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<blockquote data-quote="Richard Rawen" data-source="post: 2821859" data-attributes="member: 28817"><p><strong>smalled but still have my Sword!</strong></p><p></p><p>[code][B]Name:[/B] Richard Rawen</p><p>[B]Class:[/B] Fighter 4 / Ranger 1</p><p>[B]Race:[/B] High Elf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral Good</p><p>[B]Deity:[/B] no visible allegiances</p><p></p><p>[B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 5 [B]XP:[/B] 10,400</p><p>[B]Dex:[/B] 16 +3 (5p.) [B]BAB:[/B] +5 [B]HP:[/B] 48 (4d10+1d8+10)</p><p>[B]Con:[/B] 12 +1 (6p.) [B]Grapple:[/B] +7 [B]Dmg Red:[/B] 0/-</p><p>[B]Int:[/B] 13 +1 (5p.) [B]Speed:[/B] 20/25 [B]Spell Res:[/B] XX</p><p>[B]Wis:[/B] 12 +1 (4p.) [B]Init:[/B] +6 [B]Spell Save:[/B] +X</p><p>[B]Cha:[/B] 12 +1 (4p.) [B]ACP:[/B] -3/-5 [B]Spell Fail:[/B] 40%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +5 +2 +3 +0 +0 +0 20(21)</p><p>Breast Plate [B]Touch:[/B] 13(14) [B]Flatfooted:[/B] 15(17)</p><p>(Dodge)</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 6 +1 0 +7</p><p>[B]Ref:[/B] 3 +3 0 +6</p><p>[B]Will:[/B] 1 +1 0 +2*</p><p>*+2 racial saving throw bonus against enchantment spells or effects.</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>MW Bastard Sword +9 1d10+2 19-20/x2</p><p>Dagger +7 1d4+2 19-20/x2</p><p>Thrown Dagger +8 1d4+2 19-20/x2</p><p></p><p>+2 Weapon Damage vs Undead (Ranger Favored Enemy)</p><p></p><p>[B]Languages:[/B] Human, Orc</p><p></p><p>[B]Abilities:[/B] Ranger Class:1st Favored Enemy: Undead, Wild Empathy.</p><p></p><p>[B]Elven Racial Traits:[/B]</p><p>•+2 Dexterity, -2 Constitution.</p><p>•Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.</p><p>•Elf base land speed is 30 feet.</p><p>•Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.</p><p>•Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.</p><p>•+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.</p><p></p><p>[B]Feats:[/B] Armor Proficiency (Light), Armor Proficiency (Medium),</p><p>Armor Proficiency (Heavy), Martial Weapon Proficiency, Shield Proficiency,</p><p>Simple Weapon Proficiency. 1) Exotic Weapon Proficiency, Medium Armor </p><p>Optimization (towards the [url=bottom]http://www.enworld.org/forum/2464175-post5.html[/url], </p><p>Weapon Focus Bastard Sword 2) Improved Initiative 3) Power Attack 4) Dodge </p><p>5)Ranger 1, Track</p><p></p><p>[B]Skill Points:[/B] 36 [B]Max Ranks:[/B] 8/4</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Balance* 0 +2 -3/-5 -1/-3</p><p>Climb 0 +2 -3/-5 -1/-3</p><p>Concentration# 0 +2 +0 +2</p><p>Craft: Weapons 1 +1 +0 +3 </p><p>Handle Animal 6 +1 +0 +7</p><p>Heal# 0 +1 +0 +1</p><p>Hide# 0 +2 -3/-5 -1/-3</p><p>Jump 3 +2 -3/-5 +2/0</p><p>Know(dung)# 0 +1 +0 +1</p><p>Know(geo)# 0 +1 +0 +1</p><p>Know(nat)# 0 +1 +0 +1</p><p>Listen# 3 +1 +2 +6</p><p>Move Silently# 0 +2 -3/-5 -1/-3</p><p>Ride1 5 +2 +2 +9</p><p>Search# 0 +1 +2 +3</p><p>Sense Motive* 0 +1 +0 +1</p><p>Spot# 6 +1 +2 +9</p><p>Survival# 5 +1 +0 +6</p><p>Swim 1 +2 -6/-10** -3/-7**</p><p>Use Rope# 0 +2 -3/-5 -1/-3</p><p>*Cross Class Skill Fighter/#Class Skill Ranger</p><p>** with shield</p><p>1. Ride gains +2 Synergy from Handle Animal</p><p>+2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks </p><p>when using these skills against Undead due to Ranger Favored Enemy.</p><p>[b]Skills Breakdown by level:[/b]</p><p>F1 2+1(Int)+1(Human)x4 = 16</p><p>F1 Handle Animal +2, Jump +3, Listen +2(X), Ride +3, Spot +2(X)</p><p>F2 2+1(Int)+1(Human)=4</p><p>F2 Listen +1(X), Handle Animal +1, Swim +1</p><p>F3 2+1(Int)+1(Human)=4</p><p>F3 Handle Animals +1, Ride +1, Spot +1(X)</p><p>F4 2+1(Int)+1(Human)=4</p><p>F4 Craft: Weapons +1, Handle Animal +2, and Ride +1</p><p>R1 6+1(Int)+1(Human)=8 Spot +3, Survival +5</p><p></p><p>[b]Craft Points:[/b] 2218 = 1)150 2)300 3)450 -32 at [url=http://www.enworld.org/showthread.php?t=200010]Tarag's Forge[/url]</p><p> helping forge a MW Bastard Sword. 4)600 5)750</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Breastplate 200gp 30lb</p><p>Shield, heavy steel 20gp 15lb</p><p></p><p>MW Bastardsword 35gp 6lb</p><p>Dagger x1 2gp 1lb</p><p>Dagger x3 6gp 3lb**</p><p>Heavy Mace 12gp 8lb**</p><p>Javelin x3 3gp 6lb**</p><p>Heavy Crossbow 50gp 8lb**</p><p>Bolts x10 1gp 1lb</p><p></p><p>Backpack 2gp 2lb**</p><p>Bedroll (fine quality) 5gp 7lb**</p><p>Belt Pouch 1gp .5lb</p><p>Flint and Steel 1gp -</p><p>Cure Lt Wounds x2 100gp -</p><p>Rations x15 7.5gp 5lb**</p><p>Sewing Needle 5sp -</p><p>Torches x3 3cp 3lb**</p><p>Water Skin 1gp 4lb**</p><p>Whetstone 2cp 1lb**</p><p></p><p>** Items carried on horse when travelling</p><p></p><p>[B]Total Weight:[/B] 100.5lb </p><p>[b]** Adjusted weight while travelling:[/b] 38.5</p><p>[B]Money:[/B] 80pp 81gp 1sp 9cp</p><p></p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 58 116 175 350 875</p><p></p><p>[B]Age:[/B] 23 (Appears to be a young High Elf, age indeterminate)</p><p>[B]Height:[/B] 5'4"</p><p>[B]Weight:[/B] 115lb</p><p>[B]Eyes:[/B] Blue-green</p><p>[B]Hair:[/B] Sandy Brown</p><p>[B]Skin:[/B] Lightly Tanned[/code]</p><p></p><p>Richard is a somewhat large Elf with a narrow yet boyish face and bright inquisitive eyes. He seems particularly uncomfortable in his own skin, and is wont to stare at his right hand as if lost in a dream.</p><p></p><p>A more detailed background is available upon request.</p><p></p><p>In conclusion to his story, let it be known that he died fighting, and I have no idea whether my adventure with LEW will continue after his pointless character death.</p><p>If not, it's been a lot of fun gaming with you guys.</p><p>...</p><p>wait... what's that light? Go ... back? well, yeah, I'll go back.</p><p>Richard Rawen was Re-Incarnated - as an <a href="http://www.enworld.org/forum/living-en-world/265981-swamp-trek-iii-search-ter-raen-33.html#post5347233" target="_blank">Elf</a>.[sblock=details]<a href="http://www.enworld.org/forum/5364090-post507.html" target="_blank"><em>High</em>Elf</a>[/sblock]</p><p></p><p>[sblock=Level Advancement and other character development (Details!): ]</p><p>Completed learning how not to adventure and still learn something in <a href="http://www.enworld.org/showthread.php?t=161650&page=1&pp=40" target="_blank">D2: Lost Manor</a> & <a href="http://www.enworld.org/showpost.php?p=2950821&postcount=163" target="_blank">Earlier Awards for the same adventure.</a></p><p>2565 EXP = 990 + 1575 from The Lost Manor 'completed' 1-18-07.</p><p></p><p>Level 2 (Fighter 2) <a href="http://www.enworld.org/showpost.php?p=3229726&postcount=471" target="_blank">approval</a></p><p>Training: +d10+2 (+9 Hit Points Even Level Up) </p><p>+1 BAB & Fort save, +4 Skill Pts</p><p>Skill ranks to Listen (+1) - a lot of time waiting, and to Handle Animal (+1) and Swim (+1) for off adventure activities . . . </p><p>Feat: Improved Initiative . . . he's gotten impatient, and now he's Ready to act not wait!</p><p></p><p>Now off <a href="http://www.enworld.org/showthread.php?t=187110&page=1&pp=40" target="_blank">Looking for trouble</a></p><p></p><p>and finding it!</p><p>2736 EXP = 2565 + 171 from <a href="http://www.enworld.org/showthread.php?p=3340213#post3340213" target="_blank"> yet another almost battle</a></p><p></p><p>More EXP received from <a href="http://www.enworld.org/showpost.php?p=3467372&postcount=394" target="_blank">Looking for Trouble</a> as Richard battles zombies - running from the big ones and triumphant over the little-scaly-dog-thingy zombies! (+1095 Exp) + 2736 = 3831</p><p>Level Up!</p><p></p><p>Level 3 (Fighter 3)</p><p>Training: +d10+2 (10 Hit points odd level up)</p><p>+1 BAB, +1 Reflex and Will ST's, +4 Skill Points.</p><p>His duty to his trusty steed +1 Handle Animals, +1 Ride. Richard also learns the value of continuing to be wary +1 Spot.</p><p>Feat: Power Attack . . . Seeing the effectiveness of simple power against the mindless zombies, Richard has decided to focus on more powerful, less accurate attacks.</p><p></p><p>EXP from <a href="http://www.enworld.org/showpost.php?p=3560730&postcount=589" target="_blank">Looking for Trouble</a> (We found it)</p><p>(+750 EXP) + 3831 = 4581</p><p>As well as a <a href="http://www.enworld.org/showpost.php?p=3566285&postcount=618" target="_blank">Letter of Commendation</a> and some Money (<a href="http://www.enworld.org/showpost.php?p=3565991&postcount=615" target="_blank">333 gp</a>) too!</p><p>and back to the RDI we go. Where so far all he's done is spend some coin on a worthy cause. (he hopes) -50gp.</p><p></p><p>Off to find a mageling to cast Mending ((repair his armor from fights)-10gp), and then to the church where for a mere 250gp he has picked up 5 potions of Cure Light Wounds, whereupon he returns to the RDI for . . . ummm . . . adventure? (Exciting, isn't it!?) </p><p></p><p>But that was not to happen. Drunk on too much Dwarven Ale, Richard strikes a deal with a young smith/Priest, <a href="http://www.enworld.org/showthread.php?t=200010" target="_blank">Tarag</a>. His mind clouded by drink, he forgets his purchase of the potions and agrees to buy a sword from the Dwarf. Eventually this is worked out, though Richard has to sell two potions to help pay for the materials for the ordered blade.</p><p></p><p>Annnnd Back to the <a href="http://www.enworld.org/showthread.php?p=3651025#post3651025" target="_blank">RDI</a> . . . not so exciting at this time =-(</p><p></p><p>While waiting, Richard becomes restless and starts to get a feeling of foreboding. After an awkward request of a loan to those assembled in the RDI, he is <a href="http://www.enworld.org/showpost.php?p=3909135&postcount=1902" target="_blank">gifted</a> with a set of studded leather and a scimitar, which he sells at <a href="http://www.enworld.org/showpost.php?p=3910229&postcount=30" target="_blank">Tarag's Forge</a></p><p>reducing his debt to just over 102 gp.</p><p>This comes on the heels of a <a href="http://www.enworld.org/showpost.php?p=3908996&postcount=1898" target="_blank">loan offer</a>, which Richard tries to negotiate in good faith for 75gp + 18gp 6sp 1cp = 93gp 6sp 1cp.</p><p>Then he is <a href="http://www.enworld.org/showpost.php?p=3910725&postcount=1910" target="_blank">gifted</a> with another 20gp (+ 93gp 6sp 1cp = 113gp 6sp 1cp) which puts him over the needed funds and he returns to Tarag's to claim his <a href="http://www.myarmoury.com/swor_jfs_bast.html?44" target="_blank">Bastardsword</a>.</p><p>113gp 6sp 1cp - <a href="http://www.enworld.org/showpost.php?p=3912106&postcount=32" target="_blank">102gp 8sp 3cp</a> = 10gp 7sp 4cp then returning the unused gold - <a href="http://www.enworld.org/showpost.php?p=3912275&postcount=1922" target="_blank">10gp</a> = 7sp 4cp and a Masterwork Bastardsword!</p><p></p><p>Exceptional weapon in hand, Richard sets forth to help a large gathering of heroes overcome an ominous sounding threat to peace - everywhere.</p><p>Setting out, Richard's group is trying to recover the <a href="http://www.enworld.org/forum/living-en-world/217057-blind-watchers-sylvan-shard.html" target="_blank">"Sylvan Shard"</a></p><p>Along the way, experience is gained fighting <a href="http://www.enworld.org/forum/4140531-post186.html" target="_blank">Nixies (+300xp +300 for Time)</a> and <a href="http://www.enworld.org/forum/4192337-post261.html" target="_blank">Ettercaps (+450 + 150 for Time)</a></p><p>EXP = 4581 + 1200 = 5781</p><p>Finally we arrive at a strane conclave of monks... Blind monks! This once powerful order guarded the Heart Tree, but they all, including the tree it seems, have been poisoned! (+100 for meeting the <a href="http://www.enworld.org/forum/4768117-post583.html" target="_blank">monks</a>)</p><p>EXP = 5781 + 100 = 5881</p><p>We are asked to aid the brothers in discovering the cause of the poison and eradicating it, and our blind guide leads us... Underground! Deep under the forrest, under the roots of the massive tree itself. Our first encounter is with some truly hideous <a href="http://www.enworld.org/forum/4768117-post583.html" target="_blank">Satyrs</a> which weakens the party some, but we overcame them.</p><p>(+750 EXP! ... 5881 + 750 = 6631! DING! Level 4!</p><p></p><p>Level Up!</p><p>Level 4 (Fighter 4)</p><p>Training: +d10+2 (+9 Hit points even level up)</p><p>Stat Increase: Dexterity +1 to 14 (see feat)</p><p>+1 BAB, +1 Fortitude ST, +4 Skill Points</p><p>Richard uses his remaining skill point to begin training with Tarag at his forge: Craft: Weapons +1 skill.</p><p>Remaining skill points in Handle Animal +2, and Ride +1</p><p>Fighter Bonus Feat: Dodge... Having so many successful attacks land against him regardless of his armor, Richard decides that getting out of the way is the better part of staying in the fight. Thus he concentrates more on Dodging and evading, increasing his Dexterity and gaining the Dodge Feat.</p><p></p><p></p><p>Additional EXP awards (for time) are <a href="http://www.enworld.org/forum/4768117-post583.html" target="_blank"> +1400 </a></p><p>EXP = 6631 + 1400 8031</p><p>Battle in second chamber (defeated only the zombies): 720 XP each</p><p>8031+720=8751</p><p>Time XP (Nov '08 - Apr '09): 6 * 50 * [character level]4</p><p>1200</p><p>8751+1200 = 9951</p><p></p><p>After adventuring in the forrests, Richard returns with enough <a href="http://www.enworld.org/forum/living-en-world/217057-blind-watchers-sylvan-shard-30.html#post4780386" target="_blank">wealth</a> to easily pay back his benefactor the <a href="http://www.enworld.org/showpost.php?p=3908996&postcount=1898" target="_blank">90gp</a> he borrowed from him, including the interest.</p><p>His share of the treasure was 2525gp, -200 for 'cost of living' expenses = 2325. </p><p>2325-90 = 2235gp. He'll carry that in 220 pp and 35 gp.</p><p></p><p>Left 10 gp at <a href="http://www.enworld.org/forum/4984426-post90.html" target="_blank">Tarag's Forge</a> making sure expenses were covered and the help was payed. Will recover the money upon returning... he hopes.</p><p></p><p>Gradually going through his funds, though hopefully a lot of return on the investment - plus a chance at adventure - awaits.</p><p>Spent 62.5 gp for <a href="http://www.enworld.org/forum/5005710-post133.html" target="_blank">supplies</a>. Now ready to leave ... after another restful night at the RDI...</p><p></p><p>Level Up! (Fighter 4, Ranger 1)</p><p>After a quick and bloody battle Richard once again gains in <a href="http://www.enworld.org/forum/living-en-world/265981-swamp-trek-iii-search-ter-raen-13.html#post5058772" target="_blank">experience</a>! 9951+400=10351 </p><p>Following his heart and soul, Richard turns upon his path, towards the calling of Ranger.</p><p></p><p>Training: Ranger +d8+2 = +6 Hit Points, +2 Con (14) = gain 8 HP.</p><p>+1 BAB, +2 Fortitude, +2 Reflex</p><p>+8 Skill Points: Spot +3, Survival +5</p><p>Feats: Ranger 1: Track</p><p>Abilities: Ranger 1: 1st Favored Enemy: Undead, Wild Empathy</p><p></p><p>[sblock=Ranger Feats and Abililities: ]Favored Enemy (Ex)</p><p>At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. </p><p></p><p>At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2. </p><p></p><p>If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher. </p><p></p><p>Track</p><p>A ranger gains Track as a bonus feat. </p><p></p><p>Wild Empathy (Ex)</p><p>A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. </p><p></p><p>To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. </p><p></p><p>The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.[/sblock]</p><p>Well, <a href="http://www.enworld.org/forum/5142234-post386.html" target="_blank">Richard finally met his match</a>. The poor boy just couldn't turn his back on his comrade, and although he managed to convince two of his compatriots to flee, in the end his life was worth nothing more than the whim of 'fate'.</p><p>And a ridiculously underpowered (CR wise) monster - the Hydra.</p><p>If any DM's are reading this - if you put a average third level group against a "CR 5" Hydra, they are dead. So... if you want to kill them, cool.</p><p>Otherwise... not so much. </p><p>As a personal observation of a Player/DM of over 25 years of D&D and many other RPG's: Players don't necessarily feel like they've "lost the game" when their character dies.</p><p>When the DM gives players no way out, then kills their Characters, he loses all respect of his players, and <em>that</em> is the only way a DM loses this game.</p><p>covaithe has lost my respect. In my view, he's a failure as a DM.</p><p>But what do I know. I'm just another long term player of LEW who won't likely be back.</p><p>Ok, so I lied. Not about how I feel about the above, but rather about coming back.</p><p>Literally.</p><p>As mentioned, Richard apRawen, scion of a semi-noble family, abducted by Orcs at a tender age while his family (and indeed whole village) was left to bleed out behind him, is now a young Elf. </p><p>The following is taken from a PM received on 10-11-10 regarding the loss of level due to the Reincarnation, and EXP awarded which keeps RR at 5th level:</p><p>quote:</p><p>Richard's XP total is reset to half way through 4th level (i.e. 8000), time XP is still owed him, so he'll pick up at least 4x12x50=2400 XP, which will put him right back at 5th level./end quote. </p><p>Whatever shall he do now? </p><p>Well, to start with, I believe that Richard will begin to <em>Believe</em>.</p><p>Time to do a little shake up with my fave fighter. </p><p>I'll start with a little bit of faith, as Richard spent some of his 'off time' upon the wilds of the Beastlands. He became aware of <span style="color: darkgreen"><a href="http://www.enworld.org/forum/living-en-world/61528-pantheon-deities-demigods.html#post1087963" target="_blank">Verdante</a></span> and as he gradually recalls bits and pieces of that encounter, he's even more interested in continuing his Ranger training; his already well-rooted hatred of the undead is further reinforced as they are the anti-thesis of all that is natural.</p><p>Now where's his horse?</p><p>Ok, went back for Sally, *happy sigh* and after <a href="http://www.enworld.org/forum/5363044-post506.html" target="_blank">this post</a> have some gear back. I did not list the BP as equipped as the New and reduced Richard would swim inside the old Human sized BP. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Still have a chunk of cash, so that's good... I suppose I could take a 10% restock fee at the fine establishment of Tarag's Forge to swap my old BP for a new one 20gp... then buy a replacement heavy steel shield that'd be 20 more gp. </p><p>Then on to replace the walking armory: Dagger x3, 6gp; Heavy Mace, 12gp; Javelin x3, 3gp; Heavy Crossbow, 50gp; Bolts x10, 1gp!</p><p>Note that I could not find Tarag's Forge on the boards <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> , just took d20SRD prices.</p><p>Replenishing my stores will be my next stop, a general goods trader should sell the following:</p><p>Backpack, 2gp; Bedroll (fine quality), 5gp; Belt Pouch, 1gp; </p><p>Flint and Steel, 1gp; Cure Lt Wounds x2, 100gp; Rations x15, 7.5gp; Sewing Needle & Thread, 8sp; Torches x3, 3cp; Water Skin, 1gp; Whetstone, 2cp;</p><p>Total cost: 230gp 5cp and Richard is back in business...</p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="Richard Rawen, post: 2821859, member: 28817"] [b]smalled but still have my Sword![/b] [code][B]Name:[/B] Richard Rawen [B]Class:[/B] Fighter 4 / Ranger 1 [B]Race:[/B] High Elf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Neutral Good [B]Deity:[/B] no visible allegiances [B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 5 [B]XP:[/B] 10,400 [B]Dex:[/B] 16 +3 (5p.) [B]BAB:[/B] +5 [B]HP:[/B] 48 (4d10+1d8+10) [B]Con:[/B] 12 +1 (6p.) [B]Grapple:[/B] +7 [B]Dmg Red:[/B] 0/- [B]Int:[/B] 13 +1 (5p.) [B]Speed:[/B] 20/25 [B]Spell Res:[/B] XX [B]Wis:[/B] 12 +1 (4p.) [B]Init:[/B] +6 [B]Spell Save:[/B] +X [B]Cha:[/B] 12 +1 (4p.) [B]ACP:[/B] -3/-5 [B]Spell Fail:[/B] 40% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +5 +2 +3 +0 +0 +0 20(21) Breast Plate [B]Touch:[/B] 13(14) [B]Flatfooted:[/B] 15(17) (Dodge) [B]Base Mod Misc Total[/B] [B]Fort:[/B] 6 +1 0 +7 [B]Ref:[/B] 3 +3 0 +6 [B]Will:[/B] 1 +1 0 +2* *+2 racial saving throw bonus against enchantment spells or effects. [B]Weapon Attack Damage Critical[/B] MW Bastard Sword +9 1d10+2 19-20/x2 Dagger +7 1d4+2 19-20/x2 Thrown Dagger +8 1d4+2 19-20/x2 +2 Weapon Damage vs Undead (Ranger Favored Enemy) [B]Languages:[/B] Human, Orc [B]Abilities:[/B] Ranger Class:1st Favored Enemy: Undead, Wild Empathy. [B]Elven Racial Traits:[/B] •+2 Dexterity, -2 Constitution. •Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. •Elf base land speed is 30 feet. •Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. •Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. •+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. [B]Feats:[/B] Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency. 1) Exotic Weapon Proficiency, Medium Armor Optimization (towards the [url=bottom]http://www.enworld.org/forum/2464175-post5.html[/url], Weapon Focus Bastard Sword 2) Improved Initiative 3) Power Attack 4) Dodge 5)Ranger 1, Track [B]Skill Points:[/B] 36 [B]Max Ranks:[/B] 8/4 [B]Skills Ranks Mod Misc Total[/B] Balance* 0 +2 -3/-5 -1/-3 Climb 0 +2 -3/-5 -1/-3 Concentration# 0 +2 +0 +2 Craft: Weapons 1 +1 +0 +3 Handle Animal 6 +1 +0 +7 Heal# 0 +1 +0 +1 Hide# 0 +2 -3/-5 -1/-3 Jump 3 +2 -3/-5 +2/0 Know(dung)# 0 +1 +0 +1 Know(geo)# 0 +1 +0 +1 Know(nat)# 0 +1 +0 +1 Listen# 3 +1 +2 +6 Move Silently# 0 +2 -3/-5 -1/-3 Ride1 5 +2 +2 +9 Search# 0 +1 +2 +3 Sense Motive* 0 +1 +0 +1 Spot# 6 +1 +2 +9 Survival# 5 +1 +0 +6 Swim 1 +2 -6/-10** -3/-7** Use Rope# 0 +2 -3/-5 -1/-3 *Cross Class Skill Fighter/#Class Skill Ranger ** with shield 1. Ride gains +2 Synergy from Handle Animal +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against Undead due to Ranger Favored Enemy. [b]Skills Breakdown by level:[/b] F1 2+1(Int)+1(Human)x4 = 16 F1 Handle Animal +2, Jump +3, Listen +2(X), Ride +3, Spot +2(X) F2 2+1(Int)+1(Human)=4 F2 Listen +1(X), Handle Animal +1, Swim +1 F3 2+1(Int)+1(Human)=4 F3 Handle Animals +1, Ride +1, Spot +1(X) F4 2+1(Int)+1(Human)=4 F4 Craft: Weapons +1, Handle Animal +2, and Ride +1 R1 6+1(Int)+1(Human)=8 Spot +3, Survival +5 [b]Craft Points:[/b] 2218 = 1)150 2)300 3)450 -32 at [url=http://www.enworld.org/showthread.php?t=200010]Tarag's Forge[/url] helping forge a MW Bastard Sword. 4)600 5)750 [B]Equipment: Cost Weight[/B] Breastplate 200gp 30lb Shield, heavy steel 20gp 15lb MW Bastardsword 35gp 6lb Dagger x1 2gp 1lb Dagger x3 6gp 3lb** Heavy Mace 12gp 8lb** Javelin x3 3gp 6lb** Heavy Crossbow 50gp 8lb** Bolts x10 1gp 1lb Backpack 2gp 2lb** Bedroll (fine quality) 5gp 7lb** Belt Pouch 1gp .5lb Flint and Steel 1gp - Cure Lt Wounds x2 100gp - Rations x15 7.5gp 5lb** Sewing Needle 5sp - Torches x3 3cp 3lb** Water Skin 1gp 4lb** Whetstone 2cp 1lb** ** Items carried on horse when travelling [B]Total Weight:[/B] 100.5lb [b]** Adjusted weight while travelling:[/b] 38.5 [B]Money:[/B] 80pp 81gp 1sp 9cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 58 116 175 350 875 [B]Age:[/B] 23 (Appears to be a young High Elf, age indeterminate) [B]Height:[/B] 5'4" [B]Weight:[/B] 115lb [B]Eyes:[/B] Blue-green [B]Hair:[/B] Sandy Brown [B]Skin:[/B] Lightly Tanned[/code] Richard is a somewhat large Elf with a narrow yet boyish face and bright inquisitive eyes. He seems particularly uncomfortable in his own skin, and is wont to stare at his right hand as if lost in a dream. A more detailed background is available upon request. In conclusion to his story, let it be known that he died fighting, and I have no idea whether my adventure with LEW will continue after his pointless character death. If not, it's been a lot of fun gaming with you guys. ... wait... what's that light? Go ... back? well, yeah, I'll go back. Richard Rawen was Re-Incarnated - as an [url=http://www.enworld.org/forum/living-en-world/265981-swamp-trek-iii-search-ter-raen-33.html#post5347233]Elf[/url].[sblock=details][url=http://www.enworld.org/forum/5364090-post507.html][i]High[/i]Elf[/url][/sblock] [sblock=Level Advancement and other character development (Details!): ] Completed learning how not to adventure and still learn something in [URL=http://www.enworld.org/showthread.php?t=161650&page=1&pp=40]D2: Lost Manor[/URL] & [URL=http://www.enworld.org/showpost.php?p=2950821&postcount=163]Earlier Awards for the same adventure.[/url] 2565 EXP = 990 + 1575 from The Lost Manor 'completed' 1-18-07. Level 2 (Fighter 2) [url=http://www.enworld.org/showpost.php?p=3229726&postcount=471]approval[/url] Training: +d10+2 (+9 Hit Points Even Level Up) +1 BAB & Fort save, +4 Skill Pts Skill ranks to Listen (+1) - a lot of time waiting, and to Handle Animal (+1) and Swim (+1) for off adventure activities . . . Feat: Improved Initiative . . . he's gotten impatient, and now he's Ready to act not wait! Now off [url=http://www.enworld.org/showthread.php?t=187110&page=1&pp=40]Looking for trouble[/url] and finding it! 2736 EXP = 2565 + 171 from [url=http://www.enworld.org/showthread.php?p=3340213#post3340213] yet another almost battle[/url] More EXP received from [url=http://www.enworld.org/showpost.php?p=3467372&postcount=394]Looking for Trouble[/url] as Richard battles zombies - running from the big ones and triumphant over the little-scaly-dog-thingy zombies! (+1095 Exp) + 2736 = 3831 Level Up! Level 3 (Fighter 3) Training: +d10+2 (10 Hit points odd level up) +1 BAB, +1 Reflex and Will ST's, +4 Skill Points. His duty to his trusty steed +1 Handle Animals, +1 Ride. Richard also learns the value of continuing to be wary +1 Spot. Feat: Power Attack . . . Seeing the effectiveness of simple power against the mindless zombies, Richard has decided to focus on more powerful, less accurate attacks. EXP from [url=http://www.enworld.org/showpost.php?p=3560730&postcount=589]Looking for Trouble[/url] (We found it) (+750 EXP) + 3831 = 4581 As well as a [url=http://www.enworld.org/showpost.php?p=3566285&postcount=618]Letter of Commendation[/url] and some Money ([url=http://www.enworld.org/showpost.php?p=3565991&postcount=615]333 gp[/url]) too! and back to the RDI we go. Where so far all he's done is spend some coin on a worthy cause. (he hopes) -50gp. Off to find a mageling to cast Mending ((repair his armor from fights)-10gp), and then to the church where for a mere 250gp he has picked up 5 potions of Cure Light Wounds, whereupon he returns to the RDI for . . . ummm . . . adventure? (Exciting, isn't it!?) But that was not to happen. Drunk on too much Dwarven Ale, Richard strikes a deal with a young smith/Priest, [url=http://www.enworld.org/showthread.php?t=200010]Tarag[/url]. His mind clouded by drink, he forgets his purchase of the potions and agrees to buy a sword from the Dwarf. Eventually this is worked out, though Richard has to sell two potions to help pay for the materials for the ordered blade. Annnnd Back to the [url=http://www.enworld.org/showthread.php?p=3651025#post3651025]RDI[/url] . . . not so exciting at this time =-( While waiting, Richard becomes restless and starts to get a feeling of foreboding. After an awkward request of a loan to those assembled in the RDI, he is [url=http://www.enworld.org/showpost.php?p=3909135&postcount=1902]gifted[/url] with a set of studded leather and a scimitar, which he sells at [url=http://www.enworld.org/showpost.php?p=3910229&postcount=30]Tarag's Forge[/url] reducing his debt to just over 102 gp. This comes on the heels of a [url=http://www.enworld.org/showpost.php?p=3908996&postcount=1898]loan offer[/url], which Richard tries to negotiate in good faith for 75gp + 18gp 6sp 1cp = 93gp 6sp 1cp. Then he is [url=http://www.enworld.org/showpost.php?p=3910725&postcount=1910]gifted[/url] with another 20gp (+ 93gp 6sp 1cp = 113gp 6sp 1cp) which puts him over the needed funds and he returns to Tarag's to claim his [url=http://www.myarmoury.com/swor_jfs_bast.html?44]Bastardsword[/url]. 113gp 6sp 1cp - [url=http://www.enworld.org/showpost.php?p=3912106&postcount=32]102gp 8sp 3cp[/url] = 10gp 7sp 4cp then returning the unused gold - [url=http://www.enworld.org/showpost.php?p=3912275&postcount=1922]10gp[/url] = 7sp 4cp and a Masterwork Bastardsword! Exceptional weapon in hand, Richard sets forth to help a large gathering of heroes overcome an ominous sounding threat to peace - everywhere. Setting out, Richard's group is trying to recover the [url=http://www.enworld.org/forum/living-en-world/217057-blind-watchers-sylvan-shard.html]"Sylvan Shard"[/url] Along the way, experience is gained fighting [url=http://www.enworld.org/forum/4140531-post186.html]Nixies (+300xp +300 for Time)[/url] and [url=http://www.enworld.org/forum/4192337-post261.html]Ettercaps (+450 + 150 for Time)[/url] EXP = 4581 + 1200 = 5781 Finally we arrive at a strane conclave of monks... Blind monks! This once powerful order guarded the Heart Tree, but they all, including the tree it seems, have been poisoned! (+100 for meeting the [url=http://www.enworld.org/forum/4768117-post583.html]monks[/url]) EXP = 5781 + 100 = 5881 We are asked to aid the brothers in discovering the cause of the poison and eradicating it, and our blind guide leads us... Underground! Deep under the forrest, under the roots of the massive tree itself. Our first encounter is with some truly hideous [url=http://www.enworld.org/forum/4768117-post583.html]Satyrs[/url] which weakens the party some, but we overcame them. (+750 EXP! ... 5881 + 750 = 6631! DING! Level 4! Level Up! Level 4 (Fighter 4) Training: +d10+2 (+9 Hit points even level up) Stat Increase: Dexterity +1 to 14 (see feat) +1 BAB, +1 Fortitude ST, +4 Skill Points Richard uses his remaining skill point to begin training with Tarag at his forge: Craft: Weapons +1 skill. Remaining skill points in Handle Animal +2, and Ride +1 Fighter Bonus Feat: Dodge... Having so many successful attacks land against him regardless of his armor, Richard decides that getting out of the way is the better part of staying in the fight. Thus he concentrates more on Dodging and evading, increasing his Dexterity and gaining the Dodge Feat. Additional EXP awards (for time) are [url=http://www.enworld.org/forum/4768117-post583.html] +1400 [/url] EXP = 6631 + 1400 8031 Battle in second chamber (defeated only the zombies): 720 XP each 8031+720=8751 Time XP (Nov '08 - Apr '09): 6 * 50 * [character level]4 1200 8751+1200 = 9951 After adventuring in the forrests, Richard returns with enough [url=http://www.enworld.org/forum/living-en-world/217057-blind-watchers-sylvan-shard-30.html#post4780386]wealth[/url] to easily pay back his benefactor the [url=http://www.enworld.org/showpost.php?p=3908996&postcount=1898]90gp[/url] he borrowed from him, including the interest. His share of the treasure was 2525gp, -200 for 'cost of living' expenses = 2325. 2325-90 = 2235gp. He'll carry that in 220 pp and 35 gp. Left 10 gp at [url=http://www.enworld.org/forum/4984426-post90.html]Tarag's Forge[/url] making sure expenses were covered and the help was payed. Will recover the money upon returning... he hopes. Gradually going through his funds, though hopefully a lot of return on the investment - plus a chance at adventure - awaits. Spent 62.5 gp for [url=http://www.enworld.org/forum/5005710-post133.html]supplies[/url]. Now ready to leave ... after another restful night at the RDI... Level Up! (Fighter 4, Ranger 1) After a quick and bloody battle Richard once again gains in [url=http://www.enworld.org/forum/living-en-world/265981-swamp-trek-iii-search-ter-raen-13.html#post5058772]experience[/url]! 9951+400=10351 Following his heart and soul, Richard turns upon his path, towards the calling of Ranger. Training: Ranger +d8+2 = +6 Hit Points, +2 Con (14) = gain 8 HP. +1 BAB, +2 Fortitude, +2 Reflex +8 Skill Points: Spot +3, Survival +5 Feats: Ranger 1: Track Abilities: Ranger 1: 1st Favored Enemy: Undead, Wild Empathy [sblock=Ranger Feats and Abililities: ]Favored Enemy (Ex) At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2. If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher. Track A ranger gains Track as a bonus feat. Wild Empathy (Ex) A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.[/sblock] Well, [url=http://www.enworld.org/forum/5142234-post386.html]Richard finally met his match[/url]. The poor boy just couldn't turn his back on his comrade, and although he managed to convince two of his compatriots to flee, in the end his life was worth nothing more than the whim of 'fate'. And a ridiculously underpowered (CR wise) monster - the Hydra. If any DM's are reading this - if you put a average third level group against a "CR 5" Hydra, they are dead. So... if you want to kill them, cool. Otherwise... not so much. As a personal observation of a Player/DM of over 25 years of D&D and many other RPG's: Players don't necessarily feel like they've "lost the game" when their character dies. When the DM gives players no way out, then kills their Characters, he loses all respect of his players, and [i]that[/i] is the only way a DM loses this game. covaithe has lost my respect. In my view, he's a failure as a DM. But what do I know. I'm just another long term player of LEW who won't likely be back. Ok, so I lied. Not about how I feel about the above, but rather about coming back. Literally. As mentioned, Richard apRawen, scion of a semi-noble family, abducted by Orcs at a tender age while his family (and indeed whole village) was left to bleed out behind him, is now a young Elf. The following is taken from a PM received on 10-11-10 regarding the loss of level due to the Reincarnation, and EXP awarded which keeps RR at 5th level: quote: Richard's XP total is reset to half way through 4th level (i.e. 8000), time XP is still owed him, so he'll pick up at least 4x12x50=2400 XP, which will put him right back at 5th level./end quote. Whatever shall he do now? Well, to start with, I believe that Richard will begin to [i]Believe[/i]. Time to do a little shake up with my fave fighter. I'll start with a little bit of faith, as Richard spent some of his 'off time' upon the wilds of the Beastlands. He became aware of [color=darkgreen][url=http://www.enworld.org/forum/living-en-world/61528-pantheon-deities-demigods.html#post1087963]Verdante[/url][/color] and as he gradually recalls bits and pieces of that encounter, he's even more interested in continuing his Ranger training; his already well-rooted hatred of the undead is further reinforced as they are the anti-thesis of all that is natural. Now where's his horse? Ok, went back for Sally, *happy sigh* and after [url=http://www.enworld.org/forum/5363044-post506.html]this post[/url] have some gear back. I did not list the BP as equipped as the New and reduced Richard would swim inside the old Human sized BP. :) Still have a chunk of cash, so that's good... I suppose I could take a 10% restock fee at the fine establishment of Tarag's Forge to swap my old BP for a new one 20gp... then buy a replacement heavy steel shield that'd be 20 more gp. Then on to replace the walking armory: Dagger x3, 6gp; Heavy Mace, 12gp; Javelin x3, 3gp; Heavy Crossbow, 50gp; Bolts x10, 1gp! Note that I could not find Tarag's Forge on the boards :( , just took d20SRD prices. Replenishing my stores will be my next stop, a general goods trader should sell the following: Backpack, 2gp; Bedroll (fine quality), 5gp; Belt Pouch, 1gp; Flint and Steel, 1gp; Cure Lt Wounds x2, 100gp; Rations x15, 7.5gp; Sewing Needle & Thread, 8sp; Torches x3, 3cp; Water Skin, 1gp; Whetstone, 2cp; Total cost: 230gp 5cp and Richard is back in business... [/sblock] [/QUOTE]
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