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<blockquote data-quote="threshel" data-source="post: 1746960" data-attributes="member: 5164"><p><strong>Herlhest Colfax</strong></p><p></p><p>[CODE][B]Name:[/B] Herlhest Colfax</p><p>[B]Class:[/B] Druid</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral Good</p><p>[B]Deity:[/B] Verdante</p><p></p><p>[B]Str:[/B] 14 +2 (06p.) [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 15 +2 (08p.) [B]BAB:[/B] +0 [B]HP:[/B] 9 (1d8+1)</p><p>[B]Con:[/B] 12 +1 (04p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] 0/-</p><p>[B]Int:[/B] 10 +0 (02p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] 0</p><p>[B]Wis:[/B] 14 +2 (06p.) [B]Init:[/B] +6 [B]Spell Save:[/B] +2</p><p>[B]Cha:[/B] 12 +1 (04p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +2 +X +2 +0 +X +X 14</p><p>[B]Touch:[/B] 10 +2 12</p><p>[B]Flatfooted:[/B] 10 +2 12</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +1 +3</p><p>[B]Ref:[/B] 0 +2 +2</p><p>[B]Will:[/B] 2 +2 +4</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p> Quarterstaff, 2-handed +2 1d6+3 20x2</p><p> QS, On hand +0 1d6+2 20x2</p><p> QS, Off hand +0 1d6+1 20x2</p><p> Sickle +2 1d6+2 20x2</p><p> Sickle, On hand +0 1d6+2 20x2</p><p> Sickle, Off hand +0 1d6+1 20x2</p><p> Sling, Range 50 +2 1d4+2 20x2</p><p></p><p>[B]Languages:[/B] Common</p><p></p><p>[B]Abilities:[/B] Animal Companion, Nature Sense, Wild Empathy</p><p> Druidic Spells, Bonus Starting Feat, +1 Skill Point/level</p><p></p><p>[B]Feats:[/B] Improved Initiative, Two-Weapon Fighting</p><p></p><p>[B]Skill Points:[/B] 20 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p> Concentration 2 +1 +3</p><p> Diplomacy 1 +1 +2</p><p> Handle Animal 2 +1 +3</p><p> Heal 2 +2 +4</p><p> K:Geography (CC) 1 +1 +2</p><p> K:Nature 2 +1 +2 +5</p><p> Listen 3 +2 +5</p><p> Spot 3 +2 +5</p><p> Survival 3 +2 +2 +7</p><p> (Skill Points: 2+1+2+2+2(CC)+2+3+3+3=20)</p><p> </p><p>[B]Spells:[/B] 3/2/0/0/0/0/0/0/0/0</p><p>Level 0: Guidance, Detect Poison, Purify Food and Drink</p><p>Level 1: Cure Light Wounds, Entangle</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p> Explorer's Outfit - na</p><p> Quarterstaff - 04lb</p><p> Leather Armor 10gp 15lb</p><p> Sickle, 2 12gp 04lb</p><p> Sling - 00lb</p><p> Sling Bullets, 10 01sp 05lb</p><p> Holly & Mistletoe - na</p><p> Waterskin 01gp 04lb</p><p> Spell Component Pouch 05gp 02lb</p><p> Backpack: 02gp 02lb</p><p> Rations, 2 days 01gp 02lb</p><p> Sunrods, 4 08gp 04lb</p><p> Small Steel Mirror 10gp .5lb</p><p> Soap 05sp 01lb</p><p> Candles, 8 08cp - </p><p> Silk Rope, 50', tied on 10gp 05lb</p><p> Bedroll, tied on 01sp 05lb</p><p> Belt Pouch: 01gp .5lb</p><p> Coin - .2lb</p><p> Whetstone 02cp 01lb</p><p> Flint & Steel 01gp -</p><p> Tindertwigs, 12 12gp -</p><p></p><p>[B]Total Weight:[/B] 55.2lb [B]Money:[/B] 07gp 02sp 00cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 58 116 175 350 875</p><p></p><p>[B]Age:[/B] 23</p><p>[B]Height:[/B] 6'3"</p><p>[B]Weight:[/B] 171lb</p><p>[B]Eyes:[/B] Green</p><p>[B]Hair:[/B] Brown</p><p>[B]Skin:[/B] Tan </p><p></p><p>[B] Animal Companion:[/B]</p><p></p><p>Bohru</p><p>Wolf, Medium Animal</p><p>[B]HD:[/B] 2d8+4 (13 hp)</p><p>[B]Init:[/B] +2</p><p>[B]Speed:[/B] 50 ft. (10 squares)</p><p>[B]AC:[/B] 14 (+2 Dex, +2 natural), touch 12, flat-footed 12</p><p>[B]Base Attack/Grapple:[/B] +1/+2</p><p>[B]Attack:[/B] Bite +3 melee (1d6+1)</p><p>[B]Full Attack:[/B] Bite +3 melee (1d6+1)</p><p>[B]Space/Reach:[/B] 5 ft./5 ft.</p><p>[B]Special Attacks:[/B] Trip</p><p>[B]Special Qualities:[/B] Low-light vision, scent, Bonus trick, Link, Share Spells</p><p>[B]Saves:[/B] Fort +5, Ref +5, Will +1</p><p>[B]Abilities:[/B] Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6</p><p>[B]Skills:[/B] Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1/+5</p><p>[B]Feats:[/B] Track, Weapon Focus (bite)</p><p>[B]Tricks:[/B] Purpose (Guarding - Attack, Defend, Down, Guard), Heel, Track,</p><p>Come (Bonus)</p><p>[B]Combat:[/B] A favorite tactic is to send a few individuals against the foe’s front</p><p>while the rest of the pack circles and attacks from the flanks or rear.</p><p>[B]Trip (Ex):[/B] A wolf that hits with a bite attack can attempt to trip the opponent</p><p>(+1 check modifier) as a free action without making a touch attack or provoking</p><p>an attack of opportunity. If the attempt fails, the opponent cannot react to</p><p>trip the wolf. </p><p>[B]Skills:[/B] Wolves have a +4 racial bonus on Survival checks when tracking by</p><p>scent.[/CODE]</p><p></p><p><strong>Appearance:</strong> </p><p>Herlhest Colfax is a tall, wiry young man dressed in explorer's clothing. His sun-streaked brown hair is kept short, although it tends toward unrulyness and pokes out over his ears and from under the wide-brimmed hat he wears. His skin is the kind of deep tan that comes from growing up outdoors. He has clear, green eyes which reflect an observant nature. His clothing and armor are undyed, and vary from the pale yellow of his linen shirt to the deep browns of his leather armor, breeches, and boots. A simple brown belt holds a fringed pouch, sling, and bullet bag on his right, and a sturdier buckled hard leather pouch on his left. Beneath a modest but well secured backpack, with visible bedroll and coil of light rope, twin sickles are secured against his lower back, handles peeking out to either side level with his belt. Over all of this is a sturdy, hoodless cloak of oiled canvas. A wide-brimmed circular leather hat is perched on the back of his head in all but the most severe weather, exposing his open, friendly face to the sun and potential friends. Around his shoulders hangs a garland of holly and mistletoe, marking him as the druid he is. With him is a male wolf-mutt named Bohru, his prominent gray and white markings accented by brown "socks" and ears. Bohru appears recently full grown, as he still displays a puppy-like bounce in his step.</p><p></p><p><strong>Background:</strong> </p><p>Leshreth Colfax was a guide and caravanner by trade. In the growing seasons, he would guide for hunters and, in times of war, armies. During the harvest, he guided trade caravans seemingly from Fire to Water and back again. Rarely did anyone want to go Windward, but he would take their employ like any other. Just as he was accepting the fact that his vocation would prevent him from ever having a family, he met Mirilee, a merchant's daughter. Leshreth worked hard to win her, and harder to win her father's approval. For the changing of six seasons, he worked excusively for Mirilee's father, and for very little pay. At the end, he was able to show good profit for the merchant, and reveal that he had been practical in saving his meager pay, having enough of his own money to set house. Mirirlee's father agreed to the marriage, and that's when Mirilee pulled Leshreth aside and told him that under no circumstances would she sit alone in a stead, raising their children while he traveled. Either he would take up a trade that allowed him to be home, or she would travel with him. There would be no compromise. Mirilee's father exploded when told, ranting that no daughter of his would live a life on the road, and without the security of Leshreth's vocation, the wedding was off.</p><p></p><p>Leshreth was crushed. Mirilee pleaded with her father to re-consider, but he was steadfast. For the whole of the seasons of growing, the two were apart while Leshreth worked, and Mirilee struggled to maintain their bethrothal. By the harvest, Leshreth was desperate for the woman he loved. Gambling that she would choose him over her father, he spent the money set aside for their house on a covered wagon and oxen to pull it. Should she agree, it would be their home. She readily agreed, but of course her father was adamant. So, in the night, they met outside the gates to her town, and began a life without the benefit of marriage. A life they have continued until this day. The next year, on safari with a large party of hunters, Mirilee went into labor, and their firstborn, Herlhest, was born. His cries were hale, and no game was had that day, nor any day for the rest of the trip. The hunter's weren't cross, rather they looked at the birth as a good sign for the coming year. Life begats life, they said, the circle spins. The safari turned into a birthing celebration. Herlhest spent his first days among good humored men, loving women, the scent of a campfire, and the verdant green of spring.</p><p></p><p>Their first years after Herlhest was born were harder than most. Many weren't willing to take on a guide that had a young child and mother with him, but Mirilee's head for business kept them afoat, and they survived. The youngster quickly grew into a strong, friendly boy. Throughout his life, Herlhest relished in meeting new people and seeing new places. He always made friends among Leshreth's charges, regardless of age, and he showed great interest in the animals and plants they would encounter. He enjoyed all the seasons save winter, in which they didn't travel, but he didn't really dislike it, either. When he was five, he took to guiding and tending the oxen without being asked. By the time his sister, Treleslee, was born two years later, all the animals were in the care of Herlhest. He was able to skillfully guide them in whatever direction Leshreth wished, and they rarely became agitated or stubborn under his hand. So the years passed. The twins Reshelth and Rimilee were born, a boy and girl, when Herlhest was nine. His family entered another difficult time as the twins passed through infancy into childhood, but they weathered it like any other. By the time Herlhest was 15, Leshreth and his family had a certain amount of fame, mostly due to the oddity of a whole family traveling with what is usually a solitary vocation. Leshreth was deserved of his reputation as an excellent and trustworthy guide, however, and during this time he began to attract apprentices. Mirilee took it as another opportunity, and suggested that the now aging Leshreth retire, and start a school for guides. Her ideas had always bore fruit, and Leshreth took the opportunity to finally settle down with his family. Instilling his firstborn son as his prize student, he took on as many others as he could handle. Herlhest hated it. He wanted to travel, wanted to continually see new things and meet new people, wanted to maintain the numerous friendships he had cultivated among the travelling folk, and most of all, wanted the company of good humored men, loving women, the smell of a campfire in his nostrils, and the verdant green all around.</p><p></p><p>To say that his adolescent years involved rebellion against his father would be harsh, and overly dramatic. Yet he resisted parts of his training, taking to some lessons, and seeming to ignore others. Herlhest wasn't happy, and it showed. Again, it was Mirilee who cut through Leshreth's frustration, suggesting that maybe Herhest's path wasn't exactly his father's, but one that ran close. Leshreth made an agreement with the boy, one in which Herlhest was expected to work hard, but at those lessons he chose. It quickly became evident that Herlhest wasn't at all interested in hunting and guiding as a profession, but he devoured all his lessons on the natural cycle, and confirmed his mother's notion when he showed a talent for natural magic. Thus it was that Herlhest Colfax became a student of Verdante, and a druid. He stayed past the age of manhood for two full turnings of seasons, as the family had an unexpected addition: his youngest brother, Leshreth the junior. The birth had been difficult, and his mother was long in recovering, and it was feared she would not make it. Leshreth the junior was as hale as his oldest brother had been, however, and all returned to normal by the time the boy was speaking words. With normalcy came the old desire, and in the spring of his twentieth year Herlhest finally bid his family goodbye, promising to winter there in the years he was close enough. The school was doing well, very well, and it had expanded to include actual service. Colfax's Guides were becoming known as competent and honest. His siblings, young enough to have adapted to the townie life the school made necessary, were community folk. Indeed, Treleslee was nearly 14 turnings of seasons, and already had a few suitors. She had always hated leaving the wintering places and was happily contemplating life as a town wife. Herlhest alone couldn't let the road go, not yet, but felt that in time he would feel as his father did, and settle down. But that's a long way off, and the thought brought a smile to his face as he left the town limits, his quarterstaff thumping the ground in time with his feet.</p><p></p><p>The spring after his departure he heard pained yelps coming from off the trail. Investigating, he found a half-starved she-wolf in hard labor. For some reason, her pack had abandoned her, and it was doubtful that she or her litter would survive. He spent the balance of the day with her, as well as most of the night. By the time all seven of her litter were born, she had passed, and all but one were stillborn. As he cleaned the pup, it quickly became evident why her pack had left. She had mated with a dog, likely feral, and the pack had cast her out once the unfamiliar scent was on her. He saw signs that the father had stayed for a while, but he hadn't been around for the last few weeks. It was unusual behavior from a wolf, but feral dogs were unpredictable. This one had either run off, or had befallen some other fate. Herlhest left the mother and stillborn litter to nature, and took the pup, naming him Bohru, mainly because he liked the sound of it. He wasn't sure if it was actually a word. After holing up to take care of the pup for a few weeks, they hit the trail again, ever towards the unknown.</p><p></p><p>Since leaving home, Herlhest hasn't been close enough to winter there, although he probably could if he really tried. He is content sending them a few letters a year to let them know he's well and alive, and has so far taken up his habit of wintering in a new place each year. Bohru has grown into more wolf than dog, and is his constant companion, even if sometimes as unruly as his feral father surely was. Lately, Herlhest has realized that he hasn't been paying equal attention to all of Verdante's places, namely the cities. Brimming with life new to Herlhest, he has sought them out to learn what he may.</p><p></p><p><strong>Public and Private:</strong></p><p>Only these things are Public:</p><p></p><p><strong>Colfax's Guides</strong></p><p>Run by Leshreth Colfax (ranger) and his consort, Mirilee (expert/ranger), this service provides guides for hire. All of the guides are guaranteed trained by Leshreth himself, and are screened for good character. Guides can be contacted through most merchant's guilds or less commonly, through inns and taverns that support adventurers. The location of the school is a secret, and finding it is the admission test. Colfax figures that since his first students tracked him down, they can all do it. Because of this, Colfax's guides are notoriously tight-lipped about the school's location. It's a point of pride.</p><p></p><p><strong>The Annual Letter - Adventure Seed</strong></p><p>Leshreth Colfax has wanted to marry Mirilee for over twenty years. Being a man of no stable home due to his vocation, her father forbade the marriage. They effectively eloped, but she refused to marry him until her father changed his mind. She bore Leshreth children, and still she refused. Although heirs can be lawfully conceived by consorts, he treats her as his wife and very much wants it so. She will not take his name, nor will she identify herself as anything but his consort, although she has dropped her family name and reciprocates his treatment. Many do not know they aren't married until formally introduced. Eight years ago Leshreth and Mirilee finally left life on the road to found Colfax's Guides (see above), and Leshreth wrote a letter to Mirilee's father, saying that Leshreth had founded a steady home and the vocation to secure it. He asked again for Mirilee's hand in marriage. It went unanswered. Every year since, he has sent some of his guides to deliver a similar letter, always detailing his ability to provide, always asking the same question. It has always gone unanswered. This year, when the time came to deliver the letter, all of Colfax's guides were on paying jobs. Colfax has asked a group of adventurers (through a third party) to deliver the letter and await a response. He offers to pay handsomely and to grant them a seat of honor at the wedding, should the answer finally be yes. The third party tells the adventurers that Colfax is getting on in years, and may not have many letters left. This third party, a longtime associate and friend to Colfax, offers to pay a bonus if the adventurers can at least find out why no answers have been coming back.</p></blockquote><p></p>
[QUOTE="threshel, post: 1746960, member: 5164"] [b]Herlhest Colfax[/b] [CODE][B]Name:[/B] Herlhest Colfax [B]Class:[/B] Druid [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Neutral Good [B]Deity:[/B] Verdante [B]Str:[/B] 14 +2 (06p.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 15 +2 (08p.) [B]BAB:[/B] +0 [B]HP:[/B] 9 (1d8+1) [B]Con:[/B] 12 +1 (04p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] 0/- [B]Int:[/B] 10 +0 (02p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] 0 [B]Wis:[/B] 14 +2 (06p.) [B]Init:[/B] +6 [B]Spell Save:[/B] +2 [B]Cha:[/B] 12 +1 (04p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +2 +X +2 +0 +X +X 14 [B]Touch:[/B] 10 +2 12 [B]Flatfooted:[/B] 10 +2 12 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +1 +3 [B]Ref:[/B] 0 +2 +2 [B]Will:[/B] 2 +2 +4 [B]Weapon Attack Damage Critical[/B] Quarterstaff, 2-handed +2 1d6+3 20x2 QS, On hand +0 1d6+2 20x2 QS, Off hand +0 1d6+1 20x2 Sickle +2 1d6+2 20x2 Sickle, On hand +0 1d6+2 20x2 Sickle, Off hand +0 1d6+1 20x2 Sling, Range 50 +2 1d4+2 20x2 [B]Languages:[/B] Common [B]Abilities:[/B] Animal Companion, Nature Sense, Wild Empathy Druidic Spells, Bonus Starting Feat, +1 Skill Point/level [B]Feats:[/B] Improved Initiative, Two-Weapon Fighting [B]Skill Points:[/B] 20 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Concentration 2 +1 +3 Diplomacy 1 +1 +2 Handle Animal 2 +1 +3 Heal 2 +2 +4 K:Geography (CC) 1 +1 +2 K:Nature 2 +1 +2 +5 Listen 3 +2 +5 Spot 3 +2 +5 Survival 3 +2 +2 +7 (Skill Points: 2+1+2+2+2(CC)+2+3+3+3=20) [B]Spells:[/B] 3/2/0/0/0/0/0/0/0/0 Level 0: Guidance, Detect Poison, Purify Food and Drink Level 1: Cure Light Wounds, Entangle [B]Equipment: Cost Weight[/B] Explorer's Outfit - na Quarterstaff - 04lb Leather Armor 10gp 15lb Sickle, 2 12gp 04lb Sling - 00lb Sling Bullets, 10 01sp 05lb Holly & Mistletoe - na Waterskin 01gp 04lb Spell Component Pouch 05gp 02lb Backpack: 02gp 02lb Rations, 2 days 01gp 02lb Sunrods, 4 08gp 04lb Small Steel Mirror 10gp .5lb Soap 05sp 01lb Candles, 8 08cp - Silk Rope, 50', tied on 10gp 05lb Bedroll, tied on 01sp 05lb Belt Pouch: 01gp .5lb Coin - .2lb Whetstone 02cp 01lb Flint & Steel 01gp - Tindertwigs, 12 12gp - [B]Total Weight:[/B] 55.2lb [B]Money:[/B] 07gp 02sp 00cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 58 116 175 350 875 [B]Age:[/B] 23 [B]Height:[/B] 6'3" [B]Weight:[/B] 171lb [B]Eyes:[/B] Green [B]Hair:[/B] Brown [B]Skin:[/B] Tan [B] Animal Companion:[/B] Bohru Wolf, Medium Animal [B]HD:[/B] 2d8+4 (13 hp) [B]Init:[/B] +2 [B]Speed:[/B] 50 ft. (10 squares) [B]AC:[/B] 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 [B]Base Attack/Grapple:[/B] +1/+2 [B]Attack:[/B] Bite +3 melee (1d6+1) [B]Full Attack:[/B] Bite +3 melee (1d6+1) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Trip [B]Special Qualities:[/B] Low-light vision, scent, Bonus trick, Link, Share Spells [B]Saves:[/B] Fort +5, Ref +5, Will +1 [B]Abilities:[/B] Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 [B]Skills:[/B] Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1/+5 [B]Feats:[/B] Track, Weapon Focus (bite) [B]Tricks:[/B] Purpose (Guarding - Attack, Defend, Down, Guard), Heel, Track, Come (Bonus) [B]Combat:[/B] A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear. [B]Trip (Ex):[/B] A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. [B]Skills:[/B] Wolves have a +4 racial bonus on Survival checks when tracking by scent.[/CODE] [B]Appearance:[/B] Herlhest Colfax is a tall, wiry young man dressed in explorer's clothing. His sun-streaked brown hair is kept short, although it tends toward unrulyness and pokes out over his ears and from under the wide-brimmed hat he wears. His skin is the kind of deep tan that comes from growing up outdoors. He has clear, green eyes which reflect an observant nature. His clothing and armor are undyed, and vary from the pale yellow of his linen shirt to the deep browns of his leather armor, breeches, and boots. A simple brown belt holds a fringed pouch, sling, and bullet bag on his right, and a sturdier buckled hard leather pouch on his left. Beneath a modest but well secured backpack, with visible bedroll and coil of light rope, twin sickles are secured against his lower back, handles peeking out to either side level with his belt. Over all of this is a sturdy, hoodless cloak of oiled canvas. A wide-brimmed circular leather hat is perched on the back of his head in all but the most severe weather, exposing his open, friendly face to the sun and potential friends. Around his shoulders hangs a garland of holly and mistletoe, marking him as the druid he is. With him is a male wolf-mutt named Bohru, his prominent gray and white markings accented by brown "socks" and ears. Bohru appears recently full grown, as he still displays a puppy-like bounce in his step. [B]Background:[/B] Leshreth Colfax was a guide and caravanner by trade. In the growing seasons, he would guide for hunters and, in times of war, armies. During the harvest, he guided trade caravans seemingly from Fire to Water and back again. Rarely did anyone want to go Windward, but he would take their employ like any other. Just as he was accepting the fact that his vocation would prevent him from ever having a family, he met Mirilee, a merchant's daughter. Leshreth worked hard to win her, and harder to win her father's approval. For the changing of six seasons, he worked excusively for Mirilee's father, and for very little pay. At the end, he was able to show good profit for the merchant, and reveal that he had been practical in saving his meager pay, having enough of his own money to set house. Mirirlee's father agreed to the marriage, and that's when Mirilee pulled Leshreth aside and told him that under no circumstances would she sit alone in a stead, raising their children while he traveled. Either he would take up a trade that allowed him to be home, or she would travel with him. There would be no compromise. Mirilee's father exploded when told, ranting that no daughter of his would live a life on the road, and without the security of Leshreth's vocation, the wedding was off. Leshreth was crushed. Mirilee pleaded with her father to re-consider, but he was steadfast. For the whole of the seasons of growing, the two were apart while Leshreth worked, and Mirilee struggled to maintain their bethrothal. By the harvest, Leshreth was desperate for the woman he loved. Gambling that she would choose him over her father, he spent the money set aside for their house on a covered wagon and oxen to pull it. Should she agree, it would be their home. She readily agreed, but of course her father was adamant. So, in the night, they met outside the gates to her town, and began a life without the benefit of marriage. A life they have continued until this day. The next year, on safari with a large party of hunters, Mirilee went into labor, and their firstborn, Herlhest, was born. His cries were hale, and no game was had that day, nor any day for the rest of the trip. The hunter's weren't cross, rather they looked at the birth as a good sign for the coming year. Life begats life, they said, the circle spins. The safari turned into a birthing celebration. Herlhest spent his first days among good humored men, loving women, the scent of a campfire, and the verdant green of spring. Their first years after Herlhest was born were harder than most. Many weren't willing to take on a guide that had a young child and mother with him, but Mirilee's head for business kept them afoat, and they survived. The youngster quickly grew into a strong, friendly boy. Throughout his life, Herlhest relished in meeting new people and seeing new places. He always made friends among Leshreth's charges, regardless of age, and he showed great interest in the animals and plants they would encounter. He enjoyed all the seasons save winter, in which they didn't travel, but he didn't really dislike it, either. When he was five, he took to guiding and tending the oxen without being asked. By the time his sister, Treleslee, was born two years later, all the animals were in the care of Herlhest. He was able to skillfully guide them in whatever direction Leshreth wished, and they rarely became agitated or stubborn under his hand. So the years passed. The twins Reshelth and Rimilee were born, a boy and girl, when Herlhest was nine. His family entered another difficult time as the twins passed through infancy into childhood, but they weathered it like any other. By the time Herlhest was 15, Leshreth and his family had a certain amount of fame, mostly due to the oddity of a whole family traveling with what is usually a solitary vocation. Leshreth was deserved of his reputation as an excellent and trustworthy guide, however, and during this time he began to attract apprentices. Mirilee took it as another opportunity, and suggested that the now aging Leshreth retire, and start a school for guides. Her ideas had always bore fruit, and Leshreth took the opportunity to finally settle down with his family. Instilling his firstborn son as his prize student, he took on as many others as he could handle. Herlhest hated it. He wanted to travel, wanted to continually see new things and meet new people, wanted to maintain the numerous friendships he had cultivated among the travelling folk, and most of all, wanted the company of good humored men, loving women, the smell of a campfire in his nostrils, and the verdant green all around. To say that his adolescent years involved rebellion against his father would be harsh, and overly dramatic. Yet he resisted parts of his training, taking to some lessons, and seeming to ignore others. Herlhest wasn't happy, and it showed. Again, it was Mirilee who cut through Leshreth's frustration, suggesting that maybe Herhest's path wasn't exactly his father's, but one that ran close. Leshreth made an agreement with the boy, one in which Herlhest was expected to work hard, but at those lessons he chose. It quickly became evident that Herlhest wasn't at all interested in hunting and guiding as a profession, but he devoured all his lessons on the natural cycle, and confirmed his mother's notion when he showed a talent for natural magic. Thus it was that Herlhest Colfax became a student of Verdante, and a druid. He stayed past the age of manhood for two full turnings of seasons, as the family had an unexpected addition: his youngest brother, Leshreth the junior. The birth had been difficult, and his mother was long in recovering, and it was feared she would not make it. Leshreth the junior was as hale as his oldest brother had been, however, and all returned to normal by the time the boy was speaking words. With normalcy came the old desire, and in the spring of his twentieth year Herlhest finally bid his family goodbye, promising to winter there in the years he was close enough. The school was doing well, very well, and it had expanded to include actual service. Colfax's Guides were becoming known as competent and honest. His siblings, young enough to have adapted to the townie life the school made necessary, were community folk. Indeed, Treleslee was nearly 14 turnings of seasons, and already had a few suitors. She had always hated leaving the wintering places and was happily contemplating life as a town wife. Herlhest alone couldn't let the road go, not yet, but felt that in time he would feel as his father did, and settle down. But that's a long way off, and the thought brought a smile to his face as he left the town limits, his quarterstaff thumping the ground in time with his feet. The spring after his departure he heard pained yelps coming from off the trail. Investigating, he found a half-starved she-wolf in hard labor. For some reason, her pack had abandoned her, and it was doubtful that she or her litter would survive. He spent the balance of the day with her, as well as most of the night. By the time all seven of her litter were born, she had passed, and all but one were stillborn. As he cleaned the pup, it quickly became evident why her pack had left. She had mated with a dog, likely feral, and the pack had cast her out once the unfamiliar scent was on her. He saw signs that the father had stayed for a while, but he hadn't been around for the last few weeks. It was unusual behavior from a wolf, but feral dogs were unpredictable. This one had either run off, or had befallen some other fate. Herlhest left the mother and stillborn litter to nature, and took the pup, naming him Bohru, mainly because he liked the sound of it. He wasn't sure if it was actually a word. After holing up to take care of the pup for a few weeks, they hit the trail again, ever towards the unknown. Since leaving home, Herlhest hasn't been close enough to winter there, although he probably could if he really tried. He is content sending them a few letters a year to let them know he's well and alive, and has so far taken up his habit of wintering in a new place each year. Bohru has grown into more wolf than dog, and is his constant companion, even if sometimes as unruly as his feral father surely was. Lately, Herlhest has realized that he hasn't been paying equal attention to all of Verdante's places, namely the cities. Brimming with life new to Herlhest, he has sought them out to learn what he may. [B]Public and Private:[/B] Only these things are Public: [B]Colfax's Guides[/B] Run by Leshreth Colfax (ranger) and his consort, Mirilee (expert/ranger), this service provides guides for hire. All of the guides are guaranteed trained by Leshreth himself, and are screened for good character. Guides can be contacted through most merchant's guilds or less commonly, through inns and taverns that support adventurers. The location of the school is a secret, and finding it is the admission test. Colfax figures that since his first students tracked him down, they can all do it. Because of this, Colfax's guides are notoriously tight-lipped about the school's location. It's a point of pride. [B]The Annual Letter - Adventure Seed[/B] Leshreth Colfax has wanted to marry Mirilee for over twenty years. Being a man of no stable home due to his vocation, her father forbade the marriage. They effectively eloped, but she refused to marry him until her father changed his mind. She bore Leshreth children, and still she refused. Although heirs can be lawfully conceived by consorts, he treats her as his wife and very much wants it so. She will not take his name, nor will she identify herself as anything but his consort, although she has dropped her family name and reciprocates his treatment. Many do not know they aren't married until formally introduced. Eight years ago Leshreth and Mirilee finally left life on the road to found Colfax's Guides (see above), and Leshreth wrote a letter to Mirilee's father, saying that Leshreth had founded a steady home and the vocation to secure it. He asked again for Mirilee's hand in marriage. It went unanswered. Every year since, he has sent some of his guides to deliver a similar letter, always detailing his ability to provide, always asking the same question. It has always gone unanswered. This year, when the time came to deliver the letter, all of Colfax's guides were on paying jobs. Colfax has asked a group of adventurers (through a third party) to deliver the letter and await a response. He offers to pay handsomely and to grant them a seat of honor at the wedding, should the answer finally be yes. The third party tells the adventurers that Colfax is getting on in years, and may not have many letters left. This third party, a longtime associate and friend to Colfax, offers to pay a bonus if the adventurers can at least find out why no answers have been coming back. [/QUOTE]
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