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<blockquote data-quote="LiquidBlue" data-source="post: 3026761" data-attributes="member: 40911"><p><strong>Verrick Dram</strong></p><p></p><p>Verrick Dram - Level 2 Approval Pending</p><p></p><p>[CODE][B]Name:[/B] Verrick Dram</p><p>[B]Class:[/B] Ranger</p><p>[B]Race:[/B] Elan</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] LG</p><p>[B]Deity:[/B] Zephos</p><p></p><p>[B]Str:[/B] 10 +0 (02p.) [B]Level:[/B] 2 [B]XP:[/B] 1300</p><p>[B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +2 [B]HP:[/B] 16 (2d8+2)</p><p>[B]Con:[/B] 12 +1 (04p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] 0/---</p><p>[B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 30'/40' [B]Spell Res:[/B] XX</p><p>[B]Wis:[/B] 14 +2 (06p.) [B]Init:[/B] +3 [B]Spell Save:[/B] +X</p><p>[B]Cha:[/B] 08 -1 (02p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 10%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +2 +0 +3 +0 +0 +0 15</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 12</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 3 +1 +4</p><p>[B]Ref:[/B] 3 +3 +6</p><p>[B]Will:[/B] 0 +2 +2</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Long Bow +5 1d8+0 20/x3</p><p>Long Bow (Rapid Shot) +3/+3 1d8+0 20/x3</p><p>Quarterstaff +2 1d6+0 20/x2</p><p>Quarterstaff (Double) -2/-6 1d6/1d6 20/x2</p><p></p><p> </p><p>[B]Languages:[/B] Common, Draconic, Orc</p><p></p><p>[B]Abilities:[/B]</p><p></p><p>Aberration: Verrick is not subject to spells or effects that affect humanoids</p><p> only, such as charm person or dominate person.</p><p></p><p>Power Point Reserve: 2</p><p></p><p>Resistance (Su): As an immediate action, Verrick can spend 1 power point</p><p> to gain a +4 racial bonus on saving throws until the beginning of his next</p><p> action. </p><p></p><p>Resilience (Su): As an immediate action, Verrick can reduce the damage he</p><p> is about to take by 2 hit points for every 1 power point he spends. </p><p></p><p>Repletion (Su): If he spends 1 power point, Verrick does not need to eat or</p><p> drink for 24 hours.</p><p></p><p>Favored Enemy (Ex) (Humans): Verrick gains a +2 bonus on Bluff, Listen,</p><p> Sense Motive, Spot, and Survival checks when using these skills humans.</p><p> Likewise, he gets a +2 bonus on weapon damage rolls against humans.</p><p></p><p>Wild Empathy (Ex): Verrick can improve the attitude of an animal. This ability</p><p> functions just like a Diplomacy check to improve the attitude of a person.</p><p></p><p> [B]Wild Empathy Check Bonus:[/B] +1 (Ranger level) -1 (Charima penalty) Total: 0 </p><p></p><p>[B]Feats:[/B] </p><p></p><p>Speed of thought (1st level feat) As long as Verrick is psionicly focused, and</p><p> not wearing heavy armor, he gains a 10' [B]insight[/B] bonus to his speed.</p><p></p><p>Track (Ranger Bonus Feat) Verrick can use his survival skill to follow tracks.</p><p></p><p>Rapid Shot (Ranger Bonus Feat)</p><p></p><p></p><p>[B]Skill Points:[/B] 40 [B]Max Ranks:[/B] 5/2.5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Bluff (Cha) *Cross 0 -1 +2 vs Humans -1/+1</p><p>Climb (Str) 1 +0 +1</p><p>Concentration (Con) 0 +1 +1</p><p>Craft (Sculpture) (Int) 4 +2 +6</p><p>Handle Animal (Cha) 2 -1 +1</p><p>Hide (Dex) 5 +3 +8</p><p>Knowledge (Geography) (Int) 2 +2 +4</p><p>Knowledge (Nature) (Int) 2 +2 +4</p><p>Move Silently (Dex) 5 +3 +8</p><p>Listen (Wis) 5 +2 +2 vs Humans +7/+9</p><p>Ride (Dex) 1 +3 +4</p><p>Search (Int) 2 +2 +4</p><p>Sense Motive (Wis) *Cross 0 +2 +2 vs Humans +2/+4</p><p>Spot (Wis) 5 +2 +2 vs Humans +7/+9</p><p>Survival (Wis) 4 +2 +2 vs Humans +6/+8</p><p>Use Rope (Dex) 2 +3 +5</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 33 66 100 200 500</p><p></p><p>[B]Age:[/B] Appears to be mid-twenties</p><p>[B]Height:[/B] 6'0"</p><p>[B]Weight:[/B] 160lb</p><p>[B]Eyes:[/B] Green</p><p>[B]Hair:[/B] Brown</p><p>[B]Skin:[/B] Fair[/CODE]</p><p>[sblock=Equipment][code][B]Clothing Worn[/B]</p><p> -- Traveler's Outfit</p><p></p><p>[B]Carried[/B]</p><p> 15.0 lb Leather Armor</p><p> 3.0 lb Longbow</p><p> 3.0 lb Arrows(20)</p><p> 1.0 lb Dagger with Continual Flame Cast on it</p><p> 1.0 lb Dagger</p><p> 4.0 lb Quarterstaff</p><p> 2.0 lb Backpack</p><p> 1.0 lb Smokesticks(2)</p><p> 1.0 lb Trail Ration</p><p> -- Candles(5)</p><p> -- Chalk(2)</p><p> -- Signal Whistle</p><p> -- Flint and Steel</p><p> -- Wand of Cure Light Wounds (50 Charges) [I]Party's Wand[/I]</p><p> 0.5 lb Map Case</p><p> -- Black Ink</p><p> -- Inkpens(2)</p><p> -- Parchment(10)</p><p> -----------</p><p> 31.5 lb [B]Total Carried[/B]</p><p></p><p>[B]Carried by Fobin[/B]</p><p> 5.0 lb Small Pack Saddle (Includes Harness)</p><p> 2.5 lb Small Trail Rations(10)</p><p> 10.0 lb 100ft silk rope</p><p> 20.0 lb Tent</p><p> 5.0 lb Bedroll</p><p> 5.0 lb Pints of Oil(5)</p><p> -- Candles(15)</p><p> -- Chalk(3)</p><p> ------------</p><p> 47.5 lb [B]Total Carried by Fobin[/B]</p><p></p><p>[B]Left in Orussus[/B]</p><p> 5.0 lb Sculpting Tools[/code][/sblock][sblock=Fobin][CODE][B]Name:[/B] Fobin</p><p>[B]Race:[/B] Dog</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] male</p><p>[B]Alignment:[/B] True Neutral</p><p></p><p>[B]Str:[/B] 13 +1 [B]Level:[/B] 1HD [B]XP:[/B] -</p><p>[B]Dex:[/B] 17 +3 [B]BAB:[/B] +0 [B]HP:[/B] 6 (1d8+2)</p><p>[B]Con:[/B] 15 +2 [B]Grapple:[/B] -3 [B]Dmg Red:[/B] -</p><p>[B]Int:[/B] 2 -4 [B]Speed:[/B] 40' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 12 +1 [B]Init:[/B] +3 [B]Spell Save:[/B] -</p><p>[B]Cha:[/B] 6 -2 [B]ACP:[/B] - [B]Spell Fail:[/B] -</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +0 +0 +3 +1 +1 +0 15</p><p>[B]Touch:[/B] 14 [B]Flatfooted:[/B] 12</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +2 +4</p><p>[B]Ref:[/B] 2 +3 +5</p><p>[B]Will:[/B] 0 +1 +1</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Bite +2 1d4+1 20x2</p><p></p><p>[B]Abilities:[/B]</p><p>Low-Light Vision</p><p>Scent</p><p>Trick known: Come, Heel, Stay, Work</p><p></p><p>[B]Feats:[/B]</p><p>Alertness</p><p>Track</p><p></p><p>[B]Skill Points:[/B] 4 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Jump 0 +3 +4 +7 (Dex instead of Str?)</p><p>Listen 2 +1 +2 +5</p><p>Spot 2 +1 +2 +5</p><p>Survival 0 +1 +4 +1/+5 (When Tracking)</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 50 100 150 300 750</p><p>[/CODE][/sblock][sblock=Treasure][code] 145gp 5sp 0cp Starting Gold after Initial Purchases</p><p>- [COLOR=Red]4[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Gift to Sailors</p><p>+ 300gp 0sp 0cp Payment for Rescuing Uggla</p><p>- [COLOR=Red]30[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Tithe to temple or clergy of Zaphos</p><p>- [COLOR=Red]10[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Offering to temple or clergy of Zaphos (Re: Excellent Heal check rolls)</p><p>- [COLOR=Red]25[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Pack Dog (Fobin)</p><p>- [COLOR=Red]15[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Pack Saddle for Fobin (Priced at Exotic as I want it to be not only a pack saddle but a harness.)</p><p>- [COLOR=Red]20[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp 100ft silk rope</p><p>- [COLOR=Red]10[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Tent</p><p>- [COLOR=Red]40[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp 2 smokesticks</p><p>- [COLOR=Red]5[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp 10 small trail rations</p><p>- [COLOR=Red]112[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Dagger with Continual Flame cast on it</p><p>- [COLOR=Red]2[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp dagger</p><p>- [COLOR=Red]1[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp flint and steel</p><p>- [COLOR=Red]1[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp map case</p><p>- [COLOR=Red]8[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp ink</p><p>- [COLOR=Red]2[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp 10 pieces of parchment</p><p>- [COLOR=Red]0[/COLOR]gp [COLOR=Red]1[/COLOR]sp [COLOR=Red]0[/COLOR]cp Bedroll</p><p>- [COLOR=Red]0[/COLOR]gp [COLOR=Red]5[/COLOR]sp [COLOR=Red]0[/COLOR]cp 5 pints of oil</p><p>- [COLOR=Red]0[/COLOR]gp [COLOR=Red]2[/COLOR]sp [COLOR=Red]0[/COLOR]cp 20 candles</p><p>- [COLOR=Red]0[/COLOR]gp [COLOR=Red]8[/COLOR]sp [COLOR=Red]0[/COLOR]cp signal whistle</p><p>- [COLOR=Red]0[/COLOR]gp [COLOR=Red]2[/COLOR]sp [COLOR=Red]0[/COLOR]cp 2 sacks</p><p>- [COLOR=Red]0[/COLOR]gp [COLOR=Red]2[/COLOR]sp [COLOR=Red]0[/COLOR]cp 2 ink pens</p><p>- [COLOR=Red]0[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]5[/COLOR]cp 5 pieces of chalk</p><p>- [COLOR=Red]150[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp 1/5th share of wand of cure light wounds</p><p>= 6gp 4sp 5cp [B]Total[/B]</p><p>[/code][/sblock][sblock=Exp Log][code] 800 [url=http://enworld.org/showpost.php?p=3189179&postcount=187]A Sailor Talks too Much[/url]</p><p> 500 [url=http://enworld.org/showpost.php?p=3246605&postcount=67]Fight with the fish people (Rich Beyond Dreams)[/url][/code][/sblock]</p><p><strong>Appearance:</strong></p><p></p><p>Verrick stands sloped-shouldered, and is realitively easy to miss in a crowd, this isn't because it is his habit to hide or to remain non-descript, in fact his appearance always seems to be a odd, whether it is the way he has dressed, or the manner in which he has combed his hair, he is always just a little off. He generally dresses as a traveler, and will take the best advantage of his cloak, but rarely wears the hood up. If one pays attention it is possible to note that Verrick is constantly taking in his surrounding, and scrutinizing them with care.</p><p></p><p><strong>Background:</strong></p><p></p><p>Verrick has spent the past several years in various wilderness areas. His general work has been to track down people that have managed to get themselves lost. Humans have become lost so often within his woods that he has become fairly in tune with way they think, and especially how they make stupid mistakes.</p><p></p><p>Not all of Verrick's work has dealt with finding lost people. He also has tracked down criminals who have hoped to find refuge in the wilderness. Verrick expects that more of his work will deal with such activities as he becomes more capable.</p><p></p><p>Verrick's elan enclave recently came under attack, and was destroyed. Verrick was not present at the time and was unable to discover any clues to help identify what happened or why. However as an elan he has all the time he might desire to prepare himself, then track down the perpetrators. He has decided to make his way to Orussus so that he may more quickly hone his skills. He expects to set himself up as a sculpturer. Verrick keeps his elan heritage to himself, and will generally present himself as human.</p><p></p><p><strong>Behavior</strong></p><p>Verrick will keep his elan heritage to himself, and not be obvious with his abilities. Every day he will focus himself to make sure he gains the benefit of the the <em>Speed of thought</em> feat.</p><p></p><p>[sblock=Level 1 Character Sheet]Changes Lvl 1 -> Lvl 2</p><p>HP: 9 -> 16</p><p>BAB: +1 -> +2</p><p>Fort Save: +3 -> +4</p><p>Ref SAve: +5 -> +6</p><p>Skill Points: 32 -> 40</p><p>Hide: 4 -> 5</p><p>Move Silently: 4 -> 5</p><p>Listen: 4 -> 5</p><p>Search: 0 -> 2</p><p>Spot: 4 -> 5</p><p>Survival: 3 -> 4</p><p>Use Rope: 1 -> 2</p><p></p><p>[CODE][B]Name:[/B] Verrick Dram</p><p>[B]Class:[/B] Ranger</p><p>[B]Race:[/B] Elan</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] LG</p><p>[B]Deity:[/B] Zephos</p><p></p><p>[B]Str:[/B] 10 +0 (02p.) [B]Level:[/B] 1 [B]XP:[/B] 800</p><p>[B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +1 [B]HP:[/B] 9 (1d8+1)</p><p>[B]Con:[/B] 12 +1 (04p.) [B]Grapple:[/B] +1 [B]Dmg Red:[/B] 0/---</p><p>[B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 30'/40' [B]Spell Res:[/B] XX</p><p>[B]Wis:[/B] 14 +2 (06p.) [B]Init:[/B] +3 [B]Spell Save:[/B] +X</p><p>[B]Cha:[/B] 08 -1 (02p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 10%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +2 +0 +3 +0 +0 +0 15</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 12</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +1 +3</p><p>[B]Ref:[/B] 2 +3 +5</p><p>[B]Will:[/B] 0 +2 +2</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Long Bow +4 1d8+0 20/x3</p><p>Quarterstaff +1 1d6+0 20/x2</p><p>Quarterstaff (Double) -3/-7 1d6/1d6 20/x2</p><p></p><p> </p><p>[B]Languages:[/B] Common, Draconic, Orc</p><p></p><p>[B]Abilities:[/B]</p><p></p><p>Aberration: Verrick is not subject to spells or effects that affect humanoids</p><p> only, such as charm person or dominate person.</p><p></p><p>Power Point Reserve: 2</p><p></p><p>Resistance (Su): As an immediate action, Verrick can spend 1 power point</p><p> to gain a +4 racial bonus on saving throws until the beginning of his next</p><p> action. </p><p></p><p>Resilience (Su): As an immediate action, Verrick can reduce the damage he</p><p> is about to take by 2 hit points for every 1 power point he spends. </p><p></p><p>Repletion (Su): If he spends 1 power point, Verrick does not need to eat or</p><p> drink for 24 hours.</p><p></p><p>Favored Enemy (Ex) (Humans): Verrick gains a +2 bonus on Bluff, Listen,</p><p> Sense Motive, Spot, and Survival checks when using these skills humans.</p><p> Likewise, he gets a +2 bonus on weapon damage rolls against humans.</p><p></p><p>Wild Empathy (Ex): Verrick can improve the attitude of an animal. This ability</p><p> functions just like a Diplomacy check to improve the attitude of a person.</p><p></p><p> [B]Wild Empathy Check Bonus:[/B] +1 (Ranger level) -1 (Charima penalty) Total: 0 </p><p></p><p>[B]Feats:[/B] </p><p></p><p>Speed of thought (1st level feat) As long as Verrick is psionicly focused, and</p><p> not wearing heavy armor, he gains a 10' [B]insight[/B] bonus to his speed.</p><p></p><p>Track (Ranger Bonus Feat) Verrick can use his survival skill to follow tracks.</p><p></p><p></p><p>[B]Skill Points:[/B] 32 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Bluff (Cha) *Cross 0 -1 +2 vs Humans -1/+1</p><p>Climb (Str) 1 +0 +1</p><p>Concentration (Con) 0 +1 +1</p><p>Craft (Sculpture) (Int) 4 +2 +6</p><p>Handle Animal (Cha) 2 -1 +1</p><p>Hide (Dex) 4 +3 +7</p><p>Knowledge (Geography) (Int) 2 +2 +4</p><p>Knowledge (Nature) (Int) 2 +2 +4</p><p>Move Silently (Dex) 4 +3 +7</p><p>Listen (Wis) 4 +2 +2 vs Humans +6/+8</p><p>Ride (Dex) 1 +3 +4</p><p>Sense Motive (Wis) *Cross 0 +2 +2 vs Humans +2/+4</p><p>Spot (Wis) 4 +2 +2 vs Humans +6/+8</p><p>Survival (Wis) 3 +2 +2 vs Humans +5/+7</p><p>Use Rope (Dex) 1 +3 +4</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 33 66 100 200 500</p><p></p><p>[B]Age:[/B] Appears to be mid-twenties</p><p>[B]Height:[/B] 6'0"</p><p>[B]Weight:[/B] 160lb</p><p>[B]Eyes:[/B] Green</p><p>[B]Hair:[/B] Brown</p><p>[B]Skin:[/B] Fair[/CODE][/sblock]</p></blockquote><p></p>
[QUOTE="LiquidBlue, post: 3026761, member: 40911"] [b]Verrick Dram[/b] Verrick Dram - Level 2 Approval Pending [CODE][B]Name:[/B] Verrick Dram [B]Class:[/B] Ranger [B]Race:[/B] Elan [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] LG [B]Deity:[/B] Zephos [B]Str:[/B] 10 +0 (02p.) [B]Level:[/B] 2 [B]XP:[/B] 1300 [B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +2 [B]HP:[/B] 16 (2d8+2) [B]Con:[/B] 12 +1 (04p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] 0/--- [B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 30'/40' [B]Spell Res:[/B] XX [B]Wis:[/B] 14 +2 (06p.) [B]Init:[/B] +3 [B]Spell Save:[/B] +X [B]Cha:[/B] 08 -1 (02p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 10% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +2 +0 +3 +0 +0 +0 15 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 12 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 3 +1 +4 [B]Ref:[/B] 3 +3 +6 [B]Will:[/B] 0 +2 +2 [B]Weapon Attack Damage Critical[/B] Long Bow +5 1d8+0 20/x3 Long Bow (Rapid Shot) +3/+3 1d8+0 20/x3 Quarterstaff +2 1d6+0 20/x2 Quarterstaff (Double) -2/-6 1d6/1d6 20/x2 [B]Languages:[/B] Common, Draconic, Orc [B]Abilities:[/B] Aberration: Verrick is not subject to spells or effects that affect humanoids only, such as charm person or dominate person. Power Point Reserve: 2 Resistance (Su): As an immediate action, Verrick can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of his next action. Resilience (Su): As an immediate action, Verrick can reduce the damage he is about to take by 2 hit points for every 1 power point he spends. Repletion (Su): If he spends 1 power point, Verrick does not need to eat or drink for 24 hours. Favored Enemy (Ex) (Humans): Verrick gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills humans. Likewise, he gets a +2 bonus on weapon damage rolls against humans. Wild Empathy (Ex): Verrick can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. [B]Wild Empathy Check Bonus:[/B] +1 (Ranger level) -1 (Charima penalty) Total: 0 [B]Feats:[/B] Speed of thought (1st level feat) As long as Verrick is psionicly focused, and not wearing heavy armor, he gains a 10' [B]insight[/B] bonus to his speed. Track (Ranger Bonus Feat) Verrick can use his survival skill to follow tracks. Rapid Shot (Ranger Bonus Feat) [B]Skill Points:[/B] 40 [B]Max Ranks:[/B] 5/2.5 [B]Skills Ranks Mod Misc Total[/B] Bluff (Cha) *Cross 0 -1 +2 vs Humans -1/+1 Climb (Str) 1 +0 +1 Concentration (Con) 0 +1 +1 Craft (Sculpture) (Int) 4 +2 +6 Handle Animal (Cha) 2 -1 +1 Hide (Dex) 5 +3 +8 Knowledge (Geography) (Int) 2 +2 +4 Knowledge (Nature) (Int) 2 +2 +4 Move Silently (Dex) 5 +3 +8 Listen (Wis) 5 +2 +2 vs Humans +7/+9 Ride (Dex) 1 +3 +4 Search (Int) 2 +2 +4 Sense Motive (Wis) *Cross 0 +2 +2 vs Humans +2/+4 Spot (Wis) 5 +2 +2 vs Humans +7/+9 Survival (Wis) 4 +2 +2 vs Humans +6/+8 Use Rope (Dex) 2 +3 +5 [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 33 66 100 200 500 [B]Age:[/B] Appears to be mid-twenties [B]Height:[/B] 6'0" [B]Weight:[/B] 160lb [B]Eyes:[/B] Green [B]Hair:[/B] Brown [B]Skin:[/B] Fair[/CODE] [sblock=Equipment][code][B]Clothing Worn[/B] -- Traveler's Outfit [B]Carried[/B] 15.0 lb Leather Armor 3.0 lb Longbow 3.0 lb Arrows(20) 1.0 lb Dagger with Continual Flame Cast on it 1.0 lb Dagger 4.0 lb Quarterstaff 2.0 lb Backpack 1.0 lb Smokesticks(2) 1.0 lb Trail Ration -- Candles(5) -- Chalk(2) -- Signal Whistle -- Flint and Steel -- Wand of Cure Light Wounds (50 Charges) [I]Party's Wand[/I] 0.5 lb Map Case -- Black Ink -- Inkpens(2) -- Parchment(10) ----------- 31.5 lb [B]Total Carried[/B] [B]Carried by Fobin[/B] 5.0 lb Small Pack Saddle (Includes Harness) 2.5 lb Small Trail Rations(10) 10.0 lb 100ft silk rope 20.0 lb Tent 5.0 lb Bedroll 5.0 lb Pints of Oil(5) -- Candles(15) -- Chalk(3) ------------ 47.5 lb [B]Total Carried by Fobin[/B] [B]Left in Orussus[/B] 5.0 lb Sculpting Tools[/code][/sblock][sblock=Fobin][CODE][B]Name:[/B] Fobin [B]Race:[/B] Dog [B]Size:[/B] Small [B]Gender:[/B] male [B]Alignment:[/B] True Neutral [B]Str:[/B] 13 +1 [B]Level:[/B] 1HD [B]XP:[/B] - [B]Dex:[/B] 17 +3 [B]BAB:[/B] +0 [B]HP:[/B] 6 (1d8+2) [B]Con:[/B] 15 +2 [B]Grapple:[/B] -3 [B]Dmg Red:[/B] - [B]Int:[/B] 2 -4 [B]Speed:[/B] 40' [B]Spell Res:[/B] - [B]Wis:[/B] 12 +1 [B]Init:[/B] +3 [B]Spell Save:[/B] - [B]Cha:[/B] 6 -2 [B]ACP:[/B] - [B]Spell Fail:[/B] - [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +0 +3 +1 +1 +0 15 [B]Touch:[/B] 14 [B]Flatfooted:[/B] 12 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +2 +4 [B]Ref:[/B] 2 +3 +5 [B]Will:[/B] 0 +1 +1 [B]Weapon Attack Damage Critical[/B] Bite +2 1d4+1 20x2 [B]Abilities:[/B] Low-Light Vision Scent Trick known: Come, Heel, Stay, Work [B]Feats:[/B] Alertness Track [B]Skill Points:[/B] 4 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Jump 0 +3 +4 +7 (Dex instead of Str?) Listen 2 +1 +2 +5 Spot 2 +1 +2 +5 Survival 0 +1 +4 +1/+5 (When Tracking) [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 50 100 150 300 750 [/CODE][/sblock][sblock=Treasure][code] 145gp 5sp 0cp Starting Gold after Initial Purchases - [COLOR=Red]4[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Gift to Sailors + 300gp 0sp 0cp Payment for Rescuing Uggla - [COLOR=Red]30[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Tithe to temple or clergy of Zaphos - [COLOR=Red]10[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Offering to temple or clergy of Zaphos (Re: Excellent Heal check rolls) - [COLOR=Red]25[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Pack Dog (Fobin) - [COLOR=Red]15[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Pack Saddle for Fobin (Priced at Exotic as I want it to be not only a pack saddle but a harness.) - [COLOR=Red]20[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp 100ft silk rope - [COLOR=Red]10[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Tent - [COLOR=Red]40[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp 2 smokesticks - [COLOR=Red]5[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp 10 small trail rations - [COLOR=Red]112[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Dagger with Continual Flame cast on it - [COLOR=Red]2[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp dagger - [COLOR=Red]1[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp flint and steel - [COLOR=Red]1[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp map case - [COLOR=Red]8[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp ink - [COLOR=Red]2[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp 10 pieces of parchment - [COLOR=Red]0[/COLOR]gp [COLOR=Red]1[/COLOR]sp [COLOR=Red]0[/COLOR]cp Bedroll - [COLOR=Red]0[/COLOR]gp [COLOR=Red]5[/COLOR]sp [COLOR=Red]0[/COLOR]cp 5 pints of oil - [COLOR=Red]0[/COLOR]gp [COLOR=Red]2[/COLOR]sp [COLOR=Red]0[/COLOR]cp 20 candles - [COLOR=Red]0[/COLOR]gp [COLOR=Red]8[/COLOR]sp [COLOR=Red]0[/COLOR]cp signal whistle - [COLOR=Red]0[/COLOR]gp [COLOR=Red]2[/COLOR]sp [COLOR=Red]0[/COLOR]cp 2 sacks - [COLOR=Red]0[/COLOR]gp [COLOR=Red]2[/COLOR]sp [COLOR=Red]0[/COLOR]cp 2 ink pens - [COLOR=Red]0[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]5[/COLOR]cp 5 pieces of chalk - [COLOR=Red]150[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp 1/5th share of wand of cure light wounds = 6gp 4sp 5cp [B]Total[/B] [/code][/sblock][sblock=Exp Log][code] 800 [url=http://enworld.org/showpost.php?p=3189179&postcount=187]A Sailor Talks too Much[/url] 500 [url=http://enworld.org/showpost.php?p=3246605&postcount=67]Fight with the fish people (Rich Beyond Dreams)[/url][/code][/sblock] [B]Appearance:[/B] Verrick stands sloped-shouldered, and is realitively easy to miss in a crowd, this isn't because it is his habit to hide or to remain non-descript, in fact his appearance always seems to be a odd, whether it is the way he has dressed, or the manner in which he has combed his hair, he is always just a little off. He generally dresses as a traveler, and will take the best advantage of his cloak, but rarely wears the hood up. If one pays attention it is possible to note that Verrick is constantly taking in his surrounding, and scrutinizing them with care. [B]Background:[/B] Verrick has spent the past several years in various wilderness areas. His general work has been to track down people that have managed to get themselves lost. Humans have become lost so often within his woods that he has become fairly in tune with way they think, and especially how they make stupid mistakes. Not all of Verrick's work has dealt with finding lost people. He also has tracked down criminals who have hoped to find refuge in the wilderness. Verrick expects that more of his work will deal with such activities as he becomes more capable. Verrick's elan enclave recently came under attack, and was destroyed. Verrick was not present at the time and was unable to discover any clues to help identify what happened or why. However as an elan he has all the time he might desire to prepare himself, then track down the perpetrators. He has decided to make his way to Orussus so that he may more quickly hone his skills. He expects to set himself up as a sculpturer. Verrick keeps his elan heritage to himself, and will generally present himself as human. [B]Behavior[/B] Verrick will keep his elan heritage to himself, and not be obvious with his abilities. Every day he will focus himself to make sure he gains the benefit of the the [I]Speed of thought[/I] feat. [sblock=Level 1 Character Sheet]Changes Lvl 1 -> Lvl 2 HP: 9 -> 16 BAB: +1 -> +2 Fort Save: +3 -> +4 Ref SAve: +5 -> +6 Skill Points: 32 -> 40 Hide: 4 -> 5 Move Silently: 4 -> 5 Listen: 4 -> 5 Search: 0 -> 2 Spot: 4 -> 5 Survival: 3 -> 4 Use Rope: 1 -> 2 [CODE][B]Name:[/B] Verrick Dram [B]Class:[/B] Ranger [B]Race:[/B] Elan [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] LG [B]Deity:[/B] Zephos [B]Str:[/B] 10 +0 (02p.) [B]Level:[/B] 1 [B]XP:[/B] 800 [B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +1 [B]HP:[/B] 9 (1d8+1) [B]Con:[/B] 12 +1 (04p.) [B]Grapple:[/B] +1 [B]Dmg Red:[/B] 0/--- [B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 30'/40' [B]Spell Res:[/B] XX [B]Wis:[/B] 14 +2 (06p.) [B]Init:[/B] +3 [B]Spell Save:[/B] +X [B]Cha:[/B] 08 -1 (02p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 10% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +2 +0 +3 +0 +0 +0 15 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 12 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +1 +3 [B]Ref:[/B] 2 +3 +5 [B]Will:[/B] 0 +2 +2 [B]Weapon Attack Damage Critical[/B] Long Bow +4 1d8+0 20/x3 Quarterstaff +1 1d6+0 20/x2 Quarterstaff (Double) -3/-7 1d6/1d6 20/x2 [B]Languages:[/B] Common, Draconic, Orc [B]Abilities:[/B] Aberration: Verrick is not subject to spells or effects that affect humanoids only, such as charm person or dominate person. Power Point Reserve: 2 Resistance (Su): As an immediate action, Verrick can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of his next action. Resilience (Su): As an immediate action, Verrick can reduce the damage he is about to take by 2 hit points for every 1 power point he spends. Repletion (Su): If he spends 1 power point, Verrick does not need to eat or drink for 24 hours. Favored Enemy (Ex) (Humans): Verrick gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills humans. Likewise, he gets a +2 bonus on weapon damage rolls against humans. Wild Empathy (Ex): Verrick can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. [B]Wild Empathy Check Bonus:[/B] +1 (Ranger level) -1 (Charima penalty) Total: 0 [B]Feats:[/B] Speed of thought (1st level feat) As long as Verrick is psionicly focused, and not wearing heavy armor, he gains a 10' [B]insight[/B] bonus to his speed. Track (Ranger Bonus Feat) Verrick can use his survival skill to follow tracks. [B]Skill Points:[/B] 32 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Bluff (Cha) *Cross 0 -1 +2 vs Humans -1/+1 Climb (Str) 1 +0 +1 Concentration (Con) 0 +1 +1 Craft (Sculpture) (Int) 4 +2 +6 Handle Animal (Cha) 2 -1 +1 Hide (Dex) 4 +3 +7 Knowledge (Geography) (Int) 2 +2 +4 Knowledge (Nature) (Int) 2 +2 +4 Move Silently (Dex) 4 +3 +7 Listen (Wis) 4 +2 +2 vs Humans +6/+8 Ride (Dex) 1 +3 +4 Sense Motive (Wis) *Cross 0 +2 +2 vs Humans +2/+4 Spot (Wis) 4 +2 +2 vs Humans +6/+8 Survival (Wis) 3 +2 +2 vs Humans +5/+7 Use Rope (Dex) 1 +3 +4 [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 33 66 100 200 500 [B]Age:[/B] Appears to be mid-twenties [B]Height:[/B] 6'0" [B]Weight:[/B] 160lb [B]Eyes:[/B] Green [B]Hair:[/B] Brown [B]Skin:[/B] Fair[/CODE][/sblock] [/QUOTE]
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