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<blockquote data-quote="Fenris" data-source="post: 2834929" data-attributes="member: 2820"><p><strong>Kali Tsafra; Human Rogue Approved for Level 2 (Level 3 pending)</strong></p><p></p><p>[CODE][B]Name:[/B] Kali Tsafra</p><p>[B]Class:[/B] Rogue</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Female</p><p>[B]Alignment:[/B] N</p><p>[B]Deity:[/B] Personal Mortalist</p><p></p><p>[B]Str:[/B] 10 +0 (XXp.) [B]Level:[/B] 3 [B]XP:[/B] 3520</p><p>[B]Dex:[/B] 16 +3 (XXp.) [B]BAB:[/B] +2 [B]HP:[/B] 15 (3d6+0)</p><p>[B]Con:[/B] 10 +0 (XXp.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] XX/XXXX</p><p>[B]Int:[/B] 14 +2 (XXp.) [B]Speed:[/B] 30' [B]Spell Res:[/B] XX</p><p>[B]Wis:[/B] 12 +1 (XXp.) [B]Init:[/B] +7 [B]Spell Save:[/B] +X</p><p>[B]Cha:[/B] 14 +2 (XXp.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] XX%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +2 +0 +3 +0 +0 +0 15</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 12</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 1 +0 +1</p><p>[B]Ref:[/B] 3 +3 +6</p><p>[B]Will:[/B] 1 +1 +2</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Short Sword (1h) +5 1d6 19-20x2</p><p>Short Sword (2h) +3/+3 1d6 19-20x2</p><p>Short Bow +5 1d6 20x3</p><p>Dagger +5 1d4 19-20x2</p><p>Dagger (thrown) +5 1d4 19-20x2</p><p></p><p>[B]Languages:[/B] Common, Gnome, Elf</p><p></p><p>[B]Abilities:[/B]</p><p>Sneak Attack: +2d6</p><p>If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.</p><p>The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied.</p><p>Ranged attacks can count as sneak attacks only if the target is within 30 feet.</p><p>With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.</p><p>A rogue can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.</p><p></p><p>Trapfinding: Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. </p><p>Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.</p><p>Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.</p><p>A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.</p><p></p><p>Evasion (Ex)</p><p>At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. </p><p></p><p>Trap Sense (Ex)</p><p>At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. </p><p></p><p></p><p></p><p></p><p>[B]Feats:[/B] </p><p>Two Weapon Fighting</p><p>Improved Initiative</p><p>Weapon Finesse</p><p></p><p>[B]Skill Points:[/B] 66 [B]Max Ranks:[/B] 6/3</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise 2 +2 +4</p><p>Balance 1 +3 +2 +6</p><p>Bluff 5 +2 +7</p><p>Climb 2 +0 +2</p><p>Diplomacy 4 +2 +2 +8</p><p>Disable Device 3 +2 +2* +7</p><p>Gather Information 4 +2 +6</p><p>Hide 3 +3 +6</p><p>Jump 5 +0 +2 +7</p><p>Listen 3 +1 +4</p><p>Kn: Local 4 +2 +6</p><p>Move Silently 4 +3 +7</p><p>Open Lock 4 +3 +2* +9</p><p>Search 4 +2 +6</p><p>Sense Motive 2 +1 +3</p><p>Sleight of Hand 3 +3 +2 +8</p><p>Spot 6 +1 +7</p><p>Swim 1 +0 +1</p><p>Tumble 5 +3 +2 +10</p><p>Use Rope 1 +3 +4</p><p></p><p>*MW Thieves Tool provides +2 synergy to DD and OL</p><p></p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Leather Armor 10gp 15lb</p><p>MW Thieves Tools 100gp 2lb</p><p>Short Swords (x2) 20gp 4lb</p><p>Short Bow 30gp 2lb</p><p>Daggers (x2) 4gp 2lb</p><p>20 arrows 1gp 3lb</p><p>Explorers outfit 0gp 0lb</p><p>[B]Total Weight:[/B]27lb [B]Money:[/B] 50gp XXsp XXcp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 33 66 100 200 500</p><p></p><p>[B]Age:[/B] 21</p><p>[B]Height:[/B] 5'5"</p><p>[B]Weight:[/B] 100lb</p><p>[B]Eyes:[/B] Green</p><p>[B]Hair:[/B] Black</p><p>[B]Skin:[/B] Tanned[/CODE]</p><p><strong>Appearance:</strong> Kali is a pretty young woman with bright eyes and a flashing smile. Her black hair is worn in a long pony tail. Her clothes are new looking, though sturdy and practical. She moves with a simple grace that speaks to her upbringing. She exudes that self-confidence of movement and speech that, along with a quick smile, gains her friends and trust.</p><p></p><p><strong>Background:</strong> Kali Tsafra grew up as the daughter of a successful merchant in Fallon. Like the children of many wealthy parents, Kali had many vaired interests that her parents funded or tolerated. Kali had a big of a short attention span, finding something new and fun to do all the time. She learn thing quickly adn so she was able to hop from thing to thing quickly. Here passion soon became secrets though. So she started find out ways to spy on people, to not be heard and to get into places she shouldn't be. In the course of her growing up, the merchant trade was very competitive. After hearing her father bemoan this fact one night and wonder if the family business could survive, Kali took matters into her own hands. She was being groomed for marriage, her brothers for the business. But marriage was far from her mind and she wanted to her her family. So she began spying upon the other merchnat families. A pretty face with a charming smile went far with most guards</p><p>and she became adept at avoiding many others. Most of the guards thought she was there for a secret triste, and Kali didn't say other wise. She gained trusted acces in this way to many compounds. She would easedrop, steal carvan routes and shipping logs and anything else that would help. She would leave these anonymously for her father. He wasn't sure where they came from, but after using the first few to corner the market and make a large profit he didn't care. This went on for about two years. </p><p></p><p>The Tsafra family grew in wealth and power. It was becoming harder for Kali to keep a low profile when she would visit other compounds. Then one night her father caught her leaving the logs for him. He was furious. He accused her of trying to ruin the families reputation and if this got out how would she marry and the family would lose face and on and on. Never once dd he thank her for what she had done, or even acknowledge that it was due to her that the family even had as much wealth and repesct as it did.</p><p></p><p>So Kali calmly when to her room, gathered the few things that were truely hers and left. She decided that in order to not embarass her family she would have to leave, so she set out for Orusses. There she knew she could find people who would value her for her skills and appreciate them for what they were worth. So begins the career of Kali.</p><p></p><p></p><p>XP Log:[sblock]</p><p>Once Upon a Rheim</p><p><a href="http://www.enworld.org/showpost.php?p=2918567&postcount=101" target="_blank">450 XP</a> 6/30/06 </p><p><a href="http://www.enworld.org/showpost.php?p=2996720&postcount=253" target="_blank">320 XP</a> 8/8/06 </p><p><a href="http://www.enworld.org/showpost.php?p=3333470&postcount=599" target="_blank">http://www.enworld.org/showpost.php?p=3333470&postcount=599</a></p><p>2/9/07</p><p><a href="http://www.enworld.org/showpost.php?p=3510029&postcount=746" target="_blank">1300 XP</a> </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Fenris, post: 2834929, member: 2820"] [b]Kali Tsafra; Human Rogue Approved for Level 2 (Level 3 pending)[/b] [CODE][B]Name:[/B] Kali Tsafra [B]Class:[/B] Rogue [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Female [B]Alignment:[/B] N [B]Deity:[/B] Personal Mortalist [B]Str:[/B] 10 +0 (XXp.) [B]Level:[/B] 3 [B]XP:[/B] 3520 [B]Dex:[/B] 16 +3 (XXp.) [B]BAB:[/B] +2 [B]HP:[/B] 15 (3d6+0) [B]Con:[/B] 10 +0 (XXp.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] XX/XXXX [B]Int:[/B] 14 +2 (XXp.) [B]Speed:[/B] 30' [B]Spell Res:[/B] XX [B]Wis:[/B] 12 +1 (XXp.) [B]Init:[/B] +7 [B]Spell Save:[/B] +X [B]Cha:[/B] 14 +2 (XXp.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] XX% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +2 +0 +3 +0 +0 +0 15 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 12 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 1 +0 +1 [B]Ref:[/B] 3 +3 +6 [B]Will:[/B] 1 +1 +2 [B]Weapon Attack Damage Critical[/B] Short Sword (1h) +5 1d6 19-20x2 Short Sword (2h) +3/+3 1d6 19-20x2 Short Bow +5 1d6 20x3 Dagger +5 1d4 19-20x2 Dagger (thrown) +5 1d4 19-20x2 [B]Languages:[/B] Common, Gnome, Elf [B]Abilities:[/B] Sneak Attack: +2d6 If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. A rogue can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach. Trapfinding: Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it. Evasion (Ex) At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. Trap Sense (Ex) At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. [B]Feats:[/B] Two Weapon Fighting Improved Initiative Weapon Finesse [B]Skill Points:[/B] 66 [B]Max Ranks:[/B] 6/3 [B]Skills Ranks Mod Misc Total[/B] Appraise 2 +2 +4 Balance 1 +3 +2 +6 Bluff 5 +2 +7 Climb 2 +0 +2 Diplomacy 4 +2 +2 +8 Disable Device 3 +2 +2* +7 Gather Information 4 +2 +6 Hide 3 +3 +6 Jump 5 +0 +2 +7 Listen 3 +1 +4 Kn: Local 4 +2 +6 Move Silently 4 +3 +7 Open Lock 4 +3 +2* +9 Search 4 +2 +6 Sense Motive 2 +1 +3 Sleight of Hand 3 +3 +2 +8 Spot 6 +1 +7 Swim 1 +0 +1 Tumble 5 +3 +2 +10 Use Rope 1 +3 +4 *MW Thieves Tool provides +2 synergy to DD and OL [B]Equipment: Cost Weight[/B] Leather Armor 10gp 15lb MW Thieves Tools 100gp 2lb Short Swords (x2) 20gp 4lb Short Bow 30gp 2lb Daggers (x2) 4gp 2lb 20 arrows 1gp 3lb Explorers outfit 0gp 0lb [B]Total Weight:[/B]27lb [B]Money:[/B] 50gp XXsp XXcp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 33 66 100 200 500 [B]Age:[/B] 21 [B]Height:[/B] 5'5" [B]Weight:[/B] 100lb [B]Eyes:[/B] Green [B]Hair:[/B] Black [B]Skin:[/B] Tanned[/CODE] [B]Appearance:[/B] Kali is a pretty young woman with bright eyes and a flashing smile. Her black hair is worn in a long pony tail. Her clothes are new looking, though sturdy and practical. She moves with a simple grace that speaks to her upbringing. She exudes that self-confidence of movement and speech that, along with a quick smile, gains her friends and trust. [B]Background:[/B] Kali Tsafra grew up as the daughter of a successful merchant in Fallon. Like the children of many wealthy parents, Kali had many vaired interests that her parents funded or tolerated. Kali had a big of a short attention span, finding something new and fun to do all the time. She learn thing quickly adn so she was able to hop from thing to thing quickly. Here passion soon became secrets though. So she started find out ways to spy on people, to not be heard and to get into places she shouldn't be. In the course of her growing up, the merchant trade was very competitive. After hearing her father bemoan this fact one night and wonder if the family business could survive, Kali took matters into her own hands. She was being groomed for marriage, her brothers for the business. But marriage was far from her mind and she wanted to her her family. So she began spying upon the other merchnat families. A pretty face with a charming smile went far with most guards and she became adept at avoiding many others. Most of the guards thought she was there for a secret triste, and Kali didn't say other wise. She gained trusted acces in this way to many compounds. She would easedrop, steal carvan routes and shipping logs and anything else that would help. She would leave these anonymously for her father. He wasn't sure where they came from, but after using the first few to corner the market and make a large profit he didn't care. This went on for about two years. The Tsafra family grew in wealth and power. It was becoming harder for Kali to keep a low profile when she would visit other compounds. Then one night her father caught her leaving the logs for him. He was furious. He accused her of trying to ruin the families reputation and if this got out how would she marry and the family would lose face and on and on. Never once dd he thank her for what she had done, or even acknowledge that it was due to her that the family even had as much wealth and repesct as it did. So Kali calmly when to her room, gathered the few things that were truely hers and left. She decided that in order to not embarass her family she would have to leave, so she set out for Orusses. There she knew she could find people who would value her for her skills and appreciate them for what they were worth. So begins the career of Kali. XP Log:[sblock] Once Upon a Rheim [URL=http://www.enworld.org/showpost.php?p=2918567&postcount=101]450 XP[/URL] 6/30/06 [URL=http://www.enworld.org/showpost.php?p=2996720&postcount=253 ]320 XP[/URL] 8/8/06 [url]http://www.enworld.org/showpost.php?p=3333470&postcount=599[/url] 2/9/07 [URL=http://www.enworld.org/showpost.php?p=3510029&postcount=746]1300 XP[/URL] [/sblock] [/QUOTE]
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