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<blockquote data-quote="B4cchus" data-source="post: 2816046" data-attributes="member: 35026"><p><strong>Talbin "Red" Longstrider</strong></p><p></p><p>Level 4, approved. Enough xp to level up to level 5</p><p>[code][B]Name:[/B] Talbin "Red" Longstrider</p><p>[B]Class:[/B] Rogue</p><p>[B]Race:[/B] Halfling (Tallfellow)</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] CG</p><p>[B]Deity:[/B] Personal Mortalist / Geoth</p><p></p><p>[B]Str:[/B] 12 +1 ( 6p.) [B]Level:[/B] 4 [B]XP:[/B] 11,575</p><p>[B]Dex:[/B] 19 +4 (10p.) [B]BAB:[/B] +3 [B]HP:[/B] 23 (6+1+4+1+5+1+4+1)</p><p>[B]Con:[/B] 12 +1 ( 4p.) [B]Grapple:[/B] 0 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 14 +2 [B]Speed:[/B] 20' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 10 +0 ( 2p.) [B]Init:[/B] +4 [B]Spell Save:[/B] +0</p><p>[B]Cha:[/B] 10 +0 ( 2p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] -</p><p>Level 4 point: +1 to dex</p><p></p><p>Current hp: 23</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +4 +0 +4 +1 +0 +0 19*</p><p>[B]Touch:[/B] 15* [B]Flatfooted:[/B] 19*</p><p>*: add 1 for dodge opponent</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 1 +1 +1 +3</p><p>[B]Ref:[/B] 4 +4 +1 +9</p><p>[B]Will:[/B] 1 +0 +1 +2</p><p>+2 morale bonus on saving throws against fear</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Darkwood Longspear +6 1d6+1 20x3</p><p>Silver Shortsword +5 1d4 19-20x2</p><p>MW Sling +10 1d3+1 20x2</p><p></p><p>[B]Languages:[/B] common, halfling, goblin, elven</p><p></p><p>[B]Abilities:[/B]</p><p>+2 racial bonus on Search, Spot, and Listen checks.</p><p>Like an elf, a tallfellow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check as though actively looking for it.</p><p>+1 racial bonus on all saving throws.</p><p>+2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.</p><p>+1 racial bonus on attack rolls with thrown weapons and slings.</p><p>Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. </p><p>Halfling base land speed is 20 feet. </p><p></p><p>Sneak attack 2d6</p><p>Trapfinding</p><p>Evasion</p><p>Trap sense +1</p><p>Uncanny dodge</p><p></p><p>[B]Feats:[/B] Combat Reflexes (5 AoO's per round), dodge</p><p></p><p>[B]Skill Points:[/B] 70 [B]Max Ranks:[/B] 7/3.5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise (Int) 1 2 0 3</p><p>Balance (Dex) 0 4 2 6</p><p>Bluff (Cha) 2 0 0 2</p><p>Climb (Str) 2 1 0 3</p><p>Diplomacy (cha) 0 0 0 0</p><p>Disable Device (Int) 6 2 2 10</p><p>Disguise (cha) 0 0 0 0</p><p>Escape Artist (Dex) 0 4 0 4</p><p>Gather Information (Cha) 0 0 0 0</p><p>Hide (Dex) 7 4 4 15</p><p>Intimidate (cha) 0 0 0 0</p><p>Jump (str) 5 1 2 8</p><p>Listen (Wis) 6 0 2 8</p><p>Move Silently (Dex) 7 4 0 11</p><p>Open Lock (Dex) 6 4 2 12</p><p>Perform (Dance) 1 0 0 1</p><p>Ride (Dex) 0 4 0 4</p><p>Search (Int) 7 2 2 11</p><p>Sleight of Hand (Dex) 2 4 0 6</p><p>Spot (Wis) 7 0 2 9</p><p>Survival (wis) 0 0 0 0</p><p>Tumble (Dex) 7 4 2 13</p><p>Use Magic Device (Cha) 4 0 0 4</p><p>Use Rope (Dex) 0 4 0 4</p><p>Racial bonusses: +2 to search, spot and listen</p><p>Synergy bonusses: +2 to jump due tumble, +2 to tumble due jump, +2 to balance due tumble.</p><p>Other bonusses: +2 to open lock, disable divice from masterwork thieves tools</p><p>+4 size bonus to hide</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Silver Shortsword 25gp 1lb</p><p>MW Sling 250gp* 0lb</p><p>sling bullets (22) 22cp 11lb</p><p>MW Mithral chainshirt 852gp* 6.25lb</p><p>Backpack 2gp 0.5lb</p><p>Outfit (adventurer's) 0gp 0lb</p><p>Belt Pouch 1gp 0.125lb</p><p>Chalk 1cp 0lb</p><p>Signal whistle 0.8gp 0lb</p><p>Flint & steel 1gp 0lb</p><p>Candle (2) 2cp 0lb</p><p>Potion of CLW (3) 150gp 0lb</p><p>Darkwood Longspear 300gp* 2.25lb</p><p>Everburning Torch 110gp 1lb</p><p>MW Thieves tools 100gp 2lb</p><p>*: crafted by juliana</p><p>Bedroll 0.1gp 1.25lb</p><p>Rations (12 days) 6gp 3lb</p><p>Waterskin 1gp 0.25lb</p><p></p><p>Carried by Juliana</p><p>sling bullets (20) 2sp 10lb</p><p></p><p>Left back in Orussus:</p><p>Mule 8gp</p><p></p><p>Carried on mule:</p><p>Small steel mirror 10gp 0.5lb</p><p>Riding saddle 10gp 25lb</p><p>Bit & bridle 2gp 1lb</p><p>Saddlebags 4gp 8lb</p><p>4 Waterskins 4gp 1lb</p><p>Feed (10 days) 0.5gp 100lb</p><p>Hempen rope, 50' 1gp 10lb</p><p>Silver bullets (8) 18gp 2lb</p><p></p><p>[B]Total Weight:[/B]28,625lb [B]Money:[/B] 3577gp 1sp 2cp</p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 32,25 64,5 97.5 195 487.5</p><p></p><p>Age: 28</p><p>Height: 4' 3"</p><p>Weight: 36lb</p><p>Eyes: Black</p><p>Hair: Red</p><p>Skin: Fair</p><p>[/code]Appearance: Tall for a halfling, regular build, nimble</p><p>Personality:</p><p>Usually cheerfull and positive, "Red", walks through life always looking for more fun, good food or a combination of both.</p><p>He has a get-go mentality and a, sometimes unhealthy, draw towards excitement.</p><p>Although not always the center of attention, if there is action you usually find Red in the near vacinity.</p><p>He has a good sense of danger and won't thow himself into the fray head on. He usually finds a way around it and pops up where you least expect him.</p><p>Red was raised as a kind hearted person and usually helps those in need, although he isn't an altruistic paladin, he will concider helping, especially if there are shinies in it for him.</p><p>Unless it concerns a grieve injustice or an outright evil, in which case a flame awakens in Red's (somewhat small) heart and stands up as a defender of the meek.</p><p>Red does have a (inbred) weakness for shinies.. although he isn't the greedy thief type, he just can't seem to keep his eyes (and hands) off them.</p><p>It takes a good amount of self-control to keep them out of his pockets.</p><p></p><p>Background:</p><p>Raised in a large town, at least by halfling standards, Red is used to people and busy streets. The town he grew up was a busy trade nexus where caravans and travelers would come and go.</p><p>He is used to being around "large folk" and knows how to beheave around them. He also knows how these folk usually regard halflings, as children, and knows how to use this in his advantage.</p><p>The family Red was raised in is a run off the mill halfling family. His mother is a cook for a busy Inn and his father worked investigations for the loccal town guard.</p><p>Red learned some of his father's skills but he never had the social side for the line of work his father did. Instead of this, Red used to earn his coin with anything that would cross his path.</p><p>Not pursuing any career or actual job, he soon found himself less able to make ends meet. Down on his financial luck, Red started to have contact with the less legal side of the local economy. He earned good coin doing odd jobs and cat burglary.</p><p>Eventually Red got cought, by no one less than his own father. After some time in slammer and some good reprimandes from his father, Red decided to break with his criminal career and get back on the straight path.</p><p>Unfortunately, his old "friends" had other thoughts about this. Red's skills where quite valuable to them and they didn't want to lose a valuable "employee".</p><p>Red concluded that the best way to hed his old crimial life as to seek fortune elsewhere. He parted with his family, promising to come back when things have settled down and he picked up an honest way of making a living.</p><p>Red hit the road and started traveling.</p><p>On the road he met a band of adventurers and agreed to travel with them. He learned about this 'adventuring' life and that his skills are quite valuable to the average band of fortune seekers.</p><p>Unfortunately the group he was traveling with already had someone to open a locked door and find a trap, so Red traveled to Orussus to find a group that make good use of his skills</p><p></p><p>Changes made with level 4:</p><p>+4 hp due rogue level</p><p>+1 hp due con modifier</p><p>+1 to dexterity</p><p>+1 bab</p><p>+1 to ref save</p><p>Added uncanny dodge</p><p>+1 rank to hide</p><p>+1 rank to move silently</p><p>+1 rank to open lock</p><p>+1 rank to spot</p><p>+1 rank to tumble</p><p>+1 rank to search</p><p>+1 rank to disable device</p><p>+2 ranks to use magic device</p><p>+1 rank to perform (dance)</p><p></p><p>XP reference:</p><p>Forgotten cellar</p><p><a href="http://www.enworld.org/showpost.php?p=2889808&postcount=66" target="_blank"> 750 xp</a></p><p></p><p>curse of thw werewolf</p><p><a href="http://www.enworld.org/showpost.php?p=2998070&postcount=113" target="_blank"> 300xp</a></p><p><a href="http://www.enworld.org/showpost.php?p=3044825&postcount=281" target="_blank"> 610xp</a></p><p><a href="http://www.enworld.org/showpost.php?p=3079787&postcount=438" target="_blank"> 770xp</a></p><p><a href="http://www.enworld.org/showpost.php?p=3110095&postcount=555" target="_blank"> 1360xp</a></p><p><a href="http://www.enworld.org/showpost.php?p=3124059&postcount=673" target="_blank"> 1070 xp</a></p><p></p><p>War in Vastermarch:</p><p><a href="http://www.enworld.org/showpost.php?p=3714387&postcount=224" target="_blank"> 2100 xp</a></p><p><a href="http://www.enworld.org/showpost.php?p=3879774&postcount=592" target="_blank"> 2465 xp</a></p><p><a href="http://www.enworld.org/showpost.php?p=3879774&postcount=740" target="_blank"> 150 xp</a></p><p></p><p>Tempest Fugit</p><p><a href="http://www.enworld.org/forum/living-en-world/217056-tempest-fugit-7.html#post4549321" target="_blank">2000 xp</a></p><p></p><p>Loot reference:</p><p>Pre War in vastermarch cash: 701,37 gp</p><p></p><p>From war in Vastermarch:</p><p><a href="http://www.enworld.org/showpost.php?p=3900091&postcount=694" target="_blank">1920.37 gp</a></p><p></p><p><a href="http://www.enworld.org/showpost.php?p=3900091&postcount=696" target="_blank">955.68 gp</a></p><p></p><p><a href="http://www.enworld.org/showpost.php?p=4054051&postcount=80" target="_blank">Bought</a> 30 sling bullets for 3sp.</p><p></p><p>Level 3 sheet:</p><p>[sblock]</p><p>[code][B]Name:[/B] Talbin "Red" Longstrider</p><p>[B]Class:[/B] Rogue</p><p>[B]Race:[/B] Halfling (Tallfellow)</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] CG</p><p>[B]Deity:[/B] Personal Mortalist / Geoth</p><p></p><p>[B]Str:[/B] 12 +1 ( 6p.) [B]Level:[/B] 3 [B]XP:[/B] 6,960</p><p>[B]Dex:[/B] 18 +4 (10p.) [B]BAB:[/B] +2 [B]HP:[/B] 18 (6+1+4+1+5+1)</p><p>[B]Con:[/B] 12 +1 ( 4p.) [B]Grapple:[/B] -1 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 14 +2 [B]Speed:[/B] 20' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 10 +0 ( 2p.) [B]Init:[/B] +4 [B]Spell Save:[/B] +0</p><p>[B]Cha:[/B] 10 +0 ( 2p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] -</p><p></p><p>Current hp: 12</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +4 +0 +4 +1 +0 +0 19*</p><p>[B]Touch:[/B] 15* [B]Flatfooted:[/B] 13</p><p>*: add 1 for dodge opponent</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 1 +1 +1 +3</p><p>[B]Ref:[/B] 3 +4 +1 +8</p><p>[B]Will:[/B] 1 +0 +1 +2</p><p>+2 morale bonus on saving throws against fear</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Darkwood Longspear +5 1d6+1 20x3</p><p>Silver Shortsword +4 1d4 19-20x2</p><p>MW Sling +9 1d3+1 20x2</p><p></p><p>[B]Languages:[/B] common, halfling, goblin, elven</p><p></p><p>[B]Abilities:[/B]</p><p>Sneak attack 2d6</p><p>Trapfinding</p><p>Evasion</p><p>Trap sense +1</p><p></p><p>[B]Feats:[/B] Combat Reflexes (5 AoO's per round), dodge</p><p></p><p>[B]Skill Points:[/B] 60 [B]Max Ranks:[/B] 6/4</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise (Int) 1 2 0 3</p><p>Balance (Dex) 0 4 2 6</p><p>Bluff (Cha) 2 0 0 2</p><p>Jump (str) 5 1 4 10</p><p>Climb (Str) 2 1 0 3</p><p>Diplomacy (cha) 0 0 0 0</p><p>Disable Device (Int) 5 2 2 9</p><p>Disguise (cha) 0 0 0 0</p><p>Escape Artist (Dex) 0 4 0 4</p><p>Gather Information (Cha) 0 0 0 0</p><p>Hide (Dex) 6 4 4 14</p><p>Intimidate (cha) 0 0 0 0</p><p>Listen (Wis) 6 0 2 8</p><p>Move Silently (Dex) 6 4 0 10</p><p>Open Lock (Dex) 5 4 2 11</p><p>Search (Int) 6 2 2 10</p><p>Sleight of Hand (Dex) 2 4 0 6</p><p>Spot (Wis) 6 0 2 8</p><p>Survival (wis) 0 0 0 0</p><p>Tumble (Dex) 6 4 2 12</p><p>Use Magic Device (Cha) 2 0 0 2</p><p>Use Rope (Dex) 0 4 0 4</p><p>Ride (Dex) 0 4 0 4</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Silver Shortsword 25gp 1lb</p><p>MW Sling 250gp 0lb</p><p>sling bullets (12) - 3lb</p><p>MW Mithral chainshirt 852gp 6lb</p><p>Backpack 2gp 0,5lb</p><p>Outfit (adventurer's) 0gp 0lb</p><p>Belt Pouch 1gp 0lb</p><p>Chalk 1cp 0lb</p><p>Signal whistle 0.8gp 0lb</p><p>Flint & steel 1gp 0lb</p><p>Candle (2) 2cp 0lb</p><p>Potion of CLW (4) 200gp 0lb</p><p>Darkwood Longspear 300gp 2lb</p><p>Everburning Torch 110gp 1lb</p><p>MW Thieves tools 110gp 2lb</p><p>Small steel mirror 10gp 0.5lb</p><p>Coins 0.5lb</p><p></p><p>Mule 8gp</p><p></p><p>Carried on mule:</p><p>Riding saddle 10gp 25lb</p><p>Bit & bridle 2gp 1lb</p><p>Saddlebags 4gp 8lb</p><p>Bedroll 0.1gp 1lb</p><p>Rations (12 days) 12gp 1.5lb</p><p>5 Waterskins 5gp 5lb</p><p>Feed (10 days) 0.1gp 100lb</p><p>Hempen rope, 50' 1gp 10lb</p><p>Silver bullets (8) 18gp 2lb</p><p></p><p>[B]Total Weight:[/B]16,5lb [B]Money:[/B] 701gp 3sp 7cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 24,4 49,5 75 XXX XXX</p><p></p><p>Carried on mule:</p><p>Talbin's equipment: 16.5lb</p><p>Talbin: 36lb</p><p>Other: 153.5lb</p><p>Total: 206lb</p><p></p><p>Age: 28</p><p>Height: 4' 3"</p><p>Weight: 36lb</p><p>Eyes: Black</p><p>Hair: Red</p><p>Skin: Fair</p><p></p><p>Appearance: Tall for a halfling, regular build, nimble</p><p>[/code][/sblock]</p><p></p><p>Level 2 sheet:</p><p>[sblock]</p><p>[code][B]Name:[/B] Talbin "Red" Longstrider</p><p>[B]Class:[/B] Rogue</p><p>[B]Race:[/B] Halfling (Tallfellow)</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] CG</p><p>[B]Deity:[/B] Personal Mortalist / Geoth</p><p></p><p>[B]Str:[/B] 12 +1 ( 6p.) [B]Level:[/B] 2 [B]XP:[/B] 3790</p><p>[B]Dex:[/B] 18 +4 (10p.) [B]BAB:[/B] +1 [B]HP:[/B] 12 (6+1+4+1)</p><p>[B]Con:[/B] 12 +1 ( 4p.) [B]Grapple:[/B] -2 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 14 +2 [B]Speed:[/B] 20' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 10 +0 ( 2p.) [B]Init:[/B] +4 [B]Spell Save:[/B] +0</p><p>[B]Cha:[/B] 10 +0 ( 2p.) [B]ACP:[/B] 1 [B]Spell Fail:[/B] -</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +4 +0 +4 +1 +0 +0 19</p><p>[B]Touch:[/B] 15 [B]Flatfooted:[/B] 13</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 0 +1 +1 +2</p><p>[B]Ref:[/B] 3 +4 +1 +8</p><p>[B]Will:[/B] 0 +0 +1 +1</p><p>+2 morale bonus on saving throws against fear</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Longspear +3 1d6+1 20x3</p><p>Silver Shortsword +3 1d4 19-20x2</p><p>Sling +7 1d3+1 20x2</p><p></p><p>[B]Languages:[/B] common, halfling, goblin, elven</p><p></p><p>[B]Abilities:[/B]</p><p>Sneak attack 1d6</p><p>Trapfinding</p><p>Evasion</p><p></p><p>[B]Feats:[/B] Combat Reflexes (5 AoO's per round)</p><p></p><p>[B]Skill Points:[/B] 50 [B]Max Ranks:[/B] 5/3</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise (Int) 1 2 0 3</p><p>Balance (Dex) 0 4 1 5</p><p>Bluff (Cha) 2 0 0 2</p><p>Jump (str) 5 1 3 9</p><p>Climb (Str) 2 1 -1 2</p><p>Diplomacy (cha) 0 0 0 0</p><p>Disable Device (Int) 5 2 2 9</p><p>Disguise (cha) 0 0 0 0</p><p>Escape Artist (Dex) 0 4 -1 3</p><p>Gather Information (Cha) 0 0 0 0</p><p>Hide (Dex) 2 4 3 9</p><p>Intimidate (cha) 0 0 0 0</p><p>Listen (Wis) 5 0 2 7</p><p>Move Silently (Dex) 5 4 -1 8</p><p>Open Lock (Dex) 5 4 2 11</p><p>Search (Int) 5 2 2 9</p><p>Sleight of Hand (Dex) 2 4 -1 5</p><p>Spot (Wis) 5 0 2 7</p><p>Survival (wis) 0 0 0 0</p><p>Tumble (Dex) 5 4 1 10</p><p>Use Magic Device (Cha) 1 0 0 1</p><p>Use Rope (Dex) 0 4 0 4</p><p>Ride (Dex) 0 4 0 4</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Silver Shortsword 25gp 1lb</p><p>Sling 0gp 0lb</p><p>sling bullets (6 ) 0.1gp 1.5lb</p><p>MW chainshirt 220gp 12.5lb</p><p>Backpack 2gp 0,5lb</p><p>Outfit (adventurer's) 0gp 0lb</p><p>Belt Pouch 1gp 0lb</p><p>Chalk 1cp 0lb</p><p>Signal whistle 0.8gp 0lb</p><p>Flint & steel 1gp 0lb</p><p>Candle (2) 2cp 0lb</p><p>MW Thieves tools 110gp 2lb</p><p>Potion of CLW (4) 200gp 0lb</p><p>Longspear 5gp 4.5lb</p><p>Everburning Torch 110gp 1lb</p><p>Coins 0.5lb</p><p></p><p>Mule 8gp</p><p></p><p>Carried on mule:</p><p>Riding saddle 10gp 25lb</p><p>Bit & bridle 2gp 1lb</p><p>Saddlebags 4gp 8lb</p><p>Bedroll 0.1gp 1lb</p><p>Rations (12 days) 12gp 1.5lb</p><p>silver bullets (10) 20gp 2.5lb</p><p>sling bullets - 1lb</p><p>5 Waterskins 5gp 5lb</p><p>Small steel mirror 10gp 0.5lb</p><p>Feed (10 days) 0.1gp 100lb</p><p>Hempen rope, 50' 1gp 10lb</p><p></p><p>[B]Total Weight:[/B]24lb [B]Money:[/B] 22gp 3sp 7cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 24,4 49,5 75 XXX XXX</p><p></p><p>Carried on mule:</p><p>Talbin's equipment: 24lb</p><p>Talbin: 36lb</p><p>Other: 155.5lb</p><p>Total: 215.5lb</p><p></p><p>Age: 28</p><p>Height: 4' 3"</p><p>Weight: 36lb</p><p>Eyes: Black</p><p>Hair: Red</p><p>Skin: Fair</p><p></p><p>Appearance: Tall for a halfling, regular build, nimble</p><p>[/code][/sblock]</p><p></p><p></p><p>Level 1 sheet:</p><p>[sblock]</p><p>[code][B]Name:[/B] Talbin "Red" Longstrider</p><p>[B]Class:[/B] Rogue</p><p>[B]Race:[/B] Halfling (Tallfellow)</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] CG</p><p>[B]Deity:[/B] Personal Mortalist / Geoth</p><p></p><p>[B]Str:[/B] 12 +1 ( 6p.) [B]Level:[/B] 1 [B]XP:[/B] 750</p><p>[B]Dex:[/B] 18 +4 (10p.) [B]BAB:[/B] +0 [B]HP:[/B] 7 ( 6+1)</p><p>[B]Con:[/B] 12 +1 ( 4p.) [B]Grapple:[/B] -3 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 14 +2 ( 6p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 10 +0 ( 2p.) [B]Init:[/B] +4 [B]Spell Save:[/B] +0</p><p>[B]Cha:[/B] 10 +0 ( 2p.) [B]ACP:[/B] 1 [B]Spell Fail:[/B] -</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +4 +0 +4 +1 +0 +0 19</p><p>[B]Touch:[/B] 15 [B]Flatfooted:[/B] 13</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 0 +1 +1 +2</p><p>[B]Ref:[/B] 2 +4 +1 +7</p><p>[B]Will:[/B] 0 +0 +1 +1</p><p>+2 morale bonus on saving throws against fear</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Longspear +2 1d6+1 20x3</p><p>Silver Shortsword +2 1d4 19-20x2</p><p>Sling +6 1d3+1 20x2</p><p></p><p>[B]Languages:[/B] common, halfling, goblin, elven</p><p></p><p>[B]Abilities:[/B]</p><p>Sneak attack 1d6</p><p>Trapfinding</p><p></p><p>[B]Feats:[/B] Combat Reflexes (5 AoO's per round)</p><p></p><p>[B]Skill Points:[/B] 40 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise (Int) 1 2 0 3</p><p>Balance (Dex) 0 4 -1 3</p><p>Bluff (Cha) 2 0 0 2</p><p>Jump (str) 2 1 1 4</p><p>Climb (Str) 2 1 -1 2</p><p>Diplomacy (cha) 0 0 0 0</p><p>Disable Device (Int) 4 2 2 8</p><p>Disguise (cha) 0 0 0 0</p><p>Escape Artist (Dex) 0 4 -1 3</p><p>Gather Information (Cha) 0 0 0 0</p><p>Hide (Dex) 2 4 3 9</p><p>Intimidate (cha) 0 0 0 0</p><p>Listen (Wis) 4 0 2 6</p><p>Move Silently (Dex) 4 4 -1 7</p><p>Open Lock (Dex) 4 4 2 10</p><p>Search (Int) 4 2 2 8</p><p>Sleight of Hand (Dex) 2 4 -1 5</p><p>Spot (Wis) 4 0 2 6</p><p>Survival (wis) 0 0 0 0*</p><p>Tumble (Dex) 4 4 -1 7</p><p>Use Magic Device (Cha) 1 0 0 1</p><p>Use Rope (Dex) 0 4 0 4</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Silver Shortsword 25gp 1lb</p><p>Sling 0gp 0lb</p><p>sling bullets (6 ) 0.1gp 1.5lb</p><p>MW chainshirt 220gp 12.5lb</p><p>Backpack 2gp 0,5lb</p><p>Outfit (adventurer's) 0gp 0lb</p><p>Belt Pouch 1gp 0lb</p><p>Chalk 1cp 0lb</p><p>Signal whistle 0.8gp 0lb</p><p>Flint & steel 1gp 0lb</p><p>Candle (2) 2cp 0lb</p><p>MW Thieves tools 110gp 2lb</p><p>Potion of CLW (4) 200gp 0lb</p><p>Longspear 5gp 4.5lb</p><p>Everburning Torch 110gp 1lb</p><p>Coins 0.5lb</p><p></p><p>Mule 8gp</p><p></p><p>Carried on mule:</p><p>Riding saddle 10gp 25lb</p><p>Bit & bridle 2gp 1lb</p><p>Saddlebags 4gp 8lb</p><p>Bedroll 0.1gp 1lb</p><p>Rations (12 days) 12gp 1.5lb</p><p>silver bullets (10) 20gp 2.5lb</p><p>sling bullets - 1lb</p><p>5 Waterskins 5gp 5lb</p><p>Small steel mirror 10gp 0.5lb</p><p>Feed (10 days) 0.1gp 100lb</p><p>Hempen rope, 50' 1gp 10lb</p><p></p><p>[B]Total Weight:[/B]24lb [B]Money:[/B] 24gp 8sp 7cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 24,4 49,5 75 XXX XXX</p><p></p><p>Carried on mule:</p><p>Talbin's equipment: 24lb</p><p>Talbin: 36lb</p><p>Other: 155.5lb</p><p>Total: 215.5lb</p><p></p><p>Age: 28</p><p>Height: 4' 3"</p><p>Weight: 36lb</p><p>Eyes: Black</p><p>Hair: Red</p><p>Skin: Fair</p><p></p><p>Appearance: Tall for a halfling, regular build, nimble</p><p>[/code][/sblock]</p></blockquote><p></p>
[QUOTE="B4cchus, post: 2816046, member: 35026"] [b]Talbin "Red" Longstrider[/b] Level 4, approved. Enough xp to level up to level 5 [code][B]Name:[/B] Talbin "Red" Longstrider [B]Class:[/B] Rogue [B]Race:[/B] Halfling (Tallfellow) [B]Size:[/B] Small [B]Gender:[/B] Male [B]Alignment:[/B] CG [B]Deity:[/B] Personal Mortalist / Geoth [B]Str:[/B] 12 +1 ( 6p.) [B]Level:[/B] 4 [B]XP:[/B] 11,575 [B]Dex:[/B] 19 +4 (10p.) [B]BAB:[/B] +3 [B]HP:[/B] 23 (6+1+4+1+5+1+4+1) [B]Con:[/B] 12 +1 ( 4p.) [B]Grapple:[/B] 0 [B]Dmg Red:[/B] -/- [B]Int:[/B] 14 +2 [B]Speed:[/B] 20' [B]Spell Res:[/B] - [B]Wis:[/B] 10 +0 ( 2p.) [B]Init:[/B] +4 [B]Spell Save:[/B] +0 [B]Cha:[/B] 10 +0 ( 2p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] - Level 4 point: +1 to dex Current hp: 23 [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +0 +4 +1 +0 +0 19* [B]Touch:[/B] 15* [B]Flatfooted:[/B] 19* *: add 1 for dodge opponent [B]Base Mod Misc Total[/B] [B]Fort:[/B] 1 +1 +1 +3 [B]Ref:[/B] 4 +4 +1 +9 [B]Will:[/B] 1 +0 +1 +2 +2 morale bonus on saving throws against fear [B]Weapon Attack Damage Critical[/B] Darkwood Longspear +6 1d6+1 20x3 Silver Shortsword +5 1d4 19-20x2 MW Sling +10 1d3+1 20x2 [B]Languages:[/B] common, halfling, goblin, elven [B]Abilities:[/B] +2 racial bonus on Search, Spot, and Listen checks. Like an elf, a tallfellow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check as though actively looking for it. +1 racial bonus on all saving throws. +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general. +1 racial bonus on attack rolls with thrown weapons and slings. Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. Halfling base land speed is 20 feet. Sneak attack 2d6 Trapfinding Evasion Trap sense +1 Uncanny dodge [B]Feats:[/B] Combat Reflexes (5 AoO's per round), dodge [B]Skill Points:[/B] 70 [B]Max Ranks:[/B] 7/3.5 [B]Skills Ranks Mod Misc Total[/B] Appraise (Int) 1 2 0 3 Balance (Dex) 0 4 2 6 Bluff (Cha) 2 0 0 2 Climb (Str) 2 1 0 3 Diplomacy (cha) 0 0 0 0 Disable Device (Int) 6 2 2 10 Disguise (cha) 0 0 0 0 Escape Artist (Dex) 0 4 0 4 Gather Information (Cha) 0 0 0 0 Hide (Dex) 7 4 4 15 Intimidate (cha) 0 0 0 0 Jump (str) 5 1 2 8 Listen (Wis) 6 0 2 8 Move Silently (Dex) 7 4 0 11 Open Lock (Dex) 6 4 2 12 Perform (Dance) 1 0 0 1 Ride (Dex) 0 4 0 4 Search (Int) 7 2 2 11 Sleight of Hand (Dex) 2 4 0 6 Spot (Wis) 7 0 2 9 Survival (wis) 0 0 0 0 Tumble (Dex) 7 4 2 13 Use Magic Device (Cha) 4 0 0 4 Use Rope (Dex) 0 4 0 4 Racial bonusses: +2 to search, spot and listen Synergy bonusses: +2 to jump due tumble, +2 to tumble due jump, +2 to balance due tumble. Other bonusses: +2 to open lock, disable divice from masterwork thieves tools +4 size bonus to hide [B]Equipment: Cost Weight[/B] Silver Shortsword 25gp 1lb MW Sling 250gp* 0lb sling bullets (22) 22cp 11lb MW Mithral chainshirt 852gp* 6.25lb Backpack 2gp 0.5lb Outfit (adventurer's) 0gp 0lb Belt Pouch 1gp 0.125lb Chalk 1cp 0lb Signal whistle 0.8gp 0lb Flint & steel 1gp 0lb Candle (2) 2cp 0lb Potion of CLW (3) 150gp 0lb Darkwood Longspear 300gp* 2.25lb Everburning Torch 110gp 1lb MW Thieves tools 100gp 2lb *: crafted by juliana Bedroll 0.1gp 1.25lb Rations (12 days) 6gp 3lb Waterskin 1gp 0.25lb Carried by Juliana sling bullets (20) 2sp 10lb Left back in Orussus: Mule 8gp Carried on mule: Small steel mirror 10gp 0.5lb Riding saddle 10gp 25lb Bit & bridle 2gp 1lb Saddlebags 4gp 8lb 4 Waterskins 4gp 1lb Feed (10 days) 0.5gp 100lb Hempen rope, 50' 1gp 10lb Silver bullets (8) 18gp 2lb [B]Total Weight:[/B]28,625lb [B]Money:[/B] 3577gp 1sp 2cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 32,25 64,5 97.5 195 487.5 Age: 28 Height: 4' 3" Weight: 36lb Eyes: Black Hair: Red Skin: Fair [/code]Appearance: Tall for a halfling, regular build, nimble Personality: Usually cheerfull and positive, "Red", walks through life always looking for more fun, good food or a combination of both. He has a get-go mentality and a, sometimes unhealthy, draw towards excitement. Although not always the center of attention, if there is action you usually find Red in the near vacinity. He has a good sense of danger and won't thow himself into the fray head on. He usually finds a way around it and pops up where you least expect him. Red was raised as a kind hearted person and usually helps those in need, although he isn't an altruistic paladin, he will concider helping, especially if there are shinies in it for him. Unless it concerns a grieve injustice or an outright evil, in which case a flame awakens in Red's (somewhat small) heart and stands up as a defender of the meek. Red does have a (inbred) weakness for shinies.. although he isn't the greedy thief type, he just can't seem to keep his eyes (and hands) off them. It takes a good amount of self-control to keep them out of his pockets. Background: Raised in a large town, at least by halfling standards, Red is used to people and busy streets. The town he grew up was a busy trade nexus where caravans and travelers would come and go. He is used to being around "large folk" and knows how to beheave around them. He also knows how these folk usually regard halflings, as children, and knows how to use this in his advantage. The family Red was raised in is a run off the mill halfling family. His mother is a cook for a busy Inn and his father worked investigations for the loccal town guard. Red learned some of his father's skills but he never had the social side for the line of work his father did. Instead of this, Red used to earn his coin with anything that would cross his path. Not pursuing any career or actual job, he soon found himself less able to make ends meet. Down on his financial luck, Red started to have contact with the less legal side of the local economy. He earned good coin doing odd jobs and cat burglary. Eventually Red got cought, by no one less than his own father. After some time in slammer and some good reprimandes from his father, Red decided to break with his criminal career and get back on the straight path. Unfortunately, his old "friends" had other thoughts about this. Red's skills where quite valuable to them and they didn't want to lose a valuable "employee". Red concluded that the best way to hed his old crimial life as to seek fortune elsewhere. He parted with his family, promising to come back when things have settled down and he picked up an honest way of making a living. Red hit the road and started traveling. On the road he met a band of adventurers and agreed to travel with them. He learned about this 'adventuring' life and that his skills are quite valuable to the average band of fortune seekers. Unfortunately the group he was traveling with already had someone to open a locked door and find a trap, so Red traveled to Orussus to find a group that make good use of his skills Changes made with level 4: +4 hp due rogue level +1 hp due con modifier +1 to dexterity +1 bab +1 to ref save Added uncanny dodge +1 rank to hide +1 rank to move silently +1 rank to open lock +1 rank to spot +1 rank to tumble +1 rank to search +1 rank to disable device +2 ranks to use magic device +1 rank to perform (dance) XP reference: Forgotten cellar [URL="http://www.enworld.org/showpost.php?p=2889808&postcount=66"] 750 xp[/URL] curse of thw werewolf [URL="http://www.enworld.org/showpost.php?p=2998070&postcount=113"] 300xp[/URL] [URL="http://www.enworld.org/showpost.php?p=3044825&postcount=281"] 610xp[/URL] [URL="http://www.enworld.org/showpost.php?p=3079787&postcount=438"] 770xp[/URL] [URL="http://www.enworld.org/showpost.php?p=3110095&postcount=555"] 1360xp[/URL] [URL="http://www.enworld.org/showpost.php?p=3124059&postcount=673"] 1070 xp[/URL] War in Vastermarch: [URL="http://www.enworld.org/showpost.php?p=3714387&postcount=224"] 2100 xp[/URL] [URL="http://www.enworld.org/showpost.php?p=3879774&postcount=592"] 2465 xp[/URL] [URL="http://www.enworld.org/showpost.php?p=3879774&postcount=740"] 150 xp[/URL] Tempest Fugit [URL="http://www.enworld.org/forum/living-en-world/217056-tempest-fugit-7.html#post4549321"]2000 xp[/URL] Loot reference: Pre War in vastermarch cash: 701,37 gp From war in Vastermarch: [URL="http://www.enworld.org/showpost.php?p=3900091&postcount=694"]1920.37 gp[/URL] [URL="http://www.enworld.org/showpost.php?p=3900091&postcount=696"]955.68 gp[/URL] [URL="http://www.enworld.org/showpost.php?p=4054051&postcount=80"]Bought[/URL] 30 sling bullets for 3sp. Level 3 sheet: [sblock] [code][B]Name:[/B] Talbin "Red" Longstrider [B]Class:[/B] Rogue [B]Race:[/B] Halfling (Tallfellow) [B]Size:[/B] Small [B]Gender:[/B] Male [B]Alignment:[/B] CG [B]Deity:[/B] Personal Mortalist / Geoth [B]Str:[/B] 12 +1 ( 6p.) [B]Level:[/B] 3 [B]XP:[/B] 6,960 [B]Dex:[/B] 18 +4 (10p.) [B]BAB:[/B] +2 [B]HP:[/B] 18 (6+1+4+1+5+1) [B]Con:[/B] 12 +1 ( 4p.) [B]Grapple:[/B] -1 [B]Dmg Red:[/B] -/- [B]Int:[/B] 14 +2 [B]Speed:[/B] 20' [B]Spell Res:[/B] - [B]Wis:[/B] 10 +0 ( 2p.) [B]Init:[/B] +4 [B]Spell Save:[/B] +0 [B]Cha:[/B] 10 +0 ( 2p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] - Current hp: 12 [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +0 +4 +1 +0 +0 19* [B]Touch:[/B] 15* [B]Flatfooted:[/B] 13 *: add 1 for dodge opponent [B]Base Mod Misc Total[/B] [B]Fort:[/B] 1 +1 +1 +3 [B]Ref:[/B] 3 +4 +1 +8 [B]Will:[/B] 1 +0 +1 +2 +2 morale bonus on saving throws against fear [B]Weapon Attack Damage Critical[/B] Darkwood Longspear +5 1d6+1 20x3 Silver Shortsword +4 1d4 19-20x2 MW Sling +9 1d3+1 20x2 [B]Languages:[/B] common, halfling, goblin, elven [B]Abilities:[/B] Sneak attack 2d6 Trapfinding Evasion Trap sense +1 [B]Feats:[/B] Combat Reflexes (5 AoO's per round), dodge [B]Skill Points:[/B] 60 [B]Max Ranks:[/B] 6/4 [B]Skills Ranks Mod Misc Total[/B] Appraise (Int) 1 2 0 3 Balance (Dex) 0 4 2 6 Bluff (Cha) 2 0 0 2 Jump (str) 5 1 4 10 Climb (Str) 2 1 0 3 Diplomacy (cha) 0 0 0 0 Disable Device (Int) 5 2 2 9 Disguise (cha) 0 0 0 0 Escape Artist (Dex) 0 4 0 4 Gather Information (Cha) 0 0 0 0 Hide (Dex) 6 4 4 14 Intimidate (cha) 0 0 0 0 Listen (Wis) 6 0 2 8 Move Silently (Dex) 6 4 0 10 Open Lock (Dex) 5 4 2 11 Search (Int) 6 2 2 10 Sleight of Hand (Dex) 2 4 0 6 Spot (Wis) 6 0 2 8 Survival (wis) 0 0 0 0 Tumble (Dex) 6 4 2 12 Use Magic Device (Cha) 2 0 0 2 Use Rope (Dex) 0 4 0 4 Ride (Dex) 0 4 0 4 [B]Equipment: Cost Weight[/B] Silver Shortsword 25gp 1lb MW Sling 250gp 0lb sling bullets (12) - 3lb MW Mithral chainshirt 852gp 6lb Backpack 2gp 0,5lb Outfit (adventurer's) 0gp 0lb Belt Pouch 1gp 0lb Chalk 1cp 0lb Signal whistle 0.8gp 0lb Flint & steel 1gp 0lb Candle (2) 2cp 0lb Potion of CLW (4) 200gp 0lb Darkwood Longspear 300gp 2lb Everburning Torch 110gp 1lb MW Thieves tools 110gp 2lb Small steel mirror 10gp 0.5lb Coins 0.5lb Mule 8gp Carried on mule: Riding saddle 10gp 25lb Bit & bridle 2gp 1lb Saddlebags 4gp 8lb Bedroll 0.1gp 1lb Rations (12 days) 12gp 1.5lb 5 Waterskins 5gp 5lb Feed (10 days) 0.1gp 100lb Hempen rope, 50' 1gp 10lb Silver bullets (8) 18gp 2lb [B]Total Weight:[/B]16,5lb [B]Money:[/B] 701gp 3sp 7cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 24,4 49,5 75 XXX XXX Carried on mule: Talbin's equipment: 16.5lb Talbin: 36lb Other: 153.5lb Total: 206lb Age: 28 Height: 4' 3" Weight: 36lb Eyes: Black Hair: Red Skin: Fair Appearance: Tall for a halfling, regular build, nimble [/code][/sblock] Level 2 sheet: [sblock] [code][B]Name:[/B] Talbin "Red" Longstrider [B]Class:[/B] Rogue [B]Race:[/B] Halfling (Tallfellow) [B]Size:[/B] Small [B]Gender:[/B] Male [B]Alignment:[/B] CG [B]Deity:[/B] Personal Mortalist / Geoth [B]Str:[/B] 12 +1 ( 6p.) [B]Level:[/B] 2 [B]XP:[/B] 3790 [B]Dex:[/B] 18 +4 (10p.) [B]BAB:[/B] +1 [B]HP:[/B] 12 (6+1+4+1) [B]Con:[/B] 12 +1 ( 4p.) [B]Grapple:[/B] -2 [B]Dmg Red:[/B] -/- [B]Int:[/B] 14 +2 [B]Speed:[/B] 20' [B]Spell Res:[/B] - [B]Wis:[/B] 10 +0 ( 2p.) [B]Init:[/B] +4 [B]Spell Save:[/B] +0 [B]Cha:[/B] 10 +0 ( 2p.) [B]ACP:[/B] 1 [B]Spell Fail:[/B] - [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +0 +4 +1 +0 +0 19 [B]Touch:[/B] 15 [B]Flatfooted:[/B] 13 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 0 +1 +1 +2 [B]Ref:[/B] 3 +4 +1 +8 [B]Will:[/B] 0 +0 +1 +1 +2 morale bonus on saving throws against fear [B]Weapon Attack Damage Critical[/B] Longspear +3 1d6+1 20x3 Silver Shortsword +3 1d4 19-20x2 Sling +7 1d3+1 20x2 [B]Languages:[/B] common, halfling, goblin, elven [B]Abilities:[/B] Sneak attack 1d6 Trapfinding Evasion [B]Feats:[/B] Combat Reflexes (5 AoO's per round) [B]Skill Points:[/B] 50 [B]Max Ranks:[/B] 5/3 [B]Skills Ranks Mod Misc Total[/B] Appraise (Int) 1 2 0 3 Balance (Dex) 0 4 1 5 Bluff (Cha) 2 0 0 2 Jump (str) 5 1 3 9 Climb (Str) 2 1 -1 2 Diplomacy (cha) 0 0 0 0 Disable Device (Int) 5 2 2 9 Disguise (cha) 0 0 0 0 Escape Artist (Dex) 0 4 -1 3 Gather Information (Cha) 0 0 0 0 Hide (Dex) 2 4 3 9 Intimidate (cha) 0 0 0 0 Listen (Wis) 5 0 2 7 Move Silently (Dex) 5 4 -1 8 Open Lock (Dex) 5 4 2 11 Search (Int) 5 2 2 9 Sleight of Hand (Dex) 2 4 -1 5 Spot (Wis) 5 0 2 7 Survival (wis) 0 0 0 0 Tumble (Dex) 5 4 1 10 Use Magic Device (Cha) 1 0 0 1 Use Rope (Dex) 0 4 0 4 Ride (Dex) 0 4 0 4 [B]Equipment: Cost Weight[/B] Silver Shortsword 25gp 1lb Sling 0gp 0lb sling bullets (6 ) 0.1gp 1.5lb MW chainshirt 220gp 12.5lb Backpack 2gp 0,5lb Outfit (adventurer's) 0gp 0lb Belt Pouch 1gp 0lb Chalk 1cp 0lb Signal whistle 0.8gp 0lb Flint & steel 1gp 0lb Candle (2) 2cp 0lb MW Thieves tools 110gp 2lb Potion of CLW (4) 200gp 0lb Longspear 5gp 4.5lb Everburning Torch 110gp 1lb Coins 0.5lb Mule 8gp Carried on mule: Riding saddle 10gp 25lb Bit & bridle 2gp 1lb Saddlebags 4gp 8lb Bedroll 0.1gp 1lb Rations (12 days) 12gp 1.5lb silver bullets (10) 20gp 2.5lb sling bullets - 1lb 5 Waterskins 5gp 5lb Small steel mirror 10gp 0.5lb Feed (10 days) 0.1gp 100lb Hempen rope, 50' 1gp 10lb [B]Total Weight:[/B]24lb [B]Money:[/B] 22gp 3sp 7cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 24,4 49,5 75 XXX XXX Carried on mule: Talbin's equipment: 24lb Talbin: 36lb Other: 155.5lb Total: 215.5lb Age: 28 Height: 4' 3" Weight: 36lb Eyes: Black Hair: Red Skin: Fair Appearance: Tall for a halfling, regular build, nimble [/code][/sblock] Level 1 sheet: [sblock] [code][B]Name:[/B] Talbin "Red" Longstrider [B]Class:[/B] Rogue [B]Race:[/B] Halfling (Tallfellow) [B]Size:[/B] Small [B]Gender:[/B] Male [B]Alignment:[/B] CG [B]Deity:[/B] Personal Mortalist / Geoth [B]Str:[/B] 12 +1 ( 6p.) [B]Level:[/B] 1 [B]XP:[/B] 750 [B]Dex:[/B] 18 +4 (10p.) [B]BAB:[/B] +0 [B]HP:[/B] 7 ( 6+1) [B]Con:[/B] 12 +1 ( 4p.) [B]Grapple:[/B] -3 [B]Dmg Red:[/B] -/- [B]Int:[/B] 14 +2 ( 6p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] - [B]Wis:[/B] 10 +0 ( 2p.) [B]Init:[/B] +4 [B]Spell Save:[/B] +0 [B]Cha:[/B] 10 +0 ( 2p.) [B]ACP:[/B] 1 [B]Spell Fail:[/B] - [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +0 +4 +1 +0 +0 19 [B]Touch:[/B] 15 [B]Flatfooted:[/B] 13 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 0 +1 +1 +2 [B]Ref:[/B] 2 +4 +1 +7 [B]Will:[/B] 0 +0 +1 +1 +2 morale bonus on saving throws against fear [B]Weapon Attack Damage Critical[/B] Longspear +2 1d6+1 20x3 Silver Shortsword +2 1d4 19-20x2 Sling +6 1d3+1 20x2 [B]Languages:[/B] common, halfling, goblin, elven [B]Abilities:[/B] Sneak attack 1d6 Trapfinding [B]Feats:[/B] Combat Reflexes (5 AoO's per round) [B]Skill Points:[/B] 40 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Appraise (Int) 1 2 0 3 Balance (Dex) 0 4 -1 3 Bluff (Cha) 2 0 0 2 Jump (str) 2 1 1 4 Climb (Str) 2 1 -1 2 Diplomacy (cha) 0 0 0 0 Disable Device (Int) 4 2 2 8 Disguise (cha) 0 0 0 0 Escape Artist (Dex) 0 4 -1 3 Gather Information (Cha) 0 0 0 0 Hide (Dex) 2 4 3 9 Intimidate (cha) 0 0 0 0 Listen (Wis) 4 0 2 6 Move Silently (Dex) 4 4 -1 7 Open Lock (Dex) 4 4 2 10 Search (Int) 4 2 2 8 Sleight of Hand (Dex) 2 4 -1 5 Spot (Wis) 4 0 2 6 Survival (wis) 0 0 0 0* Tumble (Dex) 4 4 -1 7 Use Magic Device (Cha) 1 0 0 1 Use Rope (Dex) 0 4 0 4 [B]Equipment: Cost Weight[/B] Silver Shortsword 25gp 1lb Sling 0gp 0lb sling bullets (6 ) 0.1gp 1.5lb MW chainshirt 220gp 12.5lb Backpack 2gp 0,5lb Outfit (adventurer's) 0gp 0lb Belt Pouch 1gp 0lb Chalk 1cp 0lb Signal whistle 0.8gp 0lb Flint & steel 1gp 0lb Candle (2) 2cp 0lb MW Thieves tools 110gp 2lb Potion of CLW (4) 200gp 0lb Longspear 5gp 4.5lb Everburning Torch 110gp 1lb Coins 0.5lb Mule 8gp Carried on mule: Riding saddle 10gp 25lb Bit & bridle 2gp 1lb Saddlebags 4gp 8lb Bedroll 0.1gp 1lb Rations (12 days) 12gp 1.5lb silver bullets (10) 20gp 2.5lb sling bullets - 1lb 5 Waterskins 5gp 5lb Small steel mirror 10gp 0.5lb Feed (10 days) 0.1gp 100lb Hempen rope, 50' 1gp 10lb [B]Total Weight:[/B]24lb [B]Money:[/B] 24gp 8sp 7cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 24,4 49,5 75 XXX XXX Carried on mule: Talbin's equipment: 24lb Talbin: 36lb Other: 155.5lb Total: 215.5lb Age: 28 Height: 4' 3" Weight: 36lb Eyes: Black Hair: Red Skin: Fair Appearance: Tall for a halfling, regular build, nimble [/code][/sblock] [/QUOTE]
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