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<blockquote data-quote="Gli'jar" data-source="post: 2803135" data-attributes="member: 36562"><p><strong>Korash the Relentless</strong></p><p></p><p>[CODE][B]Name:[/B] Korash the Relentless</p><p>[B]Class:[/B] Fighter</p><p>[B]Race:[/B] Dwarf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Lawful Good</p><p>[B]Deity:[/B] Sela</p><p></p><p>[B]Str:[/B] 16 +3 (10p.) [B]Level:[/B] 1 [B]XP:[/B] 600/1000</p><p>[B]Dex:[/B] 8 -1 (0 p.) [B]BAB:[/B] +1 [B]HP:[/B] 14 (1d10+4)</p><p>[B]Con:[/B] 18 +4 (10p.) [B]Grapple:[/B] +4 [B]Dmg Red:[/B] --/--</p><p>[B]Int:[/B] 10 +0 (2 p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] --</p><p>[B]Wis:[/B] 10 +0 (2 p.) [B]Init:[/B] -1 [B]Spell Save:[/B] +0</p><p>[B]Cha:[/B] 12 +1 (6 p.) [B]ACP:[/B] -5 [B]Spell Fail:[/B] --%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +4 +1 -1 +0 +0 +0 14*</p><p>[B]Touch:[/B] 9* [B]Flatfooted:[/B] 14*</p><p>* Does not include +4 dodge AC modifier VS giants</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +4 +0 +6/+8 vs spell/spell like and poison</p><p>[B]Ref:[/B] 0 -1 +0 -1/+1 vs spell/spell like</p><p>[B]Will:[/B] 0 +0 +0 +0/+2 vs spell/spell like</p><p></p><p>[B]Weapon Attack* Damage Critical[/B]</p><p>Dwarven War Axe +4 1d10+3 x3</p><p>Dwarven War Axe(2 handed) +4 1d10+4 x3</p><p>Glaive +4 1d10+4 x3</p><p>War Hammer +4 1d8+3 x3</p><p>Dagger +4 1d4+3 x2/19-20</p><p>Heavy Crossbow +0 1d10 x2/19-20</p><p>* Attack bonus does not include +1 bonus VS Orcs and goblinoids</p><p></p><p>[B]Languages:[/B] Common Dwarven</p><p></p><p>Dwarven Traits[sblock] [SIZE=2]</p><p>[B]Abilities:[/B] Dwarf Traits (Ex): Dwarves possess the following </p><p>racial traits.</p><p>— +2 Constitution, –2 Charisma.</p><p>—Medium size.</p><p>—A dwarf ’s base land speed is 20 feet. However, dwarves can </p><p>move at this speed even when wearing medium or heavy armor </p><p>or when carrying a medium or heavy load.</p><p>—Darkvision out to to 60 feet.</p><p>—Stonecunning: This ability grants a dwarf a +2 racial bonus on </p><p>Search checks to notice unusual stonework, such as sliding walls, </p><p>stonework traps, new construction (even when built to match </p><p>the old), unsafe stone surfaces, shaky stone ceilings, and the </p><p>like. Something that isn’t stone but that is disguised as stone also </p><p>counts as unusual stonework. A dwarf who merely comes within </p><p>10 feet of unusual stonework can make a Search check as if he </p><p>were actively searching, and a dwarf can use the Search skill to </p><p>find stonework traps as a rogue can. A dwarf can also intuit depth,</p><p> sensing his approximate depth underground as naturally as a </p><p>human can sense which way is up. Dwarves have a sixth sense </p><p>about stonework, an innate ability that they get plenty of </p><p>opportunity to practice and hone in their underground homes.</p><p>—Weapon Familiarity: Dwarves treat dwarven waraxes and dwarven </p><p>urgroshes as martial weapons, rather than exotic weapons.</p><p>—Stability: Dwarves are exceptionally stable on their feet. A dwarf </p><p>has a +4 bonus on ability checks made to resist being bull rushed or </p><p>tripped when standing on the ground (but not when climbing, flying, </p><p>riding, or otherwise not standing firmly on the ground).</p><p>— +2 racial bonus on saving throws against poison. </p><p>— +2 racial bonus on saving throws against spells and spell-like effects. </p><p>— +1 racial bonus on attack rolls against orcs (including halforcs) </p><p>and goblinoids (including goblins, hobgoblins, and bugbears).</p><p>— +4 dodge bonus to Armor Class against creatures of the giant </p><p>type (such as ogres, trolls, and hill giants).</p><p>— +2 racial bonus on Appraise checks that are related to stone </p><p>or metal items.</p><p>— +2 racial bonus on Craft checks that are related to stone or metal.</p><p>—Automatic Languages: Common, Dwarven. Bonus Languages: </p><p>Giant, Gnome, Goblin, Orc, Terran, Undercommon.</p><p>—Favored Class: Fighter.[/SIZE][/sblock]</p><p>[B]Feats:[/B] Endurance, Power Attack</p><p></p><p>[B]Skill Points:[/B] 8 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise 0 +0 +2* +0/+2*</p><p>Climb 0 +3 +3</p><p>Craft (Armorsmithing) 2 +0 +2* +2/+4*</p><p>Craft (stonemasonry) 1 +0 +2* +1/+3*</p><p>Craft (weaponsmithing) 2 +0 +2* +2/+4*</p><p>Handle Animal 0 +1 +1</p><p>Intimidate 2 +1 +3</p><p>Jump 0 +3 +3</p><p>Ride 1 -1 +0</p><p>Swim 0 +3 +3</p><p>*Applicable modifier applies only to stone and metal related checks</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Dwarven War Axe 30 gp 8 lb</p><p>Glaive 8 gp 10lb</p><p>War Hammer 12 gp 5 lb</p><p>Dagger 2 gp 1 lb</p><p>Heavy Crossbow 50 gp 8 lb</p><p>Bolts, Crossbow (10) 1 gp 1 lb</p><p>Scale Mail 50 gp 30lb</p><p>Explorers Outfit -- gp -- (worn)</p><p>Light Steel Shield 9 gp 6 lb</p><p></p><p></p><p>[B]Total Weight:[/B]69lb [B]Money:[/B] 545gp 31sp 14cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 76 77-153 154-230 460 1150</p><p></p><p>The following Items are carried by the donkey (8gp)</p><p></p><p>Artisian's Tools 5 gp 5 lb</p><p>Bolts, Crossbow (30) 3 gp 3 lb</p><p>Cold Weather Outfit 8 gp 7 lb</p><p>Bedroll 1 sp 5 lb</p><p>Winter Blanket 5 sp 3 lb</p><p>Flint and steel 1 gp --</p><p>Hammer 5 sp 2 lb</p><p>Sledge 1 gp 10lb</p><p>Rope, hempen (100 ft.) 2 gp 20lb</p><p>Torch (5) 5 cp 5 lb</p><p>Waterskin (2) 2 gp 8 lb</p><p>Whetstone 2 cp 1 lb </p><p>Backpack (empty) 2 gp 2 lb</p><p>Crowbar 2 gp 5 lb</p><p>Flask (empty) (3) 9 cp 4.5lb</p><p>Rations, trail(per day) (5) 25 sp 5 lb</p><p></p><p>[B]Total Weight Carried by Donkey:[/B]85.5lb </p><p></p><p>[SIZE=1]Experience/Treasure</p><p>[url=http://www.enworld.org/showthread.php?t=161687&page=6&pp=40]HO2 House Cleaning 600 Exp 500 gld[/url][/SIZE]</p><p></p><p></p><p>[B]Age:[/B] 58</p><p>[B]Height:[/B] 4'1"</p><p>[B]Weight:[/B] 218lb</p><p>[B]Eyes:[/B] Green</p><p>[B]Hair:[/B] Auburn, worn long, multiple braids</p><p>[B]Skin:[/B] Burnt Sienna[/CODE]</p><p><strong>Appearance:</strong> Broad of shoulder, thick as an ancient oak, </p><p>and as lumbering as a water buffalo, Korash's appearance embodies</p><p>what it means to be a dwarf without the dour attitude. His hair is </p><p>carefully braided as is his beard. Small decorations hang from the </p><p>end of the braids and he wears a decorative binder around both his hair</p><p> and beard. His clothing, well maintained is often worn in subdued </p><p>earth tones, generally muted greens, browns and reds. He is often seem </p><p>smiling with a knowing grin on his face and his open presence says join me.</p><p></p><p><strong>Background:</strong> Born to an ancient line of dwarven defenders, Korash </p><p>realized early on, due to his ponderous nature he would be unable to </p><p>make the cut, however that did not deter this dwarf from</p><p> his dream, becoming a bastion of dwarven culture. Beginning his </p><p>adventuring career at a young age, Korash quickly learned that he would </p><p>have to tough it out and bear a heavy burden yet develop an attitude of </p><p>acceptence, perservence and a presence in working with others and as </p><p>such his demeanor is quite a welcome change from the typical dour dwarf. </p><p></p><p><strong>Personality:</strong> Korash knows he is strong, tough and slow and as </p><p>such tries to play into his strengths. During melee he softens up his </p><p>opponents with range weapons until they close where he has the advantage </p><p>of his strength, fortitude, and tireless nature. He understands that </p><p>there are those who possess a greater aptitude,insight or presence</p><p>than himself, yet there are very few that possess all three of these </p><p>traits in abundance. It is these poeple that Korash seeks for while </p><p>he tries to instill a sense of greatness in himself he has found that he is </p><p>able to spark an amount of greatness in others. Those that earn his trust</p><p>and friendship earn a great amount of loyalty from him but this is a </p><p>2-edged sword for Korash expects the same in return.</p></blockquote><p></p>
[QUOTE="Gli'jar, post: 2803135, member: 36562"] [b]Korash the Relentless[/b] [CODE][B]Name:[/B] Korash the Relentless [B]Class:[/B] Fighter [B]Race:[/B] Dwarf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Lawful Good [B]Deity:[/B] Sela [B]Str:[/B] 16 +3 (10p.) [B]Level:[/B] 1 [B]XP:[/B] 600/1000 [B]Dex:[/B] 8 -1 (0 p.) [B]BAB:[/B] +1 [B]HP:[/B] 14 (1d10+4) [B]Con:[/B] 18 +4 (10p.) [B]Grapple:[/B] +4 [B]Dmg Red:[/B] --/-- [B]Int:[/B] 10 +0 (2 p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] -- [B]Wis:[/B] 10 +0 (2 p.) [B]Init:[/B] -1 [B]Spell Save:[/B] +0 [B]Cha:[/B] 12 +1 (6 p.) [B]ACP:[/B] -5 [B]Spell Fail:[/B] --% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +1 -1 +0 +0 +0 14* [B]Touch:[/B] 9* [B]Flatfooted:[/B] 14* * Does not include +4 dodge AC modifier VS giants [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +4 +0 +6/+8 vs spell/spell like and poison [B]Ref:[/B] 0 -1 +0 -1/+1 vs spell/spell like [B]Will:[/B] 0 +0 +0 +0/+2 vs spell/spell like [B]Weapon Attack* Damage Critical[/B] Dwarven War Axe +4 1d10+3 x3 Dwarven War Axe(2 handed) +4 1d10+4 x3 Glaive +4 1d10+4 x3 War Hammer +4 1d8+3 x3 Dagger +4 1d4+3 x2/19-20 Heavy Crossbow +0 1d10 x2/19-20 * Attack bonus does not include +1 bonus VS Orcs and goblinoids [B]Languages:[/B] Common Dwarven Dwarven Traits[sblock] [SIZE=2] [B]Abilities:[/B] Dwarf Traits (Ex): Dwarves possess the following racial traits. — +2 Constitution, –2 Charisma. —Medium size. —A dwarf ’s base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load. —Darkvision out to to 60 feet. —Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes. —Weapon Familiarity: Dwarves treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. —Stability: Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). — +2 racial bonus on saving throws against poison. — +2 racial bonus on saving throws against spells and spell-like effects. — +1 racial bonus on attack rolls against orcs (including halforcs) and goblinoids (including goblins, hobgoblins, and bugbears). — +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). — +2 racial bonus on Appraise checks that are related to stone or metal items. — +2 racial bonus on Craft checks that are related to stone or metal. —Automatic Languages: Common, Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon. —Favored Class: Fighter.[/SIZE][/sblock] [B]Feats:[/B] Endurance, Power Attack [B]Skill Points:[/B] 8 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Appraise 0 +0 +2* +0/+2* Climb 0 +3 +3 Craft (Armorsmithing) 2 +0 +2* +2/+4* Craft (stonemasonry) 1 +0 +2* +1/+3* Craft (weaponsmithing) 2 +0 +2* +2/+4* Handle Animal 0 +1 +1 Intimidate 2 +1 +3 Jump 0 +3 +3 Ride 1 -1 +0 Swim 0 +3 +3 *Applicable modifier applies only to stone and metal related checks [B]Equipment: Cost Weight[/B] Dwarven War Axe 30 gp 8 lb Glaive 8 gp 10lb War Hammer 12 gp 5 lb Dagger 2 gp 1 lb Heavy Crossbow 50 gp 8 lb Bolts, Crossbow (10) 1 gp 1 lb Scale Mail 50 gp 30lb Explorers Outfit -- gp -- (worn) Light Steel Shield 9 gp 6 lb [B]Total Weight:[/B]69lb [B]Money:[/B] 545gp 31sp 14cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 76 77-153 154-230 460 1150 The following Items are carried by the donkey (8gp) Artisian's Tools 5 gp 5 lb Bolts, Crossbow (30) 3 gp 3 lb Cold Weather Outfit 8 gp 7 lb Bedroll 1 sp 5 lb Winter Blanket 5 sp 3 lb Flint and steel 1 gp -- Hammer 5 sp 2 lb Sledge 1 gp 10lb Rope, hempen (100 ft.) 2 gp 20lb Torch (5) 5 cp 5 lb Waterskin (2) 2 gp 8 lb Whetstone 2 cp 1 lb Backpack (empty) 2 gp 2 lb Crowbar 2 gp 5 lb Flask (empty) (3) 9 cp 4.5lb Rations, trail(per day) (5) 25 sp 5 lb [B]Total Weight Carried by Donkey:[/B]85.5lb [SIZE=1]Experience/Treasure [url=http://www.enworld.org/showthread.php?t=161687&page=6&pp=40]HO2 House Cleaning 600 Exp 500 gld[/url][/SIZE] [B]Age:[/B] 58 [B]Height:[/B] 4'1" [B]Weight:[/B] 218lb [B]Eyes:[/B] Green [B]Hair:[/B] Auburn, worn long, multiple braids [B]Skin:[/B] Burnt Sienna[/CODE] [B]Appearance:[/B] Broad of shoulder, thick as an ancient oak, and as lumbering as a water buffalo, Korash's appearance embodies what it means to be a dwarf without the dour attitude. His hair is carefully braided as is his beard. Small decorations hang from the end of the braids and he wears a decorative binder around both his hair and beard. His clothing, well maintained is often worn in subdued earth tones, generally muted greens, browns and reds. He is often seem smiling with a knowing grin on his face and his open presence says join me. [B]Background:[/B] Born to an ancient line of dwarven defenders, Korash realized early on, due to his ponderous nature he would be unable to make the cut, however that did not deter this dwarf from his dream, becoming a bastion of dwarven culture. Beginning his adventuring career at a young age, Korash quickly learned that he would have to tough it out and bear a heavy burden yet develop an attitude of acceptence, perservence and a presence in working with others and as such his demeanor is quite a welcome change from the typical dour dwarf. [B]Personality:[/B] Korash knows he is strong, tough and slow and as such tries to play into his strengths. During melee he softens up his opponents with range weapons until they close where he has the advantage of his strength, fortitude, and tireless nature. He understands that there are those who possess a greater aptitude,insight or presence than himself, yet there are very few that possess all three of these traits in abundance. It is these poeple that Korash seeks for while he tries to instill a sense of greatness in himself he has found that he is able to spark an amount of greatness in others. Those that earn his trust and friendship earn a great amount of loyalty from him but this is a 2-edged sword for Korash expects the same in return. [/QUOTE]
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