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<blockquote data-quote="SlagMortar" data-source="post: 1835208" data-attributes="member: 24821"><p><strong>Planus Aniad Elf Cleric Level 7</strong></p><p></p><p>[code][B]Name:[/B] Planus Aniad</p><p>[B]Class:[/B] Cleric</p><p>[B]Race:[/B] Elf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Chaotic Good</p><p>[B]Deity:[/B] Mongrel</p><p>[B]Domains:[/B] Trickery, Travel</p><p></p><p>[B]Str:[/B] 12 +1 (04p.) [B]Level:[/B] 8 [B]XP:[/B] 31584</p><p>[B]Dex:[/B] 16 (18) +4 (06p.) [B]BAB:[/B] +6/+1 [B]HP:[/B] 50 (8d8)</p><p>[B]Con:[/B] 10 +0 (04p.) [B]Grapple:[/B] +7 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 18 (20) +5 (08p.)* [B]Init:[/B] +4 [B]Spell Save:[/B] 15 + spell level</p><p>[B]Cha:[/B] 10 +0 (02p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] -</p><p>4th and 8th level stat bonus to Wisdom</p><p>* Includes +1 inherent bonus from the [URL=http://www.enworld.org/forum/3854119-post684.html]Heroes Must Rise adventure[/URL]</p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +5 +1 +4 +0 +0 +0 20</p><p>[B]Touch:[/B] 14 [B]Flatfooted:[/B] 16</p><p></p><p> [B]Base Mod Misc Res Total[/B]</p><p>[B]Fort:[/B] +6 +0 +2 +8</p><p>[B]Ref:[/B] +2 +4 +2 +8</p><p>[B]Will:[/B] +6 +5 +2 +13</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>Mighty(+1) Comp Longbow +1 +12(+13)/+7(+8) 1d8+2 (1d8+3) x3 110 ft</p><p>Rapid Shot +10(+11)/+10(+11)/+5(+6) 1d8+2 (1d8+3) x3 110 ft</p><p>Rapier +7/+2 1d6+1 18-20/x2 </p><p>Dagger +7/+2 1d4+1 19-20/x2</p><p>Thrown Dagger +10(+11) 1d4+1 (1d4+2) 19-20/x2 10 ft</p><p>(Parenthetical values used for target within 30 ft)</p><p>(Greater magic weapon not included, but usually active)</p><p></p><p>[B]Languages:[/B] Common, Elf, Gnome, Sylvan</p><p></p><p>[B]Abilities:[/B]</p><p>RACIAL (ELF)</p><p>- Immune to Sleep</p><p>- +2 vs. Enchantment</p><p>- Low-Light Vision</p><p>- +2 to Listen, Search, Spot</p><p>- An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.</p><p>- Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. </p><p>DOMAIN (Travel)</p><p>- (Su) For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).</p><p>- Survival is a class skill.</p><p>DOMAIN (Trickery)</p><p>- Bluff, Disguise and Hide are class skills.</p><p>CLERIC</p><p>- Turn or Rebuke Undead (Su): Any cleric, regardless of alignment, has the power to affect undead creatures by channeling the power of his faith through his holy (or unholy) symbol (see Turn or Rebuke Undead). A good cleric (or a neutral cleric who worships a good deity) can turn or destroy undead creatures. An evil cleric (or a neutral cleric who worships an evil deity) instead rebukes or commands such creatures. A neutral cleric of a neutral deity must choose whether his turning ability functions as that of a good cleric or an evil cleric. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric can cast spontaneous cure or inflict spells (see above). A cleric may attempt to turn undead a number of times per day equal to 3 + his Charisma modifier. A cleric with 5 or more ranks in Knowledge (religion) gets a +2 bonus on turning checks against undead.</p><p>Current stats: 3/day, +0, +8 damage</p><p></p><p>[B]Feats:[/B] Point Blank Shot (1st), Rapid Shot(3rd), Weapon Focus (longbow)(6th)</p><p></p><p>[B]Skill Points:[/B] 44 [B]Max Ranks:[/B] 11/5.5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Bluff 11 +0 +11</p><p>Concentration 10 +0 +10</p><p>Disguise 5 +0 (+2) +5 (+7 if acting in character)</p><p>Hide 11 +4 +15</p><p>Survival 7 +5 +12</p><p>Listen 0 +5 +2 +7</p><p>Search 0 +2 +2 +4</p><p>Spot 0 +5 +2 +7</p><p></p><p>[B]Equipment: Weight[/B]</p><p>Mithril Chain Shirt +1 10.0 lb</p><p>Darkwood Buckler 2.5 lb</p><p>Mighty(+1) Comp Longbow +1 1.5 lb (darkwood)</p><p>Cloak of Resistance +2 1.0 lb</p><p>Rapier 2.0 lb</p><p>Dagger 1.0 lb</p><p>Explorer's outfit - lb</p><p>Wooden Holy Symbol - lb</p><p>Periapt of Wisdom +2 - lb</p><p>Gloves of Dex +2 - lb</p><p>20 arrows 3.0 lb</p><p>20 cold iron arrows 3.0 lb</p><p>Handy Haversack 5.0 lb (57.6 lbs of items inside do not contribute encumbrance)</p><p>--Rations x22 days 22.0 lb</p><p>--Waterskin 4.0 lb</p><p>--Flint and Steel - lb </p><p>--Whetstone 1.0 lb</p><p>--Potion of cure moderate wounds</p><p>--4 arrows 0.6 lb</p><p>--60 arrows 9.0 lb</p><p>--20 cold iron arrows 3.0 lb</p><p>--20 alchemical silver arrows 3.0 lb </p><p>--10 days rations 10.0 lb</p><p>--Bedroll 5.0 lb</p><p>--Scrolls</p><p> --Endure Elements x4</p><p>Spell Component Pouch 2.0 lb</p><p>[B]Total Weight:[/B]31 lbs [B]Money:[/B] 349 gp 6sp 6cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 43 86 130 260 650</p><p></p><p>[B]Age:[/B] 154</p><p>[B]Height:[/B] 5'</p><p>[B]Weight:[/B] 85 lb</p><p>[B]Eyes:[/B] Blue</p><p>[B]Hair:[/B] Red</p><p>[B]Skin:[/B] Tanned [/code]</p><p><strong>Appearance:</strong> </p><p></p><p><strong>Spells prepared (most of the time):</strong></p><p>0 (DC 15) 6/day: Detect Magic(x2), Light(x2), Guidance(x2)</p><p>1 (DC 16) 6/day: Bless, Divine Favor (x3), Obscuring Mist, Shield of Faith</p><p>2 (DC 17) 4/day: Resist Energy x3, Silence</p><p>3 (DC 18) 4/day: Blindness, Prayer, Dispel Magic(x2)</p><p>4 (DC 19) 3/day: Divine Power, Freedom of Movement, Greater Magic Weapon</p><p>Domain:</p><p>1 (DC 16): Longstrider (in wilderness), Disguise Self (in cities)</p><p>2 (DC 17): Locate object, Invisibility (prepared)</p><p>3 (DC 18): Fly (prepared), Nondetection</p><p>4 (DC 19): Dimension Door, Confusion (prepared)</p><p></p><p><strong>Appearance:</strong></p><p>Planus has the appearance of a woodsman. His wears a dark green cloak, brown tunic, and tan leather breaches. All his clothes are travel stained. His skin is deeply tanned and wind burned.</p><p></p><p><strong>Personality:</strong></p><p>Planus loves to travel and will rarely sit still. He can force himself remain still, but it takes a great effort of will and usually puts him in an irritable mood. He enjoys talking and is liberal with "artistic license" in his description of events. Truth is a fleeting thing. He does what he needs to get by and is not overly concerned about breaking his word or going back on a contract as long as it will not harm anyone involved. He would never leave some one stranded in the middle of nowhere, but will be late or not show up for appointments he has made if he doesn't think it will cause anyone any harm. </p><p></p><p><strong>Background: (PUBLIC)</strong></p><p>Planus was orphaned as an infant and found in the wilderness by a half-elf ranger. The young infant survived an estimated 9 days before the ranger found him clutching a small wooden token resembling a hound's tooth. The ranger recognized the infant was favored by Mongrel and instructed Planus in the basics of who Mongrel is. Planus has a very naive faith about Mongrel. He says his morning prayers instinctively knowing Mongrel will provide the appropriate spells for the day. His prayers are along the lines of: Mogrel make my weapons strong today (Magic Weapon). Mongrel help me and my friends today (Bless). Mongrel make me strong today (Divine Favor). Mongrel make me swift today (Longstrider). The same prayers are prayed when the spell is cast, but without the word "today". The ranger passed away from old age forcing Planus to go it on his own. He saved up some money by acting as a guide for traders across his forest eventually growing bored and decided to see what the city was like.</p><p></p><p><strong>History:</strong></p><p>[SBLOCK]</p><p>Initial equipment purchase:</p><p>Leather Armor 10gp</p><p>Longbow 75gp</p><p>Rapier 20gp</p><p>Dagger 2gp</p><p>40 arrows 2gp</p><p>Explorer's outfit 0gp</p><p>Wooden Holy Symbol 1gp</p><p>Backpack 2gp</p><p>Rations x2 days 1gp</p><p>Waterskin 1gp</p><p>Flint and Steel 1gp</p><p>Whetstone 2cp</p><p>Bedroll 1sp</p><p>Spell Component Pouch 5gp</p><p></p><p>Of Eggs and Desires: Sent off to find a missing egg collector, but the egg collector ended up returning on his own. Received:</p><p>530 XP</p><p>30 GP</p><p>Slaves of the Dragon: Trying to rescue a villiage from a dragon's oppression. </p><p>Killed many kobolds. Received: 1034 XP</p><p>Helped save the town from the kobolds and rooted the kobolds out of their underground lair. Defeated Eskaron. Received: 2870 XP and 5200.68 gp</p><p>Bought mithral chain shirt +1 (-2100 gp), mighty (+1) darkwood composite bow +1 (-2530 gp), Darkwood buckler (-205 gp), and another 20 arrows.</p><p>Sold longbow(+37.5 gp) and leather armor (+5 gp)</p><p>A Clash of Earth and Sea: Helping another group of adventurers cleanse a tainted lake</p><p>900 XP for killing 3 merrow and a wizard.</p><p>1600 XP for killing a merrow and driving off another, killing a merrow barbarian, dealing with a trap, and driving off a wizard, and for time adventuring.</p><p>Achieved level 4: Added point to wisdom</p><p>3971 XP for time, fighting pirates, and acquiring Goruksblain. Fired 4 arrows</p><p>Achieved level 5: Added skill rank to Bluff (1), Concentration (2), Hide (1)</p><p>1679 XP for slaying ogre mage and completing Clash of Earth and See</p><p>Heroes Must Rise:</p><p>3000 XP for time, navigating the Astral Plane, and fighting Githyanki raiders</p><p>Achieved level 6: Added skill rank to Bluff (1), Concentration (2), Hide (1). Feat WF (longbow)</p><p>600 XP for battling the Githyanki overseers of a mine in the Astral Plane</p><p>1650 XP for defeating the Githyanki slavers ship. Also acquired 40 arrows.</p><p>Acquired potion of cure moderate wounds and a scroll of dismissal CL 7.</p><p>3,750 xp for escaping the astral plane, avoiding Magmin, navigating the nasty hot place, and defeating a fire elemental.</p><p>Achieved level 7: Added skill rank to Bluff (1), Concentration (2), Hide (1).</p><p>1750 XP for defeating a Retriever and final time award.</p><p>Received +1 inherent bonus to wisdom for eating special extra-planar apple.</p><p>Acquired Cloak of Resistance +2 and 1073.6 gp from loot in Heroes must Rise.</p><p>Siege in the Stonespike Mountains:</p><p>Received advance of 9000 gp.</p><p>Purchased a Handy Haversack (-2000 gp), Periapt of Wisdom +2 (-4000 gp), and 40 cold iron arrows (4 gp), 20 alchemical silver arrows (41 gp), 20 arrows (1 gp), gloves of dexterity +2 (-4000 gp), scrolls of endure elements x4 (-100 gp), 20 days ration (10 gp), and sold backpack (+1 gp)</p><p>Fired 8 arrows in battle with Lizardmen barbarians.</p><p>Fired 2 arrows in battle with harpies.</p><p>6650 XP for time, blackscale barbarians (lizardmen) and harpies.</p><p>Achieved level 8: Added attribute point to Wisdom, skill points: 1 bluff, 2 concentration, 1 hide</p><p>Acquired 1600 XP for time spent winding down Siege in the Stonespike Mountains</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SlagMortar, post: 1835208, member: 24821"] [b]Planus Aniad Elf Cleric Level 7[/b] [code][B]Name:[/B] Planus Aniad [B]Class:[/B] Cleric [B]Race:[/B] Elf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Chaotic Good [B]Deity:[/B] Mongrel [B]Domains:[/B] Trickery, Travel [B]Str:[/B] 12 +1 (04p.) [B]Level:[/B] 8 [B]XP:[/B] 31584 [B]Dex:[/B] 16 (18) +4 (06p.) [B]BAB:[/B] +6/+1 [B]HP:[/B] 50 (8d8) [B]Con:[/B] 10 +0 (04p.) [B]Grapple:[/B] +7 [B]Dmg Red:[/B] -/- [B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] - [B]Wis:[/B] 18 (20) +5 (08p.)* [B]Init:[/B] +4 [B]Spell Save:[/B] 15 + spell level [B]Cha:[/B] 10 +0 (02p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] - 4th and 8th level stat bonus to Wisdom * Includes +1 inherent bonus from the [URL=http://www.enworld.org/forum/3854119-post684.html]Heroes Must Rise adventure[/URL] [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +5 +1 +4 +0 +0 +0 20 [B]Touch:[/B] 14 [B]Flatfooted:[/B] 16 [B]Base Mod Misc Res Total[/B] [B]Fort:[/B] +6 +0 +2 +8 [B]Ref:[/B] +2 +4 +2 +8 [B]Will:[/B] +6 +5 +2 +13 [B]Weapon Attack Damage Critical Range[/B] Mighty(+1) Comp Longbow +1 +12(+13)/+7(+8) 1d8+2 (1d8+3) x3 110 ft Rapid Shot +10(+11)/+10(+11)/+5(+6) 1d8+2 (1d8+3) x3 110 ft Rapier +7/+2 1d6+1 18-20/x2 Dagger +7/+2 1d4+1 19-20/x2 Thrown Dagger +10(+11) 1d4+1 (1d4+2) 19-20/x2 10 ft (Parenthetical values used for target within 30 ft) (Greater magic weapon not included, but usually active) [B]Languages:[/B] Common, Elf, Gnome, Sylvan [B]Abilities:[/B] RACIAL (ELF) - Immune to Sleep - +2 vs. Enchantment - Low-Light Vision - +2 to Listen, Search, Spot - An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. - Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. DOMAIN (Travel) - (Su) For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). - Survival is a class skill. DOMAIN (Trickery) - Bluff, Disguise and Hide are class skills. CLERIC - Turn or Rebuke Undead (Su): Any cleric, regardless of alignment, has the power to affect undead creatures by channeling the power of his faith through his holy (or unholy) symbol (see Turn or Rebuke Undead). A good cleric (or a neutral cleric who worships a good deity) can turn or destroy undead creatures. An evil cleric (or a neutral cleric who worships an evil deity) instead rebukes or commands such creatures. A neutral cleric of a neutral deity must choose whether his turning ability functions as that of a good cleric or an evil cleric. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric can cast spontaneous cure or inflict spells (see above). A cleric may attempt to turn undead a number of times per day equal to 3 + his Charisma modifier. A cleric with 5 or more ranks in Knowledge (religion) gets a +2 bonus on turning checks against undead. Current stats: 3/day, +0, +8 damage [B]Feats:[/B] Point Blank Shot (1st), Rapid Shot(3rd), Weapon Focus (longbow)(6th) [B]Skill Points:[/B] 44 [B]Max Ranks:[/B] 11/5.5 [B]Skills Ranks Mod Misc Total[/B] Bluff 11 +0 +11 Concentration 10 +0 +10 Disguise 5 +0 (+2) +5 (+7 if acting in character) Hide 11 +4 +15 Survival 7 +5 +12 Listen 0 +5 +2 +7 Search 0 +2 +2 +4 Spot 0 +5 +2 +7 [B]Equipment: Weight[/B] Mithril Chain Shirt +1 10.0 lb Darkwood Buckler 2.5 lb Mighty(+1) Comp Longbow +1 1.5 lb (darkwood) Cloak of Resistance +2 1.0 lb Rapier 2.0 lb Dagger 1.0 lb Explorer's outfit - lb Wooden Holy Symbol - lb Periapt of Wisdom +2 - lb Gloves of Dex +2 - lb 20 arrows 3.0 lb 20 cold iron arrows 3.0 lb Handy Haversack 5.0 lb (57.6 lbs of items inside do not contribute encumbrance) --Rations x22 days 22.0 lb --Waterskin 4.0 lb --Flint and Steel - lb --Whetstone 1.0 lb --Potion of cure moderate wounds --4 arrows 0.6 lb --60 arrows 9.0 lb --20 cold iron arrows 3.0 lb --20 alchemical silver arrows 3.0 lb --10 days rations 10.0 lb --Bedroll 5.0 lb --Scrolls --Endure Elements x4 Spell Component Pouch 2.0 lb [B]Total Weight:[/B]31 lbs [B]Money:[/B] 349 gp 6sp 6cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 43 86 130 260 650 [B]Age:[/B] 154 [B]Height:[/B] 5' [B]Weight:[/B] 85 lb [B]Eyes:[/B] Blue [B]Hair:[/B] Red [B]Skin:[/B] Tanned [/code] [B]Appearance:[/B] [B]Spells prepared (most of the time):[/B] 0 (DC 15) 6/day: Detect Magic(x2), Light(x2), Guidance(x2) 1 (DC 16) 6/day: Bless, Divine Favor (x3), Obscuring Mist, Shield of Faith 2 (DC 17) 4/day: Resist Energy x3, Silence 3 (DC 18) 4/day: Blindness, Prayer, Dispel Magic(x2) 4 (DC 19) 3/day: Divine Power, Freedom of Movement, Greater Magic Weapon Domain: 1 (DC 16): Longstrider (in wilderness), Disguise Self (in cities) 2 (DC 17): Locate object, Invisibility (prepared) 3 (DC 18): Fly (prepared), Nondetection 4 (DC 19): Dimension Door, Confusion (prepared) [B]Appearance:[/B] Planus has the appearance of a woodsman. His wears a dark green cloak, brown tunic, and tan leather breaches. All his clothes are travel stained. His skin is deeply tanned and wind burned. [B]Personality:[/B] Planus loves to travel and will rarely sit still. He can force himself remain still, but it takes a great effort of will and usually puts him in an irritable mood. He enjoys talking and is liberal with "artistic license" in his description of events. Truth is a fleeting thing. He does what he needs to get by and is not overly concerned about breaking his word or going back on a contract as long as it will not harm anyone involved. He would never leave some one stranded in the middle of nowhere, but will be late or not show up for appointments he has made if he doesn't think it will cause anyone any harm. [B]Background: (PUBLIC)[/B] Planus was orphaned as an infant and found in the wilderness by a half-elf ranger. The young infant survived an estimated 9 days before the ranger found him clutching a small wooden token resembling a hound's tooth. The ranger recognized the infant was favored by Mongrel and instructed Planus in the basics of who Mongrel is. Planus has a very naive faith about Mongrel. He says his morning prayers instinctively knowing Mongrel will provide the appropriate spells for the day. His prayers are along the lines of: Mogrel make my weapons strong today (Magic Weapon). Mongrel help me and my friends today (Bless). Mongrel make me strong today (Divine Favor). Mongrel make me swift today (Longstrider). The same prayers are prayed when the spell is cast, but without the word "today". The ranger passed away from old age forcing Planus to go it on his own. He saved up some money by acting as a guide for traders across his forest eventually growing bored and decided to see what the city was like. [B]History:[/B] [SBLOCK] Initial equipment purchase: Leather Armor 10gp Longbow 75gp Rapier 20gp Dagger 2gp 40 arrows 2gp Explorer's outfit 0gp Wooden Holy Symbol 1gp Backpack 2gp Rations x2 days 1gp Waterskin 1gp Flint and Steel 1gp Whetstone 2cp Bedroll 1sp Spell Component Pouch 5gp Of Eggs and Desires: Sent off to find a missing egg collector, but the egg collector ended up returning on his own. Received: 530 XP 30 GP Slaves of the Dragon: Trying to rescue a villiage from a dragon's oppression. Killed many kobolds. Received: 1034 XP Helped save the town from the kobolds and rooted the kobolds out of their underground lair. Defeated Eskaron. Received: 2870 XP and 5200.68 gp Bought mithral chain shirt +1 (-2100 gp), mighty (+1) darkwood composite bow +1 (-2530 gp), Darkwood buckler (-205 gp), and another 20 arrows. Sold longbow(+37.5 gp) and leather armor (+5 gp) A Clash of Earth and Sea: Helping another group of adventurers cleanse a tainted lake 900 XP for killing 3 merrow and a wizard. 1600 XP for killing a merrow and driving off another, killing a merrow barbarian, dealing with a trap, and driving off a wizard, and for time adventuring. Achieved level 4: Added point to wisdom 3971 XP for time, fighting pirates, and acquiring Goruksblain. Fired 4 arrows Achieved level 5: Added skill rank to Bluff (1), Concentration (2), Hide (1) 1679 XP for slaying ogre mage and completing Clash of Earth and See Heroes Must Rise: 3000 XP for time, navigating the Astral Plane, and fighting Githyanki raiders Achieved level 6: Added skill rank to Bluff (1), Concentration (2), Hide (1). Feat WF (longbow) 600 XP for battling the Githyanki overseers of a mine in the Astral Plane 1650 XP for defeating the Githyanki slavers ship. Also acquired 40 arrows. Acquired potion of cure moderate wounds and a scroll of dismissal CL 7. 3,750 xp for escaping the astral plane, avoiding Magmin, navigating the nasty hot place, and defeating a fire elemental. Achieved level 7: Added skill rank to Bluff (1), Concentration (2), Hide (1). 1750 XP for defeating a Retriever and final time award. Received +1 inherent bonus to wisdom for eating special extra-planar apple. Acquired Cloak of Resistance +2 and 1073.6 gp from loot in Heroes must Rise. Siege in the Stonespike Mountains: Received advance of 9000 gp. Purchased a Handy Haversack (-2000 gp), Periapt of Wisdom +2 (-4000 gp), and 40 cold iron arrows (4 gp), 20 alchemical silver arrows (41 gp), 20 arrows (1 gp), gloves of dexterity +2 (-4000 gp), scrolls of endure elements x4 (-100 gp), 20 days ration (10 gp), and sold backpack (+1 gp) Fired 8 arrows in battle with Lizardmen barbarians. Fired 2 arrows in battle with harpies. 6650 XP for time, blackscale barbarians (lizardmen) and harpies. Achieved level 8: Added attribute point to Wisdom, skill points: 1 bluff, 2 concentration, 1 hide Acquired 1600 XP for time spent winding down Siege in the Stonespike Mountains [/SBLOCK] [/QUOTE]
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