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<blockquote data-quote="Jdvn1" data-source="post: 2048611" data-attributes="member: 26424"><p><strong>Farid Duropied, Dwarven Fighter 3</strong></p><p></p><p>[CODE][B]Name:[/B] Farid Duropied</p><p>[B]Class:[/B] Fighter</p><p>[B]Race:[/B] Dwarf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Lawful Good</p><p>[B]Deity:[/B] Ayratha</p><p></p><p>[B]Str:[/B] 14 +2 (06p.) [B]Level:[/B] 3 [B]XP:[/B] 3904</p><p>[B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +3 [B]HP:[/B] 34 (3d10+9)</p><p>[B]Con:[/B] 16 +3 (06p.) [B]Grapple:[/B] +5 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 12 +1 (04p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 10 +0 (02p.) [B]Init:[/B] +3 [B]Spell Save:[/B] -</p><p>[B]Cha:[/B] 8 -1 (02p.) [B]ACP:[/B] -4 [B]Spell Fail:[/B] --%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +4 +0 +3 +0 +0 +0 17</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 14</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 3 +3 +6</p><p>[B]Ref:[/B] 1 +3 +4</p><p>[B]Will:[/B] 1 +0 +1</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Dwarven Urgosh +6 1d8+3 20x3</p><p>Dwarven Urgosh (TWF) +4/+4 1d8+2/1d6+1 20x3</p><p>Warhammer +5 1d8+2 20x3</p><p></p><p>[B]Languages:[/B] Common, Dwarven, Giant</p><p></p><p>[B]Abilities:[/B]</p><p>Dwarf Abilities</p><p>[sblock][size=1]</p><p>-Darkvision: Dwarves can see in the dark up to 60 feet.</p><p> Darkvision is black and white only, but it is otherwise like normal sight,</p><p> and dwarves can function just fine with no light at all.</p><p>-Stonecunning: This ability grants a dwarf a +2 racial bonus on Search</p><p> checks to notice unusual stonework, such as sliding walls, stonework traps,</p><p> new construction (even when built to match the old), unsafe stone surfaces,</p><p> shaky stone ceilings, and the like. Something that isn’t stone but that is</p><p> disguised as stone also counts as unusual stonework. A dwarf who merely</p><p> comes within 10 feet of unusual stonework can make a Search check as if</p><p> he were actively searching, and a dwarf can use the Search skill to find</p><p> stonework traps as a rogue can. A dwarf can also intuit depth, sensing his</p><p> approximate depth underground as naturally as a human can sense which way is up.</p><p>-Stability: A dwarf gains a +4 bonus on ability checks made to resist</p><p> being bull rushed or tripped when standing on the ground (but not when</p><p> climbing, flying, riding, or otherwise not standing firmly on the ground).</p><p>- +2 racial bonus on saving throws against poison.</p><p>- +2 racial bonus on saving throws against spells and spell-like effects.</p><p>- +1 racial bonus on attack rolls against orcs and goblinoids.</p><p>- +4 dodge bonus to Armor Class against monsters of the giant type.</p><p> Any time a creature loses its Dexterity bonus (if any) to Armor Class,</p><p> such as when it’s caught flat-footed, it loses its dodge bonus, too. </p><p>- +2 racial bonus on Appraise checks that are related to stone or metal items.</p><p>- +2 racial bonus on Craft checks that are related to stone or metal.[/size][/sblock]</p><p></p><p>[B]Feats:[/B]</p><p>1: Two Weapon Fighting, Weapon Focus (Dwarven Urgosh)</p><p>2: Power Attack</p><p>3: Cleave</p><p></p><p>[B]Skill Points:[/B] 18 [B]Max Ranks:[/B] 6/3</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise (cc) 2 +1 (+2) +3 (+5)</p><p>Climb 2 +2 -4 +0</p><p>Craft (Weaponsmithing) 3 +1 (+2) +4 (+6)</p><p>Jump 3 +2 -4 +0</p><p>Ride 2 +3 -4 +1</p><p>Search (cc) 2 +1 (+2) +3 (+5)</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Dwarven Urgosh 50gp 12lb</p><p>Warhammer 12gp 5lb</p><p>Scale Mail 50gp 30lb</p><p>Backpack 2gp 2lb</p><p>-Waterskin 1gp 4lb</p><p>-Bedroll 1sp 5lb</p><p>-Dagger 2gp 1lb</p><p></p><p>[B]Total Weight:[/B]59lb [B]Money:[/B] 5222gp 9sp 18cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 58 116 175 175 700</p><p></p><p>[B]Age:[/B] 107</p><p>[B]Height:[/B] 4'3"</p><p>[B]Weight:[/B] 142lb</p><p>[B]Eyes:[/B] Green</p><p>[B]Hair:[/B] Dark brown</p><p>[B]Skin:[/B] Light brown[/CODE]</p><p><strong>Appearance:</strong> For this height, Farid seems like a small dwarf. Those not familiar with dwarves would not notice, though, because he often is seen in his armor. When he travels, he can be seen with a backpack as well, but he often just walks around with his weapons on his back. To an expert, Farid's weapons seem pretty well kept and clean, but anyone can tell that he just likes to show them off. He looks to be carrying some pretty heavy stuff, but it doesn't seem to faze him -- but he's probably just used to it.</p><p></p><p>[sub]<a href="http://jdvn100.fastmail.fm/farid.jpg" target="_blank">Here's</a> what he looks like. Yes, I drew it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> [/sub]</p><p></p><p><strong>Personality:</strong> Like many dwarves, Farid is a proud man. Growing up the son of a miner and a seamstress, Farid wants to make a name for himself. He does not like to back down from a challenge, and he wants to be known as a brave and reknowned fighter.</p><p></p><p><strong>Background:</strong> </p><p>[sblock]Farid frew up in a mining community, but wanted a more exciting life. Whe he was old enough, his parents scrounged up enough money for Farid to join the army. Unfortunately, Farid was assigned to a fort that did not provide a lot of action. Because of a good head for weapons, Farid was assigned to the armory, where he learned the ins and outs of a variety of weapons. While the experience was worthwhile, Farid longed for more. When his tour of duty ended, Farid left to try to gain skill in combat. He now works with a weaponsmith in order to support himself, but he likes to stop in taverns to look for other work. This is how, one day, he found the Red Dragon Inn.</p><p></p><p>Father: Durek Farid Duropied XII, the Swifthammer[/sblock]</p><p></p><p>[sub]<strong>Notes:</strong>[/sub]</p><p>[sblock]Plan:</p><p>1: TWF, Wpn Foc (DU)</p><p>2: Power Attack</p><p>3: Cleave</p><p>4: Wpn Spec, +1 Dex</p><p>6:Combat Exp, Dbl Wpn Trip</p><p>8: ITWF, +1 Dex</p><p>9: Imp. Trip</p><p>10: Grtr Wpn Foc (DU)</p><p>12: Imp. Crit, +1 Dex</p><p>[/sblock]</p><p></p><p></p><p></p><p>[sblock=Previous Levels]Level 1:[sblock][CODE][B]Name:[/B] Farid Duropied</p><p>[B]Class:[/B] Fighter</p><p>[B]Race:[/B] Dwarf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Lawful Good</p><p>[B]Deity:[/B] Ayratha</p><p></p><p>[B]Str:[/B] 14 +2 (06p.) [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +1 [B]HP:[/B] 13 (1d10+3)</p><p>[B]Con:[/B] 16 +3 (06p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 12 +1 (04p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 10 +0 (02p.) [B]Init:[/B] +3 [B]Spell Save:[/B] -</p><p>[B]Cha:[/B] 8 -1 (02p.) [B]ACP:[/B] -4 [B]Spell Fail:[/B] --%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +4 +0 +3 +0 +0 +0 17</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 14</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +3 +5</p><p>[B]Ref:[/B] 0 +3 +3</p><p>[B]Will:[/B] 0 +0 +0</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Dwarven Urgosh +4 1d8+3 20x3</p><p>Dwarven Urgosh (TWF) +2/+2 1d8+2/1d6+1 20x3</p><p>Warhammer +3 1d8+2 20x3</p><p></p><p>[B]Languages:[/B] Common, Dwarven, Giant</p><p></p><p>[B]Abilities:[/B]</p><p>Dwarf Abilities</p><p>[sblock][size=1]</p><p>-Darkvision: Dwarves can see in the dark up to 60 feet.</p><p> Darkvision is black and white only, but it is otherwise like normal sight,</p><p> and dwarves can function just fine with no light at all.</p><p>-Stonecunning: This ability grants a dwarf a +2 racial bonus on Search</p><p> checks to notice unusual stonework, such as sliding walls, stonework traps,</p><p> new construction (even when built to match the old), unsafe stone surfaces,</p><p> shaky stone ceilings, and the like. Something that isn’t stone but that is</p><p> disguised as stone also counts as unusual stonework. A dwarf who merely</p><p> comes within 10 feet of unusual stonework can make a Search check as if</p><p> he were actively searching, and a dwarf can use the Search skill to find</p><p> stonework traps as a rogue can. A dwarf can also intuit depth, sensing his</p><p> approximate depth underground as naturally as a human can sense which way is up.</p><p>-Stability: A dwarf gains a +4 bonus on ability checks made to resist</p><p> being bull rushed or tripped when standing on the ground (but not when</p><p> climbing, flying, riding, or otherwise not standing firmly on the ground).</p><p>- +2 racial bonus on saving throws against poison.</p><p>- +2 racial bonus on saving throws against spells and spell-like effects.</p><p>- +1 racial bonus on attack rolls against orcs and goblinoids.</p><p>- +4 dodge bonus to Armor Class against monsters of the giant type.</p><p> Any time a creature loses its Dexterity bonus (if any) to Armor Class,</p><p> such as when it’s caught flat-footed, it loses its dodge bonus, too. </p><p>- +2 racial bonus on Appraise checks that are related to stone or metal items.</p><p>- +2 racial bonus on Craft checks that are related to stone or metal.[/size][/sblock]</p><p></p><p>[B]Feats:[/B] Two Weapon Fighting, Weapon Focus (Dwarven Urgosh)</p><p></p><p>[B]Skill Points:[/B] 12 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise (cc) 1 +1 (+2) +2</p><p>Climb 2 +2 -4 +0</p><p>Craft (Weaponsmithing) 2 +1 (+2) +3</p><p>Jump 2 +2 -4 +0</p><p>Ride 2 +3 -4 +1</p><p>Search (cc) 1 +1 (+2) +2</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Dwarven Urgosh 50gp 12lb</p><p>Warhammer 12gp 5lb</p><p>Scale Mail 50gp 30lb</p><p>Backpack 2gp 2lb</p><p>-Waterskin 1gp 4lb</p><p>-Bedroll 1sp 5lb</p><p>-Dagger 2gp 1lb</p><p></p><p>[B]Total Weight:[/B]59lb [B]Money:[/B] 122gp 8sp 10cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 58 116 175 175 700</p><p></p><p>[B]Age:[/B] 107</p><p>[B]Height:[/B] 4'3"</p><p>[B]Weight:[/B] 142lb</p><p>[B]Eyes:[/B] Green</p><p>[B]Hair:[/B] Dark brown</p><p>[B]Skin:[/B] Light brown[/CODE][/sblock][sblock][CODE][B]Name:[/B] Farid Duropied</p><p>[B]Class:[/B] Fighter</p><p>[B]Race:[/B] Dwarf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Lawful Good</p><p>[B]Deity:[/B] Ayratha</p><p></p><p>[B]Str:[/B] 14 +2 (06p.) [B]Level:[/B] 2 [B]XP:[/B] 1 034</p><p>[B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +2 [B]HP:[/B] 23 (2d10+6)</p><p>[B]Con:[/B] 16 +3 (06p.) [B]Grapple:[/B] +4 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 12 +1 (04p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 10 +0 (02p.) [B]Init:[/B] +3 [B]Spell Save:[/B] -</p><p>[B]Cha:[/B] 8 -1 (02p.) [B]ACP:[/B] -4 [B]Spell Fail:[/B] --%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +4 +0 +3 +0 +0 +0 17</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 14</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 3 +3 +6</p><p>[B]Ref:[/B] 0 +3 +3</p><p>[B]Will:[/B] 0 +0 +0</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Dwarven Urgosh +5 1d8+3 20x3</p><p>Dwarven Urgosh (TWF) +3/+3 1d8+2/1d6+1 20x3</p><p>Warhammer +4 1d8+2 20x3</p><p></p><p>[B]Languages:[/B] Common, Dwarven, Giant</p><p></p><p>[B]Abilities:[/B]</p><p>Dwarf Abilities</p><p>[sblock][size=1]</p><p>-Darkvision: Dwarves can see in the dark up to 60 feet.</p><p> Darkvision is black and white only, but it is otherwise like normal sight,</p><p> and dwarves can function just fine with no light at all.</p><p>-Stonecunning: This ability grants a dwarf a +2 racial bonus on Search</p><p> checks to notice unusual stonework, such as sliding walls, stonework traps,</p><p> new construction (even when built to match the old), unsafe stone surfaces,</p><p> shaky stone ceilings, and the like. Something that isn’t stone but that is</p><p> disguised as stone also counts as unusual stonework. A dwarf who merely</p><p> comes within 10 feet of unusual stonework can make a Search check as if</p><p> he were actively searching, and a dwarf can use the Search skill to find</p><p> stonework traps as a rogue can. A dwarf can also intuit depth, sensing his</p><p> approximate depth underground as naturally as a human can sense which way is up.</p><p>-Stability: A dwarf gains a +4 bonus on ability checks made to resist</p><p> being bull rushed or tripped when standing on the ground (but not when</p><p> climbing, flying, riding, or otherwise not standing firmly on the ground).</p><p>- +2 racial bonus on saving throws against poison.</p><p>- +2 racial bonus on saving throws against spells and spell-like effects.</p><p>- +1 racial bonus on attack rolls against orcs and goblinoids.</p><p>- +4 dodge bonus to Armor Class against monsters of the giant type.</p><p> Any time a creature loses its Dexterity bonus (if any) to Armor Class,</p><p> such as when it’s caught flat-footed, it loses its dodge bonus, too. </p><p>- +2 racial bonus on Appraise checks that are related to stone or metal items.</p><p>- +2 racial bonus on Craft checks that are related to stone or metal.[/size][/sblock]</p><p></p><p>[B]Feats:[/B]</p><p>1: Two Weapon Fighting, Weapon Focus (Dwarven Urgosh)</p><p>2: Power Attack</p><p></p><p>[B]Skill Points:[/B] 15 [B]Max Ranks:[/B] 5/2.5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise (cc) 2 +1 (+2) +3</p><p>Climb 2 +2 -4 +0</p><p>Craft (Weaponsmithing) 3 +1 (+2) +4</p><p>Jump 2 +2 -4 +0</p><p>Ride 2 +3 -4 +1</p><p>Search (cc) 1 +1 (+2) +2</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Dwarven Urgosh 50gp 12lb</p><p>Warhammer 12gp 5lb</p><p>Scale Mail 50gp 30lb</p><p>Backpack 2gp 2lb</p><p>-Waterskin 1gp 4lb</p><p>-Bedroll 1sp 5lb</p><p>-Dagger 2gp 1lb</p><p></p><p>[B]Total Weight:[/B]59lb [B]Money:[/B] 122gp 8sp 10cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 58 116 175 175 700</p><p></p><p>[B]Age:[/B] 107</p><p>[B]Height:[/B] 4'3"</p><p>[B]Weight:[/B] 142lb</p><p>[B]Eyes:[/B] Green</p><p>[B]Hair:[/B] Dark brown</p><p>[B]Skin:[/B] Light brown[/CODE][/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Jdvn1, post: 2048611, member: 26424"] [b]Farid Duropied, Dwarven Fighter 3[/b] [CODE][B]Name:[/B] Farid Duropied [B]Class:[/B] Fighter [B]Race:[/B] Dwarf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Lawful Good [B]Deity:[/B] Ayratha [B]Str:[/B] 14 +2 (06p.) [B]Level:[/B] 3 [B]XP:[/B] 3904 [B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +3 [B]HP:[/B] 34 (3d10+9) [B]Con:[/B] 16 +3 (06p.) [B]Grapple:[/B] +5 [B]Dmg Red:[/B] -/- [B]Int:[/B] 12 +1 (04p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] - [B]Wis:[/B] 10 +0 (02p.) [B]Init:[/B] +3 [B]Spell Save:[/B] - [B]Cha:[/B] 8 -1 (02p.) [B]ACP:[/B] -4 [B]Spell Fail:[/B] --% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +0 +3 +0 +0 +0 17 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 14 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 3 +3 +6 [B]Ref:[/B] 1 +3 +4 [B]Will:[/B] 1 +0 +1 [B]Weapon Attack Damage Critical[/B] Dwarven Urgosh +6 1d8+3 20x3 Dwarven Urgosh (TWF) +4/+4 1d8+2/1d6+1 20x3 Warhammer +5 1d8+2 20x3 [B]Languages:[/B] Common, Dwarven, Giant [B]Abilities:[/B] Dwarf Abilities [sblock][size=1] -Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. -Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. -Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). - +2 racial bonus on saving throws against poison. - +2 racial bonus on saving throws against spells and spell-like effects. - +1 racial bonus on attack rolls against orcs and goblinoids. - +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. - +2 racial bonus on Appraise checks that are related to stone or metal items. - +2 racial bonus on Craft checks that are related to stone or metal.[/size][/sblock] [B]Feats:[/B] 1: Two Weapon Fighting, Weapon Focus (Dwarven Urgosh) 2: Power Attack 3: Cleave [B]Skill Points:[/B] 18 [B]Max Ranks:[/B] 6/3 [B]Skills Ranks Mod Misc Total[/B] Appraise (cc) 2 +1 (+2) +3 (+5) Climb 2 +2 -4 +0 Craft (Weaponsmithing) 3 +1 (+2) +4 (+6) Jump 3 +2 -4 +0 Ride 2 +3 -4 +1 Search (cc) 2 +1 (+2) +3 (+5) [B]Equipment: Cost Weight[/B] Dwarven Urgosh 50gp 12lb Warhammer 12gp 5lb Scale Mail 50gp 30lb Backpack 2gp 2lb -Waterskin 1gp 4lb -Bedroll 1sp 5lb -Dagger 2gp 1lb [B]Total Weight:[/B]59lb [B]Money:[/B] 5222gp 9sp 18cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 58 116 175 175 700 [B]Age:[/B] 107 [B]Height:[/B] 4'3" [B]Weight:[/B] 142lb [B]Eyes:[/B] Green [B]Hair:[/B] Dark brown [B]Skin:[/B] Light brown[/CODE] [B]Appearance:[/B] For this height, Farid seems like a small dwarf. Those not familiar with dwarves would not notice, though, because he often is seen in his armor. When he travels, he can be seen with a backpack as well, but he often just walks around with his weapons on his back. To an expert, Farid's weapons seem pretty well kept and clean, but anyone can tell that he just likes to show them off. He looks to be carrying some pretty heavy stuff, but it doesn't seem to faze him -- but he's probably just used to it. [sub][url=http://jdvn100.fastmail.fm/farid.jpg]Here's[/url] what he looks like. Yes, I drew it. :p [/sub] [b]Personality:[/b] Like many dwarves, Farid is a proud man. Growing up the son of a miner and a seamstress, Farid wants to make a name for himself. He does not like to back down from a challenge, and he wants to be known as a brave and reknowned fighter. [B]Background:[/B] [sblock]Farid frew up in a mining community, but wanted a more exciting life. Whe he was old enough, his parents scrounged up enough money for Farid to join the army. Unfortunately, Farid was assigned to a fort that did not provide a lot of action. Because of a good head for weapons, Farid was assigned to the armory, where he learned the ins and outs of a variety of weapons. While the experience was worthwhile, Farid longed for more. When his tour of duty ended, Farid left to try to gain skill in combat. He now works with a weaponsmith in order to support himself, but he likes to stop in taverns to look for other work. This is how, one day, he found the Red Dragon Inn. Father: Durek Farid Duropied XII, the Swifthammer[/sblock] [sub][b]Notes:[/b][/sub] [sblock]Plan: 1: TWF, Wpn Foc (DU) 2: Power Attack 3: Cleave 4: Wpn Spec, +1 Dex 6:Combat Exp, Dbl Wpn Trip 8: ITWF, +1 Dex 9: Imp. Trip 10: Grtr Wpn Foc (DU) 12: Imp. Crit, +1 Dex [/sblock] [sblock=Previous Levels]Level 1:[sblock][CODE][B]Name:[/B] Farid Duropied [B]Class:[/B] Fighter [B]Race:[/B] Dwarf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Lawful Good [B]Deity:[/B] Ayratha [B]Str:[/B] 14 +2 (06p.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +1 [B]HP:[/B] 13 (1d10+3) [B]Con:[/B] 16 +3 (06p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] -/- [B]Int:[/B] 12 +1 (04p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] - [B]Wis:[/B] 10 +0 (02p.) [B]Init:[/B] +3 [B]Spell Save:[/B] - [B]Cha:[/B] 8 -1 (02p.) [B]ACP:[/B] -4 [B]Spell Fail:[/B] --% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +0 +3 +0 +0 +0 17 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 14 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +3 +5 [B]Ref:[/B] 0 +3 +3 [B]Will:[/B] 0 +0 +0 [B]Weapon Attack Damage Critical[/B] Dwarven Urgosh +4 1d8+3 20x3 Dwarven Urgosh (TWF) +2/+2 1d8+2/1d6+1 20x3 Warhammer +3 1d8+2 20x3 [B]Languages:[/B] Common, Dwarven, Giant [B]Abilities:[/B] Dwarf Abilities [sblock][size=1] -Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. -Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. -Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). - +2 racial bonus on saving throws against poison. - +2 racial bonus on saving throws against spells and spell-like effects. - +1 racial bonus on attack rolls against orcs and goblinoids. - +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. - +2 racial bonus on Appraise checks that are related to stone or metal items. - +2 racial bonus on Craft checks that are related to stone or metal.[/size][/sblock] [B]Feats:[/B] Two Weapon Fighting, Weapon Focus (Dwarven Urgosh) [B]Skill Points:[/B] 12 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Appraise (cc) 1 +1 (+2) +2 Climb 2 +2 -4 +0 Craft (Weaponsmithing) 2 +1 (+2) +3 Jump 2 +2 -4 +0 Ride 2 +3 -4 +1 Search (cc) 1 +1 (+2) +2 [B]Equipment: Cost Weight[/B] Dwarven Urgosh 50gp 12lb Warhammer 12gp 5lb Scale Mail 50gp 30lb Backpack 2gp 2lb -Waterskin 1gp 4lb -Bedroll 1sp 5lb -Dagger 2gp 1lb [B]Total Weight:[/B]59lb [B]Money:[/B] 122gp 8sp 10cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 58 116 175 175 700 [B]Age:[/B] 107 [B]Height:[/B] 4'3" [B]Weight:[/B] 142lb [B]Eyes:[/B] Green [B]Hair:[/B] Dark brown [B]Skin:[/B] Light brown[/CODE][/sblock][sblock][CODE][B]Name:[/B] Farid Duropied [B]Class:[/B] Fighter [B]Race:[/B] Dwarf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Lawful Good [B]Deity:[/B] Ayratha [B]Str:[/B] 14 +2 (06p.) [B]Level:[/B] 2 [B]XP:[/B] 1 034 [B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +2 [B]HP:[/B] 23 (2d10+6) [B]Con:[/B] 16 +3 (06p.) [B]Grapple:[/B] +4 [B]Dmg Red:[/B] -/- [B]Int:[/B] 12 +1 (04p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] - [B]Wis:[/B] 10 +0 (02p.) [B]Init:[/B] +3 [B]Spell Save:[/B] - [B]Cha:[/B] 8 -1 (02p.) [B]ACP:[/B] -4 [B]Spell Fail:[/B] --% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +0 +3 +0 +0 +0 17 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 14 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 3 +3 +6 [B]Ref:[/B] 0 +3 +3 [B]Will:[/B] 0 +0 +0 [B]Weapon Attack Damage Critical[/B] Dwarven Urgosh +5 1d8+3 20x3 Dwarven Urgosh (TWF) +3/+3 1d8+2/1d6+1 20x3 Warhammer +4 1d8+2 20x3 [B]Languages:[/B] Common, Dwarven, Giant [B]Abilities:[/B] Dwarf Abilities [sblock][size=1] -Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. -Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. -Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). - +2 racial bonus on saving throws against poison. - +2 racial bonus on saving throws against spells and spell-like effects. - +1 racial bonus on attack rolls against orcs and goblinoids. - +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. - +2 racial bonus on Appraise checks that are related to stone or metal items. - +2 racial bonus on Craft checks that are related to stone or metal.[/size][/sblock] [B]Feats:[/B] 1: Two Weapon Fighting, Weapon Focus (Dwarven Urgosh) 2: Power Attack [B]Skill Points:[/B] 15 [B]Max Ranks:[/B] 5/2.5 [B]Skills Ranks Mod Misc Total[/B] Appraise (cc) 2 +1 (+2) +3 Climb 2 +2 -4 +0 Craft (Weaponsmithing) 3 +1 (+2) +4 Jump 2 +2 -4 +0 Ride 2 +3 -4 +1 Search (cc) 1 +1 (+2) +2 [B]Equipment: Cost Weight[/B] Dwarven Urgosh 50gp 12lb Warhammer 12gp 5lb Scale Mail 50gp 30lb Backpack 2gp 2lb -Waterskin 1gp 4lb -Bedroll 1sp 5lb -Dagger 2gp 1lb [B]Total Weight:[/B]59lb [B]Money:[/B] 122gp 8sp 10cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 58 116 175 175 700 [B]Age:[/B] 107 [B]Height:[/B] 4'3" [B]Weight:[/B] 142lb [B]Eyes:[/B] Green [B]Hair:[/B] Dark brown [B]Skin:[/B] Light brown[/CODE][/sblock][/sblock] [/QUOTE]
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