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<blockquote data-quote="Enkhidu" data-source="post: 2077873" data-attributes="member: 351"><p>[CODE][B]Name:[/B] Malen</p><p>[B]Class:[/B] Wizard</p><p>[B]Race:[/B] Dwarf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] N</p><p>[B]Deity:[/B] -</p><p></p><p>[B]Str:[/B] 13 +1 (5p.) [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 13 +1 (5p.) [B]BAB:[/B] +0 [B]HP:[/B] 7 (1d4+3)</p><p>[B]Con:[/B] 16 +3 (6p.+2) [B]Grapple:[/B] +1 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 12 +1 (4p.) [B]Init:[/B] +1 [B]Spell Save:[/B] +3</p><p>[B]Cha:[/B] 6 -2 (0p.-2) [B]ACP:[/B] -- [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +0 +0 +1 +0 +0 +0 11</p><p>[B]Touch:[/B] 11 [B]Flatfooted:[/B] 10</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 0 +3 +3</p><p>[B]Ref:[/B] 0 +1 +1</p><p>[B]Will:[/B] 2 +1 +3</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Club +1 1d6+1 20/2 </p><p>Dagger +1 1d4+1 19-20/2</p><p>Light X-Bow +1 1d8 19-20/2</p><p></p><p>[B]Languages:[/B] Dwarven, Common, Bonus: Draconic, Goblin, Orc</p><p></p><p>[B]Abilities:[/B] </p><p>Racial - </p><p> Darkvision 60' </p><p> Stonecunning</p><p> Stability </p><p> +2 save vs. poisons</p><p> +2 save vs. spells/spell-like effects</p><p> +1 attack vs. orcs and goblinoids</p><p> +4 dodge vs. giants</p><p> +2 on stone/metal Appraisals</p><p> +2 on stone/metal Crafting</p><p> Weapon Familiarity</p><p>Class - </p><p> Bonus Feats (Wizard)</p><p> Draconic as a possible bonus language</p><p> Familiar </p><p></p><p>[B]Proto - Familiar:[/B] Varti the Rat. Lives in the many pockets of Malen's vest,</p><p> and occasionally Malen's unkempt beard. When Malen finally calls</p><p> his familiar, he fully expects Varti to undergo the transformation</p><p> into Magical Beast and take the role. However, Malen has decided</p><p> not to wait for the ritual before granting Varti all the "priveleges"</p><p> the station holds. Malen therefore treats the rodent as his familiar,</p><p> reality notwithstanding.</p><p></p><p></p><p>[B]Feats:[/B] </p><p>Scribe Scroll (bonus from Wizard) </p><p>Still Spell</p><p></p><p>[B]Skill Points:[/B] 20 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise (Stone/Metal)* 0 +3 +2 +5</p><p>Concentration 4 +3 +7</p><p>Craft (Alchemy) 2 +3 +5</p><p>Craft (Decorative Metal) 3 +3 +2 +8</p><p>Decipher Script 2 +3 +5</p><p>Knowledge (Arcana) 3 +3 +6</p><p>Knowledge (Engineering) 1 +3 +5</p><p>Knowledge (Planes) 1 +3 +4</p><p>Spellcraft 4 +3 +7</p><p></p><p>* Skills with no ranks, but with bonuses from either race or familiar.</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Explorer's Outfit 0gp 8lb</p><p>Pocketed Vest* 12gp 4lb (See Below)</p><p>-- Spell Comp Pouch - - (included)</p><p>-- Vest Pouch Left - - (included)</p><p>-- -- Spare Change (see below)</p><p>-- Vest Pouch Right - - (included)</p><p>-- -- Ink Vial 8gp -</p><p>-- -- Ink Quills (2) 2sp -</p><p>-- -- Map Case 1gp .5lb</p><p>-- -- Parchment (5) 1gp -</p><p>-- -- Chalk (3) 3cp -</p><p>Club 0gp 3lb</p><p>Daggers (2) 4gp 2lb</p><p>Light Crossbow 35gp 4lb</p><p>Crossbow Bolts (40) 4gp 4lb</p><p>Backpack 2gp 2lb</p><p>-- Empty Flask (2) 6cp 3lb</p><p>-- Flint and Steel 1gp -</p><p>-- Bedroll 1sp 5lb</p><p>-- Sack 1sp .5lb</p><p>-- Trail Rations (3) 15sp 3lb</p><p>-- Artisan's Tools 5gp 5lb (Decorative Metal) </p><p>-- Spellbook* - 3lb (See Below)</p><p></p><p>*Pocketed Vest -</p><p> A simple yet durable overgarment festooned with easily accessible</p><p> pockets. Larger pockets on either side of the vest hold as much as</p><p> belt pouches, while smaller pockets hold spell components. (Price and</p><p> weight is equivelent to to 2 belt pouches, a component pouch, and</p><p> and extra lb and 3 extra gp for heavy cloth and soft leather garment).</p><p>*Spellbook - </p><p> Malen's spellbook is leather bound with acid-etched plates on the</p><p> inner covers and in the middle to provide backing and strength. Each</p><p> plate holds what Malen considers his personal rune. It currently</p><p> contains the following spells: All 0-Level spells, [i]endure elements,</p><p> enlarge, identify, shield, sleep, unseen servant[/i]. The page</p><p> with [i]identify[/i] is not written on paper, but is embossed and etched</p><p> on a sheet of metal, much like that of the cover sheets.</p><p> </p><p></p><p></p><p>[B]Total Weight:[/B]47lb [B]Spare Change:[/B] 44gp 18sp 19cp </p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 50 100 150 150 750</p><p></p><p>[B]Age:[/B] 157</p><p>[B]Height:[/B] 4'5"</p><p>[B]Weight:[/B] 129lb</p><p>[B]Eyes:[/B] Black</p><p>[B]Hair:[/B] Dingy Brown</p><p>[B]Skin:[/B] Pale and scarred[/CODE]</p><p><strong>Appearance:</strong> </p><p></p><p>"See that dwarf alone at that table? No, not that one, the one over there talking to himself. He's a strange duck, he is. Came in last night looking for a place to stay, ordered a pint and a block of cheese. He scoops up the flagon, and quick as you can say 'Bob's your uncle' a rat pops right out of his wild beard, grabs the cheese, and scampers back in. He hadn't said a word to anyone since!"</p><p></p><p>Malen is a bald and brown bearded dwarf with a face that not even a mother could love. In happier times, he would have simply been homely, or possible average looking in the right light, but his burn scarred forehead and brainpan have kept Malen well out of the sweet dreams of many an dwarf maid. Worse, his beard, though thick, is shamefully ill-groomed, loosely braided near the bottom half to make a nest of sorts for a rat he calls Varti. </p><p></p><p>Malen wears simple yet sturdy garments made of soft leather and cloth and festooned with pockets. Save for his burns and his mannerisms, he is eminintly forgettable. </p><p></p><p><strong>Background:</strong> [sblock]Malen hails from Mt. Yurgind, once a stronghold of the dwarves, and like many of the dwarves of his generation he had grown up thinking only of craft. Though the clans of Yurgind were locked in an age old war with the goblins, the fighting was mainly away from the settled areas in the mountain, and the fighters were volunteers who joined the Companies - professionals interested in reclaiming aeras, mines, and goods lost in the war. This left Malen and many of his peers to pursue other, less martial, arts, and they did with gusto. Craftsmanship during that time reached levels unseen in hundreds of years. Yet that same dedication to craft over war led to a dwarven downfall.</p><p></p><p>When the goblins came, they came quickly, striking without warning at the heart of the dwarven cities, and in force. Within days, the Companies pulled out of the contested caverns to fight the goblinoid forces, though by then it was too late - and some say that it would not have mattered anyway. Within a month, the goblins controlled nearly every cavern, tunnel, and hall under the mountain. Then, just as swiftly as they had started their attacks, they ended them, leaving a handful of clans intact. Soon remnants of other clans - survivors of horrors that they could not describe - came in ones and twos to these untouched clans, where they were accepted with open arms. Malen, burned and scarred nearly beyond recognition, was one such dwarf. </p><p></p><p>As Malen recovered from his injuries, he was put to work in the smithys, assisting as best he could in working metal for the weapons that the remnants of the dwarves made as quickly as they could. He threw himself into his work, determined to make the goblins pay for what they had done in whatever way he could. And later, when the clans realized that the old ways - that of hammer and blade and shield - were not enough to defeat their enemies, Malen was one of the first volunteers to study the Arcane Arts. Using this knowledge, he produced scroll after scroll for the skirmishers already using such arts for their guerilla war.</p><p></p><p>But, as the years dragged on, Malen grew dissatisfied. Apprentices he trained in scroll making went of to fight while he was stuck making supplies. And the war was not going well - the strategy of the clan fathers had not proved effective. So, on the 100th year to the day after his clan was attacked, he left Yurgind, determined to find something - anything - that he could use to turn the tide. But to do that, he would first require power - power enough to master the most potent magics.</p><p></p><p></p><p>Personal Notes: </p><p></p><p>- Malen has dropped his last name for his travels, and has sworn he will not take it back until he again stands in the hall of his forefathers. Because of this, dwarves may think ill of him. </p><p></p><p>- Malen, due to the events during the attack on his clan (which he does not speak of, even to friends) has both an aversion (though not fear) to fire and and deep and abiding hatred of bugbears. As such, we will not use fire spells (though mechanically identical spells with a different element are fine) and has a penchant for attacking bugbears on sight, even when faced by poor odds.</p><p></p><p>- Malen's low Charisma is a combination of his appearance, his lack of social graces, and an annoying habit of talking jargon to people who don't understand it. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Enkhidu, post: 2077873, member: 351"] [CODE][B]Name:[/B] Malen [B]Class:[/B] Wizard [B]Race:[/B] Dwarf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] N [B]Deity:[/B] - [B]Str:[/B] 13 +1 (5p.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 13 +1 (5p.) [B]BAB:[/B] +0 [B]HP:[/B] 7 (1d4+3) [B]Con:[/B] 16 +3 (6p.+2) [B]Grapple:[/B] +1 [B]Dmg Red:[/B] -/- [B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] - [B]Wis:[/B] 12 +1 (4p.) [B]Init:[/B] +1 [B]Spell Save:[/B] +3 [B]Cha:[/B] 6 -2 (0p.-2) [B]ACP:[/B] -- [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +0 +1 +0 +0 +0 11 [B]Touch:[/B] 11 [B]Flatfooted:[/B] 10 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 0 +3 +3 [B]Ref:[/B] 0 +1 +1 [B]Will:[/B] 2 +1 +3 [B]Weapon Attack Damage Critical[/B] Club +1 1d6+1 20/2 Dagger +1 1d4+1 19-20/2 Light X-Bow +1 1d8 19-20/2 [B]Languages:[/B] Dwarven, Common, Bonus: Draconic, Goblin, Orc [B]Abilities:[/B] Racial - Darkvision 60' Stonecunning Stability +2 save vs. poisons +2 save vs. spells/spell-like effects +1 attack vs. orcs and goblinoids +4 dodge vs. giants +2 on stone/metal Appraisals +2 on stone/metal Crafting Weapon Familiarity Class - Bonus Feats (Wizard) Draconic as a possible bonus language Familiar [B]Proto - Familiar:[/B] Varti the Rat. Lives in the many pockets of Malen's vest, and occasionally Malen's unkempt beard. When Malen finally calls his familiar, he fully expects Varti to undergo the transformation into Magical Beast and take the role. However, Malen has decided not to wait for the ritual before granting Varti all the "priveleges" the station holds. Malen therefore treats the rodent as his familiar, reality notwithstanding. [B]Feats:[/B] Scribe Scroll (bonus from Wizard) Still Spell [B]Skill Points:[/B] 20 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Appraise (Stone/Metal)* 0 +3 +2 +5 Concentration 4 +3 +7 Craft (Alchemy) 2 +3 +5 Craft (Decorative Metal) 3 +3 +2 +8 Decipher Script 2 +3 +5 Knowledge (Arcana) 3 +3 +6 Knowledge (Engineering) 1 +3 +5 Knowledge (Planes) 1 +3 +4 Spellcraft 4 +3 +7 * Skills with no ranks, but with bonuses from either race or familiar. [B]Equipment: Cost Weight[/B] Explorer's Outfit 0gp 8lb Pocketed Vest* 12gp 4lb (See Below) -- Spell Comp Pouch - - (included) -- Vest Pouch Left - - (included) -- -- Spare Change (see below) -- Vest Pouch Right - - (included) -- -- Ink Vial 8gp - -- -- Ink Quills (2) 2sp - -- -- Map Case 1gp .5lb -- -- Parchment (5) 1gp - -- -- Chalk (3) 3cp - Club 0gp 3lb Daggers (2) 4gp 2lb Light Crossbow 35gp 4lb Crossbow Bolts (40) 4gp 4lb Backpack 2gp 2lb -- Empty Flask (2) 6cp 3lb -- Flint and Steel 1gp - -- Bedroll 1sp 5lb -- Sack 1sp .5lb -- Trail Rations (3) 15sp 3lb -- Artisan's Tools 5gp 5lb (Decorative Metal) -- Spellbook* - 3lb (See Below) *Pocketed Vest - A simple yet durable overgarment festooned with easily accessible pockets. Larger pockets on either side of the vest hold as much as belt pouches, while smaller pockets hold spell components. (Price and weight is equivelent to to 2 belt pouches, a component pouch, and and extra lb and 3 extra gp for heavy cloth and soft leather garment). *Spellbook - Malen's spellbook is leather bound with acid-etched plates on the inner covers and in the middle to provide backing and strength. Each plate holds what Malen considers his personal rune. It currently contains the following spells: All 0-Level spells, [i]endure elements, enlarge, identify, shield, sleep, unseen servant[/i]. The page with [i]identify[/i] is not written on paper, but is embossed and etched on a sheet of metal, much like that of the cover sheets. [B]Total Weight:[/B]47lb [B]Spare Change:[/B] 44gp 18sp 19cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 50 100 150 150 750 [B]Age:[/B] 157 [B]Height:[/B] 4'5" [B]Weight:[/B] 129lb [B]Eyes:[/B] Black [B]Hair:[/B] Dingy Brown [B]Skin:[/B] Pale and scarred[/CODE] [B]Appearance:[/B] "See that dwarf alone at that table? No, not that one, the one over there talking to himself. He's a strange duck, he is. Came in last night looking for a place to stay, ordered a pint and a block of cheese. He scoops up the flagon, and quick as you can say 'Bob's your uncle' a rat pops right out of his wild beard, grabs the cheese, and scampers back in. He hadn't said a word to anyone since!" Malen is a bald and brown bearded dwarf with a face that not even a mother could love. In happier times, he would have simply been homely, or possible average looking in the right light, but his burn scarred forehead and brainpan have kept Malen well out of the sweet dreams of many an dwarf maid. Worse, his beard, though thick, is shamefully ill-groomed, loosely braided near the bottom half to make a nest of sorts for a rat he calls Varti. Malen wears simple yet sturdy garments made of soft leather and cloth and festooned with pockets. Save for his burns and his mannerisms, he is eminintly forgettable. [B]Background:[/B] [sblock]Malen hails from Mt. Yurgind, once a stronghold of the dwarves, and like many of the dwarves of his generation he had grown up thinking only of craft. Though the clans of Yurgind were locked in an age old war with the goblins, the fighting was mainly away from the settled areas in the mountain, and the fighters were volunteers who joined the Companies - professionals interested in reclaiming aeras, mines, and goods lost in the war. This left Malen and many of his peers to pursue other, less martial, arts, and they did with gusto. Craftsmanship during that time reached levels unseen in hundreds of years. Yet that same dedication to craft over war led to a dwarven downfall. When the goblins came, they came quickly, striking without warning at the heart of the dwarven cities, and in force. Within days, the Companies pulled out of the contested caverns to fight the goblinoid forces, though by then it was too late - and some say that it would not have mattered anyway. Within a month, the goblins controlled nearly every cavern, tunnel, and hall under the mountain. Then, just as swiftly as they had started their attacks, they ended them, leaving a handful of clans intact. Soon remnants of other clans - survivors of horrors that they could not describe - came in ones and twos to these untouched clans, where they were accepted with open arms. Malen, burned and scarred nearly beyond recognition, was one such dwarf. As Malen recovered from his injuries, he was put to work in the smithys, assisting as best he could in working metal for the weapons that the remnants of the dwarves made as quickly as they could. He threw himself into his work, determined to make the goblins pay for what they had done in whatever way he could. And later, when the clans realized that the old ways - that of hammer and blade and shield - were not enough to defeat their enemies, Malen was one of the first volunteers to study the Arcane Arts. Using this knowledge, he produced scroll after scroll for the skirmishers already using such arts for their guerilla war. But, as the years dragged on, Malen grew dissatisfied. Apprentices he trained in scroll making went of to fight while he was stuck making supplies. And the war was not going well - the strategy of the clan fathers had not proved effective. So, on the 100th year to the day after his clan was attacked, he left Yurgind, determined to find something - anything - that he could use to turn the tide. But to do that, he would first require power - power enough to master the most potent magics. Personal Notes: - Malen has dropped his last name for his travels, and has sworn he will not take it back until he again stands in the hall of his forefathers. Because of this, dwarves may think ill of him. - Malen, due to the events during the attack on his clan (which he does not speak of, even to friends) has both an aversion (though not fear) to fire and and deep and abiding hatred of bugbears. As such, we will not use fire spells (though mechanically identical spells with a different element are fine) and has a penchant for attacking bugbears on sight, even when faced by poor odds. - Malen's low Charisma is a combination of his appearance, his lack of social graces, and an annoying habit of talking jargon to people who don't understand it. [/sblock] [/QUOTE]
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