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<blockquote data-quote="Kerrz" data-source="post: 2324974" data-attributes="member: 22914"><p>[CODE][B]Name:[/B] Kerrz Yornbough</p><p>[B]Class:[/B] Fighter</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Chaotic Good</p><p>[B]Deity:[/B] Grendath</p><p></p><p>[B]Str:[/B] 15 +2 (8p.) [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +1 [B]HP:[/B] 11 (1d10+1)</p><p>[B]Con:[/B] 12 +1 (4p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] 0</p><p>[B]Int:[/B] 12 +1 (4p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] 0</p><p>[B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +7 [B]Spell Save:[/B] +0</p><p>[B]Cha:[/B] 10 +0 (2p.) [B]ACP:[/B] -2 [B]Spell Fail:[/B] 20%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +3 +1 +3 +0 +0 +0 17</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 14</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +1 +3</p><p>[B]Ref:[/B] 0 +3 +3</p><p>[B]Will:[/B] 0 +0 +0</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Warhammer +3 1d8+2 x3</p><p>Scimitar +3 1d6+2 18-20/x2</p><p>Longbow +4 1d8 x3</p><p>Light Shield +3 1d3+2 x2</p><p></p><p>[B]Languages:[/B] Common, Goblin</p><p></p><p>[B]Abilities:[/B] None</p><p></p><p>[B]Feats:[/B] Improved Initiative, Point Blank Shot, Power Attack</p><p></p><p>[B]Skill Points:[/B] 16 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Craft (Leatherworking) 4 +1 +5</p><p>Handle Animal 4 +0 +4</p><p>Intimidate 4 +0 +4</p><p>Ride 4 +3 +7</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Scimitar 15gp 4lb</p><p>Warhammer 12gp 5lb</p><p>Longbow 75gp 3lb</p><p>Shield, Light Steel 9gp 6lb</p><p>Studded Leather Armor 25gp 20lb</p><p>Arrows (20) x3 3gp 9lb</p><p>Backpack 2gp 2lb</p><p>Bedroll 1sp 5lb</p><p>Blanket, Winter 5sp 3lb</p><p>Flint and Steel 1gp 0lb</p><p>Pouch 1gp 0.5lb</p><p>Rations (1 day) x12 60sp 12lb</p><p>Rope (50', hempen) 1gp 10lb</p><p>Sack 1sp 1lb</p><p>Torch x3 3cp 3lb</p><p>Waterskin 1gp 4lb</p><p></p><p>[B]Total Weight:[/B]87.5lb [B]Money:[/B] 115gp 2sp 7cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 66 133 200 400 1000</p><p></p><p>[B]Age:[/B] 19</p><p>[B]Height:[/B] 5'11"</p><p>[B]Weight:[/B] 210lb</p><p>[B]Eyes:[/B] Hazel</p><p>[B]Hair:[/B] Black</p><p>[B]Skin:[/B] Light[/CODE]</p><p><strong>Appearance:</strong> </p><p> As a man, Kerrz Yornbough appears by most means to be average. He is neither fit nor fat, neither short nor tall, neither green eyed nor brown, neither pale nor dark skinned. His rugged features are somewhat dull, and between his short-cropped black beard and the shaggy hair atop his head is framed a face scarred by time yet passed over by age. His manner of attire is loose and light, billowing and baggy, yet somewhat ragged -- the man would need a serious change of clothes and a shower before he could even pretend to pass for a noble.</p><p><strong>Background:</strong></p><p> Born to a nomadic tribe of plainsmen on the western border of the state of Earling, Kerrz Yornbough was brought up to live freely as there was not much holding him back -- the plains held no great walls of stone made either by nature or by man. The tribe was forced to defend itself often from the unruly denizens of the plains, as well as the creatures of the nearby desert foraging into slightly more fertile lands for fresh food. Because of this martial nature, all of the tribe members were taught early to use their natural talents to defend themselves... and when natural talents failed, they were also taught to use the sweeping scimitar.</p><p> Kerrz's father tended to the animals, making sure their bridles and harnesses were well kept and that the animals themselves were well taken care of. Following in his father's footsteps (because it becomes so easy to get lost on the plains if you're not following someone's) Kerrz learned the talents himself.</p><p> However, as time went on, and the defensive sorties and counter-raids that defined the tribal life began to bore young Kerrz he came to a snap decision. He said a quick prayer to Grendath, patron of the foolish warrior, and went off to make his own foolish way in the world. He left the last ties that were locking him down and headed towards true freedom...</p><p>[CODE][B][U]Money/XP Log[/U][/B]</p><p>[B]Money Gained:[/B]</p><p>240gp <---------- Initial Money</p><p>50gp <----------- Half of retainer for Bandit Investigation</p><p>[B]Money Spent:[/B]</p><p>148gp 2sp 3cp <-- Initial Equipment</p><p>23gp <----------- 1/3rd of Horse Purchase</p><p>35sp <----------- 7 days rations</p><p>[B]Experience Gained:[/B]</p><p>None[/CODE]</p></blockquote><p></p>
[QUOTE="Kerrz, post: 2324974, member: 22914"] [CODE][B]Name:[/B] Kerrz Yornbough [B]Class:[/B] Fighter [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Chaotic Good [B]Deity:[/B] Grendath [B]Str:[/B] 15 +2 (8p.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +1 [B]HP:[/B] 11 (1d10+1) [B]Con:[/B] 12 +1 (4p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] 0 [B]Int:[/B] 12 +1 (4p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] 0 [B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +7 [B]Spell Save:[/B] +0 [B]Cha:[/B] 10 +0 (2p.) [B]ACP:[/B] -2 [B]Spell Fail:[/B] 20% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +3 +1 +3 +0 +0 +0 17 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 14 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +1 +3 [B]Ref:[/B] 0 +3 +3 [B]Will:[/B] 0 +0 +0 [B]Weapon Attack Damage Critical[/B] Warhammer +3 1d8+2 x3 Scimitar +3 1d6+2 18-20/x2 Longbow +4 1d8 x3 Light Shield +3 1d3+2 x2 [B]Languages:[/B] Common, Goblin [B]Abilities:[/B] None [B]Feats:[/B] Improved Initiative, Point Blank Shot, Power Attack [B]Skill Points:[/B] 16 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Craft (Leatherworking) 4 +1 +5 Handle Animal 4 +0 +4 Intimidate 4 +0 +4 Ride 4 +3 +7 [B]Equipment: Cost Weight[/B] Scimitar 15gp 4lb Warhammer 12gp 5lb Longbow 75gp 3lb Shield, Light Steel 9gp 6lb Studded Leather Armor 25gp 20lb Arrows (20) x3 3gp 9lb Backpack 2gp 2lb Bedroll 1sp 5lb Blanket, Winter 5sp 3lb Flint and Steel 1gp 0lb Pouch 1gp 0.5lb Rations (1 day) x12 60sp 12lb Rope (50', hempen) 1gp 10lb Sack 1sp 1lb Torch x3 3cp 3lb Waterskin 1gp 4lb [B]Total Weight:[/B]87.5lb [B]Money:[/B] 115gp 2sp 7cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 66 133 200 400 1000 [B]Age:[/B] 19 [B]Height:[/B] 5'11" [B]Weight:[/B] 210lb [B]Eyes:[/B] Hazel [B]Hair:[/B] Black [B]Skin:[/B] Light[/CODE] [B]Appearance:[/B] As a man, Kerrz Yornbough appears by most means to be average. He is neither fit nor fat, neither short nor tall, neither green eyed nor brown, neither pale nor dark skinned. His rugged features are somewhat dull, and between his short-cropped black beard and the shaggy hair atop his head is framed a face scarred by time yet passed over by age. His manner of attire is loose and light, billowing and baggy, yet somewhat ragged -- the man would need a serious change of clothes and a shower before he could even pretend to pass for a noble. [B]Background:[/B] Born to a nomadic tribe of plainsmen on the western border of the state of Earling, Kerrz Yornbough was brought up to live freely as there was not much holding him back -- the plains held no great walls of stone made either by nature or by man. The tribe was forced to defend itself often from the unruly denizens of the plains, as well as the creatures of the nearby desert foraging into slightly more fertile lands for fresh food. Because of this martial nature, all of the tribe members were taught early to use their natural talents to defend themselves... and when natural talents failed, they were also taught to use the sweeping scimitar. Kerrz's father tended to the animals, making sure their bridles and harnesses were well kept and that the animals themselves were well taken care of. Following in his father's footsteps (because it becomes so easy to get lost on the plains if you're not following someone's) Kerrz learned the talents himself. However, as time went on, and the defensive sorties and counter-raids that defined the tribal life began to bore young Kerrz he came to a snap decision. He said a quick prayer to Grendath, patron of the foolish warrior, and went off to make his own foolish way in the world. He left the last ties that were locking him down and headed towards true freedom... [CODE][B][U]Money/XP Log[/U][/B] [B]Money Gained:[/B] 240gp <---------- Initial Money 50gp <----------- Half of retainer for Bandit Investigation [B]Money Spent:[/B] 148gp 2sp 3cp <-- Initial Equipment 23gp <----------- 1/3rd of Horse Purchase 35sp <----------- 7 days rations [B]Experience Gained:[/B] None[/CODE] [/QUOTE]
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