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<blockquote data-quote="CCamfield" data-source="post: 1595086" data-attributes="member: 8123"><p>[CODE][B]Name:[/B] Marl Oconna</p><p>[B]Class:[/B] Rogue</p><p>[B]Race:[/B] Halfling</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] N</p><p>[B]Deity:[/B] Uncertain</p><p></p><p>[B]Str:[/B] 12 +1 ( 6p.) [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 16 +3 ( 6p.) [B]BAB:[/B] +0 [B]HP:[/B] 8 (1d6+2)</p><p>[B]Con:[/B] 14 +2 ( 6p.) [B]Grapple:[/B] -4 [B]Dmg Red:[/B] -</p><p>[B]Int:[/B] 14 +2 ( 6p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 12 +1 ( 4p.) [B]Init:[/B] +3 [B]Spell Save:[/B] -</p><p>[B]Cha:[/B] 10 +0 ( 2p.) [B]ACP:[/B] -? [B]Spell Fail:[/B] -</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +2 +3 +1 16</p><p>[B]Touch:[/B] 14 [B]Flatfooted:[/B] 13</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 0 +2 +1 +3</p><p>[B]Ref:[/B] 2 +3 +1 +6</p><p>[B]Will:[/B] 0 +1 +1 +2 (Extra +2 morale bonus vs fear)</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Short sword +2 1d4+1 19-20</p><p>Dart +5 1d3+1 20</p><p>Heavy Crossbow +4 1d8+0 19-20</p><p></p><p>[B]Languages:[/B] Common, Halfling, Dwarven, Gnome</p><p></p><p>[B]Abilities:[/B] Sneak Attack +1d6, Trapfinding, Halfling racial traits:</p><p>- Small: +1 size bonus to AC and to hit, +4 to Hide</p><p>- +2 Climb, Jump, Move Silently, Listen</p><p>- +1 to saving throws</p><p>- +2 morale save vs fear</p><p>- +1 to hit with thrown weapons and slings</p><p></p><p>[B]Feats:[/B] Two Weapon Fighting</p><p></p><p>[B]Skill Points:[/B] 40 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Gather Info 4 +0 +4</p><p>Knowledge: Local 4 +2 +6</p><p>Bluff 4 +0 +4</p><p>Sense Motive 4 +1 +5</p><p>Move Silently 4 +3 +2 +9</p><p>Hide 4 +3 +4 +11</p><p>Tumble 4 +3 +7</p><p>Listen 3 +1 +2 +6</p><p>Spot 3 +1 +4</p><p>Search 3 +2 +5</p><p>Sleight of Hand 1 +3 +4</p><p>Open Locks 1 +3 +4</p><p>Disable Device 1 +2 +3</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>2 short swords 20gp 2lb</p><p>8 darts (in quiver) 4gp 2lb</p><p>Heavy crossbow 50gp 4lb</p><p>10 bolts 1gp -</p><p>Leather armor 10gp 7.5lb</p><p>Explorer's outfit - -</p><p>Caltrops 1gp 2lb</p><p>Belt pouch 1gp 0.25lb</p><p> Thieves' tools 30gp 1lb</p><p> Smokestick 20gp 0.5lb</p><p>Backpack 2gp 0.5lb</p><p> Candle - -</p><p> Flint and steel 1gp -</p><p> Sunrod 2gp 1lb</p><p> Alchemist's Fire 20gp 1lb</p><p> Waterskin 1gp 1lb</p><p></p><p></p><p>[B]Total Weight:[/B] 23lb [B]Money:[/B] 37gp 0sp 0cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 32 64 97 195 487</p><p></p><p>[B]Age:[/B] 28</p><p>[B]Height:[/B] 3'2"</p><p>[B]Weight:[/B] 36lb</p><p>[B]Eyes:[/B] Blue</p><p>[B]Hair:[/B] Black</p><p>[B]Skin:[/B] Tanned[/CODE]</p><p></p><p><strong>Appearance:</strong> Marl is a muscular young halfling whose face sports a perpetual frown. This</p><p>accentuates an old scar leading away from his eye, down his right cheek. His black hair is </p><p>of average length, parted to one side, but sometimes it falls in his face. He is usually</p><p>dressed in a loose charcoal-grey clothing with a quiver of darts on his back, and two </p><p>shortswords at his sides.</p><p></p><p>Marl has a pleasant sounding voice, but more often than not he uses it to say something lippy, </p><p>sarcastic, or both.</p><p></p><p><strong>Background:</strong> Marl is not a happy man.</p><p></p><p>Once upon a time there was a travelling halfling performer named Rostin. Rostin had a wife and a </p><p>son, aged 8, and they were quite happy together. But as Rostin and his small family travelled, </p><p>luck was not with them. They found it harder to get good engagements, until finally they arrived </p><p>in Ignussus.</p><p></p><p>By Ignussus their money had really run out; they no longer had enough money to leave. There were </p><p>few opportunities for them to perform, because at that time many of the bars would only hire </p><p>guild-approved entertainers. </p><p></p><p>And then Rostin was run over by a mining cart.</p><p></p><p>Marl is Rostin's son. He's been living in Ignussus since then; his mother Faella took all sorts </p><p>of menial work to raise him and she succeeded in that, but she died about seven years ago of a</p><p>long illness.</p><p></p><p>Marl started working for the city guard. The guard in Ignussus is a pretty sad affair, and after </p><p>a couple of years Marl quit. He never did much, but he learned a few things about avoiding trouble</p><p>while walking the beat at night, elementary lockpicking and similar skills.</p><p></p><p>While Marl was drinking one night, he was approached by a human offering him a job at the mine. It </p><p>wasn't a job that would require him to hurt anyone... they just wanted someone to make sure</p><p>that things ran smoothly, that no one would get hurt. "If you can't beat 'em, join 'em", Marl </p><p>decided, and signed on.</p><p></p><p>The job isn't too bad, but Marl isn't happy. He doesn't have much clout, which makes his job</p><p>pretty difficult. And he hates the fact that the Guild runs Ignussus... and he just doesn't like</p><p>Ignussus much either. His one dream is for an opportunity that will make him rich, let him</p><p>thumb his nose at the Guild - or do it some damage - and leave the city, </p><p>never to return.</p></blockquote><p></p>
[QUOTE="CCamfield, post: 1595086, member: 8123"] [CODE][B]Name:[/B] Marl Oconna [B]Class:[/B] Rogue [B]Race:[/B] Halfling [B]Size:[/B] Small [B]Gender:[/B] Male [B]Alignment:[/B] N [B]Deity:[/B] Uncertain [B]Str:[/B] 12 +1 ( 6p.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 16 +3 ( 6p.) [B]BAB:[/B] +0 [B]HP:[/B] 8 (1d6+2) [B]Con:[/B] 14 +2 ( 6p.) [B]Grapple:[/B] -4 [B]Dmg Red:[/B] - [B]Int:[/B] 14 +2 ( 6p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] - [B]Wis:[/B] 12 +1 ( 4p.) [B]Init:[/B] +3 [B]Spell Save:[/B] - [B]Cha:[/B] 10 +0 ( 2p.) [B]ACP:[/B] -? [B]Spell Fail:[/B] - [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +2 +3 +1 16 [B]Touch:[/B] 14 [B]Flatfooted:[/B] 13 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 0 +2 +1 +3 [B]Ref:[/B] 2 +3 +1 +6 [B]Will:[/B] 0 +1 +1 +2 (Extra +2 morale bonus vs fear) [B]Weapon Attack Damage Critical[/B] Short sword +2 1d4+1 19-20 Dart +5 1d3+1 20 Heavy Crossbow +4 1d8+0 19-20 [B]Languages:[/B] Common, Halfling, Dwarven, Gnome [B]Abilities:[/B] Sneak Attack +1d6, Trapfinding, Halfling racial traits: - Small: +1 size bonus to AC and to hit, +4 to Hide - +2 Climb, Jump, Move Silently, Listen - +1 to saving throws - +2 morale save vs fear - +1 to hit with thrown weapons and slings [B]Feats:[/B] Two Weapon Fighting [B]Skill Points:[/B] 40 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Gather Info 4 +0 +4 Knowledge: Local 4 +2 +6 Bluff 4 +0 +4 Sense Motive 4 +1 +5 Move Silently 4 +3 +2 +9 Hide 4 +3 +4 +11 Tumble 4 +3 +7 Listen 3 +1 +2 +6 Spot 3 +1 +4 Search 3 +2 +5 Sleight of Hand 1 +3 +4 Open Locks 1 +3 +4 Disable Device 1 +2 +3 [B]Equipment: Cost Weight[/B] 2 short swords 20gp 2lb 8 darts (in quiver) 4gp 2lb Heavy crossbow 50gp 4lb 10 bolts 1gp - Leather armor 10gp 7.5lb Explorer's outfit - - Caltrops 1gp 2lb Belt pouch 1gp 0.25lb Thieves' tools 30gp 1lb Smokestick 20gp 0.5lb Backpack 2gp 0.5lb Candle - - Flint and steel 1gp - Sunrod 2gp 1lb Alchemist's Fire 20gp 1lb Waterskin 1gp 1lb [B]Total Weight:[/B] 23lb [B]Money:[/B] 37gp 0sp 0cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 32 64 97 195 487 [B]Age:[/B] 28 [B]Height:[/B] 3'2" [B]Weight:[/B] 36lb [B]Eyes:[/B] Blue [B]Hair:[/B] Black [B]Skin:[/B] Tanned[/CODE] [B]Appearance:[/B] Marl is a muscular young halfling whose face sports a perpetual frown. This accentuates an old scar leading away from his eye, down his right cheek. His black hair is of average length, parted to one side, but sometimes it falls in his face. He is usually dressed in a loose charcoal-grey clothing with a quiver of darts on his back, and two shortswords at his sides. Marl has a pleasant sounding voice, but more often than not he uses it to say something lippy, sarcastic, or both. [B]Background:[/B] Marl is not a happy man. Once upon a time there was a travelling halfling performer named Rostin. Rostin had a wife and a son, aged 8, and they were quite happy together. But as Rostin and his small family travelled, luck was not with them. They found it harder to get good engagements, until finally they arrived in Ignussus. By Ignussus their money had really run out; they no longer had enough money to leave. There were few opportunities for them to perform, because at that time many of the bars would only hire guild-approved entertainers. And then Rostin was run over by a mining cart. Marl is Rostin's son. He's been living in Ignussus since then; his mother Faella took all sorts of menial work to raise him and she succeeded in that, but she died about seven years ago of a long illness. Marl started working for the city guard. The guard in Ignussus is a pretty sad affair, and after a couple of years Marl quit. He never did much, but he learned a few things about avoiding trouble while walking the beat at night, elementary lockpicking and similar skills. While Marl was drinking one night, he was approached by a human offering him a job at the mine. It wasn't a job that would require him to hurt anyone... they just wanted someone to make sure that things ran smoothly, that no one would get hurt. "If you can't beat 'em, join 'em", Marl decided, and signed on. The job isn't too bad, but Marl isn't happy. He doesn't have much clout, which makes his job pretty difficult. And he hates the fact that the Guild runs Ignussus... and he just doesn't like Ignussus much either. His one dream is for an opportunity that will make him rich, let him thumb his nose at the Guild - or do it some damage - and leave the city, never to return. [/QUOTE]
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