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<blockquote data-quote="Bront" data-source="post: 2213086" data-attributes="member: 19696"><p><strong>Vanitri Duskrider</strong></p><p></p><p>[CODE][B]Name:[/B] Vanitri Duskrider (Technicaly Vanitri Vallyrue, see background)</p><p>[B]Class:[/B] Gypsy (Rogue 2/Ranger 3/Horizon Walker 5)</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] CG</p><p>[B]Deity:[/B] Mongrel</p><p></p><p>[B]Str:[/B] 14 +2 (5p.) [B]Level:[/B] 10 [B]XP:[/B] 46,343 / 55,000</p><p>[B]Dex:[/B] 16 +3 (8p.) [20 +5] [B]BAB:[/B] +9 [B]HP:[/B] 68 (2d6+8d8+10)</p><p>[B]Con:[/B] 12 +1 (4p.) [B]Grapple:[/B] +11 [B]Craft Points:[/B] 5430</p><p>[B]Int:[/B] 14 +3 (6p.) [16 +3] [B]Speed:[/B] 30' [B]Rogue LV:[/B] 2</p><p>[B]Wis:[/B] 10 +1 (2p.) [12 +1] [B]Init:[/B] +5 [B]Ranger LV:[/B] 3</p><p>[B]Cha:[/B] 13 +2 (5p.) [15 +2] [B]ACP:[/B] 0 [B]H.Walker LV:[/B] 5</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +8 +0 +5 +0 +0 +0 23</p><p>[B]Touch:[/B] 15 [B]Flatfooted:[/B] 18</p><p>[B]Special:[/B] Dodge +1 vs 1 Opponent, +4 dodge bonus vs some AoO, Light Armor Optimization (Already included)</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 7 +1 +3 +11</p><p>[B]Ref:[/B] 7 +5 +3 +15</p><p>[B]Will:[/B] 2 +1 +3 +6</p><p>Notes: -1 vs fear & despair effects </p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Rapier MW +1 Shocking (TWF) +15(13) 1d6+3+1d6E 18-20x2</p><p>Short Sword MW (TWF) +15(13) 1d6+2(1) 19-20x2</p><p>Morning's Blade (TWF)* +15(13) 1d6+3(2) 19-20x2</p><p>Dagger (10') +14 1d4+2 19-20x2</p><p>MW Comp Longbow (+1 Str) (110') +15 1d8+1 20x3</p><p>Unarmed +14 1d3+2 NL 20x2</p><p>[b]Special:[/b] +1 insight to attack and damage against arcane, desert, underground, plains, or forrest creatures.</p><p>*Bane vs Things Weak Against Sunlight (+2/+2d6)</p><p></p><p>[B]Languages:[/B] Common, Halfling, Sylvan, Goblin, Draconic</p><p></p><p>[B]Abilities:[/B]</p><p>Human Racial Abilities</p><p>- +1 SP per Level</p><p>- Bonus Feat: Mobility</p><p>Rogue Class Abilities</p><p>- Trapfinding</p><p>- +1d6 Sneak attack damage</p><p>- Evasion</p><p>Ranger Class Abilities</p><p>- Bonus FeatS: Track, Endurance</p><p>- Wild Empathy 3 lv + 2 Cha = +5</p><p>- Favored Enemy: Magical Beasts +2</p><p>-- bonus on Bluff, Listen, Sense Motive, Spot, and Survival check</p><p>-- bonus on weapon damage rolls</p><p>- Combat Style: Two Weapon Fighting</p><p>Horizon Walker Abilities</p><p>- Terrain Mastery: [url=http://www.enworld.org/showpost.php?p=3084182&postcount=643]Arcane[/url]</p><p>-- +1 insight bonus to attacks and damage against arcane creatures</p><p>-- Detect Magic, Read Magic, and Prestidigitation once per day.</p><p>-- KN: Arcana and Spellcraft are Horizon Walker class skills.</p><p>- Desert Terrain Mastery</p><p>-- +1 Insight bonus to attacks and damage against desert creatures</p><p>-- Immune to Fatigue. If exhausted, is instead Fatigued.</p><p>- Forrest Terrain Mastery</p><p>-- +1 Insight bonus to attacks and damage against forrest creatures</p><p>-- +4 compitence bonus to Hide.</p><p>- Underground Terrain Mastery</p><p>-- +1 Insight bonus to attacks and damage against underground creatures</p><p>-- 60' Darkvision (120' if he has another source).</p><p>- Plains Terrain Mastery</p><p>-- +1 Insight bonus to attacks and damage against Plains creatures</p><p>-- +4 compitence bonus to Spot</p><p>Feat Abilities</p><p>- Dodge +1 vs 1 Opponent</p><p>- +4 dodge bonus vs some AoO</p><p>- Track</p><p>- Fight with -4/-4 or -2/-2 with light weapon in off hand</p><p>- Use Dexterity for "Finesse" weapons</p><p>- Light armor Max Dex increased by +1, and either -1 to the ACP, or +1 AC if ACP is already 0</p><p>- Cohort: Electra</p><p>- Followers: Freefolk Caravan.</p><p></p><p></p><p>[B]Feats:[/B] Dodge, Mobility, Track, Two Weapon Fighting, Weapon Finesse, Endurance,</p><p> Light Armor Optimization, Leadership</p><p></p><p>[B]Skill Points:[/B] 117 [B]Max Ranks:[/B] 13/6.5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise 0 +3 +3</p><p>Balance 3 +5 +2 +10</p><p>Bluff 5 +2 +7</p><p>Climb 1 +2 +3</p><p>Concentration 0 +1 +1</p><p>Decipher Script 2 +3 +5</p><p>Diplomacy 8 +2 +4 +14</p><p>Disable Device 2 +5 +7</p><p>Disguise 0 +2 (+2) +2(4)</p><p>Escape Artist 0 +5 +5</p><p>Forgery 0 +2 +2</p><p>Gather Information 4 +2 +6</p><p>Handle Animal 1 +2 +3</p><p>Heal 1 +1 +2</p><p>Hide 11 +5 +4 +20</p><p>Intimidate 0 +2 +2 +4</p><p>Jump 0 +2 +2 +4</p><p>Knowledge: Arcane 1 +3 +4</p><p>Knowledge: Dungeoneering 2 +3 +5</p><p>Knowledge: Geography 8 +3 +11</p><p>Knowledge: Local 2 +3 +5</p><p>Knowledge: Nature 5 +3 +2 +10</p><p>Knowledge: The Planes 1 +3 +4</p><p>Language 1</p><p>Listen 8 +1 +9</p><p>Move Silently 11 +5 +16</p><p>Open Lock 3 +5 +8</p><p>Perform: Dance 2 +2 +4</p><p>Ride 1 +5 +6</p><p>Search 3 +3 +6</p><p>Sense Motive 5 +1 +6</p><p>Sleight of Hand 3 +5 +2 +10</p><p>Spellcraft 1 +3 +4</p><p>Spot 8 +1 +4 +13</p><p>Survival 8 +1 (+2) +9(11)</p><p>Swim 0 +2 +2</p><p>Tumble 5 +5 +10</p><p>Use Magic Device 1 +2 +3</p><p>Use Rope 0 +5 +5</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Mithril Chain Shirt +3 1100gp 12.5lb</p><p>Masterwork Rapier +1 Shocking 2320gp 2lb</p><p>Masterwork Short Sword 310gp 2lb</p><p>Morning's Blade** -gp 2lb</p><p>2 Daggers 4gp 2lb</p><p>MW Comp Longbow (Str +1) 500gp 3lb</p><p>20 Arrows 1gp 3lb</p><p>Necklace 16000gp -</p><p>-(+2 Int, Wis, Cha)</p><p>Cloak of Resistance +1 1000gp -</p><p>Bracelets of Dex +4 16000gp -</p><p></p><p>Handy Haversack 2000gp 5lb (Weight inside does not count against carrying limit)</p><p>-Bedroll 1sp 5lb</p><p>-25' Silk Rope 5gp 2.5lb</p><p>-Waterskin 1gp 4lb</p><p>-2 day(s) Trail Rations 1gp 2lb</p><p>-MW Thieves Tools 100gp 2lb</p><p>-5 Candles 5cp -</p><p>-Oil Flask 1sp 1lb</p><p>-Hooded Lantern 7gp 2lb</p><p>-Spellbook* 15gp 3lb (Contains all cantrips)</p><p>-Cure Light Potion 50gp -</p><p>-Flute** - -</p><p>-Ring of Sustinance 2500gp -</p><p>-- Cursed, addicting</p><p>In Haversack 21.5lb</p><p></p><p>Belt pouch 1gp .5lb</p><p>-2 Pitons 2sp 1lb</p><p>-5 Fishhooks 5cp -</p><p>-3 Chalk 3cp -</p><p>-Flint & steel 1gp -</p><p>-Cure Light Potion 50gp -lb</p><p></p><p>Light Warhorse 150gp Lots</p><p>-Stuff See Horse Entry</p><p>[B]Total Weight:[/B]33lb [B]Money:[/B] 62pp 5gp 1sp 6cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 58 116 175 350 825</p><p></p><p>[B]Age:[/B] 20 (Physicaly, 15 due to magical oddness from Crux)</p><p>[B]Height:[/B] 5'6"</p><p>[B]Weight:[/B] 127lb</p><p>[B]Eyes:[/B] Brown</p><p>[B]Hair:[/B] Black</p><p>[B]Skin:[/B] Ruddy[/CODE]</p><p>[sblock=Rambler, Light Warhorse]</p><p><span style="font-size: 12px"><strong>Rambler</strong></span> Warhorse, Light <em>(Large Animal)</em></p><p><strong>Hit Dice:</strong> 3d8+9 (22 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 60 ft. (12 squares)</p><p><strong>Armor Class:</strong> 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13</p><p><strong>Base Attack/Grapple:</strong> +2/+9</p><p><strong>Attack:</strong> Hoof +4 melee (1d4+3)</p><p><strong>Full Attack:</strong> 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)</p><p><strong>Space/Reach:</strong> 10 ft./5 ft.</p><p><strong>Special Attacks:</strong> —</p><p><strong>Special Qualities:</strong> Low-light vision, scent</p><p><strong>Saves:</strong> Fort +6, Ref +4, Will +2</p><p><strong>Abilities:</strong> Str 17, Dex 13, Con 17, Int 2, Wis 12, Cha 6</p><p><strong>Skills:</strong> Listen +4, Spot +4</p><p><strong>Feats:</strong> Endurance, Run</p><p><strong>Carrying Capacity:[/] Light load is up to 260 pounds; a medium load, 261–520 pounds; and a heavy load, 521–720 pounds, and can drag 3,600 pounds</strong></p><p><strong>[code][B]Equipment: Cost Weight[/B]</strong></p><p><strong>Riding Saddle 10gp 25lb (Effective 0)</strong></p><p><strong>-20 Rations 10gp 20lb[/code]</strong></p><p><strong>[/sblock]</strong></p><p><strong><strong>Notes:</strong></strong></p><p><strong>Special items</strong></p><p><strong>[sblock=Morning's Blade]Short Sword +1 Bane vs Things Weak Against Sunlight</strong></p><p><strong>The blade gleams slightly as if struck by morning light.</strong></p><p><strong></strong></p><p><strong>Morning's Blade is Bane against anything that has Light Sensitivity or Light Vulnerability or anything like that--so Dark Elves, Orcs, Wraiths, Vampires, etc.[/sblock]</strong></p><p><strong>[sblock=flute]An enchanted flute with mystical properties; the flute bears two symbols,</strong></p><p><strong>one is the sigil of the Magequeen and her royal family, and one of the freefolk.</strong></p><p><strong>Flute grants a +2 Luck bonus to all saves, but only for Vanitri,</strong></p><p><strong>and it will be lost or destroyed before he can ever give it away or sell it.[/sblock]</strong></p><p><strong></strong></p><p><strong>Vanitri's <a href="http://www.enworld.org/showpost.php?p=3451645&postcount=1188" target="_blank">draws from a deck of many things</a></strong></p><p><strong>[sblock=draws]On the first card is a stately but not overly martial woman in plate armour with a winged helmet. She holds a cup as she approaches a stream. She bears a passing resemblance to Termina, though her medium colouring is somewhat different.</strong></p><p><strong><em>OOC: The first card symbolises an ally. No in game terms mentioned by Rystil Arden</em></strong></p><p><strong></strong></p><p><strong>On the second card, which is reversed, is a majestic figure wearing princely headgear regarding the broad world from a height. He holds one wand and regards a globe, while another wand is nearby.</strong></p><p><strong><em>OOC: The second card gives him a -1 penalty on saving throws against fear effects and despair effects.</em></strong></p><p><strong></strong></p><p><strong>The final card holds the Wheel of Fortune. It rotates eternally, bringing the great to naught and the humble to power, for a time. Descending on the left is an evil demonic creature; ascending is a canine-headed being. Yet with another turn of the Wheel, the ascendent will descend and the descendant will ascend. Resting atop the Wheel yet undisturbed by its rotations is a sphinx casually holding a sword. Four winged apocalyptic beings occupy the corners of the field.*</strong></p><p><strong><em>OOC: The Wheel of Fortune is a major arcana--Vanitri gains a permanent +2 luck bonus on all saving throws and an appropriate clearly-fated-for-him item. The luck bonus is tied to the item--if he sells it or gives it away to someone else, the item will be lost or destroyed before he can complete the transaction. If the item is destroyed by this or any other means, the luck bonus also fades. This is his flute.</em>[/sblock]</strong></p><p><strong></strong></p><p><strong><strong>Appearance:</strong> If it weren’t for his trimmed goatee, Vanitri could easily be confused for a slightly bulky elf. His long flowing black hair drapes down two his shoulders, and is rarely pulled back. His long face is drawn and sharp, having a nearly elven quality to it. For a human, he is fairly lithe, and moves quite gracefully. His clothes are worn, but well cared for. His eyes often dart about, taking in his surroundings fully, but is warm smile and soft gaze can easily put anyone at ease.</strong></p><p><strong></strong></p><p><strong><strong>Background:</strong> <em>Note, it's pretty much all public, thought there is more.</em></strong></p><p><strong>Vanitri does not remember his real parents. He might know them, he’s not sure, but he knows who his true family is. Raised in the Freefolk* gypsy caravan, he has roamed the country far and wide, and was raised as a care free spirit. Those of the caravan were his family, and the family cared for all its members. He learned skills to help the caravan, in entertainment, running games of “chance”, and even going as far as directly lightening the pockets of the outsiders as his caravan passed through towns. However, he learned to be sure to never take anything essential, as these outsiders needed to live as well. Often, Vanitri would share some of what he would acquire with those less fortunate in the towns he visited, knowing that perhaps he might be one of the less fortunate at another time and place. While with the Caravan, Vanitri met <a href="http://www.enworld.org/showpost.php?p=2222857&postcount=189" target="_blank">Rosalynn Siannode</a>. He formed a close bond with her, often teasingly calling her his "li'l sis". He would often look out for her, making sure she wasn't bothered too much by outsiders who got the wrong idea. He found that it was quite easy to help her work a crowd, getting extra willing and not so willing donations for her dancing and singing performances.</strong></p><p><strong></strong></p><p><strong>During a raid on the caravan by some goblins, Vanitri managed to get the attention of a small squad attacking Rosalynn's wagon, and drew them off. He angered them enough with his taunts and games that they chased him for a few days, bringing him quite far from his caravan. Once he had finally had lost them, he knew the caravan had moved on without him. Seizing the opportunity, he has set out to wander the world on his own for a while, and make his way living true to his Freefolk "heritage". Vanitri is a wander at heart, and seeks to adventure and explore for the experience. Perhaps in his wandering he might find even more people he might be able to call family. (Possibly more pending)</strong></p><p><strong></strong></p><p><strong>Vanitri has made a name for himself in Earling in the Pits, and is a known enough to occasionaly be recognised in Earling. He is in good standing with Petra, and her Master, as well as Mountain and Tiny, a pair of gladiators in the Pits.</strong></p><p><strong></strong></p><p><strong>Vanitri is a lifetime member of the Orussus Library.</strong></p><p><strong></strong></p><p><strong><em>Note, This section is public, but GMs wishing to use any of this should consult Rystil Arden. Laynie is off limits.</em></strong></p><p><strong>Vanitri is named after a legendary freefolk named Duskrider (his first name lost in legend, though some say it was also Vanitri) who out rode the night to stop the slaughter of many Freefolk. Legends of the era also speak of the Mage Queen’s Daughter who was taken by the Freefolk at the time, though there are some who think she simply chose to run off with them herself.</strong></p><p><strong></strong></p><p><strong>Vanitri attended the Academy of the Chromatic Order in order to help find a teacher for the orphan Laynie, who wandered into the Red Dragon Inn one day. At his entrance exams, he had visions hinting that he was in fact related to the original Duskrider, as well as Elayna Lyrue the Second, daughter to the legendary Mage Queen of Medibaria. In the vision, he relived the journey as Duskrider rescued the Mage Queen’s daughter from the, and then rode her to the freefolk camp to foil the Nesfylim (Drow) plot to have the camp killed and distract the Medibarian army. He also confronted some of his inner demons and was able to become a nicer person without feeling guilty for it. He also got a glimpse of the future, where he saw himself and 2 students fighting someone they called the Dark Lord. He finally got several scholarships, and attended the Academy under the Daryne house, and managed to get several scholarships, including The Daryne scholarship, a lesser Elayna Lyrue scholarship, the Anoura Valanise Scholarship, and a partial Elayna Valsice scholarship.</strong></p><p><strong></strong></p><p><strong>While at the Academy, he investigated some disappearance that he had linked to the Dark Lord with Elektra Planter (Lex) and Truman Kilner. Several students disappeared, including his roommate Dolder Vreemont, and Misha, an albino Nesfylim he made a brief friendship with. Eventually they located where the Dark Lord was operating out of (an old lab of Sice, one of the Academy founders), and they confronted the Dark Lord, who was Elayna Valsice, a woman who looked strangely like an older version of Laynie. She confirmed that Vanitri was indeed Vanitri Vallyrue (Potentially Lyrue, but unlikely), and they spoke once the others had been knocked unconscious. Professor Rayne Liore, the Daryne housemistress, came and interrupted Elayna and Vanitri, allowing Vanitri to gather the fallen and run, but he returned when Elayna called for help after Rayne had let loose some constructs. Vanitri defeated the constructs with Elayna’s help, and then she departed, leaving Laynie. Vanitri’s official version of the story is that Elayna was gone after he had defeated the creatures, which is simply omitting the truth.</strong></p><p><strong></strong></p><p><strong>*The Freefolk are a specific gypsy caravan (or group of caravans) and close followers of Mongrel in spirit. More details on the Freefolk can be found <a href="http://www.enworld.org/showpost.php?p=2285855&postcount=36" target="_blank">here</a> .</strong></p><p><strong></strong></p><p><strong>Vanitri investigated murders in <a href="http://www.enworld.org/showthread.php?t=133752" target="_blank">Murder is the Pits</a>.</strong></p><p><strong>[sblock=In the Pits]Vanitri has 1000 gold in the bank waiting but accessable to him. Possibly to buy his freedom.</strong></p><p><strong>He earned 325 exp and won 350 gold gambling, after defeating a team of halflings.</strong></p><p><strong>He earned 300 exp and won 914 gold, 2 silver, 5 copper gambling, after defeating giant centepedes in a beast fight.</strong></p><p><strong>He earned 450 exp for a fight with 2 murderers.</strong></p><p><strong>He has earned 500 exp for his time in the pits (finished 11/12/05)</strong></p><p><strong>All told, Vanitri earned 1575 exp and 2264gp 2sp 5cp</strong></p><p><strong>Aquired - wo bottles of wine, a nicely etched buckler (not masterwork, but pretty) and a gilded dagger (also normal construction but materials worth approx an extra 20 gold) </strong></p><p><strong></strong></p><p><strong>Weapons and Armor ordered through Petra for a 25% discount.</strong></p><p><strong>Sold/Bought: </strong></p><p><strong>Sold: Rapier (10), Leather (5), Buckler (7.5), Short Bow (15), Bottle of Wine (5)</strong></p><p><strong>Bought: Mithril Chain Shirt (825), Masterwork Composite Longbow (STR +1) (375), Masterwork Rapier (240), Short Sword (7.5), 2 Cure Light Wounds potions (100)</strong></p><p><strong>Given: 200 gp to Ironwolf, Rosalynne, and Michael.</strong></p><p><strong>Money: 65gp 9sp 11cp</strong></p><p><strong>Earned: 2264gp 2sp 5cp</strong></p><p><strong>Spent: 1547gp 5sp</strong></p><p><strong>Sold: 42gp 5sp</strong></p><p><strong>Gifts: 600gp</strong></p><p><strong>Left: 224gp 11sp 16cp</strong></p><p><strong>[/sblock]</strong></p><p><strong>Vanitri is currently looking for <a href="http://www.enworld.org/showthread.php?t=159698" target="_blank">A Teacher for Laynie</a> <a href="http://www.enworld.org/showthread.php?t=170126" target="_blank">2</a>[sblock=Teacher]Vanitri purchased a lifetime membership to the Orussus library, that allows him to take 1 adult visitor and any children. (100 gold)</strong></p><p><strong>Paid for half of 40 rations (10 gold)</strong></p><p><strong>Vanitri negotiated for Rambler with 110 gold, a cure light wounds potion, and a guilded dagger.</strong></p><p><strong>Vanitri found a spell book "of the Opal Princess", some kind of magical assistance stave, and a magical necklace. Stave sold for 2000 gold, the Necklace is +2 to Int, Cha, and Wis.</strong></p><p><strong>Vanitri learned of his namesake, and possable ancestor(s), Duskrider of the freefolk, and Princess Elayna Lyrue the Second, Shield of the Azure Dawn, Defender of the Throne, and Grand Duchess of Azrania, Daughter of the Great Mage Queen Elayna Lyrue of Medibaria</strong></p><p><strong>Vanitri faught and conqoured <a href="http://www.enworld.org/showpost.php?p=2881938&postcount=767" target="_blank">his inner demons</a>, shifting alignment to CG(With CN tendancies)</strong></p><p><strong>Vanitri earned entry into the Accademy of the Chromatic Order <a href="http://www.enworld.org/showpost.php?p=2883777&postcount=797" target="_blank">(and 2900 XP)</a></strong></p><p><strong><a href="http://www.enworld.org/showpost.php?p=2883777&postcount=797" target="_blank">Vanitri prepared to set off to stop the Dark Lord and earned [url=http://www.enworld.org/showpost.php?p=3069231&postcount=365]1850</a>[/url]</strong></p><p><strong>Vanitri earned <a href="http://www.enworld.org/showpost.php?p=3076952&postcount=471" target="_blank">5000 xp</a> from the immediate aftermath of the Dark Lord battle.</strong></p><p><strong>Vanitri earned <a href="http://www.enworld.org/showpost.php?p=3084182&postcount=643" target="_blank">4200</a></strong></p><p><strong>Vanitri earned a final <a href="http://www.enworld.org/showpost.php?p=3095026&postcount=736" target="_blank">300</a></strong></p><p><strong>Vanitri <a href="http://www.enworld.org/showpost.php?p=3095068&postcount=742" target="_blank">sold his load of gems</a> for a Handy Haversack and a Cloak of Resistance +1.</strong></p><p><strong>He then sold his thieves tools, Backpack and short sword, bought masterwork tools, and an +1 Enchantmant on his Rapier, as well as a Masterwork Shortsword. (Net change -2390 to 207 )[/sblock]</strong></p><p><strong>Vanitri explores an arcane tower in <a href="http://www.enworld.org/showthread.php?t=176646" target="_blank">The Crux of the Matter</a></strong></p><p><strong>[sblock=Crux]Vanitri was awarded <a href="http://www.enworld.org/showpost.php?p=3180001&postcount=245" target="_blank">1080 XP</a></strong></p><p><strong>Vanitri was awarded <a href="http://www.enworld.org/showthread.php?t=176646&page=17&pp=40" target="_blank">3850 XP</a></strong></p><p><strong>Vanitri earned XP by tapping the memory of Elayna Valsice (Posts 718, 725, 736, and 838) 125 XP </strong></p><p><strong>Vanitri helped solve a puzzel for <a href="http://www.enworld.org/showpost.php?p=3403383&postcount=852" target="_blank">700 XP</a></strong></p><p><strong>Earned <a href="http://www.enworld.org/showpost.php?p=3411962&postcount=973" target="_blank">1000 XP</a></strong></p><p><strong>Earned <a href="http://www.enworld.org/showpost.php?p=3490176&postcount=1455" target="_blank">472 XP</a></strong></p><p><strong>Earned <a href="http://www.enworld.org/showpost.php?p=3547001&postcount=1722" target="_blank">9591 XP</a></strong></p><p><strong>Earned <a href="http://www.enworld.org/showpost.php?p=3887574&postcount=2039" target="_blank">6400 XP</a></strong></p><p><strong>Earned <a href="http://www.enworld.org/showpost.php?p=3901384&postcount=2149" target="_blank">3500 XP</a></strong></p><p><strong>Multiple <a href="http://www.enworld.org/showpost.php?p=3913342&postcount=2334" target="_blank">Crafting</a> and <a href="http://www.enworld.org/showpost.php?p=3913106&postcount=2322" target="_blank">monitary</a> expendatures in the adventure thread.</strong></p><p><strong><a href="http://www.enworld.org/showpost.php?p=3916381&postcount=2369" target="_blank">Link to the necklace and sword writeup information</a>[/sblock]</strong></p><p><strong></strong></p><p><strong>[Sblock=GM Credits]2 spent on 5/26/06 on 200 Gold.</strong></p><p><strong>7 spent on 12/02/07 (Level 9) on 2800 XP[/sblock]</strong></p><p><strong></strong></p><p><strong>[sblock=Advancement]<strong>L2 -> Ranger 1</strong> <strong>HP:</strong> +7 (6+1) <strong>SP:</strong> +9 (6+2+1)</strong></p><p><strong>KN: Nature +2, Survival +2, Heal +1, Handle Animal +1, KN: Geography +1, Hide +1, Move Silently +1</strong></p><p><strong></strong></p><p><strong><strong>L3 -> Ranger 2</strong> <strong>HP:</strong> +7 (6+1) <strong>SP:</strong> +9 (6+2+1)</strong></p><p><strong>KN: Geography +4, Ride +1, KN: Nature +3, Hide +1</strong></p><p><strong>Feat: Weapon Finesse</strong></p><p><strong></strong></p><p><strong><strong>L4 -> Rogue 2</strong> <strong>HP:</strong> +5 (4+1) <strong>SP:</strong> +11 (8+2+1)</strong></p><p><strong>Bluff +2, Sense Motive +2, Use Magic Divice +2, Tumble +3, Gather Information +1, Decipher Script +2</strong></p><p><strong>Atribute: +1 Dex</strong></p><p><strong></strong></p><p><strong><strong>L5 -> Ranger 3</strong> <strong>HP:</strong> +7 (6+1) <strong>SP:</strong> +9 (6+2+1)</strong></p><p><strong>Hide +1, Move Silently +1, KN: Dungeoneering +2, KN: Geography +3, Search +1, Survival +1</strong></p><p><strong></strong></p><p><strong><strong>L6 -> Horizon Walker 1</strong> <strong>HP:</strong> +7 (6+1) <strong>SP:</strong> +7 (4+2+1)</strong></p><p><strong>KN: Arcane +1, Spellcraft +1, Survival +2, Speak: Draconic, Diplomacy +2</strong></p><p><strong>Special: Arcane Terrain Mastery</strong></p><p><strong>Feat: Light Armor Optimization</strong></p><p><strong></strong></p><p><strong><strong>L7 -> Horizon Walker 2</strong> <strong>HP:</strong> +7 (6+1) <strong>SP:</strong> +7 (4+2+1)</strong></p><p><strong>Listen +2, Spot +2, Hide +1, Move Silently +2, </strong></p><p><strong>Special: Desert Terrain Mastery</strong></p><p><strong></strong></p><p><strong><strong>L8 -> Horizon Walker 3</strong> <strong>HP:</strong> +7 (6+1) <strong>SP:</strong> +7 (4+2+1)</strong></p><p><strong>Balance +1, Spot +1, Listen +1, Hide +1, Move Silently +1, Diplomacy +1, Climb +1 </strong></p><p><strong>Atribute: +1 Str </strong></p><p><strong>Special: Forrest Terrain Mastery</strong></p><p><strong></strong></p><p><strong><strong>L9 -> Horizon Walker 4</strong> <strong>HP:</strong> +7 (6+1) <strong>SP:</strong> +7 (4+2+1)</strong></p><p><strong>Spot +1, Listen +1, Hide +1, Move Silently +1, Diplomacy +1, Survival +2 </strong></p><p><strong>Feat: Leadership</strong></p><p><strong>Special: Underground Terrain Mastery</strong></p><p><strong></strong></p><p><strong><strong>L10 -> Horizon Walker 5</strong> <strong>HP:</strong> +7 (6+1) <strong>SP:</strong> +7 (4+2+1)</strong></p><p><strong>Spot +1, Listen +1, Hide +1, Move Silently +1, Diplomacy +1, Survival +1, KN: The Planes +1 </strong></p><p><strong>Special: Plains Terrain Mastery[/sblock]</strong></p></blockquote><p></p>
[QUOTE="Bront, post: 2213086, member: 19696"] [b]Vanitri Duskrider[/b] [CODE][B]Name:[/B] Vanitri Duskrider (Technicaly Vanitri Vallyrue, see background) [B]Class:[/B] Gypsy (Rogue 2/Ranger 3/Horizon Walker 5) [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] CG [B]Deity:[/B] Mongrel [B]Str:[/B] 14 +2 (5p.) [B]Level:[/B] 10 [B]XP:[/B] 46,343 / 55,000 [B]Dex:[/B] 16 +3 (8p.) [20 +5] [B]BAB:[/B] +9 [B]HP:[/B] 68 (2d6+8d8+10) [B]Con:[/B] 12 +1 (4p.) [B]Grapple:[/B] +11 [B]Craft Points:[/B] 5430 [B]Int:[/B] 14 +3 (6p.) [16 +3] [B]Speed:[/B] 30' [B]Rogue LV:[/B] 2 [B]Wis:[/B] 10 +1 (2p.) [12 +1] [B]Init:[/B] +5 [B]Ranger LV:[/B] 3 [B]Cha:[/B] 13 +2 (5p.) [15 +2] [B]ACP:[/B] 0 [B]H.Walker LV:[/B] 5 [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +8 +0 +5 +0 +0 +0 23 [B]Touch:[/B] 15 [B]Flatfooted:[/B] 18 [B]Special:[/B] Dodge +1 vs 1 Opponent, +4 dodge bonus vs some AoO, Light Armor Optimization (Already included) [B]Base Mod Misc Total[/B] [B]Fort:[/B] 7 +1 +3 +11 [B]Ref:[/B] 7 +5 +3 +15 [B]Will:[/B] 2 +1 +3 +6 Notes: -1 vs fear & despair effects [B]Weapon Attack Damage Critical[/B] Rapier MW +1 Shocking (TWF) +15(13) 1d6+3+1d6E 18-20x2 Short Sword MW (TWF) +15(13) 1d6+2(1) 19-20x2 Morning's Blade (TWF)* +15(13) 1d6+3(2) 19-20x2 Dagger (10') +14 1d4+2 19-20x2 MW Comp Longbow (+1 Str) (110') +15 1d8+1 20x3 Unarmed +14 1d3+2 NL 20x2 [b]Special:[/b] +1 insight to attack and damage against arcane, desert, underground, plains, or forrest creatures. *Bane vs Things Weak Against Sunlight (+2/+2d6) [B]Languages:[/B] Common, Halfling, Sylvan, Goblin, Draconic [B]Abilities:[/B] Human Racial Abilities - +1 SP per Level - Bonus Feat: Mobility Rogue Class Abilities - Trapfinding - +1d6 Sneak attack damage - Evasion Ranger Class Abilities - Bonus FeatS: Track, Endurance - Wild Empathy 3 lv + 2 Cha = +5 - Favored Enemy: Magical Beasts +2 -- bonus on Bluff, Listen, Sense Motive, Spot, and Survival check -- bonus on weapon damage rolls - Combat Style: Two Weapon Fighting Horizon Walker Abilities - Terrain Mastery: [url=http://www.enworld.org/showpost.php?p=3084182&postcount=643]Arcane[/url] -- +1 insight bonus to attacks and damage against arcane creatures -- Detect Magic, Read Magic, and Prestidigitation once per day. -- KN: Arcana and Spellcraft are Horizon Walker class skills. - Desert Terrain Mastery -- +1 Insight bonus to attacks and damage against desert creatures -- Immune to Fatigue. If exhausted, is instead Fatigued. - Forrest Terrain Mastery -- +1 Insight bonus to attacks and damage against forrest creatures -- +4 compitence bonus to Hide. - Underground Terrain Mastery -- +1 Insight bonus to attacks and damage against underground creatures -- 60' Darkvision (120' if he has another source). - Plains Terrain Mastery -- +1 Insight bonus to attacks and damage against Plains creatures -- +4 compitence bonus to Spot Feat Abilities - Dodge +1 vs 1 Opponent - +4 dodge bonus vs some AoO - Track - Fight with -4/-4 or -2/-2 with light weapon in off hand - Use Dexterity for "Finesse" weapons - Light armor Max Dex increased by +1, and either -1 to the ACP, or +1 AC if ACP is already 0 - Cohort: Electra - Followers: Freefolk Caravan. [B]Feats:[/B] Dodge, Mobility, Track, Two Weapon Fighting, Weapon Finesse, Endurance, Light Armor Optimization, Leadership [B]Skill Points:[/B] 117 [B]Max Ranks:[/B] 13/6.5 [B]Skills Ranks Mod Misc Total[/B] Appraise 0 +3 +3 Balance 3 +5 +2 +10 Bluff 5 +2 +7 Climb 1 +2 +3 Concentration 0 +1 +1 Decipher Script 2 +3 +5 Diplomacy 8 +2 +4 +14 Disable Device 2 +5 +7 Disguise 0 +2 (+2) +2(4) Escape Artist 0 +5 +5 Forgery 0 +2 +2 Gather Information 4 +2 +6 Handle Animal 1 +2 +3 Heal 1 +1 +2 Hide 11 +5 +4 +20 Intimidate 0 +2 +2 +4 Jump 0 +2 +2 +4 Knowledge: Arcane 1 +3 +4 Knowledge: Dungeoneering 2 +3 +5 Knowledge: Geography 8 +3 +11 Knowledge: Local 2 +3 +5 Knowledge: Nature 5 +3 +2 +10 Knowledge: The Planes 1 +3 +4 Language 1 Listen 8 +1 +9 Move Silently 11 +5 +16 Open Lock 3 +5 +8 Perform: Dance 2 +2 +4 Ride 1 +5 +6 Search 3 +3 +6 Sense Motive 5 +1 +6 Sleight of Hand 3 +5 +2 +10 Spellcraft 1 +3 +4 Spot 8 +1 +4 +13 Survival 8 +1 (+2) +9(11) Swim 0 +2 +2 Tumble 5 +5 +10 Use Magic Device 1 +2 +3 Use Rope 0 +5 +5 [B]Equipment: Cost Weight[/B] Mithril Chain Shirt +3 1100gp 12.5lb Masterwork Rapier +1 Shocking 2320gp 2lb Masterwork Short Sword 310gp 2lb Morning's Blade** -gp 2lb 2 Daggers 4gp 2lb MW Comp Longbow (Str +1) 500gp 3lb 20 Arrows 1gp 3lb Necklace 16000gp - -(+2 Int, Wis, Cha) Cloak of Resistance +1 1000gp - Bracelets of Dex +4 16000gp - Handy Haversack 2000gp 5lb (Weight inside does not count against carrying limit) -Bedroll 1sp 5lb -25' Silk Rope 5gp 2.5lb -Waterskin 1gp 4lb -2 day(s) Trail Rations 1gp 2lb -MW Thieves Tools 100gp 2lb -5 Candles 5cp - -Oil Flask 1sp 1lb -Hooded Lantern 7gp 2lb -Spellbook* 15gp 3lb (Contains all cantrips) -Cure Light Potion 50gp - -Flute** - - -Ring of Sustinance 2500gp - -- Cursed, addicting In Haversack 21.5lb Belt pouch 1gp .5lb -2 Pitons 2sp 1lb -5 Fishhooks 5cp - -3 Chalk 3cp - -Flint & steel 1gp - -Cure Light Potion 50gp -lb Light Warhorse 150gp Lots -Stuff See Horse Entry [B]Total Weight:[/B]33lb [B]Money:[/B] 62pp 5gp 1sp 6cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 58 116 175 350 825 [B]Age:[/B] 20 (Physicaly, 15 due to magical oddness from Crux) [B]Height:[/B] 5'6" [B]Weight:[/B] 127lb [B]Eyes:[/B] Brown [B]Hair:[/B] Black [B]Skin:[/B] Ruddy[/CODE] [sblock=Rambler, Light Warhorse] [SIZE=3][b]Rambler[/b][/SIZE] Warhorse, Light [I](Large Animal)[/i] [B]Hit Dice:[/B] 3d8+9 (22 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 60 ft. (12 squares) [B]Armor Class:[/B] 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 [B]Base Attack/Grapple:[/B] +2/+9 [B]Attack:[/B] Hoof +4 melee (1d4+3) [B]Full Attack:[/B] 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1) [B]Space/Reach:[/B] 10 ft./5 ft. [B]Special Attacks:[/B] — [B]Special Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +6, Ref +4, Will +2 [B]Abilities:[/B] Str 17, Dex 13, Con 17, Int 2, Wis 12, Cha 6 [B]Skills:[/B] Listen +4, Spot +4 [B]Feats:[/B] Endurance, Run [b]Carrying Capacity:[/] Light load is up to 260 pounds; a medium load, 261–520 pounds; and a heavy load, 521–720 pounds, and can drag 3,600 pounds [code][B]Equipment: Cost Weight[/B] Riding Saddle 10gp 25lb (Effective 0) -20 Rations 10gp 20lb[/code] [/sblock] [b]Notes:[/b] Special items [sblock=Morning's Blade]Short Sword +1 Bane vs Things Weak Against Sunlight The blade gleams slightly as if struck by morning light. Morning's Blade is Bane against anything that has Light Sensitivity or Light Vulnerability or anything like that--so Dark Elves, Orcs, Wraiths, Vampires, etc.[/sblock] [sblock=flute]An enchanted flute with mystical properties; the flute bears two symbols, one is the sigil of the Magequeen and her royal family, and one of the freefolk. Flute grants a +2 Luck bonus to all saves, but only for Vanitri, and it will be lost or destroyed before he can ever give it away or sell it.[/sblock] Vanitri's [url=http://www.enworld.org/showpost.php?p=3451645&postcount=1188]draws from a deck of many things[/url] [sblock=draws]On the first card is a stately but not overly martial woman in plate armour with a winged helmet. She holds a cup as she approaches a stream. She bears a passing resemblance to Termina, though her medium colouring is somewhat different. [i]OOC: The first card symbolises an ally. No in game terms mentioned by Rystil Arden[/i] On the second card, which is reversed, is a majestic figure wearing princely headgear regarding the broad world from a height. He holds one wand and regards a globe, while another wand is nearby. [i]OOC: The second card gives him a -1 penalty on saving throws against fear effects and despair effects.[/i] The final card holds the Wheel of Fortune. It rotates eternally, bringing the great to naught and the humble to power, for a time. Descending on the left is an evil demonic creature; ascending is a canine-headed being. Yet with another turn of the Wheel, the ascendent will descend and the descendant will ascend. Resting atop the Wheel yet undisturbed by its rotations is a sphinx casually holding a sword. Four winged apocalyptic beings occupy the corners of the field.* [i]OOC: The Wheel of Fortune is a major arcana--Vanitri gains a permanent +2 luck bonus on all saving throws and an appropriate clearly-fated-for-him item. The luck bonus is tied to the item--if he sells it or gives it away to someone else, the item will be lost or destroyed before he can complete the transaction. If the item is destroyed by this or any other means, the luck bonus also fades. This is his flute.[/i][/sblock] [B]Appearance:[/B] If it weren’t for his trimmed goatee, Vanitri could easily be confused for a slightly bulky elf. His long flowing black hair drapes down two his shoulders, and is rarely pulled back. His long face is drawn and sharp, having a nearly elven quality to it. For a human, he is fairly lithe, and moves quite gracefully. His clothes are worn, but well cared for. His eyes often dart about, taking in his surroundings fully, but is warm smile and soft gaze can easily put anyone at ease. [B]Background:[/B] [i]Note, it's pretty much all public, thought there is more.[/i] Vanitri does not remember his real parents. He might know them, he’s not sure, but he knows who his true family is. Raised in the Freefolk* gypsy caravan, he has roamed the country far and wide, and was raised as a care free spirit. Those of the caravan were his family, and the family cared for all its members. He learned skills to help the caravan, in entertainment, running games of “chance”, and even going as far as directly lightening the pockets of the outsiders as his caravan passed through towns. However, he learned to be sure to never take anything essential, as these outsiders needed to live as well. Often, Vanitri would share some of what he would acquire with those less fortunate in the towns he visited, knowing that perhaps he might be one of the less fortunate at another time and place. While with the Caravan, Vanitri met [url=http://www.enworld.org/showpost.php?p=2222857&postcount=189]Rosalynn Siannode[/url]. He formed a close bond with her, often teasingly calling her his "li'l sis". He would often look out for her, making sure she wasn't bothered too much by outsiders who got the wrong idea. He found that it was quite easy to help her work a crowd, getting extra willing and not so willing donations for her dancing and singing performances. During a raid on the caravan by some goblins, Vanitri managed to get the attention of a small squad attacking Rosalynn's wagon, and drew them off. He angered them enough with his taunts and games that they chased him for a few days, bringing him quite far from his caravan. Once he had finally had lost them, he knew the caravan had moved on without him. Seizing the opportunity, he has set out to wander the world on his own for a while, and make his way living true to his Freefolk "heritage". Vanitri is a wander at heart, and seeks to adventure and explore for the experience. Perhaps in his wandering he might find even more people he might be able to call family. (Possibly more pending) Vanitri has made a name for himself in Earling in the Pits, and is a known enough to occasionaly be recognised in Earling. He is in good standing with Petra, and her Master, as well as Mountain and Tiny, a pair of gladiators in the Pits. Vanitri is a lifetime member of the Orussus Library. [i]Note, This section is public, but GMs wishing to use any of this should consult Rystil Arden. Laynie is off limits.[/i] Vanitri is named after a legendary freefolk named Duskrider (his first name lost in legend, though some say it was also Vanitri) who out rode the night to stop the slaughter of many Freefolk. Legends of the era also speak of the Mage Queen’s Daughter who was taken by the Freefolk at the time, though there are some who think she simply chose to run off with them herself. Vanitri attended the Academy of the Chromatic Order in order to help find a teacher for the orphan Laynie, who wandered into the Red Dragon Inn one day. At his entrance exams, he had visions hinting that he was in fact related to the original Duskrider, as well as Elayna Lyrue the Second, daughter to the legendary Mage Queen of Medibaria. In the vision, he relived the journey as Duskrider rescued the Mage Queen’s daughter from the, and then rode her to the freefolk camp to foil the Nesfylim (Drow) plot to have the camp killed and distract the Medibarian army. He also confronted some of his inner demons and was able to become a nicer person without feeling guilty for it. He also got a glimpse of the future, where he saw himself and 2 students fighting someone they called the Dark Lord. He finally got several scholarships, and attended the Academy under the Daryne house, and managed to get several scholarships, including The Daryne scholarship, a lesser Elayna Lyrue scholarship, the Anoura Valanise Scholarship, and a partial Elayna Valsice scholarship. While at the Academy, he investigated some disappearance that he had linked to the Dark Lord with Elektra Planter (Lex) and Truman Kilner. Several students disappeared, including his roommate Dolder Vreemont, and Misha, an albino Nesfylim he made a brief friendship with. Eventually they located where the Dark Lord was operating out of (an old lab of Sice, one of the Academy founders), and they confronted the Dark Lord, who was Elayna Valsice, a woman who looked strangely like an older version of Laynie. She confirmed that Vanitri was indeed Vanitri Vallyrue (Potentially Lyrue, but unlikely), and they spoke once the others had been knocked unconscious. Professor Rayne Liore, the Daryne housemistress, came and interrupted Elayna and Vanitri, allowing Vanitri to gather the fallen and run, but he returned when Elayna called for help after Rayne had let loose some constructs. Vanitri defeated the constructs with Elayna’s help, and then she departed, leaving Laynie. Vanitri’s official version of the story is that Elayna was gone after he had defeated the creatures, which is simply omitting the truth. *The Freefolk are a specific gypsy caravan (or group of caravans) and close followers of Mongrel in spirit. More details on the Freefolk can be found [URL=http://www.enworld.org/showpost.php?p=2285855&postcount=36]here[/URL] . Vanitri investigated murders in [URL=http://www.enworld.org/showthread.php?t=133752]Murder is the Pits[/URL]. [sblock=In the Pits]Vanitri has 1000 gold in the bank waiting but accessable to him. Possibly to buy his freedom. He earned 325 exp and won 350 gold gambling, after defeating a team of halflings. He earned 300 exp and won 914 gold, 2 silver, 5 copper gambling, after defeating giant centepedes in a beast fight. He earned 450 exp for a fight with 2 murderers. He has earned 500 exp for his time in the pits (finished 11/12/05) All told, Vanitri earned 1575 exp and 2264gp 2sp 5cp Aquired - wo bottles of wine, a nicely etched buckler (not masterwork, but pretty) and a gilded dagger (also normal construction but materials worth approx an extra 20 gold) Weapons and Armor ordered through Petra for a 25% discount. Sold/Bought: Sold: Rapier (10), Leather (5), Buckler (7.5), Short Bow (15), Bottle of Wine (5) Bought: Mithril Chain Shirt (825), Masterwork Composite Longbow (STR +1) (375), Masterwork Rapier (240), Short Sword (7.5), 2 Cure Light Wounds potions (100) Given: 200 gp to Ironwolf, Rosalynne, and Michael. Money: 65gp 9sp 11cp Earned: 2264gp 2sp 5cp Spent: 1547gp 5sp Sold: 42gp 5sp Gifts: 600gp Left: 224gp 11sp 16cp [/sblock] Vanitri is currently looking for [url=http://www.enworld.org/showthread.php?t=159698]A Teacher for Laynie[/url] [url=http://www.enworld.org/showthread.php?t=170126]2[/url][sblock=Teacher]Vanitri purchased a lifetime membership to the Orussus library, that allows him to take 1 adult visitor and any children. (100 gold) Paid for half of 40 rations (10 gold) Vanitri negotiated for Rambler with 110 gold, a cure light wounds potion, and a guilded dagger. Vanitri found a spell book "of the Opal Princess", some kind of magical assistance stave, and a magical necklace. Stave sold for 2000 gold, the Necklace is +2 to Int, Cha, and Wis. Vanitri learned of his namesake, and possable ancestor(s), Duskrider of the freefolk, and Princess Elayna Lyrue the Second, Shield of the Azure Dawn, Defender of the Throne, and Grand Duchess of Azrania, Daughter of the Great Mage Queen Elayna Lyrue of Medibaria Vanitri faught and conqoured [url=http://www.enworld.org/showpost.php?p=2881938&postcount=767]his inner demons[/url], shifting alignment to CG(With CN tendancies) Vanitri earned entry into the Accademy of the Chromatic Order [url=http://www.enworld.org/showpost.php?p=2883777&postcount=797](and 2900 XP) Vanitri prepared to set off to stop the Dark Lord and earned [url=http://www.enworld.org/showpost.php?p=3069231&postcount=365]1850[/url][/url] Vanitri earned [url=http://www.enworld.org/showpost.php?p=3076952&postcount=471]5000 xp[/url] from the immediate aftermath of the Dark Lord battle. Vanitri earned [url=http://www.enworld.org/showpost.php?p=3084182&postcount=643]4200[/url] Vanitri earned a final [url=http://www.enworld.org/showpost.php?p=3095026&postcount=736]300[/url] Vanitri [url=http://www.enworld.org/showpost.php?p=3095068&postcount=742]sold his load of gems[/url] for a Handy Haversack and a Cloak of Resistance +1. He then sold his thieves tools, Backpack and short sword, bought masterwork tools, and an +1 Enchantmant on his Rapier, as well as a Masterwork Shortsword. (Net change -2390 to 207 )[/sblock] Vanitri explores an arcane tower in [url=http://www.enworld.org/showthread.php?t=176646]The Crux of the Matter[/url] [sblock=Crux]Vanitri was awarded [url=http://www.enworld.org/showpost.php?p=3180001&postcount=245]1080 XP[/url] Vanitri was awarded [url=http://www.enworld.org/showthread.php?t=176646&page=17&pp=40]3850 XP[/url] Vanitri earned XP by tapping the memory of Elayna Valsice (Posts 718, 725, 736, and 838) 125 XP Vanitri helped solve a puzzel for [url=http://www.enworld.org/showpost.php?p=3403383&postcount=852]700 XP[/url] Earned [url=http://www.enworld.org/showpost.php?p=3411962&postcount=973]1000 XP[/url] Earned [url=http://www.enworld.org/showpost.php?p=3490176&postcount=1455]472 XP[/url] Earned [url=http://www.enworld.org/showpost.php?p=3547001&postcount=1722]9591 XP[/url] Earned [url=http://www.enworld.org/showpost.php?p=3887574&postcount=2039]6400 XP[/url] Earned [url=http://www.enworld.org/showpost.php?p=3901384&postcount=2149]3500 XP[/url] Multiple [url=http://www.enworld.org/showpost.php?p=3913342&postcount=2334]Crafting[/url] and [url=http://www.enworld.org/showpost.php?p=3913106&postcount=2322]monitary[/url] expendatures in the adventure thread. [url=http://www.enworld.org/showpost.php?p=3916381&postcount=2369]Link to the necklace and sword writeup information[/url][/sblock] [Sblock=GM Credits]2 spent on 5/26/06 on 200 Gold. 7 spent on 12/02/07 (Level 9) on 2800 XP[/sblock] [sblock=Advancement][b]L2 -> Ranger 1[/b] [b]HP:[/b] +7 (6+1) [b]SP:[/b] +9 (6+2+1) KN: Nature +2, Survival +2, Heal +1, Handle Animal +1, KN: Geography +1, Hide +1, Move Silently +1 [b]L3 -> Ranger 2[/b] [b]HP:[/b] +7 (6+1) [b]SP:[/b] +9 (6+2+1) KN: Geography +4, Ride +1, KN: Nature +3, Hide +1 Feat: Weapon Finesse [b]L4 -> Rogue 2[/b] [b]HP:[/b] +5 (4+1) [b]SP:[/b] +11 (8+2+1) Bluff +2, Sense Motive +2, Use Magic Divice +2, Tumble +3, Gather Information +1, Decipher Script +2 Atribute: +1 Dex [b]L5 -> Ranger 3[/b] [b]HP:[/b] +7 (6+1) [b]SP:[/b] +9 (6+2+1) Hide +1, Move Silently +1, KN: Dungeoneering +2, KN: Geography +3, Search +1, Survival +1 [b]L6 -> Horizon Walker 1[/b] [b]HP:[/b] +7 (6+1) [b]SP:[/b] +7 (4+2+1) KN: Arcane +1, Spellcraft +1, Survival +2, Speak: Draconic, Diplomacy +2 Special: Arcane Terrain Mastery Feat: Light Armor Optimization [b]L7 -> Horizon Walker 2[/b] [b]HP:[/b] +7 (6+1) [b]SP:[/b] +7 (4+2+1) Listen +2, Spot +2, Hide +1, Move Silently +2, Special: Desert Terrain Mastery [b]L8 -> Horizon Walker 3[/b] [b]HP:[/b] +7 (6+1) [b]SP:[/b] +7 (4+2+1) Balance +1, Spot +1, Listen +1, Hide +1, Move Silently +1, Diplomacy +1, Climb +1 Atribute: +1 Str Special: Forrest Terrain Mastery [b]L9 -> Horizon Walker 4[/b] [b]HP:[/b] +7 (6+1) [b]SP:[/b] +7 (4+2+1) Spot +1, Listen +1, Hide +1, Move Silently +1, Diplomacy +1, Survival +2 Feat: Leadership Special: Underground Terrain Mastery [b]L10 -> Horizon Walker 5[/b] [b]HP:[/b] +7 (6+1) [b]SP:[/b] +7 (4+2+1) Spot +1, Listen +1, Hide +1, Move Silently +1, Diplomacy +1, Survival +1, KN: The Planes +1 Special: Plains Terrain Mastery[/sblock][/b] [/QUOTE]
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