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<blockquote data-quote="Boddynock" data-source="post: 1931345" data-attributes="member: 21506"><p><strong>Father Eusebius, human monk 5, cleric 3 - approved</strong></p><p></p><p>[code]Name: Father Eusebius</p><p>Class: Monk 5 / Cleric 3</p><p>Race: Human</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Lawful Good</p><p>Deity: Hyrag</p><p></p><p>Str: 14 +2* Level: 8 XP: 29219</p><p>Dex: 14 +2 BAB: +5 HP: 58 (8+(7x6)+(8x1))</p><p>Con: 12 +1 Grapple:+7 Dmg Red: nil</p><p>Int: 10 +0 Speed: 40' Spell Res: nil</p><p>Wis: 16 +3 Init: +6 Spell Save: 13 + Spell Level</p><p>Cha: 12 +1 ACP: -0 Spell Fail: 0%</p><p></p><p>*Added 4th-level & 8th-level attribute increases to Strength.</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +1* +0 +2 +0 +1 +5** 19</p><p>Touch: 17 Flatfooted: 17</p><p></p><p>*Bracers of Armor +1</p><p>**Misc bonuses to AC include +3 Wis (monk), +1 Monk AC (at lvl 5) & +1 Deflection (Ring of Protection +1)</p><p></p><p>Saves: Base Mod Misc Total</p><p>Fort: +7 +1 +0 +8</p><p>Ref: +5 +2 +0 +7</p><p>Will: +7 +3 +2* +12</p><p></p><p>* Bonus from Iron Will</p><p></p><p>Weapon Attack Damage Critical</p><p>+1 Spiked Chain +8 2d4+4 20/x2</p><p>MW Silver Kama +8 1d6+2 20/x2</p><p>- flurry +7/+7 1d6+2/1d6+2 20/x2</p><p>MW Light Xbow +8 1d8 19-20/x2</p><p>- (silver bolt) +8 1d8-1 19-20/x2</p><p>Unarmed +7 1d8+2 20/x2</p><p>- flurry +6/+6 1d8+2/1d8+2 20/x2</p><p></p><p>Languages: Common</p><p></p><p>Abilities: Favoured class: any;</p><p> Evasion;</p><p> Flurry of blows;</p><p> Improved Unarmed Strike;</p><p> Ki Strike (magic);</p><p> Purity of Body;</p><p> Slow Fall (20 feet);</p><p> Still Mind (+2 save on enchantment spells/effects);</p><p> Clerical aura;</p><p> Divine spellcasting;</p><p> Domains & domain spells;</p><p> Spontaneous casting: cure wounds;</p><p> Turn undead (4/day, 1d20+3*, 2d6+5**).</p><p></p><p>*Includes synergy bonus from 5+ ranks in Knowledge (Religion)</p><p>**Includes bonus from Improved Turning.</p><p></p><p>Clerical Spells Known:</p><p>Level 0: All;</p><p>Level 1: All;</p><p>Level 2: All.</p><p></p><p>Spells per day: 4/3+1/2+1</p><p></p><p>Prepared spells:</p><p>Level 0: Resistance x4</p><p>Level 1: Bless x2</p><p> Shield of Faith</p><p> Protection From Evil (Good domain spell)</p><p>Level 2: Bull’s Strength</p><p> Spiritual Weapon</p><p> Aid (Good domain spell)</p><p></p><p>Clerical Domain: Granted Power:</p><p>Good You cast good spells at +1 caster level.</p><p>Sun Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.</p><p></p><p>Feats: Channelling Fist*;</p><p> Combat Reflexes;</p><p> Dodge;</p><p> Exotic Weapon Proficiency (Spiked Chain);</p><p> Improved Initiative;</p><p> Improved Turning**;</p><p> Iron Will**;</p><p> Stunning Fist.</p><p></p><p>* Channelling Fist [General]</p><p>You deal your unarmed damage when making certain touch attacks.</p><p>Prerequisites: Improved Unarmed Strike, Stunning Fist, Ability to channel positive or negative energy.</p><p>Benefit: When making an attack to deliver an inflict wounds spell (or a cure wounds spell against an undead), you may make a normal attack to additionally deal unarmed strike damage the same round as you cast the spell.</p><p>Normal: You may only strike for unarmed damage with a touch attack spell if you wait until the following round.</p><p>Special: A character with this feat can multiclass freely between cleric and monk, though he must continue to maintain his lawful alignment to progress in monk levels.</p><p>- Created by Kahuna Burger.</p><p></p><p>** In game reward for destroying [url=http://www.enworld.org/forum/living-en-world/212869-s3-scythe-seto-bront-judging-24.html#post4488857]The Scythe of Seto[/url].</p><p></p><p>Skill Points: 49 Max Ranks: 11/5.5</p><p>Skills Ranks Mod Misc Total</p><p>Concentration +3 +1 +0 +4</p><p>Heal +3 +3 +0 +6</p><p>Hide +6 +2 +0 +8</p><p>Jump +0 +2 +6* +8</p><p>Knowledge (Religion)** +7 +0 +0 +7</p><p>Listen +5 +3 +0 +8</p><p>Move Silently +7 +2 +0 +9</p><p>Spot +7 +3 +0 +10</p><p>Tumble +11 +2 +0 +13</p><p></p><p>* Misc bonuses to Jump include +4 for speed 40’ and +2 synergy bonus from 5+ ranks in Tumble</p><p>** +2 synergy bonus on turning checks against undead</p><p></p><p>Equipment: Weight</p><p>Amulet of Natural Armor +1 -lb</p><p>Backpack 2lb</p><p>Bedroll 5lb</p><p>Bolts, crossbow (5 x plain, 5 x silver)1lb</p><p>Bracers of armor +1 1lb</p><p>Chain, spiked, +1 10lb</p><p>Crossbow, light, MW 4lb</p><p>Flint & steel -lb</p><p>Gems (4x5gp, 3x10gp, 5x50gp, 4x500gp) -lb</p><p>Gloves, pair -lb</p><p>Holy Symbol, wooden -lb</p><p>Holy Water -lb</p><p>Kama, silvered, MW 2lb</p><p>Monk’s outfit -lb</p><p>Oil (1 pint flask) x2 2lb</p><p>Oil of Magic Stone -lb</p><p>Pebbles x3 (for use with Magic Stone) -lb</p><p>Potion, Cure Light Wounds x2 -lb</p><p>Rations, trail (per day) 1lb</p><p>Ring of Protection +1 (LH) -lb</p><p>Signet ring c. symbol of Hyrag (RH)</p><p>(Continual Flame cast on it) -lb</p><p>Sling -lb</p><p>Spell component pouch 2lb</p><p>Wand, Cure Light Wounds (26 charges) -lb</p><p></p><p></p><p>Total Weight: 30 lb Money: 22 gp 9 sp 0 cp & 2300gp in gems</p><p></p><p> Light Med Heavy Lift Push</p><p>Max Weight: 0-58 59-116 117-175 350 875</p><p></p><p>Fort Knocks - XP awards:</p><p>Total awards brought forward: 5026XP</p><p></p><p>Blood of the Werewolf – XP awards:</p><p>Encounter #1: 2 giant wasps 300XP</p><p>Town encounter: rowdy 150XP</p><p>Encounter #2: 3 thought eaters 360XP</p><p>Time XP: 31/7/06 to 31/8/06 150XP</p><p>Katrina’s: Katrina & students – R/P 50XP</p><p>Encounter #3: 2 winter wolves 720XP</p><p>Time XP: 31/8/06 to 31/9/06 200XP</p><p>Encounter #4: Grugach – R/P 880XP</p><p>Encounter #5: Spirits of the Shrine – R/P 320XP</p><p>Time XP: October 06 200XP</p><p>Encounter #6: weretiger 640XP</p><p>Encounter #6: Saving girl before battle 200XP</p><p></p><p>Funds spent during the adventure:</p><p>Rivenblight: healing 180gp</p><p>Encounter #4: passage through territory 40gp</p><p></p><p>The Strange Case of Aif Jenkins’ Farm – XP awards:</p><p>Encounter #1: 4 wargs, 2 assassins (escaped) 840XP</p><p>Time XP: 9/11/06 to 9/1/07 400XP</p><p>Multiple encounters & time (9/1/07 to 7/8/07) 4728XP</p><p></p><p>War in Vastermarch - XP awards:</p><p>[url=http://www.enworld.org/forum/living-en-world/198569-s2-war-vastermarch-completed-30.html#post3879774]Award #1:[/url] Assorted 2105XP</p><p>[url=http://www.enworld.org/forum/living-en-world/198569-s2-war-vastermarch-completed-37.html#post3909664]Award #2:[/url] Time award & RP 200XP</p><p></p><p>The Scythe of Seto - XP awards:</p><p>[url=http://www.enworld.org/showpost.php?p=3966226&postcount=121]Encounter #1[/url]: Wights and Wraiths 900XP</p><p>[url=http://www.enworld.org/forum/living-en-world/212869-s3-scythe-seto-bront-judging-7.html#post4018744]Encounter #2[/url]: Giant spiders 1380XP</p><p>[url=http://www.enworld.org/forum/living-en-world/212869-s3-scythe-seto-bront-judging-10.html#post4080826]Encounter #3[/url]: Hag and shadow hound 1620XP</p><p>[url=http://www.enworld.org/forum/living-en-world/212869-s3-scythe-seto-bront-judging-completed-36.html#post4543328]Final award[/url]: Time award 2550XP</p><p>[url=http://www.enworld.org/forum/living-en-world/212869-s3-scythe-seto-bront-judging-completed-36.html#post4543363]Final award[/url]: Various, incl. destroy Scythe 5300XP</p><p></p><p>Age: 23</p><p>Height: 5'11"</p><p>Weight: 175lb</p><p>Eyes: hazel</p><p>Hair: auburn</p><p>Skin: tanned[/code]</p><p>Appearance: Tall and big-boned, Father Eusebius is nevertheless lean and wiry. He keeps his auburn hair cropped short and is clean shaven - even going so far on occasions as to shave his head altogether. He wears loose-fitting clothes which allow him freedom of movement. He prefers dark colours. Although he has a deep, infectious chuckle, it is rarely heard. His eyes have a haunted look - hinting at some trauma in his past.</p><p> </p><p>Background: Eusebius was born the youngest son of a farming family in a small backwater village. His name wasn't Eusebius then - it was Anaron, after his father. Anaron was always a dreamer - he much preferred spending time in the woods than in the fields. He learned to move silently, stalking the deer that dwelt there - but not to hunt and kill. Rather, he watched and wondered at the beauty of those majestic beasts. While this was a frustration to his father, and an irritation to his older brothers, Anaron was not unduly hindered in his wanderings. His family could see something special in him, and his mother used to say, "Let the boy have his head. Soon enough he'll have to settle to the way of the world. For now, let him dream!"</p><p> Unfortunately the dream became a nightmare. Coming back from the woods one day, Anaron heard screams from his family farm. He ran towards the top field, then froze in horror. There in front of him was a band of ghouls, who were attacking his father and brothers, their claws ripping into flesh shrivelled with fear. He watched as his oldest brother cut one of the attackers in two with a scythe, and was himself cut down by a monster that came up behind him. His own shout of warning was frozen in his throat.</p><p> The monsters made quick work of Anaron's family once the threat of the scythe-wielder was removed. Even his mother, who had been attracted by the sounds of battle, and who was not quick enough to flee (or, as Anaron tortured himself ever after, had more courage than to abandon her family to grisly death alone - unlike himself, who did not stir to save them) - she was ripped to pieces before his eyes. But it was when the ghastly pack began to feed that he fled in hysterical terror and loathing.</p><p> After wandering, witless, for days, he found himself outside a monastery. Having nowhere else to go, he entered the courtyard and sat in front of the chapel. It was a chapel of Hyrag. He had found, in his grief and despair, the one who would lead him on his life's journey. Having learned the way of this world's horror, he would learn the way to battle that horror. And so he undertook the discipline of a martial monk. Well versed in the rituals of the church, and passionate in his devotion to the Lord Hyrag, he honed his body as a weapon against all the foul undead of the world, relying more on blood and bone than on magic or prayers. And he took on a new name - Brother Eusebius, after a great hero of the Hyragian faith.</p><p> He had been frozen in inaction once - and it had nearly destroyed him. He would never fail to act again! And to make sure of that - for he recognized that the creature that killed his eldest brother was a ghast, which had paralyzed him and then finished him off at its leisure - he took to the spiked chain with a vengeance, remembering the effectiveness of that scythe, until the beast had closed in for the kill. He had great difficulty with the chain but he would persevere. Eventually he would master it. Eventually he would even have his own. (Until then, the longspear would have to do.) And then - he would have his vengeance!</p><p></p><p>[sblock=Mule lost IG]Mule carrying:</p><p>Bolts, Xbow (5 x plain, 45 x silver) 5lb</p><p>Climbers’ kit 5lb</p><p>Feed for mule, per day x17 170lb</p><p>Outfit, monk’s (spare) 2lb</p><p>Rations, trail, per day x13 12lb</p><p>Rope, silk, 50 ft 5lb</p><p>Saddle, riding 30lb</p><p>Saddlebags 8lb[/sblock][sblock=Character Advancement]Level 8: Added a level in Monk</p><p>+1 to Str from level 8 attribute bump</p><p>+7 hp (75% of d8 + 1 Con bonus)</p><p>Purity of Body</p><p>Flurry of blows improves from -2/-2 to -1/-1</p><p>+1 AC bonus</p><p>+5 skill points: Spot +1, Tumble +4</p><p></p><p>Level 7: Added a level in Monk</p><p>+7 hp (75% of d8 + 1 Con bonus)</p><p>+1 BAB</p><p>+1/+1/+1 Fort/Ref/Will saves</p><p>Ki Strike (magic)</p><p>Slow Fall 20 feet</p><p>Unarmed damage 1d8</p><p>+5 skill points: Hide +1, Listen +1, Move Silently +1, Spot +1, Tumble +1</p><p></p><p>Level 6: Added a level in Monk</p><p>+7 hp (75% of d8 + 1 Con bonus)</p><p>+1 BAB</p><p>Still Mind</p><p>+10 feet unarmoured speed</p><p>+5 skill points: Hide +1, Listen +1, Move Silently +1, Spot +1, Tumble +1</p><p>6th level bonus feat: Exotic Weapon Proficiency (Spiked Chain)[/sblock][sblock=Treasure awards - a work in progress]</p><p><a href="http://www.enworld.org/showpost.php?p=2874351&postcount=495" target="_blank">Fort Knocks</a> 3000 gp</p><p><a href="http://www.enworld.org/showpost.php?p=3899179&postcount=687" target="_blank">War in Vastermarch</a> Amulet of Natural Armor +1</p><p> Ring of Protection +1</p><p> 814 gp</p><p></p><p>Total: 3814 gp[/sblock]</p></blockquote><p></p>
[QUOTE="Boddynock, post: 1931345, member: 21506"] [b]Father Eusebius, human monk 5, cleric 3 - approved[/b] [code]Name: Father Eusebius Class: Monk 5 / Cleric 3 Race: Human Size: Medium Gender: Male Alignment: Lawful Good Deity: Hyrag Str: 14 +2* Level: 8 XP: 29219 Dex: 14 +2 BAB: +5 HP: 58 (8+(7x6)+(8x1)) Con: 12 +1 Grapple:+7 Dmg Red: nil Int: 10 +0 Speed: 40' Spell Res: nil Wis: 16 +3 Init: +6 Spell Save: 13 + Spell Level Cha: 12 +1 ACP: -0 Spell Fail: 0% *Added 4th-level & 8th-level attribute increases to Strength. Base Armor Shld Dex Size Nat Misc Total Armor: 10 +1* +0 +2 +0 +1 +5** 19 Touch: 17 Flatfooted: 17 *Bracers of Armor +1 **Misc bonuses to AC include +3 Wis (monk), +1 Monk AC (at lvl 5) & +1 Deflection (Ring of Protection +1) Saves: Base Mod Misc Total Fort: +7 +1 +0 +8 Ref: +5 +2 +0 +7 Will: +7 +3 +2* +12 * Bonus from Iron Will Weapon Attack Damage Critical +1 Spiked Chain +8 2d4+4 20/x2 MW Silver Kama +8 1d6+2 20/x2 - flurry +7/+7 1d6+2/1d6+2 20/x2 MW Light Xbow +8 1d8 19-20/x2 - (silver bolt) +8 1d8-1 19-20/x2 Unarmed +7 1d8+2 20/x2 - flurry +6/+6 1d8+2/1d8+2 20/x2 Languages: Common Abilities: Favoured class: any; Evasion; Flurry of blows; Improved Unarmed Strike; Ki Strike (magic); Purity of Body; Slow Fall (20 feet); Still Mind (+2 save on enchantment spells/effects); Clerical aura; Divine spellcasting; Domains & domain spells; Spontaneous casting: cure wounds; Turn undead (4/day, 1d20+3*, 2d6+5**). *Includes synergy bonus from 5+ ranks in Knowledge (Religion) **Includes bonus from Improved Turning. Clerical Spells Known: Level 0: All; Level 1: All; Level 2: All. Spells per day: 4/3+1/2+1 Prepared spells: Level 0: Resistance x4 Level 1: Bless x2 Shield of Faith Protection From Evil (Good domain spell) Level 2: Bull’s Strength Spiritual Weapon Aid (Good domain spell) Clerical Domain: Granted Power: Good You cast good spells at +1 caster level. Sun Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead. Feats: Channelling Fist*; Combat Reflexes; Dodge; Exotic Weapon Proficiency (Spiked Chain); Improved Initiative; Improved Turning**; Iron Will**; Stunning Fist. * Channelling Fist [General] You deal your unarmed damage when making certain touch attacks. Prerequisites: Improved Unarmed Strike, Stunning Fist, Ability to channel positive or negative energy. Benefit: When making an attack to deliver an inflict wounds spell (or a cure wounds spell against an undead), you may make a normal attack to additionally deal unarmed strike damage the same round as you cast the spell. Normal: You may only strike for unarmed damage with a touch attack spell if you wait until the following round. Special: A character with this feat can multiclass freely between cleric and monk, though he must continue to maintain his lawful alignment to progress in monk levels. - Created by Kahuna Burger. ** In game reward for destroying [url=http://www.enworld.org/forum/living-en-world/212869-s3-scythe-seto-bront-judging-24.html#post4488857]The Scythe of Seto[/url]. Skill Points: 49 Max Ranks: 11/5.5 Skills Ranks Mod Misc Total Concentration +3 +1 +0 +4 Heal +3 +3 +0 +6 Hide +6 +2 +0 +8 Jump +0 +2 +6* +8 Knowledge (Religion)** +7 +0 +0 +7 Listen +5 +3 +0 +8 Move Silently +7 +2 +0 +9 Spot +7 +3 +0 +10 Tumble +11 +2 +0 +13 * Misc bonuses to Jump include +4 for speed 40’ and +2 synergy bonus from 5+ ranks in Tumble ** +2 synergy bonus on turning checks against undead Equipment: Weight Amulet of Natural Armor +1 -lb Backpack 2lb Bedroll 5lb Bolts, crossbow (5 x plain, 5 x silver)1lb Bracers of armor +1 1lb Chain, spiked, +1 10lb Crossbow, light, MW 4lb Flint & steel -lb Gems (4x5gp, 3x10gp, 5x50gp, 4x500gp) -lb Gloves, pair -lb Holy Symbol, wooden -lb Holy Water -lb Kama, silvered, MW 2lb Monk’s outfit -lb Oil (1 pint flask) x2 2lb Oil of Magic Stone -lb Pebbles x3 (for use with Magic Stone) -lb Potion, Cure Light Wounds x2 -lb Rations, trail (per day) 1lb Ring of Protection +1 (LH) -lb Signet ring c. symbol of Hyrag (RH) (Continual Flame cast on it) -lb Sling -lb Spell component pouch 2lb Wand, Cure Light Wounds (26 charges) -lb Total Weight: 30 lb Money: 22 gp 9 sp 0 cp & 2300gp in gems Light Med Heavy Lift Push Max Weight: 0-58 59-116 117-175 350 875 Fort Knocks - XP awards: Total awards brought forward: 5026XP Blood of the Werewolf – XP awards: Encounter #1: 2 giant wasps 300XP Town encounter: rowdy 150XP Encounter #2: 3 thought eaters 360XP Time XP: 31/7/06 to 31/8/06 150XP Katrina’s: Katrina & students – R/P 50XP Encounter #3: 2 winter wolves 720XP Time XP: 31/8/06 to 31/9/06 200XP Encounter #4: Grugach – R/P 880XP Encounter #5: Spirits of the Shrine – R/P 320XP Time XP: October 06 200XP Encounter #6: weretiger 640XP Encounter #6: Saving girl before battle 200XP Funds spent during the adventure: Rivenblight: healing 180gp Encounter #4: passage through territory 40gp The Strange Case of Aif Jenkins’ Farm – XP awards: Encounter #1: 4 wargs, 2 assassins (escaped) 840XP Time XP: 9/11/06 to 9/1/07 400XP Multiple encounters & time (9/1/07 to 7/8/07) 4728XP War in Vastermarch - XP awards: [url=http://www.enworld.org/forum/living-en-world/198569-s2-war-vastermarch-completed-30.html#post3879774]Award #1:[/url] Assorted 2105XP [url=http://www.enworld.org/forum/living-en-world/198569-s2-war-vastermarch-completed-37.html#post3909664]Award #2:[/url] Time award & RP 200XP The Scythe of Seto - XP awards: [url=http://www.enworld.org/showpost.php?p=3966226&postcount=121]Encounter #1[/url]: Wights and Wraiths 900XP [url=http://www.enworld.org/forum/living-en-world/212869-s3-scythe-seto-bront-judging-7.html#post4018744]Encounter #2[/url]: Giant spiders 1380XP [url=http://www.enworld.org/forum/living-en-world/212869-s3-scythe-seto-bront-judging-10.html#post4080826]Encounter #3[/url]: Hag and shadow hound 1620XP [url=http://www.enworld.org/forum/living-en-world/212869-s3-scythe-seto-bront-judging-completed-36.html#post4543328]Final award[/url]: Time award 2550XP [url=http://www.enworld.org/forum/living-en-world/212869-s3-scythe-seto-bront-judging-completed-36.html#post4543363]Final award[/url]: Various, incl. destroy Scythe 5300XP Age: 23 Height: 5'11" Weight: 175lb Eyes: hazel Hair: auburn Skin: tanned[/code] Appearance: Tall and big-boned, Father Eusebius is nevertheless lean and wiry. He keeps his auburn hair cropped short and is clean shaven - even going so far on occasions as to shave his head altogether. He wears loose-fitting clothes which allow him freedom of movement. He prefers dark colours. Although he has a deep, infectious chuckle, it is rarely heard. His eyes have a haunted look - hinting at some trauma in his past. Background: Eusebius was born the youngest son of a farming family in a small backwater village. His name wasn't Eusebius then - it was Anaron, after his father. Anaron was always a dreamer - he much preferred spending time in the woods than in the fields. He learned to move silently, stalking the deer that dwelt there - but not to hunt and kill. Rather, he watched and wondered at the beauty of those majestic beasts. While this was a frustration to his father, and an irritation to his older brothers, Anaron was not unduly hindered in his wanderings. His family could see something special in him, and his mother used to say, "Let the boy have his head. Soon enough he'll have to settle to the way of the world. For now, let him dream!" Unfortunately the dream became a nightmare. Coming back from the woods one day, Anaron heard screams from his family farm. He ran towards the top field, then froze in horror. There in front of him was a band of ghouls, who were attacking his father and brothers, their claws ripping into flesh shrivelled with fear. He watched as his oldest brother cut one of the attackers in two with a scythe, and was himself cut down by a monster that came up behind him. His own shout of warning was frozen in his throat. The monsters made quick work of Anaron's family once the threat of the scythe-wielder was removed. Even his mother, who had been attracted by the sounds of battle, and who was not quick enough to flee (or, as Anaron tortured himself ever after, had more courage than to abandon her family to grisly death alone - unlike himself, who did not stir to save them) - she was ripped to pieces before his eyes. But it was when the ghastly pack began to feed that he fled in hysterical terror and loathing. After wandering, witless, for days, he found himself outside a monastery. Having nowhere else to go, he entered the courtyard and sat in front of the chapel. It was a chapel of Hyrag. He had found, in his grief and despair, the one who would lead him on his life's journey. Having learned the way of this world's horror, he would learn the way to battle that horror. And so he undertook the discipline of a martial monk. Well versed in the rituals of the church, and passionate in his devotion to the Lord Hyrag, he honed his body as a weapon against all the foul undead of the world, relying more on blood and bone than on magic or prayers. And he took on a new name - Brother Eusebius, after a great hero of the Hyragian faith. He had been frozen in inaction once - and it had nearly destroyed him. He would never fail to act again! And to make sure of that - for he recognized that the creature that killed his eldest brother was a ghast, which had paralyzed him and then finished him off at its leisure - he took to the spiked chain with a vengeance, remembering the effectiveness of that scythe, until the beast had closed in for the kill. He had great difficulty with the chain but he would persevere. Eventually he would master it. Eventually he would even have his own. (Until then, the longspear would have to do.) And then - he would have his vengeance! [sblock=Mule lost IG]Mule carrying: Bolts, Xbow (5 x plain, 45 x silver) 5lb Climbers’ kit 5lb Feed for mule, per day x17 170lb Outfit, monk’s (spare) 2lb Rations, trail, per day x13 12lb Rope, silk, 50 ft 5lb Saddle, riding 30lb Saddlebags 8lb[/sblock][sblock=Character Advancement]Level 8: Added a level in Monk +1 to Str from level 8 attribute bump +7 hp (75% of d8 + 1 Con bonus) Purity of Body Flurry of blows improves from -2/-2 to -1/-1 +1 AC bonus +5 skill points: Spot +1, Tumble +4 Level 7: Added a level in Monk +7 hp (75% of d8 + 1 Con bonus) +1 BAB +1/+1/+1 Fort/Ref/Will saves Ki Strike (magic) Slow Fall 20 feet Unarmed damage 1d8 +5 skill points: Hide +1, Listen +1, Move Silently +1, Spot +1, Tumble +1 Level 6: Added a level in Monk +7 hp (75% of d8 + 1 Con bonus) +1 BAB Still Mind +10 feet unarmoured speed +5 skill points: Hide +1, Listen +1, Move Silently +1, Spot +1, Tumble +1 6th level bonus feat: Exotic Weapon Proficiency (Spiked Chain)[/sblock][sblock=Treasure awards - a work in progress] [url=http://www.enworld.org/showpost.php?p=2874351&postcount=495]Fort Knocks[/url] 3000 gp [url=http://www.enworld.org/showpost.php?p=3899179&postcount=687]War in Vastermarch[/url] Amulet of Natural Armor +1 Ring of Protection +1 814 gp Total: 3814 gp[/sblock] [/QUOTE]
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