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<blockquote data-quote="SelcSilverhand" data-source="post: 2610489" data-attributes="member: 30016"><p>[code][B]Name:[/B] Lookspring</p><p>[B]Class:[/B] Ranger</p><p>[B]Race:[/B] [URL=http://www.enworld.org/showpost.php?p=2464848&postcount=23]Katara[/URL]</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Chaotic Evil</p><p>[B]Deity:[/B] None</p><p></p><p>[B]Str:[/B] 12 +1 (6p.) [B]Level:[/B] 5 [B]XP:[/B] 13926</p><p>[B]Dex:[/B] 17 +3 (6p.) [B]BAB:[/B] +5 [B]HP:[/B] 37 (5d8+5)</p><p>[B]Con:[/B] 12 +1 (6p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 14 +2 (6p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 14 +2 (6p.) [B]Init:[/B] +3 [B]Spell Save:[/B] +0</p><p>[B]Cha:[/B] 10 +0 (0p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] -%</p><p></p><p>Racial:+2 dex, +2 cha, -2 str, -2 con</p><p>Level 4: +1 Dex</p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +5 +1 +3 +1 +0 +0 20</p><p>[B]Touch:[/B] 14 [B]Flatfooted:[/B] 17</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 4 +1 +1 +6</p><p>[B]Ref:[/B] 4 +3 +1 +8</p><p>[B]Will:[/B] 1 +2 +1 +4</p><p>Note: -1 to will saves against enchantments and charms.</p><p></p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Handaxe +7 1d4+1 x3</p><p>C. Longbow+1 +10 1d6+2 x3</p><p>(+5 Bab, +ability, +1 magic, +1 small size)</p><p></p><p>[B]Languages:[/B] </p><p>Common</p><p>Bonus Languages: Goblin, Gnome</p><p></p><p>[B]Abilities:[/B] </p><p>Katara - Small Size +1 AC/Attack +4 Hide</p><p>Katara - Wandering Mind: -1 to will saves against enchantments and charms, -2 sense motive concentration checks.</p><p>Katara - Low Light Vision</p><p></p><p></p><p>[B]Feats:[/B] </p><p>Ranger - Favored Enemy1 - Animal +2 bonus on Bluff, Listen, Sense Motive, Spot, Survival checks, and weapon damage rolls when using these skills against creatures of this type.</p><p>Ranger - Favored Enemy2 - Magical Beast +4 bonus on Bluff, Listen, Sense Motive, Spot, Survival checks, and weapon damage rolls when using these skills against creatures of this type.</p><p>Ranger - Track</p><p>Ranger - Wild Empathy +5</p><p>Ranger - Combat Style: Rapid Shot: Extra Ranged Attack at -2 to both attacks.</p><p>Ranger - Endurance: +4 on checks to avoid non-lethal damage from environmental effects. </p><p></p><p>Point Blank Shot - +1 to attack roll when firing at a target within 30'.</p><p>Precise Shot - No Penalty for firing into melee</p><p></p><p>[B]Skill Points:[/B] 64 [B]Max Ranks:[/B] 8/4</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Balance 3 +3 +2 +8</p><p>Climb 3 +1 +4</p><p>Concentration 0 +1 -2 -1</p><p>*Disguise 2 +0 +2</p><p>Hide 8 +3 +4 +15</p><p>Jump 5 +1 +8-6 +8</p><p>Knowledge(Dungeoneering) 2 +2 +4</p><p>Knowledge(Geography) 2 +2 +4</p><p>Knowledge(Nature) 5 +2 +2 +9</p><p>Listen 4 +2 +2 +8</p><p>Move Silently 8 +3 +2 +13</p><p>Search 6 +2 +8</p><p>Sense Motive 0 +2 -2 +0</p><p>Spot 6 +2 +8</p><p>Survival 6 +2 +8 (+2 above ground, +2 tracking)</p><p>Tumble 0 +3 +4 +7</p><p>Use Rope 2 +3 +5 (+2 if using Silk Rope)</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Handaxe 6gp 1.5lb</p><p>Mithril ChainShirt +1 2250gp 6.25lb</p><p>MW Buckler 165gp 2.5lb</p><p>Cloak of Resist +1 1000gp 1lb</p><p>Backpack 2gp .5lb</p><p>Grappling Hook 1gp 4lb - DC10 +2 per 10' to Throw.</p><p>Chalk 1cp -</p><p>Flint and Steel 1gp -</p><p>Rations x7 3gp5sp 1.75lb</p><p>Rope, Silk 10gp 5lb - +2 to Climb checks When Using.</p><p>Composite LongBow(1)+1 2,500gp 1.5lb</p><p>Arrows(20) 1gp 3lb</p><p>Antitoxin x4 200gp -</p><p>Holywater 25gp 1lb</p><p>Elixir of Love 150gp -</p><p>Silversheen 250gp -</p><p></p><p>Sunrodsx5 10gp</p><p></p><p>Not carried:</p><p>Chest</p><p>-Lock, Good (DC30) 80gp</p><p>-Caltrops 1gp</p><p></p><p></p><p>[B]Total Weight:[/B]28lb [B]Money:[/B] 549gp 5sp 6cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 32.25 33-64.5 77-97 195 485</p><p></p><p>[B]Age:[/B] 24</p><p>[B]Height:[/B] 2'4"</p><p>[B]Weight:[/B] 30lb</p><p>[B]Eyes:[/B] Hazel</p><p>[B]Hair:[/B] Spotted Tabby</p><p>[B]Skin:[/B] Dark[/code]</p><p><strong>Appearance:</strong> Lookspring is small even for a <a href="http://www.enworld.org/showpost.php?p=2464848&postcount=23" target="_blank">Katara.</a> His fur is black and gray with a spotted tabby coloration. He is excitable and prone to lash out when surprised. He wears a shining mithril chain shirt with a handaxe at his side and a composite longbow on his back. Upon his head is a wolf's head that he can pull down over his face like a mask when he desires.</p><p></p><p>Medium Viper Animal Companion</p><p>[SBLOCK]</p><p>Lookspring hasn't yet bothered naming his animal companion. He considers it more of a research aid. When his companions told him they would be combating the reptilian Yuan-Ti, he selected a pet that would let him study their vulnerabilities.</p><p></p><p>Hit Dice: 2d8 (9 hp)</p><p>Initiative: +3</p><p>Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft.</p><p>Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13</p><p>Base Attack/Grapple: +1/+0</p><p>Attack: Bite +4 melee (1d4–1 plus poison)</p><p>Full Attack: Bite +4 melee (1d4–1 plus poison)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Poison</p><p>Special Qualities: Scent</p><p>Saves: Fort +3, Ref +6, Will +1</p><p>Abilities: Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2</p><p>Skills: Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7</p><p>Feats: Weapon Finesse</p><p>Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC is DC11</p><p>Link (Ex): A ranger can handle his animal companion as a free action, or push it as a move action, even if he doesn’t have any ranks in the Handle Animal skill. The ranger gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.</p><p></p><p>Share Spells (Ex): At the ranger’s option, he may have any spell (but not any spell-like ability) he casts upon himself also affect his animal companion. The animal companion must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the ranger before the duration expires. Additionally, the ranger may cast a spell with a target of “You” on his animal companion (as a touch range spell) instead of on himself. A ranger and his animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).</p><p>[/SBLOCK]</p><p></p><p><strong>Background:</strong> </p><p>Lookspring was orphaned early in life when his parents were killed by predators back in their homeland of Kanatisis. He spent his early years scrounging for food and stealing anything he could get his hands on. Some unscrupulous individuals encouraged his behavior, sometimes directing him to steal things for them. It wasn't long before he was caught and sentanced to serve the community as a scout. He was often put in dangerous positions on the borders of civilized lands, responsible for reporting of any danger approaching the community. One day he grew weary of his conscripted life and abandoned his post, wandering off into the wilderness. He spent the next several years living off the land until his wanderlust abated and he began craving the pleasures of civilization. Knowing he would be punished back in his home, he struck out for other lands.</p><p></p><p><strong>Adventure History</strong></p><p><em>Level 1</em></p><p>Lookspring traveled to the lawless Trindle Isle to fetch healing herbs for the Raddanor Family. He was with an orc named Prig and a human named Jeremiah. Prig was killed when he challenged the crew of the ship. Jeremiah disappeared during a bar fight that ended when the Royal Monemvasian Navy forcibly recruited everyone in the bar. Lookspring slipped out onto the roof and made his escape, returning triumphantly with his herbs but suspiciously without the companions he set out with. </p><p><a href="http://www.enworld.org/showthread.php?t=156663&page=1&pp=40" target="_blank">Trindle Isle</a></p><p></p><p><em>Level 2</em></p><p>Lookspring took a job working for a rich family to reclaim a house that had fallen into ruin. There were a great many insects inside that had to be killed. After clearing the house they also discovered some family heirlooms that were returned for a reward. </p><p><a href="http://www.enworld.org/showthread.php?t=161687&page=6&pp=40" target="_blank">House Cleaning</a></p><p></p><p>Lookspring accepted a job to retrieve a drunken sailor from being silenced by his shipmates before he could reveal the coordinates of a secret location. He narrowly avoided ambushes in the street and later being trapped in a warehouse set ablaze in <a href="http://www.enworld.org/showthread.php?t=175090&page=5&pp=40" target="_blank">A Sailor Talks Too Much</a></p><p></p><p>The sailor he rescued turned out to be a navigator with information on an island. Lookspring and Phoenix were hired to sail to the island with a crew and set up a trade route. Once there they had to defeat a horde of undead to rescue a savage village.</p><p></p><p><em>Level 3</em></p><p>The villagers convinced him to find out what happened inside their well and where all their fresh water has gone. Inside he found a dam guarded by dwarves that he killed. Among their treasures were notes linking them to the Yuan-ti. The fightened villagers offered Phoenix and him huge sums of money to find heroes in Orussus who would help save them from this new threat. If they could do this they would be <a href="http://www.enworld.org/showthread.php?t=181499&page=24&pp=30" target="_blank">Rich Beyond Dreams</a></p><p></p><p><em>Level 4</em></p><p>Lookspring returned to Orussus quite rich and told tales of the savage island everywhere he went. Phoenix and him managed to recruit a barbarian and have set out to return to the savage isle and combat the growing menace of the Yuan-ti</p><p></p><p></p><p></p><p><strong>Public Information</strong></p><p>Lookspring returned from Trindle Isle on a mission for the Raddanor Family. 3 set out and only he returned to claim the reward.</p><p>He also took a job working for a rich family to clean out a house of its vermin. All his companions returned alive and the employer was satisfied with their work.</p><p>He was last spotted in the Docks District the night one of the warehouses caught on fire.</p><p>Months later he returned to Orussus aboard a sailing ship. He was quite rich when he returned and showed off his gold and large pearls he claimed were from an island at the edge of the world. He was summoned to court but before judgment could be passed a battle broke out and he fled.</p><p></p><p></p><p>Level 2 Changes</p><p>[SBLOCK]</p><p>Ranger Level 2</p><p>+6 Hit Points + 1 from Con = +7</p><p>+1 BAB</p><p>+1 FORT/REF</p><p>8 Skill Points / 6 + Int(+2)</p><p> +1 Climb</p><p> +1 Hide</p><p> +1 Jump</p><p> +2 Knowledge(Dungeoneering)</p><p> +1 Move Silently</p><p> +1 Spot</p><p> +1 Use Rope</p><p>Combat Style: Rapid Shot</p><p>102gp 4sp 2cp - gained from dead orc companion. <a href="http://www.enworld.org/showpost.php?p=2764577&postcount=67" target="_blank">EN World D&D / RPG News - View Single Post - The Trindle Isle Market [Manzanita Judging]</a></p><p>60gp - gained from successful adventure completion.</p><p><a href="http://www.enworld.org/showpost.php?p=2999239&postcount=150" target="_blank">EN World D&D / RPG News - View Single Post - Economics of Magic Items</a></p><p>Selling Bedroll for half price, 5cp.</p><p>Buying a Grappling Hook - 1gp</p><p>Added on to fluff, background and recent adventures.</p><p>Reposted info after database crash 5/7/06</p><p></p><p>----</p><p><a href="http://www.enworld.org/showpost.php?p=3025966&postcount=201" target="_blank">House Cleaning Rewards:</a></p><p>600xp</p><p>500gp</p><p>----</p><p></p><p><a href="http://www.enworld.org/showpost.php?p=3189179&postcount=187" target="_blank">A Sailor Talks Too Much Rewards:</a></p><p>660xp</p><p>300gp</p><p></p><p>Purchased:</p><p>Sold Leather Armor</p><p>Sold 20 Arrows</p><p>MW Studded Leather Armor - 175gp</p><p>MW Buckler - 165gp</p><p>[/SBLOCK]</p><p></p><p></p><p></p><p>3rd Level Changes</p><p>[SBLOCK]</p><p>+1 BAB</p><p>+1 Will</p><p>7hp</p><p>Ranger: Endurance</p><p>3rd Feat: Precise Shot</p><p>8 SP</p><p>Hide +1</p><p>Move Silently +1</p><p>Listen +1</p><p>Spot +1</p><p>Survival +1 (+2 Synergy K. Nature)</p><p>K. Nature +3 (+2 Synergy Survival)</p><p>[/SBLOCK]</p><p></p><p></p><p>4th level changes</p><p>[SBLOCK]</p><p>+1 BAB</p><p>+1 fort ref</p><p>7hp</p><p>8 skill points</p><p>+1 MS</p><p>+1 listen</p><p>+3 Search</p><p>+1 survival</p><p>+1 use rope</p><p>+1 balance</p><p>Medium Viper Animal Companion</p><p></p><p>[/SBLOCK]</p><p></p><p>Level 5 Changes</p><p>[SBLOCK]</p><p>+1 BAB</p><p>+7 hp</p><p>8 skill points</p><p>+1 Move Silently</p><p>+2 Hide</p><p>+2 Disguise (cross class)</p><p>+1 Search</p><p>Second Favored Enemy - Magical Beast</p><p>Increased bonus for second favored enemy</p><p>[/SBLOCK]</p><p></p><p></p><p></p><p></p><p></p><p>Wealth</p><p>[SBLOCK]</p><p>Things purchased for Sailor talks too much</p><p><a href="http://www.enworld.org/showpost.php?p=3214176&postcount=20" target="_blank">EN World D&D / RPG News - View Single Post - Rich beyond dreams (El Jefe Judging)</a></p><p>Sold for trading profit</p><p><a href="http://www.enworld.org/showpost.php?p=3751351&postcount=483" target="_blank">EN World D&D / RPG News - View Single Post - Rich beyond dreams (El Jefe Judging)</a></p><p>321gp</p><p>+ 200gp reward from the captain</p><p></p><p>Gold reward</p><p><a href="http://www.enworld.org/showpost.php?p=3845514&postcount=556" target="_blank">EN World D&D / RPG News - View Single Post - Rich beyond dreams (El Jefe Judging)</a></p><p>3,500gp</p><p></p><p>Selling gold/pearls</p><p><a href="http://www.enworld.org/showpost.php?p=3919298&postcount=640" target="_blank">EN World D&D / RPG News - View Single Post - Rich beyond dreams (El Jefe Judging)</a></p><p>475gp</p><p></p><p>Final Gold Split</p><p><a href="http://www.enworld.org/showpost.php?p=3923942&postcount=654" target="_blank">EN World D&D / RPG News - View Single Post - Rich beyond dreams (El Jefe Judging)</a></p><p>1,500</p><p>---</p><p>Gold from previous level: 662</p><p>---</p><p>Sell</p><p>MW C. Longbow(1) - 250gp</p><p>MW Stud. Leather Armor - 87.5gp</p><p>---</p><p>Total:6995</p><p>[/SBLOCK]</p><p></p><p>Purchase History</p><p>[SBLOCK]</p><p>Mithril Chain Shirt +1 - 2250gp</p><p>C. Longbow(1) +1 - 2500gp</p><p>Cloak of Resistance +1 - 1000gp</p><p>Antitoxin x4 200gp</p><p>Holywater 25gp</p><p>Elixir of Love 150gp</p><p>Silversheen 250gp</p><p>Lock, good - 80gp</p><p>Caltrops - 1gp</p><p></p><p>Sold:</p><p>Simple Lock - 10gp</p><p></p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 2610489, member: 30016"] [code][B]Name:[/B] Lookspring [B]Class:[/B] Ranger [B]Race:[/B] [URL=http://www.enworld.org/showpost.php?p=2464848&postcount=23]Katara[/URL] [B]Size:[/B] Small [B]Gender:[/B] Male [B]Alignment:[/B] Chaotic Evil [B]Deity:[/B] None [B]Str:[/B] 12 +1 (6p.) [B]Level:[/B] 5 [B]XP:[/B] 13926 [B]Dex:[/B] 17 +3 (6p.) [B]BAB:[/B] +5 [B]HP:[/B] 37 (5d8+5) [B]Con:[/B] 12 +1 (6p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] -/- [B]Int:[/B] 14 +2 (6p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] - [B]Wis:[/B] 14 +2 (6p.) [B]Init:[/B] +3 [B]Spell Save:[/B] +0 [B]Cha:[/B] 10 +0 (0p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] -% Racial:+2 dex, +2 cha, -2 str, -2 con Level 4: +1 Dex [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +5 +1 +3 +1 +0 +0 20 [B]Touch:[/B] 14 [B]Flatfooted:[/B] 17 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 4 +1 +1 +6 [B]Ref:[/B] 4 +3 +1 +8 [B]Will:[/B] 1 +2 +1 +4 Note: -1 to will saves against enchantments and charms. [B]Weapon Attack Damage Critical[/B] Handaxe +7 1d4+1 x3 C. Longbow+1 +10 1d6+2 x3 (+5 Bab, +ability, +1 magic, +1 small size) [B]Languages:[/B] Common Bonus Languages: Goblin, Gnome [B]Abilities:[/B] Katara - Small Size +1 AC/Attack +4 Hide Katara - Wandering Mind: -1 to will saves against enchantments and charms, -2 sense motive concentration checks. Katara - Low Light Vision [B]Feats:[/B] Ranger - Favored Enemy1 - Animal +2 bonus on Bluff, Listen, Sense Motive, Spot, Survival checks, and weapon damage rolls when using these skills against creatures of this type. Ranger - Favored Enemy2 - Magical Beast +4 bonus on Bluff, Listen, Sense Motive, Spot, Survival checks, and weapon damage rolls when using these skills against creatures of this type. Ranger - Track Ranger - Wild Empathy +5 Ranger - Combat Style: Rapid Shot: Extra Ranged Attack at -2 to both attacks. Ranger - Endurance: +4 on checks to avoid non-lethal damage from environmental effects. Point Blank Shot - +1 to attack roll when firing at a target within 30'. Precise Shot - No Penalty for firing into melee [B]Skill Points:[/B] 64 [B]Max Ranks:[/B] 8/4 [B]Skills Ranks Mod Misc Total[/B] Balance 3 +3 +2 +8 Climb 3 +1 +4 Concentration 0 +1 -2 -1 *Disguise 2 +0 +2 Hide 8 +3 +4 +15 Jump 5 +1 +8-6 +8 Knowledge(Dungeoneering) 2 +2 +4 Knowledge(Geography) 2 +2 +4 Knowledge(Nature) 5 +2 +2 +9 Listen 4 +2 +2 +8 Move Silently 8 +3 +2 +13 Search 6 +2 +8 Sense Motive 0 +2 -2 +0 Spot 6 +2 +8 Survival 6 +2 +8 (+2 above ground, +2 tracking) Tumble 0 +3 +4 +7 Use Rope 2 +3 +5 (+2 if using Silk Rope) [B]Equipment: Cost Weight[/B] Handaxe 6gp 1.5lb Mithril ChainShirt +1 2250gp 6.25lb MW Buckler 165gp 2.5lb Cloak of Resist +1 1000gp 1lb Backpack 2gp .5lb Grappling Hook 1gp 4lb - DC10 +2 per 10' to Throw. Chalk 1cp - Flint and Steel 1gp - Rations x7 3gp5sp 1.75lb Rope, Silk 10gp 5lb - +2 to Climb checks When Using. Composite LongBow(1)+1 2,500gp 1.5lb Arrows(20) 1gp 3lb Antitoxin x4 200gp - Holywater 25gp 1lb Elixir of Love 150gp - Silversheen 250gp - Sunrodsx5 10gp Not carried: Chest -Lock, Good (DC30) 80gp -Caltrops 1gp [B]Total Weight:[/B]28lb [B]Money:[/B] 549gp 5sp 6cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 32.25 33-64.5 77-97 195 485 [B]Age:[/B] 24 [B]Height:[/B] 2'4" [B]Weight:[/B] 30lb [B]Eyes:[/B] Hazel [B]Hair:[/B] Spotted Tabby [B]Skin:[/B] Dark[/code] [B]Appearance:[/B] Lookspring is small even for a [URL=http://www.enworld.org/showpost.php?p=2464848&postcount=23]Katara.[/URL] His fur is black and gray with a spotted tabby coloration. He is excitable and prone to lash out when surprised. He wears a shining mithril chain shirt with a handaxe at his side and a composite longbow on his back. Upon his head is a wolf's head that he can pull down over his face like a mask when he desires. Medium Viper Animal Companion [SBLOCK] Lookspring hasn't yet bothered naming his animal companion. He considers it more of a research aid. When his companions told him they would be combating the reptilian Yuan-Ti, he selected a pet that would let him study their vulnerabilities. Hit Dice: 2d8 (9 hp) Initiative: +3 Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft. Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13 Base Attack/Grapple: +1/+0 Attack: Bite +4 melee (1d4–1 plus poison) Full Attack: Bite +4 melee (1d4–1 plus poison) Space/Reach: 5 ft./5 ft. Special Attacks: Poison Special Qualities: Scent Saves: Fort +3, Ref +6, Will +1 Abilities: Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2 Skills: Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7 Feats: Weapon Finesse Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC is DC11 Link (Ex): A ranger can handle his animal companion as a free action, or push it as a move action, even if he doesn’t have any ranks in the Handle Animal skill. The ranger gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion. Share Spells (Ex): At the ranger’s option, he may have any spell (but not any spell-like ability) he casts upon himself also affect his animal companion. The animal companion must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the ranger before the duration expires. Additionally, the ranger may cast a spell with a target of “You” on his animal companion (as a touch range spell) instead of on himself. A ranger and his animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal). [/SBLOCK] [B]Background:[/B] Lookspring was orphaned early in life when his parents were killed by predators back in their homeland of Kanatisis. He spent his early years scrounging for food and stealing anything he could get his hands on. Some unscrupulous individuals encouraged his behavior, sometimes directing him to steal things for them. It wasn't long before he was caught and sentanced to serve the community as a scout. He was often put in dangerous positions on the borders of civilized lands, responsible for reporting of any danger approaching the community. One day he grew weary of his conscripted life and abandoned his post, wandering off into the wilderness. He spent the next several years living off the land until his wanderlust abated and he began craving the pleasures of civilization. Knowing he would be punished back in his home, he struck out for other lands. [B]Adventure History[/B] [I]Level 1[/I] Lookspring traveled to the lawless Trindle Isle to fetch healing herbs for the Raddanor Family. He was with an orc named Prig and a human named Jeremiah. Prig was killed when he challenged the crew of the ship. Jeremiah disappeared during a bar fight that ended when the Royal Monemvasian Navy forcibly recruited everyone in the bar. Lookspring slipped out onto the roof and made his escape, returning triumphantly with his herbs but suspiciously without the companions he set out with. [URL=http://www.enworld.org/showthread.php?t=156663&page=1&pp=40]Trindle Isle[/URL] [I]Level 2[/I] Lookspring took a job working for a rich family to reclaim a house that had fallen into ruin. There were a great many insects inside that had to be killed. After clearing the house they also discovered some family heirlooms that were returned for a reward. [URL=http://www.enworld.org/showthread.php?t=161687&page=6&pp=40]House Cleaning[/URL] Lookspring accepted a job to retrieve a drunken sailor from being silenced by his shipmates before he could reveal the coordinates of a secret location. He narrowly avoided ambushes in the street and later being trapped in a warehouse set ablaze in [URL=http://www.enworld.org/showthread.php?t=175090&page=5&pp=40]A Sailor Talks Too Much[/URL] The sailor he rescued turned out to be a navigator with information on an island. Lookspring and Phoenix were hired to sail to the island with a crew and set up a trade route. Once there they had to defeat a horde of undead to rescue a savage village. [I]Level 3[/I] The villagers convinced him to find out what happened inside their well and where all their fresh water has gone. Inside he found a dam guarded by dwarves that he killed. Among their treasures were notes linking them to the Yuan-ti. The fightened villagers offered Phoenix and him huge sums of money to find heroes in Orussus who would help save them from this new threat. If they could do this they would be [URL=http://www.enworld.org/showthread.php?t=181499&page=24&pp=30]Rich Beyond Dreams[/URL] [I]Level 4[/I] Lookspring returned to Orussus quite rich and told tales of the savage island everywhere he went. Phoenix and him managed to recruit a barbarian and have set out to return to the savage isle and combat the growing menace of the Yuan-ti [B]Public Information[/B] Lookspring returned from Trindle Isle on a mission for the Raddanor Family. 3 set out and only he returned to claim the reward. He also took a job working for a rich family to clean out a house of its vermin. All his companions returned alive and the employer was satisfied with their work. He was last spotted in the Docks District the night one of the warehouses caught on fire. Months later he returned to Orussus aboard a sailing ship. He was quite rich when he returned and showed off his gold and large pearls he claimed were from an island at the edge of the world. He was summoned to court but before judgment could be passed a battle broke out and he fled. Level 2 Changes [SBLOCK] Ranger Level 2 +6 Hit Points + 1 from Con = +7 +1 BAB +1 FORT/REF 8 Skill Points / 6 + Int(+2) +1 Climb +1 Hide +1 Jump +2 Knowledge(Dungeoneering) +1 Move Silently +1 Spot +1 Use Rope Combat Style: Rapid Shot 102gp 4sp 2cp - gained from dead orc companion. [url=http://www.enworld.org/showpost.php?p=2764577&postcount=67]EN World D&D / RPG News - View Single Post - The Trindle Isle Market [Manzanita Judging][/url] 60gp - gained from successful adventure completion. [url=http://www.enworld.org/showpost.php?p=2999239&postcount=150]EN World D&D / RPG News - View Single Post - Economics of Magic Items[/url] Selling Bedroll for half price, 5cp. Buying a Grappling Hook - 1gp Added on to fluff, background and recent adventures. Reposted info after database crash 5/7/06 ---- [URL=http://www.enworld.org/showpost.php?p=3025966&postcount=201]House Cleaning Rewards:[/URL] 600xp 500gp ---- [URL=http://www.enworld.org/showpost.php?p=3189179&postcount=187]A Sailor Talks Too Much Rewards:[/URL] 660xp 300gp Purchased: Sold Leather Armor Sold 20 Arrows MW Studded Leather Armor - 175gp MW Buckler - 165gp [/SBLOCK] 3rd Level Changes [SBLOCK] +1 BAB +1 Will 7hp Ranger: Endurance 3rd Feat: Precise Shot 8 SP Hide +1 Move Silently +1 Listen +1 Spot +1 Survival +1 (+2 Synergy K. Nature) K. Nature +3 (+2 Synergy Survival) [/SBLOCK] 4th level changes [SBLOCK] +1 BAB +1 fort ref 7hp 8 skill points +1 MS +1 listen +3 Search +1 survival +1 use rope +1 balance Medium Viper Animal Companion [/SBLOCK] Level 5 Changes [SBLOCK] +1 BAB +7 hp 8 skill points +1 Move Silently +2 Hide +2 Disguise (cross class) +1 Search Second Favored Enemy - Magical Beast Increased bonus for second favored enemy [/SBLOCK] Wealth [SBLOCK] Things purchased for Sailor talks too much [url=http://www.enworld.org/showpost.php?p=3214176&postcount=20]EN World D&D / RPG News - View Single Post - Rich beyond dreams (El Jefe Judging)[/url] Sold for trading profit [url=http://www.enworld.org/showpost.php?p=3751351&postcount=483]EN World D&D / RPG News - View Single Post - Rich beyond dreams (El Jefe Judging)[/url] 321gp + 200gp reward from the captain Gold reward [url=http://www.enworld.org/showpost.php?p=3845514&postcount=556]EN World D&D / RPG News - View Single Post - Rich beyond dreams (El Jefe Judging)[/url] 3,500gp Selling gold/pearls [url=http://www.enworld.org/showpost.php?p=3919298&postcount=640]EN World D&D / RPG News - View Single Post - Rich beyond dreams (El Jefe Judging)[/url] 475gp Final Gold Split [url=http://www.enworld.org/showpost.php?p=3923942&postcount=654]EN World D&D / RPG News - View Single Post - Rich beyond dreams (El Jefe Judging)[/url] 1,500 --- Gold from previous level: 662 --- Sell MW C. Longbow(1) - 250gp MW Stud. Leather Armor - 87.5gp --- Total:6995 [/SBLOCK] Purchase History [SBLOCK] Mithril Chain Shirt +1 - 2250gp C. Longbow(1) +1 - 2500gp Cloak of Resistance +1 - 1000gp Antitoxin x4 200gp Holywater 25gp Elixir of Love 150gp Silversheen 250gp Lock, good - 80gp Caltrops - 1gp Sold: Simple Lock - 10gp [/SBLOCK] [/QUOTE]
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