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<blockquote data-quote="DerHauptman" data-source="post: 2833085" data-attributes="member: 39988"><p><strong>I'll clean this up later</strong></p><p></p><p>Code:</p><p>Name: Zurd</p><p></p><p>Class: Half-orc Paragon/Sorcerer</p><p>Race: Half-orc</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Neutral</p><p>Deity: Mongrel</p><p></p><p>Str: 14 +2 (4p.) Level: 1/1 XP: 1075</p><p>Dex: 14 +2 (6p.) BAB: +1 HP: 11 (1d8+1d4)</p><p>Con: 10 +X (2p.) Grapple: +0 Dmg Red: XX/XXXX</p><p>Int: 10 +X (4p.) Speed: 30' Spell Res: XX</p><p>Wis: 09 -1 (1p.) Init: +2 Spell Save: +X</p><p>Cha: 15 +2 (13p.) ACP: -X Spell Fail: 15%</p><p></p><p>Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +3 +2 +X +X +X +X 15</p><p>Touch: 12 Flatfooted: 13</p><p></p><p>Base Mod Misc Total</p><p>Fort: +2 +0 +2</p><p>Ref: X +2 +2</p><p>Will: +2 -1 +1</p><p></p><p>Weapon Attack Damage Critical</p><p>Dagger +3 1d4+2 19-20x2</p><p>Ranseur +3 2d4+2 20-X3</p><p>Scimitar +3 1d6+2 18-20X2</p><p></p><p>Spells per Day: 5/4</p><p>Spells Known: 4/2</p><p>0th: Detect Magic; Daze; Acid Splash; Prestidigitation (DC13)</p><p>1st: Shield; Color Spray (DC13)</p><p></p><p></p><p>Languages: Orc; Common</p><p></p><p>Abilities: Divided Ancestry; Monstrous Mien (+4 Intimidate); Summon Familiar</p><p></p><p>Feats: Persuasive</p><p></p><p>Skill Points: 18 Max Ranks: 5/2.5</p><p>Skills Ranks Mod Misc Total</p><p></p><p>Climb 1 +2 -1 +2 (-1 ACP)*</p><p>Craft (Alchemy) 4 +0 +5</p><p>Handle Animal 4 +2 +6</p><p>Intimidate 4 +2 +6 +13 (Misc Mods;+4 from Class/+2 From Feat)*</p><p>Jump 1 +2 -1 +2</p><p>Listen 0 -1 -1</p><p>Ride 0 +2 +2 </p><p>Survival 1 -1 +0 </p><p>Swim 1 +2 -2 -1 (-2 Double ACP)*</p><p>Appraise 0 +0 +0</p><p>Balance 0 +2 -1 +1 (-1 ACP)* </p><p>Bluff 2 +2 +2 +6 (+2 from feat)*</p><p>Concentration 0 +0 +0</p><p>Diplomacy 0 +2 +2</p><p>Disguise 0 +2 +2</p><p>Escape Artist 0 +2 -1 +2 (-1 ACP)*</p><p>Heal 0 -1 -1</p><p>Move Silently 0 +2 -1 +1 (-1 ACP)*</p><p>Search 0 +0 +0</p><p>Sense Motive 0 -1 -1</p><p>Spot 0 -1 -1</p><p>Use Rope 0 +2 +2</p><p></p><p></p><p>Equipment: Cost Weight</p><p>Studded Leather 25gp 20lb</p><p>Throwing Daggers x6 12gp 6lb</p><p>Ransuer 10gp 12lb</p><p>Scimitar 15gp 4lb</p><p>Backpack 2gp .5lb</p><p>Bedroll .1gp 1.25lb Ea @ 3</p><p>Waterskin 1gp 1lb Ea @ 3</p><p>Flint&Steel 1gp 0lb</p><p>Collar&Leash 4gp 1lb Ea @ 2</p><p>Day I/Rats .5gp 1lb Ea @ 17</p><p>Doggie Backpack 8gp 4lb Ea @ 2</p><p>Caltrops 1gp 1lb Ea @ 5 </p><p>Spell Pouch 5gp 2lb</p><p>Travelers Outfit (Green) 0gp 5lb</p><p>Travelers Outfit (Blue) 6gp 5lb</p><p>Travelers Outfit (Purple)6gp 5lbs</p><p>Dogs War 25gp 150lbs Ea @ 2</p><p></p><p>Total Weight: Money: 5gp 7sp 0cp</p><p>(Z) 58lb </p><p>(Kurg) 20.25lb</p><p></p><p>Lgt Med Hvy Lift Push</p><p>Max Weight: 58 116 175 350 1750</p><p></p><p>Age: 17</p><p>Height: 6'01"</p><p>Weight: 180lb</p><p>Eyes: Bright BLue</p><p>Hair: Black </p><p>Skin: Fair with only a little hint of the orcish grey. He lacks the characteristic orcish coarse hair in the obvious places. His skin is smooth and soft.</p><p></p><p></p><p>Background </p><p></p><p>[sblock=background etc]</p><p>Code:</p><p>Animals: (not Companions just a trained friend)</p><p></p><p>Names; Kurg (male) (CR1) Dog, War**: Medium Animal; HD 2d8+4; hp: 13; Init +2; Spd 40 ft.; AC 16 (+2 Dex, +4natural), touch 12, flat-footed 14; Base Atk: +1; Grp +3; Atk: Bite +3 melee (1d6+3); full Atk: Bite +3 melee (1d6+3); Space/Reach 5 ft./5 ft.; SA: Trip; SQ: Low Light Vision, Scent; AL N; SV Fort +5, Ref +5, Will +1; Str 15, Dex 15, Con 15, Int 2, Wis12, Cha 6. </p><p></p><p>Skills and Feats: Jump +8*, Listen +5, Spot +5, Survival+1*; Alertness, </p><p>*Dogs have a +4 racial bonus to Jump; They also have a +4 bonus to Survival when tracking by scent.</p><p></p><p>Carrying Capacity: A light load for a War Dog dog is up to 100 pounds; a medium load, 101–200 pounds; and a heavy load, 201–300 pounds. A riding dog can drag 1,500 pounds.</p><p></p><p>Trip (Ex): A dog that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dog. </p><p></p><p>Tricks = Attack/Down/Defend/Heel/Guard/Track</p><p></p><p>**Notes for clarity: This category includes large working breeds such as collies, huskies, and St. Bernards; Krug is a Caucasian Mountain Dog (Also called the Ovcharka) a breed of Russian herding dogs popular in the Caucasus mountain ranges of Central Russia. It is one of the oldest breeds and recent archeological finds support that it may have been the first breed domesticated by man. They are known for their ferocious nature and overprotective nature with regards to their owners. They average 30” at the shoulders and about 150lbs. Females are slightly smaller than males. They make excellent dogs and are used for a variety of security roles within the Russian Army and Police. ( OOC: If anyone is interested I have several pictures as I have one myself. They can be scary to watch in action!) Link: <a href="http://esquirecaucasians.com/" target="_blank">http://esquirecaucasians.com/</a></p><p></p><p>Appearance: </p><p>Facial: At first glance and from a distance Zurd’s orcish blood is not obvious. </p><p>He lacks the characteristic gray shade of “pig”mentation; he lacks the large </p><p>protruding forehead but has a bit of the typical jutting jaw. He has the </p><p>characteristic tusks but they are well proportioned and not obtrusive. His </p><p>tusks are capped with silver. He has a cruel scar just over his right eye (a </p><p>reminder of his tribal heritage). His bright blue eyes give him an otherworldly </p><p>gaze that some find unnerving especially when they are the focus of his ire </p><p>and stare. (gotta account for the +12 Intimidate at 1st level somehow)</p><p></p><p>Body Type: He appears as a well-proportioned and well-muscled man of </p><p>just above average height. </p><p></p><p>Clothing: He wears foppish clothing, in loud shades of blue and purple. </p><p>He wears a broad brimmed travelers hat with a large feather plume from </p><p>some bird or another, which is dyed light blue. His midnight blue cloak </p><p>is made of wool and has a large hood suitable for traveling. His breeches </p><p>are charcoal grey and made from a simple but durable cloth. His shirt is </p><p>lavender with ruffles and fluted sleeves. His clothes are immaculately </p><p>clean and well pressed. </p><p></p><p></p><p>Background: </p><p></p><p>Zurd, spent the first part of his life in an orc tribe known as the Skin </p><p>Takers aptly named for the trophy that they commonly kept after raids. </p><p>He was small in childhood and way too human for his father to stomach. </p><p>Zurd survived only because his mother – a human slave knew how to </p><p>keep her master content. She gave up much of her dignity to save her </p><p>son from his cruel father’s drunken wrath and orcish ire. Zurd’s mother </p><p>was a woman of high breeding among her people and when the older males </p><p>went off to war or to raid she spent time teaching him their ways. She </p><p>longed for him to have the chance to escape the bonds of his tribe and l</p><p>ive in the world of men. She taught him to appreciate fine cloth, to bathe </p><p>daily, to eat with utensils and to do so in a manner consistent with the </p><p>customs of the high bred. She told him stories of the lavish halls and huge </p><p>manors with their cushioned divans and lavish feasts and of the servants too. </p><p>Not servants like his mother and the other women were to the tribe but </p><p>helpful people who when treated with kindness actually liked to serve </p><p>their masters. Zurd longed for this life of luxury and plenty. No more winters </p><p>of starving, no fear of a knife in the back over a bucket of water. </p><p></p><p>Thug, Zurd's father, was a warrior of little account in the tribe, a mere </p><p>scout. Zurd was, as his son, little more than a slave himself due to his </p><p>father’s low status. He grew up the butt of jokes about his short tusks </p><p>and girlish features. He was a male though and as a male of the tribe he </p><p>learned to fight; when it came to weapons he chose a thin quick blade from </p><p>the stores. He didn’t have to fight anyone for it either - good for him! He </p><p>was really good with a spear, the weapon of the cruel orcish god, and picked </p><p>up a particularly useful long one with a dual hooked blade under the spearhead. </p><p>(The Ransuer) He learned to trip his opponents with the hooks and to keep </p><p>them at reach. He was exceptional with the orcish short bow along with </p><p>other ranged and thrown weapons. He learned to throw daggers with great </p><p>speed and accuracy and it was in this way he made his first kill. Zurd killed a </p><p>rival male over a deer carcass in a bad winter when he was only 10 summers. </p><p>One quick strike to the back and it was over. The valuable lesson – killing was </p><p>easy; best from a distance and behind. </p><p></p><p>Zurd earned his way onto a raiding-party in his 13th summer. The target </p><p>was a rival orc tribe the Swift Axes. He earned his manhood that day as </p><p>well when he bravely held 3 orc warriors at bay with his long “spear” when </p><p>the chieftain was sorely pressed on his flank. He was given a choice of spoils </p><p>from the raid. The others laughed loudly at him when he chose two orphaned </p><p>dog pups and some food stores as his prize over some female slaves. He was </p><p>not yet a man when it came to females yet so he had no interest in them, </p><p>however that would soon change. </p><p></p><p>Zurd, now a warrior in the tribe had one more thing going for him. In his </p><p>youth the other orc mothers seemed to like him and prized his gentleness. </p><p>He would braid their hair; make them necklaces of shells and shiny trinkets </p><p>and just talk to them. They along with his mother had a good hand in helping </p><p>him get to his teens, they protected him, he was everyone's son they said. </p><p>In fact Zurd in the regional tribal dialect means “every son”. </p><p></p><p>Now as a warrior of the tribe with rights to females this like and respect turned </p><p>to something else – interest. Love among the orcs is short and brutal like everything </p><p>else. The females as little more than possessions stand to gain little of any union </p><p>save pain followed by the potential pain of childbirth. Zurd had turned into a favorite </p><p>of the ladies, he was considered very handsome among them and he was “schooled” by many of the older women of the tribe and leaned his trade well. His gentle and accommodating manner made him a favorite of the young and old alike. He listened </p><p>to them and comforted them during storms and was there to fill the void when their </p><p>brutal masters were away or too drunk. He had finally found a way to fit in – a role </p><p>in the tribe. However, just as he found a place in the hierarchy and a role for himself</p><p>his newfound popularity would be his undoing. </p><p></p><p>He came to fall in love with the gentle spirit Magruh, the daughter of the tribe’s </p><p>shaman. As the shaman they lived in a cave further down the mountain from the </p><p>rest of the tribe. Zurd came to spend much time there and in the territory in </p><p>between the camp and the shaman's cave during the spring of his 15th summer. </p><p>He and the big puppies, who were never far from their friend spent many a spring </p><p>day in the woods gathering ingredients for his love's potions and concoctions. </p><p>The puppies even helped by scaring up some game for an impromtu meal now and </p><p>again. The puppies always managed to get more than their share. </p><p></p><p>Magruh was a healer and an accomplished alchemist, capable of making all manner </p><p>of useful things. Stones that would explode in a loud bang, bags that would stick </p><p>someone’s very legs together and evne liquid fire in a bottle among other things. </p><p>She taught some of this art to Zurd on their many visits. They even made a </p><p>small lean-to home for themselves in the woods outside the regular tribal hunting </p><p>range. </p><p></p><p>Unbeknownst to either of them Magruh’s father was soon to give her to Hrog the </p><p>tribes up and coming champion. He was big cruel, brutal and horribly strong. </p><p>Hrog and her father had been cooking up a plot to take down the current chieftain </p><p>who was getting weak. This was to solidify the deal. Neither of them knew she was </p><p>to be given away as son as the solstice ceremony that very day and were there </p><p>coyly trying to hide their feelings as usual exchanging glances and an odd touch </p><p>at the ale keg like cubs. </p><p></p><p>When the drums stopped during the feast, the point in the ceremony where cubs are named, warriors are affirmed and mates claimed both were looking bored and for a </p><p>good chance to escape the boredom to enjoy a dip in the stream. Then it happened,</p><p>her father and Hrog stood when the time to claim mates was heard. Zrud and </p><p>Marguh both froze; they knew she was the only female of her father’s spawn of mating age. In a blur of emotion and disbelief she was awarded to Hrog. She screamed as </p><p>Hrog carried her off to the caves….</p><p></p><p>Zurd was angry and confused, what to do, what to do? He needed to make a plan </p><p>to get her back. There was no way to do it now; Hrog had a large following already </p><p>among the younger warriors and would have them set to watch his back on this night. </p><p>Zurd sulked off into the woods to plot his revenge and the retaking of his mate. </p><p></p><p>He spent the next few days in the woods alone not able to grace the fire for fear of </p><p>seeing her there with him. Finally he had to return for the hunt. He was walking with </p><p>the pups through the burial circle and noticed there was a new pile of stones in the </p><p>burial ring, it was covered with flowers and therefore must be new. As death was an everyday thing in the tribe someone died almost every day, but only the graves of the females were ever respected with flowers as the innate feminine bond between them transcended the real world. He, as a “friend” to most of the older females, thought he should ask at the circle who it was so he could show his respects with a wreath. </p><p></p><p>He had come with his gear for the hunt, and as he stood there waiting for the other </p><p>males to assemble he spied Kirguh an older female who was like a mother to him. ...The scream was so primal and loud it shook the very trees in the woods.... All the other </p><p>orcs saw and heard was Zurd running down the mountain two confused pups in tow, screaming in rage and horror. Someone later asked what happened? </p><p></p><p>The response was in typical orc “Grugh no knowz, Kirguh juzts sayd to him dat da Hrogz </p><p>new womenz jump from clivs two dayz ago"...Den he takz off runz to da woodz"...He waz too humanz any wayz"..."harg hah haz". "Me hopz he dun comz bakz dem twoz dogz was bitez me onze to much".</p><p></p><p>Zurd ran and cried and ran and ran, until he fell down with exhaustion and cried himself </p><p>to sleep. He was alone he thought. Ironically at that moment, he was the victim of a slobbering puppy kiss. He looked into the dogs eyes and kissed him gently on the nose, "looks like its us from here on out" he said. Just then the other puppy nuzzled her way in as if to say,”hey don’t forget me”. He realized that he had never named them…odd, “I shall call you (the male) Krug for you are brave, and you Kura for you are smart”, </p><p>he said. </p><p></p><p>Well it was just the three of them and for 15 moons they lived in the woods alone; the </p><p>half-orc and the puppies. Well they weren’t exactly puppies anymore they were upwards </p><p>of 150lbs each - furry and usually very hungry. The three of them had a cave of their </p><p>own and Zurd had become a good hunter, he had his bow and the rest if his gear with </p><p>him when he ran so he had what he needed to survive. </p><p></p><p>The hardest day was the day they had to fight the bear. It was obviously an old bear </p><p>as it was grey around the muzzle and had a gray stripe along its back, maybe thats why they did. Maybe it was becasue Zurd had taught the dogs to help him fight that they had won the day. Early in the fight the bear broke his orc bow in half, a loss to the group but he was glad it was not his head. He kept the bear at reach with his long “spear” and the dogs harried the animal from the sides. The final strike came when the bear charged Zurd set the “spear” against a tree and the great bear impaled himself upon it. He and the dogs ate freely for a week and the group had a new blanket for the winter. </p><p></p><p>Zurd often thinks of the bear admiringly... He was old and perhaps he just wanted to die</p><p>in battle he thought; an honorable death. Animals are no different than orcs he thinks. </p><p>It was spring there was plenty of game and berries about so there was no competition for food, and the bear was nowhere near its den so teretory was not the issue. Why did he fight... Perhaps, Zurd will never know. </p><p></p><p>One day as Zurd and the dogs were out scouting their little empire they came upon a road. Moving down it was a host of wagons with a number of human children riding on them and driving. Before he could stay ithe dogs they wereoff at the sight of the other dogs around the wagon train, there were lots of them and off the puppies went running breakneck speed for the wagons wagging their tails all the way. This scared Zurd, he knew that the human mothers and fathers might think the dogs dangerous and kill them on sight. So he gave chase, not thinking that he might indeed scare the drivers more than the dogs. The dogs beat him there of course and were jumping and playing when he came upon the caravan winded from running. At a glance som of the children were smoking and had beards, he thought that this was unusual but then he’d only seen a few humans; his mother a couple other slaves all female and a few children that one another tribe had at a trade meeting. </p><p>So he wasn’t sure what to think. </p><p></p><p>The people were colorfully dressed in bright clothes with fancy hats and ribbons in their hair. There were flags on the wagons. Two small people rode up to Zurd on some dogs about the size of Krug and Kura. “Hullo”, they said together. The older looking of the </p><p>two spoke, “I am Jan and this is Gurn”. “You look a little out of breath there my friend” </p><p>Jan said, with a broad toothy smile on his face, “We were just about to set up camp for </p><p>the night, would you like to join us for supper”? Trying to remember what his mother </p><p>would have said to him about etiquette, he decided it impolite to decline the invitation. Zurd very awkwardly bowed and said in almost unintelligible common, “Eh world be diluted”. </p><p></p><p>Zurd, also thought to ask if their parents would mind and received a hearty laugh from </p><p>the two – men. They had a lovely diner with tastes that Zurd had never dreamed off. </p><p>One was salt the other was pepper that one was curry but there were more many more, </p><p>his mind was in a blur. His taste buds in heaven! He sat on cushions and drank from a </p><p>silver cup. He ate with a fork and a knife and at makeshift table. (It seems that he could </p><p>sit at one of their “field” tables with no chair.) There was music and dancing and performers of all kinds a man ate flame and spit it back out, one made things appear and disappear out of nowhere. A woman sang a song that made Zurd cry. The dogs sat at Zurd's side and took it all in and they ate everything that he did. When the fires had died down and the “real children" had gone to bed, only then did they ask him his story. He related to them everything above and one said it was a great love story and sat about to making verse. Zurd fell asleep on the comfortable cushions and with a belly full of sweets just like his mother always said civilization would be. </p><p></p><p>They stayed like this for a couple of days and on the next night a storm blew in scattering the ponies and a good portion of the other livestock. This upset the little people, who referred to themselves as halflings. Zurd offered to help as he had learned a way with animals. He and the dogs were able to round up all of the horses, all but one goat, and they saved most of the foul as well. A few had fallen prey to wolves and small predators in the night. The caravan master said that was a fair piece of work and offered to let him tag along if he wanted to get out of the woods. One of the older halflings suggested that having a big’un around wouldn’t be such a bad idea. So, Zurd went along, he couldn't argue with the comforts the caravan offered.</p><p></p><p>He became an animal handler for the caravan and took care of the horses and such. He was able to teach them a few tricks as well. Mostly though, he helped keep the order at their little circus and more often than not helped the group move out in the knick of time before the “locals caught on” to their little scams. The hins were really good at acquireing things and finding lost items. Sometimes this was a little confusing to the patrons. So Zurd got rid of patron’s who had a few too many drinks, that flowed freely to help the group's persuits. He also tossed those who thought they might have lost something, and said so just a little too loudly. He'd show them the sign – MANAGEMENT NOT RESPONSIBLE FOR LOST OR STOLEN PROPERTY! The most useful skill he learned was how to get people to do what you wanted them to do with some harsh words and a good stare – teach them you mean business. This would come in handy later when in their travels he went into town.</p><p></p><p>The group stopped at many a town and Zurd loved and learned all he could about civilization. There was one dark thing he learned real quickly about civilization – it didn’t have much of a place for him. He got kicked out of a lot of bars once they figured out his orc blood. So he asked his new family if they could help him fit in. They finished the education his mother started. They showed him the right clothes and how to act how to talk. His common got better and better every day. Now, sometimes people didn’t even notice his orc blood at all. He was after all in the words of his own father - too human.</p><p></p><p>As they traveled his relationship improved within the troupe and he wanted something to do other than scare people and kick them out. So he taught the dogs to perform. He made up a little routine they could do. It was a big hit. They learned to stand up and walk upright, to roll over and beg and to jump though hoops and to catch balls and to balance them on their heads. The routine was a skit where Krug was the knight and Kura was the maiden and had to be rescued from a tower. Zurd wore the dragon suit and was defeated in the end. They traveled and traveled but there was always something missing. Until they came to the City of Orussus, Zurd found that while the people of the city varied in their acceptance of his orc blood the bigger the place the more likely he was to be accepted. So he waved goodbye to his second family this morning and with his two dogs intends to make his fortune in Orussus. </p><p></p><p>First things first to the Red Dragon Inn for a Drink! ….</p><p></p><p></p><p></p><p>Level-up Log </p><p></p><p></p><p>Code:</p><p></p><p>Exploring the Hase-Suna Complex:</p><p>Level 1 to Level 2: HP+3; BAB +0; WILL save +2; Bluff +2; </p><p>Spells Known 4/2; 0th -Detect Magic; Daze; Acid Splash; </p><p>Prestidigitation (DC13); 1st - Shield; Color Spray (DC13); </p><p>Spells Per Day 5/4</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="DerHauptman, post: 2833085, member: 39988"] [b]I'll clean this up later[/b] Code: Name: Zurd Class: Half-orc Paragon/Sorcerer Race: Half-orc Size: Medium Gender: Male Alignment: Neutral Deity: Mongrel Str: 14 +2 (4p.) Level: 1/1 XP: 1075 Dex: 14 +2 (6p.) BAB: +1 HP: 11 (1d8+1d4) Con: 10 +X (2p.) Grapple: +0 Dmg Red: XX/XXXX Int: 10 +X (4p.) Speed: 30' Spell Res: XX Wis: 09 -1 (1p.) Init: +2 Spell Save: +X Cha: 15 +2 (13p.) ACP: -X Spell Fail: 15% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +2 +X +X +X +X 15 Touch: 12 Flatfooted: 13 Base Mod Misc Total Fort: +2 +0 +2 Ref: X +2 +2 Will: +2 -1 +1 Weapon Attack Damage Critical Dagger +3 1d4+2 19-20x2 Ranseur +3 2d4+2 20-X3 Scimitar +3 1d6+2 18-20X2 Spells per Day: 5/4 Spells Known: 4/2 0th: Detect Magic; Daze; Acid Splash; Prestidigitation (DC13) 1st: Shield; Color Spray (DC13) Languages: Orc; Common Abilities: Divided Ancestry; Monstrous Mien (+4 Intimidate); Summon Familiar Feats: Persuasive Skill Points: 18 Max Ranks: 5/2.5 Skills Ranks Mod Misc Total Climb 1 +2 -1 +2 (-1 ACP)* Craft (Alchemy) 4 +0 +5 Handle Animal 4 +2 +6 Intimidate 4 +2 +6 +13 (Misc Mods;+4 from Class/+2 From Feat)* Jump 1 +2 -1 +2 Listen 0 -1 -1 Ride 0 +2 +2 Survival 1 -1 +0 Swim 1 +2 -2 -1 (-2 Double ACP)* Appraise 0 +0 +0 Balance 0 +2 -1 +1 (-1 ACP)* Bluff 2 +2 +2 +6 (+2 from feat)* Concentration 0 +0 +0 Diplomacy 0 +2 +2 Disguise 0 +2 +2 Escape Artist 0 +2 -1 +2 (-1 ACP)* Heal 0 -1 -1 Move Silently 0 +2 -1 +1 (-1 ACP)* Search 0 +0 +0 Sense Motive 0 -1 -1 Spot 0 -1 -1 Use Rope 0 +2 +2 Equipment: Cost Weight Studded Leather 25gp 20lb Throwing Daggers x6 12gp 6lb Ransuer 10gp 12lb Scimitar 15gp 4lb Backpack 2gp .5lb Bedroll .1gp 1.25lb Ea @ 3 Waterskin 1gp 1lb Ea @ 3 Flint&Steel 1gp 0lb Collar&Leash 4gp 1lb Ea @ 2 Day I/Rats .5gp 1lb Ea @ 17 Doggie Backpack 8gp 4lb Ea @ 2 Caltrops 1gp 1lb Ea @ 5 Spell Pouch 5gp 2lb Travelers Outfit (Green) 0gp 5lb Travelers Outfit (Blue) 6gp 5lb Travelers Outfit (Purple)6gp 5lbs Dogs War 25gp 150lbs Ea @ 2 Total Weight: Money: 5gp 7sp 0cp (Z) 58lb (Kurg) 20.25lb Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 1750 Age: 17 Height: 6'01" Weight: 180lb Eyes: Bright BLue Hair: Black Skin: Fair with only a little hint of the orcish grey. He lacks the characteristic orcish coarse hair in the obvious places. His skin is smooth and soft. Background [sblock=background etc] Code: Animals: (not Companions just a trained friend) Names; Kurg (male) (CR1) Dog, War**: Medium Animal; HD 2d8+4; hp: 13; Init +2; Spd 40 ft.; AC 16 (+2 Dex, +4natural), touch 12, flat-footed 14; Base Atk: +1; Grp +3; Atk: Bite +3 melee (1d6+3); full Atk: Bite +3 melee (1d6+3); Space/Reach 5 ft./5 ft.; SA: Trip; SQ: Low Light Vision, Scent; AL N; SV Fort +5, Ref +5, Will +1; Str 15, Dex 15, Con 15, Int 2, Wis12, Cha 6. Skills and Feats: Jump +8*, Listen +5, Spot +5, Survival+1*; Alertness, *Dogs have a +4 racial bonus to Jump; They also have a +4 bonus to Survival when tracking by scent. Carrying Capacity: A light load for a War Dog dog is up to 100 pounds; a medium load, 101–200 pounds; and a heavy load, 201–300 pounds. A riding dog can drag 1,500 pounds. Trip (Ex): A dog that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dog. Tricks = Attack/Down/Defend/Heel/Guard/Track **Notes for clarity: This category includes large working breeds such as collies, huskies, and St. Bernards; Krug is a Caucasian Mountain Dog (Also called the Ovcharka) a breed of Russian herding dogs popular in the Caucasus mountain ranges of Central Russia. It is one of the oldest breeds and recent archeological finds support that it may have been the first breed domesticated by man. They are known for their ferocious nature and overprotective nature with regards to their owners. They average 30” at the shoulders and about 150lbs. Females are slightly smaller than males. They make excellent dogs and are used for a variety of security roles within the Russian Army and Police. ( OOC: If anyone is interested I have several pictures as I have one myself. They can be scary to watch in action!) Link: [url]http://esquirecaucasians.com/[/url] Appearance: Facial: At first glance and from a distance Zurd’s orcish blood is not obvious. He lacks the characteristic gray shade of “pig”mentation; he lacks the large protruding forehead but has a bit of the typical jutting jaw. He has the characteristic tusks but they are well proportioned and not obtrusive. His tusks are capped with silver. He has a cruel scar just over his right eye (a reminder of his tribal heritage). His bright blue eyes give him an otherworldly gaze that some find unnerving especially when they are the focus of his ire and stare. (gotta account for the +12 Intimidate at 1st level somehow) Body Type: He appears as a well-proportioned and well-muscled man of just above average height. Clothing: He wears foppish clothing, in loud shades of blue and purple. He wears a broad brimmed travelers hat with a large feather plume from some bird or another, which is dyed light blue. His midnight blue cloak is made of wool and has a large hood suitable for traveling. His breeches are charcoal grey and made from a simple but durable cloth. His shirt is lavender with ruffles and fluted sleeves. His clothes are immaculately clean and well pressed. Background: Zurd, spent the first part of his life in an orc tribe known as the Skin Takers aptly named for the trophy that they commonly kept after raids. He was small in childhood and way too human for his father to stomach. Zurd survived only because his mother – a human slave knew how to keep her master content. She gave up much of her dignity to save her son from his cruel father’s drunken wrath and orcish ire. Zurd’s mother was a woman of high breeding among her people and when the older males went off to war or to raid she spent time teaching him their ways. She longed for him to have the chance to escape the bonds of his tribe and l ive in the world of men. She taught him to appreciate fine cloth, to bathe daily, to eat with utensils and to do so in a manner consistent with the customs of the high bred. She told him stories of the lavish halls and huge manors with their cushioned divans and lavish feasts and of the servants too. Not servants like his mother and the other women were to the tribe but helpful people who when treated with kindness actually liked to serve their masters. Zurd longed for this life of luxury and plenty. No more winters of starving, no fear of a knife in the back over a bucket of water. Thug, Zurd's father, was a warrior of little account in the tribe, a mere scout. Zurd was, as his son, little more than a slave himself due to his father’s low status. He grew up the butt of jokes about his short tusks and girlish features. He was a male though and as a male of the tribe he learned to fight; when it came to weapons he chose a thin quick blade from the stores. He didn’t have to fight anyone for it either - good for him! He was really good with a spear, the weapon of the cruel orcish god, and picked up a particularly useful long one with a dual hooked blade under the spearhead. (The Ransuer) He learned to trip his opponents with the hooks and to keep them at reach. He was exceptional with the orcish short bow along with other ranged and thrown weapons. He learned to throw daggers with great speed and accuracy and it was in this way he made his first kill. Zurd killed a rival male over a deer carcass in a bad winter when he was only 10 summers. One quick strike to the back and it was over. The valuable lesson – killing was easy; best from a distance and behind. Zurd earned his way onto a raiding-party in his 13th summer. The target was a rival orc tribe the Swift Axes. He earned his manhood that day as well when he bravely held 3 orc warriors at bay with his long “spear” when the chieftain was sorely pressed on his flank. He was given a choice of spoils from the raid. The others laughed loudly at him when he chose two orphaned dog pups and some food stores as his prize over some female slaves. He was not yet a man when it came to females yet so he had no interest in them, however that would soon change. Zurd, now a warrior in the tribe had one more thing going for him. In his youth the other orc mothers seemed to like him and prized his gentleness. He would braid their hair; make them necklaces of shells and shiny trinkets and just talk to them. They along with his mother had a good hand in helping him get to his teens, they protected him, he was everyone's son they said. In fact Zurd in the regional tribal dialect means “every son”. Now as a warrior of the tribe with rights to females this like and respect turned to something else – interest. Love among the orcs is short and brutal like everything else. The females as little more than possessions stand to gain little of any union save pain followed by the potential pain of childbirth. Zurd had turned into a favorite of the ladies, he was considered very handsome among them and he was “schooled” by many of the older women of the tribe and leaned his trade well. His gentle and accommodating manner made him a favorite of the young and old alike. He listened to them and comforted them during storms and was there to fill the void when their brutal masters were away or too drunk. He had finally found a way to fit in – a role in the tribe. However, just as he found a place in the hierarchy and a role for himself his newfound popularity would be his undoing. He came to fall in love with the gentle spirit Magruh, the daughter of the tribe’s shaman. As the shaman they lived in a cave further down the mountain from the rest of the tribe. Zurd came to spend much time there and in the territory in between the camp and the shaman's cave during the spring of his 15th summer. He and the big puppies, who were never far from their friend spent many a spring day in the woods gathering ingredients for his love's potions and concoctions. The puppies even helped by scaring up some game for an impromtu meal now and again. The puppies always managed to get more than their share. Magruh was a healer and an accomplished alchemist, capable of making all manner of useful things. Stones that would explode in a loud bang, bags that would stick someone’s very legs together and evne liquid fire in a bottle among other things. She taught some of this art to Zurd on their many visits. They even made a small lean-to home for themselves in the woods outside the regular tribal hunting range. Unbeknownst to either of them Magruh’s father was soon to give her to Hrog the tribes up and coming champion. He was big cruel, brutal and horribly strong. Hrog and her father had been cooking up a plot to take down the current chieftain who was getting weak. This was to solidify the deal. Neither of them knew she was to be given away as son as the solstice ceremony that very day and were there coyly trying to hide their feelings as usual exchanging glances and an odd touch at the ale keg like cubs. When the drums stopped during the feast, the point in the ceremony where cubs are named, warriors are affirmed and mates claimed both were looking bored and for a good chance to escape the boredom to enjoy a dip in the stream. Then it happened, her father and Hrog stood when the time to claim mates was heard. Zrud and Marguh both froze; they knew she was the only female of her father’s spawn of mating age. In a blur of emotion and disbelief she was awarded to Hrog. She screamed as Hrog carried her off to the caves…. Zurd was angry and confused, what to do, what to do? He needed to make a plan to get her back. There was no way to do it now; Hrog had a large following already among the younger warriors and would have them set to watch his back on this night. Zurd sulked off into the woods to plot his revenge and the retaking of his mate. He spent the next few days in the woods alone not able to grace the fire for fear of seeing her there with him. Finally he had to return for the hunt. He was walking with the pups through the burial circle and noticed there was a new pile of stones in the burial ring, it was covered with flowers and therefore must be new. As death was an everyday thing in the tribe someone died almost every day, but only the graves of the females were ever respected with flowers as the innate feminine bond between them transcended the real world. He, as a “friend” to most of the older females, thought he should ask at the circle who it was so he could show his respects with a wreath. He had come with his gear for the hunt, and as he stood there waiting for the other males to assemble he spied Kirguh an older female who was like a mother to him. ...The scream was so primal and loud it shook the very trees in the woods.... All the other orcs saw and heard was Zurd running down the mountain two confused pups in tow, screaming in rage and horror. Someone later asked what happened? The response was in typical orc “Grugh no knowz, Kirguh juzts sayd to him dat da Hrogz new womenz jump from clivs two dayz ago"...Den he takz off runz to da woodz"...He waz too humanz any wayz"..."harg hah haz". "Me hopz he dun comz bakz dem twoz dogz was bitez me onze to much". Zurd ran and cried and ran and ran, until he fell down with exhaustion and cried himself to sleep. He was alone he thought. Ironically at that moment, he was the victim of a slobbering puppy kiss. He looked into the dogs eyes and kissed him gently on the nose, "looks like its us from here on out" he said. Just then the other puppy nuzzled her way in as if to say,”hey don’t forget me”. He realized that he had never named them…odd, “I shall call you (the male) Krug for you are brave, and you Kura for you are smart”, he said. Well it was just the three of them and for 15 moons they lived in the woods alone; the half-orc and the puppies. Well they weren’t exactly puppies anymore they were upwards of 150lbs each - furry and usually very hungry. The three of them had a cave of their own and Zurd had become a good hunter, he had his bow and the rest if his gear with him when he ran so he had what he needed to survive. The hardest day was the day they had to fight the bear. It was obviously an old bear as it was grey around the muzzle and had a gray stripe along its back, maybe thats why they did. Maybe it was becasue Zurd had taught the dogs to help him fight that they had won the day. Early in the fight the bear broke his orc bow in half, a loss to the group but he was glad it was not his head. He kept the bear at reach with his long “spear” and the dogs harried the animal from the sides. The final strike came when the bear charged Zurd set the “spear” against a tree and the great bear impaled himself upon it. He and the dogs ate freely for a week and the group had a new blanket for the winter. Zurd often thinks of the bear admiringly... He was old and perhaps he just wanted to die in battle he thought; an honorable death. Animals are no different than orcs he thinks. It was spring there was plenty of game and berries about so there was no competition for food, and the bear was nowhere near its den so teretory was not the issue. Why did he fight... Perhaps, Zurd will never know. One day as Zurd and the dogs were out scouting their little empire they came upon a road. Moving down it was a host of wagons with a number of human children riding on them and driving. Before he could stay ithe dogs they wereoff at the sight of the other dogs around the wagon train, there were lots of them and off the puppies went running breakneck speed for the wagons wagging their tails all the way. This scared Zurd, he knew that the human mothers and fathers might think the dogs dangerous and kill them on sight. So he gave chase, not thinking that he might indeed scare the drivers more than the dogs. The dogs beat him there of course and were jumping and playing when he came upon the caravan winded from running. At a glance som of the children were smoking and had beards, he thought that this was unusual but then he’d only seen a few humans; his mother a couple other slaves all female and a few children that one another tribe had at a trade meeting. So he wasn’t sure what to think. The people were colorfully dressed in bright clothes with fancy hats and ribbons in their hair. There were flags on the wagons. Two small people rode up to Zurd on some dogs about the size of Krug and Kura. “Hullo”, they said together. The older looking of the two spoke, “I am Jan and this is Gurn”. “You look a little out of breath there my friend” Jan said, with a broad toothy smile on his face, “We were just about to set up camp for the night, would you like to join us for supper”? Trying to remember what his mother would have said to him about etiquette, he decided it impolite to decline the invitation. Zurd very awkwardly bowed and said in almost unintelligible common, “Eh world be diluted”. Zurd, also thought to ask if their parents would mind and received a hearty laugh from the two – men. They had a lovely diner with tastes that Zurd had never dreamed off. One was salt the other was pepper that one was curry but there were more many more, his mind was in a blur. His taste buds in heaven! He sat on cushions and drank from a silver cup. He ate with a fork and a knife and at makeshift table. (It seems that he could sit at one of their “field” tables with no chair.) There was music and dancing and performers of all kinds a man ate flame and spit it back out, one made things appear and disappear out of nowhere. A woman sang a song that made Zurd cry. The dogs sat at Zurd's side and took it all in and they ate everything that he did. When the fires had died down and the “real children" had gone to bed, only then did they ask him his story. He related to them everything above and one said it was a great love story and sat about to making verse. Zurd fell asleep on the comfortable cushions and with a belly full of sweets just like his mother always said civilization would be. They stayed like this for a couple of days and on the next night a storm blew in scattering the ponies and a good portion of the other livestock. This upset the little people, who referred to themselves as halflings. Zurd offered to help as he had learned a way with animals. He and the dogs were able to round up all of the horses, all but one goat, and they saved most of the foul as well. A few had fallen prey to wolves and small predators in the night. The caravan master said that was a fair piece of work and offered to let him tag along if he wanted to get out of the woods. One of the older halflings suggested that having a big’un around wouldn’t be such a bad idea. So, Zurd went along, he couldn't argue with the comforts the caravan offered. He became an animal handler for the caravan and took care of the horses and such. He was able to teach them a few tricks as well. Mostly though, he helped keep the order at their little circus and more often than not helped the group move out in the knick of time before the “locals caught on” to their little scams. The hins were really good at acquireing things and finding lost items. Sometimes this was a little confusing to the patrons. So Zurd got rid of patron’s who had a few too many drinks, that flowed freely to help the group's persuits. He also tossed those who thought they might have lost something, and said so just a little too loudly. He'd show them the sign – MANAGEMENT NOT RESPONSIBLE FOR LOST OR STOLEN PROPERTY! The most useful skill he learned was how to get people to do what you wanted them to do with some harsh words and a good stare – teach them you mean business. This would come in handy later when in their travels he went into town. The group stopped at many a town and Zurd loved and learned all he could about civilization. There was one dark thing he learned real quickly about civilization – it didn’t have much of a place for him. He got kicked out of a lot of bars once they figured out his orc blood. So he asked his new family if they could help him fit in. They finished the education his mother started. They showed him the right clothes and how to act how to talk. His common got better and better every day. Now, sometimes people didn’t even notice his orc blood at all. He was after all in the words of his own father - too human. As they traveled his relationship improved within the troupe and he wanted something to do other than scare people and kick them out. So he taught the dogs to perform. He made up a little routine they could do. It was a big hit. They learned to stand up and walk upright, to roll over and beg and to jump though hoops and to catch balls and to balance them on their heads. The routine was a skit where Krug was the knight and Kura was the maiden and had to be rescued from a tower. Zurd wore the dragon suit and was defeated in the end. They traveled and traveled but there was always something missing. Until they came to the City of Orussus, Zurd found that while the people of the city varied in their acceptance of his orc blood the bigger the place the more likely he was to be accepted. So he waved goodbye to his second family this morning and with his two dogs intends to make his fortune in Orussus. First things first to the Red Dragon Inn for a Drink! …. Level-up Log Code: Exploring the Hase-Suna Complex: Level 1 to Level 2: HP+3; BAB +0; WILL save +2; Bluff +2; Spells Known 4/2; 0th -Detect Magic; Daze; Acid Splash; Prestidigitation (DC13); 1st - Shield; Color Spray (DC13); Spells Per Day 5/4 [/sblock] [/QUOTE]
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