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<blockquote data-quote="IcyCool" data-source="post: 1778373" data-attributes="member: 20308"><p><strong>Gorefoot - Halfling Barbarian 2/Ranger 3/Horizon Walker 1 (Needing Re-Approval)</strong></p><p></p><p>[CODE][B]Name:[/B] Gorefoot</p><p>[B]Class:[/B] Barbarian 2/Ranger 3/Horizon Walker 1</p><p>[B]Race:[/B] [S]Gnome[/S] Halfling</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Chaotic Good</p><p>[B]Deity:[/B] Mongrel</p><p></p><p>[B]Str:[/B] 16 +3 (16p.) [B]Level:[/B] 6 [B]XP:[/B] 16390</p><p>[B]Dex:[/B] 14 +2 ( 4p.) [B]BAB:[/B] +6 [B]HP:[/B] 63 (2d12 + 4d8 + 18)</p><p>[B]Con:[/B] 16 +3 ( 8p.) [B]Grapple:[/B] +5(+7) [B]Dmg Red:[/B] 0/- </p><p>[B]Int:[/B] 8 -1 ( 0p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] - </p><p>[B]Wis:[/B] 10 +0 ( 2p.) [B]Init:[/B] +2 [B]Spell Save:[/B] - </p><p>[B]Cha:[/B] 8 -1 ( 0p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] - </p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +4 +0 +2 +1 +0 +0 17 </p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 15 </p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 8 +3 +1 +12</p><p>[B]Ref:[/B] 3 +2 +1 +6</p><p>[B]Will:[/B] 1 +0 +1 +2</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Greatsword +1 +11 1d10+5 19-20x2</p><p>Greatsword(Raging) +13 1d10+8 19-20x2</p><p>Kukri +10 1d3+3 18-20x2</p><p>Kukri(Raging) +12 1d3+5 18-20x2</p><p>Kukri(TWF - Primary) +8 1d3+3 18-20x2</p><p>Kukri(TWF - Off hand) +8 1d3+1 18-20x2</p><p>Kukri(TWF - Pri, Rage) +10 1d3+5 18-20x2</p><p>Kukri(TWF - Off, Rage) +10 1d3+2 18-20x2</p><p>Javelin +9 1d4+3 20x2</p><p>Javelin(Raging) +9 1d4+5 20x2</p><p>Unarmed(Provokes AOO) +10 1d2+3s 20x2</p><p>Unarmed(Raging - AOO) +12 1d2+5s 20x2</p><p>Sling +9 1d3+3 20x2</p><p></p><p>[B]Languages:[/B] Common, Gnome </p><p></p><p>[B]Abilities:[/B] [S]Low-light vision,[/S] </p><p>[S]Spell-like ability: 1/day - Speak With Animals (burrowing mammal only, duration 1 minute),[/S]</p><p>[S]Weapon Familiarity: Gnome Hooked Hammer,[/S]</p><p>[S]+2 racial bonus on saving throws vs. illusions,[/S]</p><p>[S]+1 racial bonus to attack rolls against kobolds and goblinoids,[/S]</p><p>[S]+4 dodge bonus to AC against monsters of the Giant type,[/S]</p><p>[S]+2 racial bonus on listen checks,[/S]</p><p>[S]+2 racial bonus on craft(alchemy) checks,[/S]</p><p>+2 racial bonus on Climb, Jump, and Move Silently checks,</p><p>+1 racial bonus on all saving throws,</p><p>+2 morale bonus on saving throws against fear,</p><p>+1 racial bonus on attack rolls with thrown weapons and slings,</p><p>+2 racial bonus on Listen checks,</p><p>Fast movement (+10 ft.), </p><p>[S]Illiteracy[/S], </p><p>Rage 3/day (8 rounds),</p><p>+1 size bonus to attack rolls, </p><p>+1 size bonus to AC, </p><p>+4 size bonus to Hide checks,</p><p>Base speed of 20',</p><p>Uncanny Dodge,</p><p>Favored Enemy[Magical Beast] +2,</p><p>Wild Empathy +2,</p><p>Combat Style[Two-weapon],</p><p>Bonus Feat (Endurance),</p><p>Terrain Mastery (Underground) (Grants darkvision 60ft. and +1 to attack and damage rolls agains underground creatures)</p><p></p><p>[B]Feats:[/B] Power Attack (1st),</p><p>Cleave (3rd),</p><p>Track (Ranger bonus),</p><p>Two-weapon fighting (Ranger combat style bonus),</p><p>Endurance (Ranger bonus feat),</p><p>Extra Rage (6th)</p><p></p><p>[B]Skill Points:[/B] 33 [B]Max Ranks:[/B] 9/4 </p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Balance(Dex) 3 +2 +0 +5(+4 with ACP)</p><p>Climb(Str) 7 +3 +2 +12(+11 with ACP)</p><p>Handle Animal(Cha) 0 -1 +0 -1</p><p>Hide(Dex)cc 0 +2 +4 +6(+5 with ACP)</p><p>Intimidate(Cha) 2 -1 +0 +1</p><p>Jump(Str) 7 +3 +2 +12(+11 with ACP)</p><p>Knowledge[Geography](Int) 8 -1 +0 +7</p><p>Listen(Wis) 2 +0 +2 +4</p><p>Move Silently(Dex)cc 0 +2 +2 +4(+3 with ACP)</p><p>Ride(Dex) 0 +2 +0 +2</p><p>Survival(Wis) 2 +0 +(2) +2(4 to avoid hazards and keep from getting lost)</p><p>Swim(Str) 0 +3 +0 +3(+1 with ACP)</p><p>Tumble(Dex)cc 1 +2 +2 +5(+4 with ACP)</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Sm. Greatsword +1 2350gp 4lb</p><p>Sm. Kukri 8gp 1lb</p><p>Sm. Kukri 8gp 1lb </p><p>Sm. Cold Iron Kukri 16gp 1lb</p><p>Sm. Javelins(5) 5gp 5lb</p><p>Sm. Sling 0gp 0lb</p><p> 10 cold iron bullets 2sp 2.5lb</p><p>Sm. Mwk Chain Shirt 250gp 12.5lb</p><p>Backpack 2gp .5lb </p><p> 50 ft. Silk rope 10gp 5lb </p><p> Sm. Greatsword 50gp 4lb</p><p> Winter blanket 5sp .75lb </p><p> Sack 1sp .125lb </p><p> 40 Gold coins --- 0lb </p><p> 5 Candles 5cp 0lb </p><p> 4 Days rations 2gp 1lb </p><p> Bedroll 1sp 1.25lb </p><p>Belt Pouch 1gp .125lb</p><p> Coins --- 0lb</p><p> Flint and Steel 1gp 0lb </p><p> Whetstone 2cp 1lb</p><p>Waterskin 1gp 1lb </p><p>Traveler's Outfit (free) 0gp 0lb</p><p>Brooch of Shielding 0gp 0lb</p><p>Fey-woven Leaf Clothes ?gp 0.5lb</p><p>Wand of CLW(50) 750gp 0lb</p><p></p><p>[B]Total Weight:[/B]42.25lbs [B]Money:[/B]4161gp 15sp 6cp</p><p>(4,000gp is currently stored with Joe at the RDI)</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 57 115 173 346 865</p><p></p><p>[B]Age:[/B] 44</p><p>[B]Height:[/B] 3' 8"</p><p>[B]Weight:[/B] 41lb (83.25lb with full gear)</p><p>[B]Eyes:[/B] [S]Crazed (Brown)[/S] Mildly Crazed (Brown)</p><p>[B]Hair:[/B] Wild (Brown)</p><p>[B]Skin:[/B] Dirty (Tanned)[/CODE]</p><p><strong>Appearance:</strong> Gorefoot stands just over three and a half feet tall. He couldn't grow a beard if his life depended on it, which is good, because personal grooming is not amoung his short list of habits. Surprisingly thick and muscular for a gnome, his small stature holds an unnatural strength. His body is a roadmap of scars. He has a single tattoo, his entire left foot from the ankle down is a deep red, and he likes to show it off by wearing sandals. A large, deep scar extends from his left temple, over his eye, and over part of his nose. His left eye has a yellowish film over it, and his right eye burns with a mad intensity. The crazed gleam in his eye is often the last thing his foes see.</p><p></p><p><strong>Background:</strong> Gorefoot was born Fondar Bunkfoodle, in the Gnome community of GemHold. From an early age, he showed an aptitude for all things physical, but couldn't seem to grasp even the most simple cantrips that many gnomes are capable of. He would become quickly frustrated with his inability, and more than one innocent object bore the brunt of his anger. He spent a great deal of his time chopping firewood, hauling heavy loads around, and generally doing all the menial tasks that most of the community avoided. He was good at doing these things, and he found a simple joy in it. As he grew, so did his physical prowess, and the hold was quick to play to his strengths by encouraging him to begin training to join the hold guard when he came of age. He was excited at the prospect of being a more useful member of the community, and set about his training with a youthful zeal. And while it is true that he had difficulty grasping the finer points of combat, he more than made up for it with natural talent and brute force.</p><p></p><p>GemHold was known for the fine quality of the sapphires it produced, and it's modest mine allowed for a decent supply. GemHold sits on, and in, a small mesa with steep cliff sides topped by a plateau about 5 acres in size. The hold itself is a network of caves and tunnels inside the mesa, and small farms on the plateau above provide enough food for the community. The GemHold mine occupies a fairly sizeable chunk of the northwest area of the mesa. The hold had occaisional trouble with bandits, and the "Kazikazi's Fangs", a neighboring tribe of war-like goblins, was a constant, if minor, threat. The fact that GemHold was a natural fortress meant that it was safe from all but the most determined attack. The wealth of GemHold was greatly coveted by the goblin tribe's warlord, and the goblins would probe GemHold's defenses every few months, looking for a weakness and always finding none. Every third year, in the spring, a nomadic barbarian group would set up camp in the area. They would hunt and engage in limited trade with GemHold until the first frost brought the distinctive chill of winter, and then move camp to the south. The goblin tribe would cease their attacks on GemHold in favor of raiding the nomad camp during this time.</p><p></p><p>All that changed however, the year the goblin warlord aquired the services of a dark-robed stranger. In the spring of that year, the nomadic group set up camp not far from GemHold, and the goblins shifted their focus as usual, thought their attacks were more sporadic. Summer passed slowly. Gorefoot was doing well with his training, and while he was a capable warrior, he did not grasp the concepts of skill and finesse. His lack of understanding earned him more than one scar from a quick instructor. He was excited, however, for this winter was the winter he would be allowed to join one of the outer ring guard patrols. They were the first line of defense, and the most likely to actually engage the goblins. </p><p></p><p>One night, as winter began to make it's presence known, Gorefoot awoke to the sound of the hold alarm announcing the presence of enemies within the hold. He lept to his feet and, gathering his gear and several of the other guardsmen, burst out of the guard quarters just as chaos erupted in GemHold. Goblins were everywhere. With a keening warcry the ferocious goblins fell upon those citizens that they hadn't killed in their sleep or drug away for darker purposes. Gorefoot and the guards immediately waded into the melee. Even though they were outnumbered, the gnomes inflicted terrible casualties in the defense of their home, and after what seemed like an eternity the goblins sounded a retreat and poured out towards one of the ground level entrances. After the battle the few survivors gathered together to assess the damage. Nearly two-thirds of the populace was dead or missing, with Gorefoot's parents amoung the missing. It was quickly decided that a rescue party must be put together to see if they could help those taken captive. In the end, it was decided that a small group of warriors would go, as the rest would be needed to defend GemHold in case of another attack. Gorefoot was allowed to join the group, and a runner was sent to ask the nomads for assistance in the rescue. The rescue party prepared to set out that morning, hoping that the nomads would help them. As they worked their way through the twisting tunnels and caverns to the exit, Gorefoot saw movement out of the corner of his eye. When he charged over to investigate, he found only stone walls and shadow. The rest of the party, after a thorough search, chalked it up to pre-fight jitters and told Gorefoot that he needed to keep focused on their mission. He agreed, and they continued on. But he could swear that, just for a moment, he had seen a dark-robed figure in the shadows.</p><p></p><p>The goblin warrens were a series of crudely dug caves and tunnels beneath a small hilly area about two miles north of GemHold. The small rescue party easily dispatched the sentries, and quietly entered the lair. There were surprisingly few goblins in the tunnels, and the rescue party was just starting to feel confident about their task when they came upon the entrance to a large cave. From their position in the shadows, they looked out onto a room ringed with goblins, about 20 in all. Against the back wall was a raised dais with a crude throne on it. Two large wolves sat chained to either side of it, gnawing absently on some old bones. The goblin warlord sat upon the throne, clearly irritated. His angry gaze was leveled on another goblin over by the far wall. This goblin was dressed in a ridiculously garish outfit, complete with a patchwork pointy hat, who was screaming nearly incoherently at the corpse of a gnome. "RISE! I COMMAND YOU! KARASHMA LAK TUMULUK!", he screamed before finally dropping to his knees in exhaustion. The warlord watched him for a moment before speaking, "Why do I not have a tireless servant? You assured me that you could do this Groshni. I hope for your sake that you were not lying to me." As he said the last, the wolves let out a pair of low growls. Groshni cringed when the warlord spoke, and he replied, "I would never lie to you your magnificence, it will just take me more time. I'll need another prisoner. I WILL make this work." The warlord narrowed his eyes, "See to it that you do, or I will have to settle for you working the mines after HE takes them for us today." He made a motion of his hand and two goblins left the cave behind a curtained doorway on the far wall. They were gone only a short time before they came back with a manacled gnome, Gorefoot's mother.</p><p></p><p>Gorefoot's vision turned to a solid field of red. He could hear screaming, and a goblin face appeared amidst the red, only to fall by the wayside. Then an image of one of the rescue party being torn apart by the two wolves. His vision started coming in flashes riding a red wave. First he was pulling his sword out of Groshni, and then he watched as the warlord drew a dagger across his mother's throat. The wave washed over his vision again, and then was replaced by the image of his mother falling lifelessly to the ground. With his next flash of vision came pain. He was laying on his back with his hand over his left eye, looking up at the warlords bloody sword. The warlord turned quickly to look at something outside Gorefoot's vision, and then retreated through a hidden door behind his throne. And then Gorefoot slipped into unconciousness.</p><p></p><p>Gorefoot awoke a week later to a large human woman tending to gash on his face. She told him that the first frost had come, and that he had been traveling with the nomads. He was later told that the nomads had arrived, but too late. Gorefoot was one of two gnomish survivors from the goblin lair, but the other had died from his injuries. The goblin warlord had escaped during the melee. When the nomads went to take him back to GemHold, they were surprised to find it overrun and well defended by goblins. Gorefoot was given the option of traveling with the tribe and he took it. The nomads gave him the nickname "Gorefoot" because of how he was found in the goblin cave. Somehow during the fight his left boot went missing, and his foot was caked with goblin blood. He took the name as his own, and, as part of a later adoption ceremony, had his entire left foot from the ankle down tattooed red. </p><p></p><p>Gorefoot lived with the nomads for a while, learning to better control the rage he had experienced. However, his lust for vengence eventually drove him to seek out the goblin warlord and find a way to retake GemHold. He adventures now to gain the skill and strength he will need, and hopefully find a few allies.</p><p></p><p><strong>Public and Private:</strong> Only the following things are public.</p><p></p><p><strong>The "Kazikazi's Fangs" Goblin Tribe</strong></p><p></p><p>This tribe of goblins worships the deity, "Kazikazi" (deity pending approval). They are quite aggressive and warlike. Until recently, their population was kept in check by their constant attacks on GemHold.</p><p></p><p><strong>GemHold</strong></p><p></p><p>The now goblin-occupied GemHold is available for use in character backgrounds or upcoming adventures, etc. I've intentionally left it's location vague so that it may be placed where ever it fits best in Living EnWorld. The mysterious dark-robed figure and the goblin tribe await...</p><p></p><p><strong>Experience Log</strong></p><p></p><p>Total Current Experience: 16,390 exp</p><p>[sblock=XP Logs]</p><p></p><p></p><p></p><p></p><p></p><p></p><p> </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="IcyCool, post: 1778373, member: 20308"] [b]Gorefoot - Halfling Barbarian 2/Ranger 3/Horizon Walker 1 (Needing Re-Approval)[/b] [CODE][B]Name:[/B] Gorefoot [B]Class:[/B] Barbarian 2/Ranger 3/Horizon Walker 1 [B]Race:[/B] [S]Gnome[/S] Halfling [B]Size:[/B] Small [B]Gender:[/B] Male [B]Alignment:[/B] Chaotic Good [B]Deity:[/B] Mongrel [B]Str:[/B] 16 +3 (16p.) [B]Level:[/B] 6 [B]XP:[/B] 16390 [B]Dex:[/B] 14 +2 ( 4p.) [B]BAB:[/B] +6 [B]HP:[/B] 63 (2d12 + 4d8 + 18) [B]Con:[/B] 16 +3 ( 8p.) [B]Grapple:[/B] +5(+7) [B]Dmg Red:[/B] 0/- [B]Int:[/B] 8 -1 ( 0p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] - [B]Wis:[/B] 10 +0 ( 2p.) [B]Init:[/B] +2 [B]Spell Save:[/B] - [B]Cha:[/B] 8 -1 ( 0p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] - [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +0 +2 +1 +0 +0 17 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 15 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 8 +3 +1 +12 [B]Ref:[/B] 3 +2 +1 +6 [B]Will:[/B] 1 +0 +1 +2 [B]Weapon Attack Damage Critical[/B] Greatsword +1 +11 1d10+5 19-20x2 Greatsword(Raging) +13 1d10+8 19-20x2 Kukri +10 1d3+3 18-20x2 Kukri(Raging) +12 1d3+5 18-20x2 Kukri(TWF - Primary) +8 1d3+3 18-20x2 Kukri(TWF - Off hand) +8 1d3+1 18-20x2 Kukri(TWF - Pri, Rage) +10 1d3+5 18-20x2 Kukri(TWF - Off, Rage) +10 1d3+2 18-20x2 Javelin +9 1d4+3 20x2 Javelin(Raging) +9 1d4+5 20x2 Unarmed(Provokes AOO) +10 1d2+3s 20x2 Unarmed(Raging - AOO) +12 1d2+5s 20x2 Sling +9 1d3+3 20x2 [B]Languages:[/B] Common, Gnome [B]Abilities:[/B] [S]Low-light vision,[/S] [S]Spell-like ability: 1/day - Speak With Animals (burrowing mammal only, duration 1 minute),[/S] [S]Weapon Familiarity: Gnome Hooked Hammer,[/S] [S]+2 racial bonus on saving throws vs. illusions,[/S] [S]+1 racial bonus to attack rolls against kobolds and goblinoids,[/S] [S]+4 dodge bonus to AC against monsters of the Giant type,[/S] [S]+2 racial bonus on listen checks,[/S] [S]+2 racial bonus on craft(alchemy) checks,[/S] +2 racial bonus on Climb, Jump, and Move Silently checks, +1 racial bonus on all saving throws, +2 morale bonus on saving throws against fear, +1 racial bonus on attack rolls with thrown weapons and slings, +2 racial bonus on Listen checks, Fast movement (+10 ft.), [S]Illiteracy[/S], Rage 3/day (8 rounds), +1 size bonus to attack rolls, +1 size bonus to AC, +4 size bonus to Hide checks, Base speed of 20', Uncanny Dodge, Favored Enemy[Magical Beast] +2, Wild Empathy +2, Combat Style[Two-weapon], Bonus Feat (Endurance), Terrain Mastery (Underground) (Grants darkvision 60ft. and +1 to attack and damage rolls agains underground creatures) [B]Feats:[/B] Power Attack (1st), Cleave (3rd), Track (Ranger bonus), Two-weapon fighting (Ranger combat style bonus), Endurance (Ranger bonus feat), Extra Rage (6th) [B]Skill Points:[/B] 33 [B]Max Ranks:[/B] 9/4 [B]Skills Ranks Mod Misc Total[/B] Balance(Dex) 3 +2 +0 +5(+4 with ACP) Climb(Str) 7 +3 +2 +12(+11 with ACP) Handle Animal(Cha) 0 -1 +0 -1 Hide(Dex)cc 0 +2 +4 +6(+5 with ACP) Intimidate(Cha) 2 -1 +0 +1 Jump(Str) 7 +3 +2 +12(+11 with ACP) Knowledge[Geography](Int) 8 -1 +0 +7 Listen(Wis) 2 +0 +2 +4 Move Silently(Dex)cc 0 +2 +2 +4(+3 with ACP) Ride(Dex) 0 +2 +0 +2 Survival(Wis) 2 +0 +(2) +2(4 to avoid hazards and keep from getting lost) Swim(Str) 0 +3 +0 +3(+1 with ACP) Tumble(Dex)cc 1 +2 +2 +5(+4 with ACP) [B]Equipment: Cost Weight[/B] Sm. Greatsword +1 2350gp 4lb Sm. Kukri 8gp 1lb Sm. Kukri 8gp 1lb Sm. Cold Iron Kukri 16gp 1lb Sm. Javelins(5) 5gp 5lb Sm. Sling 0gp 0lb 10 cold iron bullets 2sp 2.5lb Sm. Mwk Chain Shirt 250gp 12.5lb Backpack 2gp .5lb 50 ft. Silk rope 10gp 5lb Sm. Greatsword 50gp 4lb Winter blanket 5sp .75lb Sack 1sp .125lb 40 Gold coins --- 0lb 5 Candles 5cp 0lb 4 Days rations 2gp 1lb Bedroll 1sp 1.25lb Belt Pouch 1gp .125lb Coins --- 0lb Flint and Steel 1gp 0lb Whetstone 2cp 1lb Waterskin 1gp 1lb Traveler's Outfit (free) 0gp 0lb Brooch of Shielding 0gp 0lb Fey-woven Leaf Clothes ?gp 0.5lb Wand of CLW(50) 750gp 0lb [B]Total Weight:[/B]42.25lbs [B]Money:[/B]4161gp 15sp 6cp (4,000gp is currently stored with Joe at the RDI) [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 57 115 173 346 865 [B]Age:[/B] 44 [B]Height:[/B] 3' 8" [B]Weight:[/B] 41lb (83.25lb with full gear) [B]Eyes:[/B] [S]Crazed (Brown)[/S] Mildly Crazed (Brown) [B]Hair:[/B] Wild (Brown) [B]Skin:[/B] Dirty (Tanned)[/CODE] [B]Appearance:[/B] Gorefoot stands just over three and a half feet tall. He couldn't grow a beard if his life depended on it, which is good, because personal grooming is not amoung his short list of habits. Surprisingly thick and muscular for a gnome, his small stature holds an unnatural strength. His body is a roadmap of scars. He has a single tattoo, his entire left foot from the ankle down is a deep red, and he likes to show it off by wearing sandals. A large, deep scar extends from his left temple, over his eye, and over part of his nose. His left eye has a yellowish film over it, and his right eye burns with a mad intensity. The crazed gleam in his eye is often the last thing his foes see. [B]Background:[/B] Gorefoot was born Fondar Bunkfoodle, in the Gnome community of GemHold. From an early age, he showed an aptitude for all things physical, but couldn't seem to grasp even the most simple cantrips that many gnomes are capable of. He would become quickly frustrated with his inability, and more than one innocent object bore the brunt of his anger. He spent a great deal of his time chopping firewood, hauling heavy loads around, and generally doing all the menial tasks that most of the community avoided. He was good at doing these things, and he found a simple joy in it. As he grew, so did his physical prowess, and the hold was quick to play to his strengths by encouraging him to begin training to join the hold guard when he came of age. He was excited at the prospect of being a more useful member of the community, and set about his training with a youthful zeal. And while it is true that he had difficulty grasping the finer points of combat, he more than made up for it with natural talent and brute force. GemHold was known for the fine quality of the sapphires it produced, and it's modest mine allowed for a decent supply. GemHold sits on, and in, a small mesa with steep cliff sides topped by a plateau about 5 acres in size. The hold itself is a network of caves and tunnels inside the mesa, and small farms on the plateau above provide enough food for the community. The GemHold mine occupies a fairly sizeable chunk of the northwest area of the mesa. The hold had occaisional trouble with bandits, and the "Kazikazi's Fangs", a neighboring tribe of war-like goblins, was a constant, if minor, threat. The fact that GemHold was a natural fortress meant that it was safe from all but the most determined attack. The wealth of GemHold was greatly coveted by the goblin tribe's warlord, and the goblins would probe GemHold's defenses every few months, looking for a weakness and always finding none. Every third year, in the spring, a nomadic barbarian group would set up camp in the area. They would hunt and engage in limited trade with GemHold until the first frost brought the distinctive chill of winter, and then move camp to the south. The goblin tribe would cease their attacks on GemHold in favor of raiding the nomad camp during this time. All that changed however, the year the goblin warlord aquired the services of a dark-robed stranger. In the spring of that year, the nomadic group set up camp not far from GemHold, and the goblins shifted their focus as usual, thought their attacks were more sporadic. Summer passed slowly. Gorefoot was doing well with his training, and while he was a capable warrior, he did not grasp the concepts of skill and finesse. His lack of understanding earned him more than one scar from a quick instructor. He was excited, however, for this winter was the winter he would be allowed to join one of the outer ring guard patrols. They were the first line of defense, and the most likely to actually engage the goblins. One night, as winter began to make it's presence known, Gorefoot awoke to the sound of the hold alarm announcing the presence of enemies within the hold. He lept to his feet and, gathering his gear and several of the other guardsmen, burst out of the guard quarters just as chaos erupted in GemHold. Goblins were everywhere. With a keening warcry the ferocious goblins fell upon those citizens that they hadn't killed in their sleep or drug away for darker purposes. Gorefoot and the guards immediately waded into the melee. Even though they were outnumbered, the gnomes inflicted terrible casualties in the defense of their home, and after what seemed like an eternity the goblins sounded a retreat and poured out towards one of the ground level entrances. After the battle the few survivors gathered together to assess the damage. Nearly two-thirds of the populace was dead or missing, with Gorefoot's parents amoung the missing. It was quickly decided that a rescue party must be put together to see if they could help those taken captive. In the end, it was decided that a small group of warriors would go, as the rest would be needed to defend GemHold in case of another attack. Gorefoot was allowed to join the group, and a runner was sent to ask the nomads for assistance in the rescue. The rescue party prepared to set out that morning, hoping that the nomads would help them. As they worked their way through the twisting tunnels and caverns to the exit, Gorefoot saw movement out of the corner of his eye. When he charged over to investigate, he found only stone walls and shadow. The rest of the party, after a thorough search, chalked it up to pre-fight jitters and told Gorefoot that he needed to keep focused on their mission. He agreed, and they continued on. But he could swear that, just for a moment, he had seen a dark-robed figure in the shadows. The goblin warrens were a series of crudely dug caves and tunnels beneath a small hilly area about two miles north of GemHold. The small rescue party easily dispatched the sentries, and quietly entered the lair. There were surprisingly few goblins in the tunnels, and the rescue party was just starting to feel confident about their task when they came upon the entrance to a large cave. From their position in the shadows, they looked out onto a room ringed with goblins, about 20 in all. Against the back wall was a raised dais with a crude throne on it. Two large wolves sat chained to either side of it, gnawing absently on some old bones. The goblin warlord sat upon the throne, clearly irritated. His angry gaze was leveled on another goblin over by the far wall. This goblin was dressed in a ridiculously garish outfit, complete with a patchwork pointy hat, who was screaming nearly incoherently at the corpse of a gnome. "RISE! I COMMAND YOU! KARASHMA LAK TUMULUK!", he screamed before finally dropping to his knees in exhaustion. The warlord watched him for a moment before speaking, "Why do I not have a tireless servant? You assured me that you could do this Groshni. I hope for your sake that you were not lying to me." As he said the last, the wolves let out a pair of low growls. Groshni cringed when the warlord spoke, and he replied, "I would never lie to you your magnificence, it will just take me more time. I'll need another prisoner. I WILL make this work." The warlord narrowed his eyes, "See to it that you do, or I will have to settle for you working the mines after HE takes them for us today." He made a motion of his hand and two goblins left the cave behind a curtained doorway on the far wall. They were gone only a short time before they came back with a manacled gnome, Gorefoot's mother. Gorefoot's vision turned to a solid field of red. He could hear screaming, and a goblin face appeared amidst the red, only to fall by the wayside. Then an image of one of the rescue party being torn apart by the two wolves. His vision started coming in flashes riding a red wave. First he was pulling his sword out of Groshni, and then he watched as the warlord drew a dagger across his mother's throat. The wave washed over his vision again, and then was replaced by the image of his mother falling lifelessly to the ground. With his next flash of vision came pain. He was laying on his back with his hand over his left eye, looking up at the warlords bloody sword. The warlord turned quickly to look at something outside Gorefoot's vision, and then retreated through a hidden door behind his throne. And then Gorefoot slipped into unconciousness. Gorefoot awoke a week later to a large human woman tending to gash on his face. She told him that the first frost had come, and that he had been traveling with the nomads. He was later told that the nomads had arrived, but too late. Gorefoot was one of two gnomish survivors from the goblin lair, but the other had died from his injuries. The goblin warlord had escaped during the melee. When the nomads went to take him back to GemHold, they were surprised to find it overrun and well defended by goblins. Gorefoot was given the option of traveling with the tribe and he took it. The nomads gave him the nickname "Gorefoot" because of how he was found in the goblin cave. Somehow during the fight his left boot went missing, and his foot was caked with goblin blood. He took the name as his own, and, as part of a later adoption ceremony, had his entire left foot from the ankle down tattooed red. Gorefoot lived with the nomads for a while, learning to better control the rage he had experienced. However, his lust for vengence eventually drove him to seek out the goblin warlord and find a way to retake GemHold. He adventures now to gain the skill and strength he will need, and hopefully find a few allies. [B]Public and Private:[/B] Only the following things are public. [B]The "Kazikazi's Fangs" Goblin Tribe[/B] This tribe of goblins worships the deity, "Kazikazi" (deity pending approval). They are quite aggressive and warlike. Until recently, their population was kept in check by their constant attacks on GemHold. [B]GemHold[/B] The now goblin-occupied GemHold is available for use in character backgrounds or upcoming adventures, etc. I've intentionally left it's location vague so that it may be placed where ever it fits best in Living EnWorld. The mysterious dark-robed figure and the goblin tribe await... [b]Experience Log[/b] Total Current Experience: 16,390 exp [sblock=XP Logs] [/sblock] [/QUOTE]
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