (+10 combat casting) Craft (weaponsmithing) 4 +4 +2 +10 Craft (armorsmithing) 4 +4 +2 +10 Craft (blacksmithing) 2 +4 +2 +8 Craft (alchemy) 2 +4 +6 Knowledge (arcana) 2 +4 +6 Know. (arch./engineering) 4 +4 +8 Spellcraft 2 +4 +6 [B]Equipment: Cost Weight[/B] explorers outfit ---- 12lb belt pouch 1 gp .5lb backpack 2 gp 2lb bedroll 1 sp 5lb scroll case 1 gp .5lb vial of ink 8 gp --lb inkpens x2 2 sp --lb flasks of oil x2 2 sp 2lb parchment, 5 sheets 1 gp --lb soap 5 sp 1lb waterskins x2 2 gp 8lb trail rations x4 2 gp 4lb flask of acid 10 gp 1lb dagger 2 gp 1lb quarterstaff ---- 4lb light crossbow 35 gp 4lb bolts x20 2 gp 2lb artisans tools 5 gp 5lb spell component pouch 5 gp 2lb spellbook 15 gp 3lb scroll of burning hands 25 gp --lb [B]Total Weight:[/B]57lb [B]Money:[/B] 3gp 0sp 0cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 43 86 130 260 650 [B]Age:[/B] 47 [B]Height:[/B] 4'6" [B]Weight:[/B] 162lb [B]Eyes:[/B] Molten gold [B]Hair:[/B] Platinum [B]Skin:[/B] Golden[/CODE] [B]Appearance:[/B] Quiet and reserved, he just fades into the background. When he is noticed, Kunst is a strikingly attractive dwarf; with gold-toned skin, platinum hair and eyes enkindled with molten gold curiousity, you could almost mistake him for having celestial blood, notwithstanding his incredible lack of presence. His beard is shaved and his skin soft and supple, despite years at the forge, he wears a clean white explorers outfit edged with light blues; simple but sharp looking. He walks with a staff of gnarled graying wood, resembling stone more than wood. A heavy backpack, jammed full of traveling equipment, is always nearby. [B]Background:[/B] Born Kurick Steelforge to a prestigious dwarven smith, he was as close to born in the forge as you could come. With gold-toned skin, platinum hair and eyes which burned with curiosity the color of molten gold, many thought he was blessed to become one of the forge god's clergy. However, as he grew, despite an intensity when he was working at the forge that had already begun to rival his fathers, he felt no drive towards the martial or ecclesial ways of life. Uncharacteristically quiet for a dwarf, he spent most of his time within the forge, avoiding his father's incessant nagging for him to train as a warrior for the clan. In his spare time he studied within the emptiness of the undercity's library regarding the construction of buildings and tunnels, esoteric techniques for folding metals and soon began examining tomes of alchemical and magical lore. For a number of years he worked in the forge, his free hours spent with tomes and books. Finally his father demanded that he either take up the callings of one of the temples dedicated to the forge god or the training of a respectable warrior at one of the local guilds. Kurick struck by the anger of his father fled to the library, to hide amongst his tomes where he stayed until his father stormed into the library, upon a tip from one of the forge hands, and discovered Kurick deep in study of an arcane tome. With unbridled resent, Kurick's father had him banished from the city, his given name stripped from him and his beard shaved. He left, without home, kin or name to call his own he pulled one of the tomes he had scavenged from the library before he left and sat under the light of phosphorescent moss. The tome was a journal of a dwarven wizard and master of the forge whose name most had forgotten to the eternity of history, Kunst Ruhe. With a silent vow to himself, he vowed that one day he would return to the undercity in the glory of the forgotten Kunst. From then on, he has refered to himself as Kunst Ruhe. Although it pains him when others tell of their family and homes, he drives himself onward to one day feel worthy to return home. [/QUOTE]
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