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<blockquote data-quote="nimisgod" data-source="post: 2452672" data-attributes="member: 10283"><p><strong>Finished</strong></p><p></p><p>[CODE][B]Name:[/B] Wilhelm Irontower</p><p>[B]Class:[/B] Cleric</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Lawful Good</p><p>[B]Deity:[/B] Ayratha, the Lady of the Gauntlet</p><p></p><p>[B]Str:[/B] 14 +2 (06p.) [B]Level:[/B] 2 [B]XP:[/B] 1575+675</p><p>[B]Dex:[/B] 12 +1 (04p.) [B]BAB:[/B] +1 [B]HP:[/B] 17 (2d8+04)</p><p>[B]Con:[/B] 14 +2 (06p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] --/----</p><p>[B]Int:[/B] 12 +1 (04p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] --</p><p>[B]Wis:[/B] 14 +2 (06p.) [B]Init:[/B] +1 [B]Spell Save:[/B] +2</p><p>[B]Cha:[/B] 12 +1 (04p.) [B]ACP:[/B] -5 [B]Craft Points:[/B] 300</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +5 +1 +1 +0 +0 +0 17</p><p>[B]Touch:[/B] 11 [B]Flatfooted:[/B] 15</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +2 +4</p><p>[B]Ref:[/B] 0 +1 +1</p><p>[B]Will:[/B] 2 +2 +4</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>[COLOR=SlateGray]Shortspear, Melee.........+3.....1d06+2.....20x2</p><p>Shortspear, Thrown........+2.....1d06+2.....20x2 range: 20'[/COLOR]</p><p>Masterwork Morning Star....+4.....1d08+2.....20x2</p><p>[COLOR=Silver]Silver Dagger, Melee......+3.....1d04+1.....19-20x2</p><p>Silver Dagger, Thrown.....+2.....1d04+1.....19-20x2 range 10'[/COLOR]</p><p>Masterwork Light Crossbow....+3.....1d08.......19-20x2 range 80'</p><p></p><p></p><p>[B]Languages:[/B]</p><p>[list]</p><p>[*] [font=Courier New]Common</p><p>[*] Ignian[/font]</p><p>[/list]</p><p></p><p>[B]Abilities:[/B] </p><p>Racial</p><p>[list]</p><p>[*] [font=courier new]Base Speed: 30 Feet</p><p>[*] Medium-size</p><p>[*] Bonus Skill Points: 4 at 1st, 1 every additional level</p><p>[*] Bonus Feat: see below</p><p>[*] Favored Class: Any [/font]</p><p>[/list]</p><p></p><p>Cleric</p><p>[list]</p><p>[*] [font=Courier New]Aura: Moderate Lawful, Moderate Good</p><p>[*] Divine Spellcasting (CL 1, spells per day 4/3+D)</p><p>[*] Spontaneous Healing</p><p>[*] Turn Undead: +3/2d6+5, 4/day</p><p>[*] Fire Domain: Turn/Destroy Water Creatures and Rebuke/Command Fire Creatures, 4/day </p><p>[*] Strength Domain: Feat of Strength (+2 enhancement bonus), 1/day [/font]</p><p>[/list]</p><p></p><p></p><p>[B]Feats:[/B]</p><p>[list]</p><p>[*] [font=Courier New]Cleric: Light Armor Proficiency</p><p>[*] Cleric: Medium Armor Proficiency</p><p>[*] Cleric: Heavy Armor Proficiency</p><p>[*] Cleric: Shield Proficiency</p><p>[*] Cleric: Simple Weapon Proficiency</p><p>[*] First Level: Endurance</p><p>[*] Racial Bonus: Die Hard [/font] </p><p>[/list]</p><p></p><p></p><p></p><p>[B]Skill Points:[/B] 20 [B]Max Ranks:[/B] 5/2.5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Autohypnosis...............1/2..+2..........+2</p><p>Concentration..............5....+2..........+7</p><p>Diplomacy..................3....+1..........+4</p><p>Heal.......................1....+2..........+3</p><p>Jump.......................0....+2...-11...-9</p><p>Knowledge: History.........1....+1..........+2</p><p>Knowledge: Nobility........1/2..+1..........+1</p><p>Knowledge: Religion........5....+1..........+6</p><p>Knowledge: The Planes......1....+1..........+2</p><p>Listen.....................0....+2..........+2</p><p>Search.....................0....+1..........+1</p><p>Sense Motive...............0....+2..........+2</p><p>Spellcraft.................2....+1..........+3</p><p>Spot.......................0....+2..........+2</p><p>Swim.......................0....+2...-10...-8</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p></p><p>Carried</p><p>[COLOR=SlateGray]Cold Iron Shortspear.....02gp...03lbs[/COLOR]</p><p></p><p>Worn</p><p>Explorer's Outfit........--lb...--lb</p><p>Silver Holy Symbol.......25gp...01lb</p><p>Breastplate..........200gp...30lbs </p><p>Signet Ring..............05gp...--lb</p><p>Buckler..................15gp...05lbs</p><p></p><p>Belt Pouch...............01gp...1/2lb </p><p>Spell component Pouch....05gp...02lb</p><p>Flask of Oil (5).........05sp...05lbs</p><p>[COLOR=Silver]Silver Dagger............22gp...01lb[/COLOR]</p><p>Masterwork Morning Star.............08gp...06lbs</p><p>[s]Light Crossbow...........35gp...04lbs[/s]</p><p>20 Bolts.................02gp...02lb</p><p>[COLOR=SlateGray]10 Cold Iron Bolts.......02gp...01lb[/COLOR]</p><p>MW Light Crossbow......335gp....04lbs</p><p></p><p>[COLOR=Red]Wand of CLW (50)........750gp...--lbs[/COLOR]</p><p></p><p></p><p>Backpack.................02gp...02lbs</p><p>Bedroll..................01sp...05lbs</p><p>Blanket, Winter..........05sp...03lbs</p><p>Hooded Lantern...........07gp...02lbs</p><p>Rations (10)..........5gp...10lbs</p><p>Waterskin................01gp...04lbs</p><p>Grappling Hook...........01gp...04lbs</p><p>Flint and Steel..........01gp...--lb</p><p>Silk Rope, knotted (50').10gp...05lb</p><p>Fishhook.................01sp...--lb</p><p></p><p>[B]Total Weight:[/B]92.5lb [B]Money:[/B] 43gp+115 [S]05sp[/S] 80cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 058 116 175 350 875</p><p></p><p>[B]Age:[/B] 20</p><p>[B]Height:[/B] 5'5"</p><p>[B]Weight:[/B] 155lb</p><p>[B]Eyes:[/B] Jade with flecks of Gold</p><p>[B]Hair:[/B] Dark Red</p><p>[B]Skin:[/B] Lightly Tanned[/CODE]</p><p></p><p><strong>Appearance:</strong> </p><p></p><p>Wilhelm Irontower is a short (5’5) but wiry human male. He has flowing, dark red hair and eyes like shards of jade with flecks of gold. His complexion is lightly tanned by the rigors of knight training, Ayrathan schooling and travel. While he is no stranger to wounds and hurt, he does not have many scars on his skin thanks to clerical magic. A silver medallion embossed with a pouring crucible serves as his holy symbol. This medallion hangs on a delicate silver chain, along with a signet ring that has his House’s own symbol. These are a personal reminder to Will of his own roots.</p><p></p><p>Will is usually dressed in soldier’s accoutrement. In this case, he has a steel breastplate to shield his torso from harm. Studded leather sleeves and a skirt protect his upper arms and upper legs. He wears normal clothing (a tunic, small clothes and trousers) beneath his armor. Atop the breastplate a tabard with his personal insignia: a forbidding tower that shelters a tongue of flame. His cloak and tabard are of the colors of autumn and rain. It is a tribute to his Church and his House, like his personal insignia. </p><p></p><p>On his feet, he wears boots of thick leather with hobnailed soles for traction. He wears thick leather gauntlets on his hands. Belted to his left forearm is a square buckler which is painted with the insignia of House Irontower: a dark, forbidding tower on a field of slate grey. He also has iron banded bracers on both forearms. </p><p></p><p>Also made of cold iron is the fire-blackened tip of the shortspear Wilhelm always carries with him. A bull-hide belt wraps tightly around his waist, holding his belt pouches. These contain spell components, flasks of lantern oil, his waterskin and some personal effects. Hanging from the belt is a wickedly spiked morning star, a quiver full of bolts with colored fletching and a finely-crafted light crossbow. Upon his back is a compact backpack with everything he needs to travel the world. </p><p></p><p><strong>Description:</strong></p><p></p><p>Wilhelm carries himself with noble decorum and respectful silence. He speaks as much as the next fellow, but he radiates an aura of iron patience that is decidedly from Irontower himself. Wilhelm prefers to converse with those his Goddess favors: men and women who test and are tested by fire (such as adventurers). He is not particularly prejudiced against other people, though he dislikes those who constantly avoid hardship (such as fops and cowards).</p><p></p><p>In a party of adventurers, Will prefers the front line or wherever is the most dangerous. He can be easily convinced to take safer positions, but by default he sticks to his warrior heritage. He volunteers for deadly tasks unless others are more qualified (rangers for scouting missions, for example). </p><p></p><p>He is generous with his Goddess’ magic, but is not so with evangelizing or lecturing. Will would rather let his actions speak for themselves and let those impressed by those actions seek his Goddess. He takes after most of the codes of Chivalry, except when dealing with blasphemers and heretics. Against these, he shows no mercy, staying his hand only when asked by his companions. Will’s iron patience is only broken by those who disrespect his beloved Ayratha and he will suffer no insult to her without just retribution. </p><p></p><p><strong>Background:</strong></p><p></p><p>[sblock]</p><p>Part I: The Scion of Lord Irontower</p><p></p><p>Lord Torgrim Irontower was a mountain of man, in stature and in spirit. None could overthrow him and none could seduce him from his service to king and country. (Couldn't find a country that fits. Maybe Medibaria?)</p><p></p><p>This legendary hero has long since passed from the world. His rightful scions became known as House Irontower, a noble family in service to great kings of men as knights and protectors. This House was nigh legendary for the mettle of its warriors, mettle that can be traced to Lord Irontower himself.</p><p></p><p>Wilhelm was third born of the House’s main branch, a knight-in-training and a stalwart soul akin to his ancestor. He was not particularly strong or swift, nor was he cunning or charming. However, he was as true a man as could be born. He fully believed in his House’s principles of honor and goodness.</p><p></p><p>History shows that good men are often stricken by tragedy. This tale is not so different. </p><p></p><p>In his fifteenth summer, Wilhelm nearly met a treacherous end at his House’s enemies. His brothers and he were ambushed by assassins while on a routine patrol. Will’s brethren and guards fell to the arrows and poisons of his enemies even while he charged into their ranks.</p><p></p><p>Not a handspan of his body was free of wounds when the battle was over. Wilhelm stood victorious for a moment as watched his enemies flee the scene. He then collapsed and was thought dead, even by his own mind. But he was wrong.</p><p></p><p>He awoke three days hence, surprised to be still alive. Wilhelm Irontower was surrounded by the relieved faces of his kin. All of his brothers had survived the ambush, even though they were gravely wounded. </p><p> </p><p>“You were at the brink of death” his sister, Fierra Irontower, told him. “And you would have been lost to us forever were it not for the appearance of a red-haired priestess who healed you and brought you to back from the edge of oblivion”</p><p></p><p>Wilhelm was awed by the tale of magical prowess. He felt that he owed the nameless cleric some sort of thanks. So, he visited the local Ayrathan enclave to find her. He was disappointed but not discouraged in his quest for knowledge. He questioned sages and perused tomes of lore to find out about his savior and her faith.</p><p>And thus did he learn about the Fire Sister and the Way of the Gauntlet. The more he learned about Ayratha, the greater the kindling of the flame of faith in his heart. A mere month after his awakening from Death’s edge, he went to his parents to announce a change in his destiny.</p><p></p><p>Sela was the typical divine patron of House Irontower. Furthermore, Wilhelm once aspired to become nothing more than a true knight. So Gregor and Clara Irontower were shocked to learn that their son decided on a new course in life: to become a priest of Ayratha.</p><p></p><p>They were an understanding and fair folk, however. Gregor Irontower gave him his due in inheritance. Clara Irontower secured him a place in an Ayrathan temple for training. Though, they loved him dearly and were sad to see him go, they also knew that Wilhelm was a stubborn man. Once rooted to a goal, Wilhelm would see it to its end or reach his own.</p><p></p><p>Part II: A secret love </p><p></p><p>In the temple of Ayratha, Wilhelm Irontower developed two reputations. He was respected as a hard worker, committed and motivated to learn and obey. His superiors, even the hard-hearted dwarven high priestess Zaena Hearthstone, knew that while he had no special talent of his own, he tried his best at everything he did. They all agreed that their goddess was pleased in the heart-fire of her newest follower.</p><p></p><p>However, most of the temple were also disturbed by Wilhelm’s intensity of purpose. While they knew of the near-tragedy that befell the scion of Irontower, no one could understand why he was so committed to his faith. Was this all a matter of gratitude? Was Wilhelm offering his life to Ayratha because he was saved by her magic? Had his near-death experience triggered some form of obsession? </p><p></p><p>Wilhelm, for his part, was silent on the matter though he was willing to speak of all other affairs of his life. He offered to grant all questioners his answer when he was ordained as an Ayrathan clergyman. He was content to excel at all the tasks given him and to meditate upon the mysteries that he had studied.</p><p></p><p>When that day finally came and went, he was asked by Zaena Hearthstone to explain himself. His answer caused more shock than laughter, more outrage than admiration.</p><p></p><p>“Ayratha saved my life on that fateful day.” said Wilhelm to a gathered assembly of the curious. “Learning about her has given me more to live for than anything I could have envisioned. She is the fire that burns in my very soul, fire that tempers, tests and strengthens”</p><p></p><p>Wilhelm swept his gaze over the assembly. “I love her. I would be at her side, if she would let me.”</p><p></p><p>The gathered clerics erupted with objections, requests for explanation and cries of blasphemy. Zaena rose up and spoke to him in heated tones, talking for the crowd. “You are a proud and ignorant fool! Who are you to presume that you are fit to become our Lady’s consort? She is a God! You are not only a simple mortal but her servant! Heresy!”</p><p></p><p>“Is it heresy to love one’s Goddess?” countered the calm Wilhelm. “Is it heresy to wish to be by her side? I say no”</p><p></p><p>He raised his hand before Zaena could speak further. “But you are right. I am not fit to be her consort. That is why I ask leave of this temple”</p><p></p><p>“What?! Are you implying that your training was inadequate? Are you insulting your superiors, cleric?”</p><p></p><p>“No, High Priestess. I merely wish to become more than I am. I wish to act upon the truth you uttered. In the spirit of our Lady’s philosophy, I seek change for the better. I will achieve this through the fires of hardship, battle and struggle. In the meantime, I will right wrongs in her name and bring my Goddess glory through my acts...”</p><p></p><p>The assembly was mute with disbelief. This way was not unknown to the Ayrathans but it was a path that few returned from.</p><p></p><p>“…And perhaps, one day, my Lady will see the jewel born of my hardships and smile upon me. I swear to do this or die trying. What say the temple leaders to my request?”</p><p></p><p>Zaena scowled but saw in Wilhelm the same bull-headed stubbornness that his parents saw in him. Despite her dislike of him, the Dwarf cleric also saw the good that would come of his journeying. His leaving the temple meant less trouble and anger for her. If he was a failure, he would descend into anonymity as a would-be hero. If he was successful, he would bring only glory to Ayratha and his instructors.</p><p></p><p>“On the behalf of the temple and on my authority as high priestess, you may leave this temple, Wilhelm Irontower. Bring glory to our Goddess.”</p><p></p><p>Wilhelm simply smiled knowingly as his plan came into fruition. He bade all he knew goodbye before the day’s end. Some clapped his back in support while others wished only his downfall. He had made friends and enemies in that temple and he would make many more in the world as the years passed.</p><p></p><p>In his mind, Will knew that truth of the matter. He knew that his detractors were only there to test his mettle. He knew that his path had many hardships to come. But most importantly, he knew who had rescued him from the brink of oblivion’s gate.</p><p></p><p>He had sworn that he would, one day, meet his Goddess again. And if she did not know his love for her, she would know then. </p><p></p><p>NPCS:</p><p>Gregor Irontower, Father (Human Paladin 6)</p><p>Clara Irontower, Mother (Human Aristocrat 6)</p><p>Marduc Irontower, Firstborn Child, Brother (Human Paladin 3)</p><p>Caellas Irontower, Second born Child, Brother (Human Fighter 4)</p><p>Fierra Irontower, Youngest Child, Sister (Human Aristocrat 4)</p><p>Zaena Hearthstone, Dwarf Cleric, High Priestess of local temple (Dwarf Cleric 7) [/sblock]</p><p></p><p><strong>Adventure and Rewards Log</strong></p><p></p><p>[sblock] </p><p><strong>Wreck Ashore</strong> (GM: Someone)</p><p></p><p>Will and his party are hired to investigate a missing shipment near the town of Seawell. They meet suspicious villagers and a strange lizardman both of which suffer from the depredations of brigands in the area. The party also discovers that the brigands are responsible for the disappearance of the shipment, through the misuse of a lighthouse. Once the ships are grounded by the devious plan, they are sacked and looted. </p><p></p><p>Will and his companions exterminate the evil brigands, though they have yet to find the mastermind of this scheme.</p><p></p><p><span style="font-size: 9px">Kills: 1 Sorceress, 1 Brigand</span></p><p><span style="font-size: 9px">XP: +1575</span></p><p><span style="font-size: 9px">GP: +1265 GP</span></p><p><span style="font-size: 9px">Other: MW Crossbow</span></p><p><span style="font-size: 9px">Used 7 bolts, found 13</span></p><p><span style="font-size: 9px">Bought a Wand of CLW -750 GP</span></p><p><span style="font-size: 9px">Sold old Crossbow +17.5 GP (1/2 of 35 GP)</span></p><p><span style="font-size: 9px">Sold Scalemail +25 GP (1/2 of 50 GP)</span></p><p><span style="font-size: 9px">Sold MorningStar</span></p><p><span style="font-size: 9px">Bought Breastplate -200 GP</span></p><p><span style="font-size: 9px">Bought 10 days of Rations -10 GP</span></p><p><span style="font-size: 9px">Bought Masterwork Morning Star -308 GP</span></p><p><span style="font-size: 9px"></span></p><p></p><p><strong>Short and Sweet</strong></p><p>Wilhelm and three other stalwart warriors are hired by a youth named Theo to investigate his attic. Whilst the attic did indeed contain dangers, perhaps the greatest danger of that house was its owner, a former Ranger and now an ancient woman but spry woman. She meant no harm though was well-capable of it if she wished. Fortunately, the adventure ended well with a bath and dinner. Little glory was had in this, but the succor rendered was reward enough for Wilhelm.</p><p>XP: +675</p><p>GP: +112</p><p></p><p></p><p>[/sblock]</p><p></p><p>Level Up Log</p><p>[sblock]</p><p>+7 HP</p><p>+1 BAB</p><p>+1 Fort and Will</p><p>1 more Orison and 1 more 1st level spell</p><p>Better chance to turn undead</p><p>2 ranks of Concentration, 2 of Know: Religion</p><p>Gained 200 craft points</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="nimisgod, post: 2452672, member: 10283"] [b]Finished[/b] [CODE][B]Name:[/B] Wilhelm Irontower [B]Class:[/B] Cleric [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Lawful Good [B]Deity:[/B] Ayratha, the Lady of the Gauntlet [B]Str:[/B] 14 +2 (06p.) [B]Level:[/B] 2 [B]XP:[/B] 1575+675 [B]Dex:[/B] 12 +1 (04p.) [B]BAB:[/B] +1 [B]HP:[/B] 17 (2d8+04) [B]Con:[/B] 14 +2 (06p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] --/---- [B]Int:[/B] 12 +1 (04p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] -- [B]Wis:[/B] 14 +2 (06p.) [B]Init:[/B] +1 [B]Spell Save:[/B] +2 [B]Cha:[/B] 12 +1 (04p.) [B]ACP:[/B] -5 [B]Craft Points:[/B] 300 [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +5 +1 +1 +0 +0 +0 17 [B]Touch:[/B] 11 [B]Flatfooted:[/B] 15 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +2 +4 [B]Ref:[/B] 0 +1 +1 [B]Will:[/B] 2 +2 +4 [B]Weapon Attack Damage Critical[/B] [COLOR=SlateGray]Shortspear, Melee.........+3.....1d06+2.....20x2 Shortspear, Thrown........+2.....1d06+2.....20x2 range: 20'[/COLOR] Masterwork Morning Star....+4.....1d08+2.....20x2 [COLOR=Silver]Silver Dagger, Melee......+3.....1d04+1.....19-20x2 Silver Dagger, Thrown.....+2.....1d04+1.....19-20x2 range 10'[/COLOR] Masterwork Light Crossbow....+3.....1d08.......19-20x2 range 80' [B]Languages:[/B] [list] [*] [font=Courier New]Common [*] Ignian[/font] [/list] [B]Abilities:[/B] Racial [list] [*] [font=courier new]Base Speed: 30 Feet [*] Medium-size [*] Bonus Skill Points: 4 at 1st, 1 every additional level [*] Bonus Feat: see below [*] Favored Class: Any [/font] [/list] Cleric [list] [*] [font=Courier New]Aura: Moderate Lawful, Moderate Good [*] Divine Spellcasting (CL 1, spells per day 4/3+D) [*] Spontaneous Healing [*] Turn Undead: +3/2d6+5, 4/day [*] Fire Domain: Turn/Destroy Water Creatures and Rebuke/Command Fire Creatures, 4/day [*] Strength Domain: Feat of Strength (+2 enhancement bonus), 1/day [/font] [/list] [B]Feats:[/B] [list] [*] [font=Courier New]Cleric: Light Armor Proficiency [*] Cleric: Medium Armor Proficiency [*] Cleric: Heavy Armor Proficiency [*] Cleric: Shield Proficiency [*] Cleric: Simple Weapon Proficiency [*] First Level: Endurance [*] Racial Bonus: Die Hard [/font] [/list] [B]Skill Points:[/B] 20 [B]Max Ranks:[/B] 5/2.5 [B]Skills Ranks Mod Misc Total[/B] Autohypnosis...............1/2..+2..........+2 Concentration..............5....+2..........+7 Diplomacy..................3....+1..........+4 Heal.......................1....+2..........+3 Jump.......................0....+2...-11...-9 Knowledge: History.........1....+1..........+2 Knowledge: Nobility........1/2..+1..........+1 Knowledge: Religion........5....+1..........+6 Knowledge: The Planes......1....+1..........+2 Listen.....................0....+2..........+2 Search.....................0....+1..........+1 Sense Motive...............0....+2..........+2 Spellcraft.................2....+1..........+3 Spot.......................0....+2..........+2 Swim.......................0....+2...-10...-8 [B]Equipment: Cost Weight[/B] Carried [COLOR=SlateGray]Cold Iron Shortspear.....02gp...03lbs[/COLOR] Worn Explorer's Outfit........--lb...--lb Silver Holy Symbol.......25gp...01lb Breastplate..........200gp...30lbs Signet Ring..............05gp...--lb Buckler..................15gp...05lbs Belt Pouch...............01gp...1/2lb Spell component Pouch....05gp...02lb Flask of Oil (5).........05sp...05lbs [COLOR=Silver]Silver Dagger............22gp...01lb[/COLOR] Masterwork Morning Star.............08gp...06lbs [s]Light Crossbow...........35gp...04lbs[/s] 20 Bolts.................02gp...02lb [COLOR=SlateGray]10 Cold Iron Bolts.......02gp...01lb[/COLOR] MW Light Crossbow......335gp....04lbs [COLOR=Red]Wand of CLW (50)........750gp...--lbs[/COLOR] Backpack.................02gp...02lbs Bedroll..................01sp...05lbs Blanket, Winter..........05sp...03lbs Hooded Lantern...........07gp...02lbs Rations (10)..........5gp...10lbs Waterskin................01gp...04lbs Grappling Hook...........01gp...04lbs Flint and Steel..........01gp...--lb Silk Rope, knotted (50').10gp...05lb Fishhook.................01sp...--lb [B]Total Weight:[/B]92.5lb [B]Money:[/B] 43gp+115 [S]05sp[/S] 80cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 058 116 175 350 875 [B]Age:[/B] 20 [B]Height:[/B] 5'5" [B]Weight:[/B] 155lb [B]Eyes:[/B] Jade with flecks of Gold [B]Hair:[/B] Dark Red [B]Skin:[/B] Lightly Tanned[/CODE] [B]Appearance:[/B] Wilhelm Irontower is a short (5’5) but wiry human male. He has flowing, dark red hair and eyes like shards of jade with flecks of gold. His complexion is lightly tanned by the rigors of knight training, Ayrathan schooling and travel. While he is no stranger to wounds and hurt, he does not have many scars on his skin thanks to clerical magic. A silver medallion embossed with a pouring crucible serves as his holy symbol. This medallion hangs on a delicate silver chain, along with a signet ring that has his House’s own symbol. These are a personal reminder to Will of his own roots. Will is usually dressed in soldier’s accoutrement. In this case, he has a steel breastplate to shield his torso from harm. Studded leather sleeves and a skirt protect his upper arms and upper legs. He wears normal clothing (a tunic, small clothes and trousers) beneath his armor. Atop the breastplate a tabard with his personal insignia: a forbidding tower that shelters a tongue of flame. His cloak and tabard are of the colors of autumn and rain. It is a tribute to his Church and his House, like his personal insignia. On his feet, he wears boots of thick leather with hobnailed soles for traction. He wears thick leather gauntlets on his hands. Belted to his left forearm is a square buckler which is painted with the insignia of House Irontower: a dark, forbidding tower on a field of slate grey. He also has iron banded bracers on both forearms. Also made of cold iron is the fire-blackened tip of the shortspear Wilhelm always carries with him. A bull-hide belt wraps tightly around his waist, holding his belt pouches. These contain spell components, flasks of lantern oil, his waterskin and some personal effects. Hanging from the belt is a wickedly spiked morning star, a quiver full of bolts with colored fletching and a finely-crafted light crossbow. Upon his back is a compact backpack with everything he needs to travel the world. [b]Description:[/b] Wilhelm carries himself with noble decorum and respectful silence. He speaks as much as the next fellow, but he radiates an aura of iron patience that is decidedly from Irontower himself. Wilhelm prefers to converse with those his Goddess favors: men and women who test and are tested by fire (such as adventurers). He is not particularly prejudiced against other people, though he dislikes those who constantly avoid hardship (such as fops and cowards). In a party of adventurers, Will prefers the front line or wherever is the most dangerous. He can be easily convinced to take safer positions, but by default he sticks to his warrior heritage. He volunteers for deadly tasks unless others are more qualified (rangers for scouting missions, for example). He is generous with his Goddess’ magic, but is not so with evangelizing or lecturing. Will would rather let his actions speak for themselves and let those impressed by those actions seek his Goddess. He takes after most of the codes of Chivalry, except when dealing with blasphemers and heretics. Against these, he shows no mercy, staying his hand only when asked by his companions. Will’s iron patience is only broken by those who disrespect his beloved Ayratha and he will suffer no insult to her without just retribution. [B]Background:[/B] [sblock] Part I: The Scion of Lord Irontower Lord Torgrim Irontower was a mountain of man, in stature and in spirit. None could overthrow him and none could seduce him from his service to king and country. (Couldn't find a country that fits. Maybe Medibaria?) This legendary hero has long since passed from the world. His rightful scions became known as House Irontower, a noble family in service to great kings of men as knights and protectors. This House was nigh legendary for the mettle of its warriors, mettle that can be traced to Lord Irontower himself. Wilhelm was third born of the House’s main branch, a knight-in-training and a stalwart soul akin to his ancestor. He was not particularly strong or swift, nor was he cunning or charming. However, he was as true a man as could be born. He fully believed in his House’s principles of honor and goodness. History shows that good men are often stricken by tragedy. This tale is not so different. In his fifteenth summer, Wilhelm nearly met a treacherous end at his House’s enemies. His brothers and he were ambushed by assassins while on a routine patrol. Will’s brethren and guards fell to the arrows and poisons of his enemies even while he charged into their ranks. Not a handspan of his body was free of wounds when the battle was over. Wilhelm stood victorious for a moment as watched his enemies flee the scene. He then collapsed and was thought dead, even by his own mind. But he was wrong. He awoke three days hence, surprised to be still alive. Wilhelm Irontower was surrounded by the relieved faces of his kin. All of his brothers had survived the ambush, even though they were gravely wounded. “You were at the brink of death” his sister, Fierra Irontower, told him. “And you would have been lost to us forever were it not for the appearance of a red-haired priestess who healed you and brought you to back from the edge of oblivion” Wilhelm was awed by the tale of magical prowess. He felt that he owed the nameless cleric some sort of thanks. So, he visited the local Ayrathan enclave to find her. He was disappointed but not discouraged in his quest for knowledge. He questioned sages and perused tomes of lore to find out about his savior and her faith. And thus did he learn about the Fire Sister and the Way of the Gauntlet. The more he learned about Ayratha, the greater the kindling of the flame of faith in his heart. A mere month after his awakening from Death’s edge, he went to his parents to announce a change in his destiny. Sela was the typical divine patron of House Irontower. Furthermore, Wilhelm once aspired to become nothing more than a true knight. So Gregor and Clara Irontower were shocked to learn that their son decided on a new course in life: to become a priest of Ayratha. They were an understanding and fair folk, however. Gregor Irontower gave him his due in inheritance. Clara Irontower secured him a place in an Ayrathan temple for training. Though, they loved him dearly and were sad to see him go, they also knew that Wilhelm was a stubborn man. Once rooted to a goal, Wilhelm would see it to its end or reach his own. Part II: A secret love In the temple of Ayratha, Wilhelm Irontower developed two reputations. He was respected as a hard worker, committed and motivated to learn and obey. His superiors, even the hard-hearted dwarven high priestess Zaena Hearthstone, knew that while he had no special talent of his own, he tried his best at everything he did. They all agreed that their goddess was pleased in the heart-fire of her newest follower. However, most of the temple were also disturbed by Wilhelm’s intensity of purpose. While they knew of the near-tragedy that befell the scion of Irontower, no one could understand why he was so committed to his faith. Was this all a matter of gratitude? Was Wilhelm offering his life to Ayratha because he was saved by her magic? Had his near-death experience triggered some form of obsession? Wilhelm, for his part, was silent on the matter though he was willing to speak of all other affairs of his life. He offered to grant all questioners his answer when he was ordained as an Ayrathan clergyman. He was content to excel at all the tasks given him and to meditate upon the mysteries that he had studied. When that day finally came and went, he was asked by Zaena Hearthstone to explain himself. His answer caused more shock than laughter, more outrage than admiration. “Ayratha saved my life on that fateful day.” said Wilhelm to a gathered assembly of the curious. “Learning about her has given me more to live for than anything I could have envisioned. She is the fire that burns in my very soul, fire that tempers, tests and strengthens” Wilhelm swept his gaze over the assembly. “I love her. I would be at her side, if she would let me.” The gathered clerics erupted with objections, requests for explanation and cries of blasphemy. Zaena rose up and spoke to him in heated tones, talking for the crowd. “You are a proud and ignorant fool! Who are you to presume that you are fit to become our Lady’s consort? She is a God! You are not only a simple mortal but her servant! Heresy!” “Is it heresy to love one’s Goddess?” countered the calm Wilhelm. “Is it heresy to wish to be by her side? I say no” He raised his hand before Zaena could speak further. “But you are right. I am not fit to be her consort. That is why I ask leave of this temple” “What?! Are you implying that your training was inadequate? Are you insulting your superiors, cleric?” “No, High Priestess. I merely wish to become more than I am. I wish to act upon the truth you uttered. In the spirit of our Lady’s philosophy, I seek change for the better. I will achieve this through the fires of hardship, battle and struggle. In the meantime, I will right wrongs in her name and bring my Goddess glory through my acts...” The assembly was mute with disbelief. This way was not unknown to the Ayrathans but it was a path that few returned from. “…And perhaps, one day, my Lady will see the jewel born of my hardships and smile upon me. I swear to do this or die trying. What say the temple leaders to my request?” Zaena scowled but saw in Wilhelm the same bull-headed stubbornness that his parents saw in him. Despite her dislike of him, the Dwarf cleric also saw the good that would come of his journeying. His leaving the temple meant less trouble and anger for her. If he was a failure, he would descend into anonymity as a would-be hero. If he was successful, he would bring only glory to Ayratha and his instructors. “On the behalf of the temple and on my authority as high priestess, you may leave this temple, Wilhelm Irontower. Bring glory to our Goddess.” Wilhelm simply smiled knowingly as his plan came into fruition. He bade all he knew goodbye before the day’s end. Some clapped his back in support while others wished only his downfall. He had made friends and enemies in that temple and he would make many more in the world as the years passed. In his mind, Will knew that truth of the matter. He knew that his detractors were only there to test his mettle. He knew that his path had many hardships to come. But most importantly, he knew who had rescued him from the brink of oblivion’s gate. He had sworn that he would, one day, meet his Goddess again. And if she did not know his love for her, she would know then. NPCS: Gregor Irontower, Father (Human Paladin 6) Clara Irontower, Mother (Human Aristocrat 6) Marduc Irontower, Firstborn Child, Brother (Human Paladin 3) Caellas Irontower, Second born Child, Brother (Human Fighter 4) Fierra Irontower, Youngest Child, Sister (Human Aristocrat 4) Zaena Hearthstone, Dwarf Cleric, High Priestess of local temple (Dwarf Cleric 7) [/sblock] [B]Adventure and Rewards Log[/B] [sblock] [B]Wreck Ashore[/B] (GM: Someone) Will and his party are hired to investigate a missing shipment near the town of Seawell. They meet suspicious villagers and a strange lizardman both of which suffer from the depredations of brigands in the area. The party also discovers that the brigands are responsible for the disappearance of the shipment, through the misuse of a lighthouse. Once the ships are grounded by the devious plan, they are sacked and looted. Will and his companions exterminate the evil brigands, though they have yet to find the mastermind of this scheme. [SIZE=1]Kills: 1 Sorceress, 1 Brigand XP: +1575 GP: +1265 GP Other: MW Crossbow Used 7 bolts, found 13 Bought a Wand of CLW -750 GP Sold old Crossbow +17.5 GP (1/2 of 35 GP) Sold Scalemail +25 GP (1/2 of 50 GP) Sold MorningStar Bought Breastplate -200 GP Bought 10 days of Rations -10 GP Bought Masterwork Morning Star -308 GP [/SIZE] [B]Short and Sweet[/B] Wilhelm and three other stalwart warriors are hired by a youth named Theo to investigate his attic. Whilst the attic did indeed contain dangers, perhaps the greatest danger of that house was its owner, a former Ranger and now an ancient woman but spry woman. She meant no harm though was well-capable of it if she wished. Fortunately, the adventure ended well with a bath and dinner. Little glory was had in this, but the succor rendered was reward enough for Wilhelm. XP: +675 GP: +112 [/sblock] Level Up Log [sblock] +7 HP +1 BAB +1 Fort and Will 1 more Orison and 1 more 1st level spell Better chance to turn undead 2 ranks of Concentration, 2 of Know: Religion Gained 200 craft points [/sblock] [/QUOTE]
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