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<blockquote data-quote="DerHauptman" data-source="post: 3031716" data-attributes="member: 39988"><p>[code][B]Name:[/B] Lord Raycn (aka - Ray, Cyn, and many others) </p><p>[B]Class:[/B] Rogue/Fighter</p><p>[B]Race:[/B] Halfling</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] N</p><p>[B]Deity:[/B] None </p><p></p><p>[B]Str:[/B] 10 +0 (04p.) [B]Level:[/B] 2 [B]XP[/B]: 1550</p><p>[B]Dex:[/B] 18 +4 (10p.) [B]BAB:[/B] +0 [B]HP:[/B] 15 (1d6+1; 1d10+1)</p><p>[B]Con:[/B] 12 +1 (04p.) [B]Grapple:[/B] -4 [B]Dmg Red:[/B] None</p><p>[B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] None</p><p>[B]Wis:[/B] 14 +2 (06p.) [B]Init:[/B] +4 [B]Spell Save:[/B] XX</p><p>[B]Cha:[/B] 08 -1 (00p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] X%</p><p> [B]Craft Points:[/B] 500</p><p></p><p>[B] Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +3 +0 +4 +1 +0 +0 18</p><p>[B]Touch:[/B] 15 [B]Flatfooted:[/B] 13 </p><p></p><p>[B] Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +1 +1 +4</p><p>[B]Ref:[/B] 2 +4 +1 +7</p><p>[B]Will:[/B] 0 +2 +1 +3</p><p>[B]Notes:[/B]+1 Racial bonus to all saves (already Included). </p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Lt. Crossbow +6 1d8+0 20/3</p><p>Dagger (thrown) +7 1d3+0 19-20/2</p><p>Kukri (melee) +6 1d3+0 18-20/2</p><p>Culass +6 1d4+0 18-20/2</p><p>TWF (Culass/Khukri) +4/+4 1d4+0/1d3+0 (see above for criticals)</p><p></p><p>[B]Notes:[/B]+1 Racial bonus to all attacks (already Included). </p><p>+1 Racial bonus attacks with thrown weapons(already Included). </p><p></p><p>[B]Languages:[/B] Common, Halfling, Sign Language, </p><p></p><p>[B]Abilities:[/B] </p><p> o - +2 Dexterity, -2 Strength. </p><p> o - Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus </p><p> on Hide checks, -4 penalty on grapple checks, lifting and carrying limits</p><p> ¾ those of Medium characters. </p><p> o - A halfling’s base land speed is 20 feet. </p><p> o - +2 racial bonus on Climb, Jump, and Move Silently checks. </p><p> o - +1 racial bonus on all saving throws. </p><p> o - +2 morale bonus on saving throws against fear. This bonus stacks with </p><p> the halfling’s +1 bonus on saving throws in general. </p><p> o - +1 racial bonus on attack rolls with thrown weapons and slings. </p><p> o - +2 racial bonus on Listen checks. </p><p> o - Automatic Languages: Common, Halfling. Bonus Languages: Dwarven, Elven, </p><p> Gnome, Goblin, Orc. </p><p> o - Favored Class: Rogue. </p><p></p><p>[B]Feats: [/B] Two Weapon Fighting; Weapon Finesse</p><p></p><p></p><p>[B]Skill Points:[/B] 44/40 [B]Max Ranks:[/B] 5/2.5</p><p></p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>_____________________[b]Class Skills[/b]_____________________</p><p></p><p>Appraise 00 +2 +2</p><p>Balance 00 +4 (-1ACP) +3</p><p>Bluff 00 -1 -1 </p><p>Climb 00 +0 +2(-1ACP) +1</p><p>Craft 00 +2 +2 </p><p>Decipher Script 01 +2 +3 </p><p>Diplomacy 00 -1 -1</p><p>Disable Device 04 +2 +6</p><p>Disguise 00 -1 -1</p><p>Escape Artist 00 +4 (-1ACP) +3</p><p>Forgery 00 +2 +2</p><p>GatherInformation 00 -1 -1</p><p>Hide 04 +4 +4(-1ACP) +11</p><p>Intimidate 00 -1 -1 </p><p>Jump 04 +0 +2(-1ACP) +5</p><p>Knowlege(Local) 01 +2 +3</p><p>Listen 01 +2 +2 +5</p><p>Move Silently 04 +4 +2(-1ACP) +9</p><p>Open Locks 04 +4 (-1ACP) +7</p><p>Perform 00 -1 -1</p><p>Profession (Barrister) 03 +2 +5</p><p>Search 04 +2 +6</p><p>Sense MOtive 02 +2 +4</p><p>Sleight of hand 04 +4 (-1ACP) +7</p><p>Spot 04 +2 +6</p><p>Swim 00 -1 (-1ACP)* -3</p><p>Tumble 04 +4 (-1ACP) +7</p><p>Use Magic Device 00 +2 +2 </p><p>Use Rope 00 +4 (-1ACP) +3</p><p></p><p>* X2 ACP For swimming. </p><p></p><p>_____________________[b]Untrained Skills[/b]_____________________</p><p></p><p>Concentration 00 +1 +1</p><p>Heal 00 +2 +2</p><p>Ride 00 +4 +4 </p><p>Survival 00 +2 +2 </p><p></p><p>[B]Notes:[/B]</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Studded Leather* 25gp 10lb</p><p>Lt. Crossbow* 35gp 02lb</p><p>Quarells (17)* 02gp .5lb</p><p>Cutlass* 20gp 01lb</p><p>Dagger (throwing)* 02gp .5lb</p><p>Dagger (throwing)* 02gp .5lb</p><p>Kukri* 04gp 01lb</p><p>Backpack 02gp 01lb</p><p>Bedroll .1gp 01lb</p><p>WaterSkin 01gp 02lb</p><p>Thieves Tools* 30gp .5lb</p><p>Signet Ring* 05gp 00lb</p><p>Rations (5) 2.5gp 2.5lb</p><p></p><p></p><p>[B]Total Weight:[/B] 23lb [B]Money:[/B] 320gp 4sp 0cp</p><p></p><p>In droppable Backpack 07lb</p><p>Worn* 16.0lb</p><p></p><p> Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 19.5 19.6-39.75 39.75-60 120 300</p><p></p><p>[B]Age:[/B] 40</p><p>[B]Height:[/B] 3'3"</p><p>[B]Weight:[/B] 38lbs</p><p>[B]Eyes:[/B] Green</p><p>[B]Hair:[/B] Brown</p><p>[B]Skin:[/B] Fair</p><p>[/CODE]</p><p></p><p>[sblock=Character Notes]</p><p></p><p><strong>Appearance:</strong>Tall for a halfling and a little hefty as well, this </p><p>little guy wears a charcoal gray cloak with black irregular patterns</p><p>over his black studded leather armor. His armor looks new or incredibly </p><p>well oiled and maintained and it makes hardly a squeak when moving. He </p><p>sports a pair of black but unpolished pair of half-calf boots well worn </p><p>in contrast. He carries a small light crossbow, a cutlass at his belt </p><p>and a brace of daggers across his chest. He has a well worn backpack </p><p>with a bedroll tightly secured underneath. Incredibly for all the </p><p>buckles, snaps, and the leather itself he seems to make little noise when</p><p>moving. He wears a scarf around his neck in bright yellow that looks as </p><p>if it might be of feminine design. </p><p></p><p><strong>Personality:</strong>This little halfling is very aggressive and loves to </p><p>talk but can come off abrasive and coarse. He is up for any adventure and </p><p>aside from insisting he travels with his "companion" places no stipulations </p><p>on his employ. He is known to accept "questionable" tasks for the right </p><p>price.</p><p></p><p>He does have a soft spot for children and will take jobs involving them </p><p>pro-bono. </p><p></p><p><strong>Background:</strong> Little is known about this halfling's origin even in </p><p>the "business". It is rumored he is some kind of displaced nobility and </p><p>displays a signet ring though he never uses it for any real purpose dismissing </p><p>any real claim to nobility without denying it completely. </p><p></p><p>He always travels with his "companion" who is a much younger halfling female. </p><p>They seem to have a familiar type relationship like mentor student. It is </p><p>rumored that she is a princess in exile and has a signet ring of her own. He </p><p>may be her protector or rumor has it sometimes her older bastard half-brother.</p><p></p><p>He is known in the "business" as an excellent locksmith and trap </p><p>finder/neutralizer. He is a decent fighter can "take the eyes off a potato </p><p>from 100' with a crossbow. </p><p> </p><p>His partner is known as an excellent information gatherer, negotiator and has </p><p>a good head for selling/buying "special" goods. She is a well known casing </p><p>expert and fence. She is also an excellent shot with a crossbow. </p><p></p><p>Together they have been known to set a wicked ambush, fighting well as a </p><p>team as if rehearsed. They work well as an advance party gathering </p><p>information and clearing complexes for adventurers or military operations. </p><p></p><p>As a side business he has been known to work as a barrister from time to </p><p>time for the right price he might argue any case. She on the other hand </p><p>designs and applies tattoos of moderate complexity in bars and taverns. </p><p></p><p>In reality the pair are father and daughter. They are all that remains of a </p><p>large extended family group that traveled together from town to town selling </p><p>goods and occasionally stealing them back to be sold again. The group was </p><p>attacked most killed and some scattered some 10 years ago. </p><p></p><p>They are in fact from the ruling family of that group but not recognized nobility </p><p>per se but nobility within those on the graft, swindlers and con artists. </p><p>Their signets might be recognized by friend and foe alike within those circles.</p><p>Thus they rely on their anonymity enjoying the rumors often associated with that </p><p>status - both good and bad. They can be sinners and saints as the situation fits.</p><p></p><p>[/sblock] </p><p></p><p></p><p>[Sblock=Logs]</p><p><strong>XP log:</strong></p><p>250 From Fire Sceene </p><p>850 From A Sailor Talks Too Much </p><p>500 From Rich Beyond Dreams </p><p></p><p></p><p></p><p><strong>Wealth log</strong>:</p><p>450 gp, from A Sailor talks Too Much </p><p></p><p></p><p>Other log:</p><p>XXXX from <a href="http://" target="_blank"></a></p><p>[/sblock]</p><p></p><p><strong>Notes:</strong></p><p>XXXX</p><p></p><p>[sblock=Advancement]</p><p><strong>L2 -> Fighter 1</strong> HP: +8 (7+1CON) SP: +4 (2 Figher +2 Int) </p><p>Jump + 4 RANKS</p><p>Feat: Weapon Finesse</p><p>Other: </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="DerHauptman, post: 3031716, member: 39988"] [code][B]Name:[/B] Lord Raycn (aka - Ray, Cyn, and many others) [B]Class:[/B] Rogue/Fighter [B]Race:[/B] Halfling [B]Size:[/B] Small [B]Gender:[/B] Male [B]Alignment:[/B] N [B]Deity:[/B] None [B]Str:[/B] 10 +0 (04p.) [B]Level:[/B] 2 [B]XP[/B]: 1550 [B]Dex:[/B] 18 +4 (10p.) [B]BAB:[/B] +0 [B]HP:[/B] 15 (1d6+1; 1d10+1) [B]Con:[/B] 12 +1 (04p.) [B]Grapple:[/B] -4 [B]Dmg Red:[/B] None [B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] None [B]Wis:[/B] 14 +2 (06p.) [B]Init:[/B] +4 [B]Spell Save:[/B] XX [B]Cha:[/B] 08 -1 (00p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] X% [B]Craft Points:[/B] 500 [B] Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +3 +0 +4 +1 +0 +0 18 [B]Touch:[/B] 15 [B]Flatfooted:[/B] 13 [B] Base Mod Misc Total[/B] [B]Fort:[/B] 2 +1 +1 +4 [B]Ref:[/B] 2 +4 +1 +7 [B]Will:[/B] 0 +2 +1 +3 [B]Notes:[/B]+1 Racial bonus to all saves (already Included). [B]Weapon Attack Damage Critical[/B] Lt. Crossbow +6 1d8+0 20/3 Dagger (thrown) +7 1d3+0 19-20/2 Kukri (melee) +6 1d3+0 18-20/2 Culass +6 1d4+0 18-20/2 TWF (Culass/Khukri) +4/+4 1d4+0/1d3+0 (see above for criticals) [B]Notes:[/B]+1 Racial bonus to all attacks (already Included). +1 Racial bonus attacks with thrown weapons(already Included). [B]Languages:[/B] Common, Halfling, Sign Language, [B]Abilities:[/B] o - +2 Dexterity, -2 Strength. o - Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters. o - A halfling’s base land speed is 20 feet. o - +2 racial bonus on Climb, Jump, and Move Silently checks. o - +1 racial bonus on all saving throws. o - +2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s +1 bonus on saving throws in general. o - +1 racial bonus on attack rolls with thrown weapons and slings. o - +2 racial bonus on Listen checks. o - Automatic Languages: Common, Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Orc. o - Favored Class: Rogue. [B]Feats: [/B] Two Weapon Fighting; Weapon Finesse [B]Skill Points:[/B] 44/40 [B]Max Ranks:[/B] 5/2.5 [B]Skills Ranks Mod Misc Total[/B] _____________________[b]Class Skills[/b]_____________________ Appraise 00 +2 +2 Balance 00 +4 (-1ACP) +3 Bluff 00 -1 -1 Climb 00 +0 +2(-1ACP) +1 Craft 00 +2 +2 Decipher Script 01 +2 +3 Diplomacy 00 -1 -1 Disable Device 04 +2 +6 Disguise 00 -1 -1 Escape Artist 00 +4 (-1ACP) +3 Forgery 00 +2 +2 GatherInformation 00 -1 -1 Hide 04 +4 +4(-1ACP) +11 Intimidate 00 -1 -1 Jump 04 +0 +2(-1ACP) +5 Knowlege(Local) 01 +2 +3 Listen 01 +2 +2 +5 Move Silently 04 +4 +2(-1ACP) +9 Open Locks 04 +4 (-1ACP) +7 Perform 00 -1 -1 Profession (Barrister) 03 +2 +5 Search 04 +2 +6 Sense MOtive 02 +2 +4 Sleight of hand 04 +4 (-1ACP) +7 Spot 04 +2 +6 Swim 00 -1 (-1ACP)* -3 Tumble 04 +4 (-1ACP) +7 Use Magic Device 00 +2 +2 Use Rope 00 +4 (-1ACP) +3 * X2 ACP For swimming. _____________________[b]Untrained Skills[/b]_____________________ Concentration 00 +1 +1 Heal 00 +2 +2 Ride 00 +4 +4 Survival 00 +2 +2 [B]Notes:[/B] [B]Equipment: Cost Weight[/B] Studded Leather* 25gp 10lb Lt. Crossbow* 35gp 02lb Quarells (17)* 02gp .5lb Cutlass* 20gp 01lb Dagger (throwing)* 02gp .5lb Dagger (throwing)* 02gp .5lb Kukri* 04gp 01lb Backpack 02gp 01lb Bedroll .1gp 01lb WaterSkin 01gp 02lb Thieves Tools* 30gp .5lb Signet Ring* 05gp 00lb Rations (5) 2.5gp 2.5lb [B]Total Weight:[/B] 23lb [B]Money:[/B] 320gp 4sp 0cp In droppable Backpack 07lb Worn* 16.0lb Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 19.5 19.6-39.75 39.75-60 120 300 [B]Age:[/B] 40 [B]Height:[/B] 3'3" [B]Weight:[/B] 38lbs [B]Eyes:[/B] Green [B]Hair:[/B] Brown [B]Skin:[/B] Fair [/CODE] [sblock=Character Notes] [B]Appearance:[/B]Tall for a halfling and a little hefty as well, this little guy wears a charcoal gray cloak with black irregular patterns over his black studded leather armor. His armor looks new or incredibly well oiled and maintained and it makes hardly a squeak when moving. He sports a pair of black but unpolished pair of half-calf boots well worn in contrast. He carries a small light crossbow, a cutlass at his belt and a brace of daggers across his chest. He has a well worn backpack with a bedroll tightly secured underneath. Incredibly for all the buckles, snaps, and the leather itself he seems to make little noise when moving. He wears a scarf around his neck in bright yellow that looks as if it might be of feminine design. [B]Personality:[/B]This little halfling is very aggressive and loves to talk but can come off abrasive and coarse. He is up for any adventure and aside from insisting he travels with his "companion" places no stipulations on his employ. He is known to accept "questionable" tasks for the right price. He does have a soft spot for children and will take jobs involving them pro-bono. [B]Background:[/B] Little is known about this halfling's origin even in the "business". It is rumored he is some kind of displaced nobility and displays a signet ring though he never uses it for any real purpose dismissing any real claim to nobility without denying it completely. He always travels with his "companion" who is a much younger halfling female. They seem to have a familiar type relationship like mentor student. It is rumored that she is a princess in exile and has a signet ring of her own. He may be her protector or rumor has it sometimes her older bastard half-brother. He is known in the "business" as an excellent locksmith and trap finder/neutralizer. He is a decent fighter can "take the eyes off a potato from 100' with a crossbow. His partner is known as an excellent information gatherer, negotiator and has a good head for selling/buying "special" goods. She is a well known casing expert and fence. She is also an excellent shot with a crossbow. Together they have been known to set a wicked ambush, fighting well as a team as if rehearsed. They work well as an advance party gathering information and clearing complexes for adventurers or military operations. As a side business he has been known to work as a barrister from time to time for the right price he might argue any case. She on the other hand designs and applies tattoos of moderate complexity in bars and taverns. In reality the pair are father and daughter. They are all that remains of a large extended family group that traveled together from town to town selling goods and occasionally stealing them back to be sold again. The group was attacked most killed and some scattered some 10 years ago. They are in fact from the ruling family of that group but not recognized nobility per se but nobility within those on the graft, swindlers and con artists. Their signets might be recognized by friend and foe alike within those circles. Thus they rely on their anonymity enjoying the rumors often associated with that status - both good and bad. They can be sinners and saints as the situation fits. [/sblock] [Sblock=Logs] [B]XP log:[/B] 250 From Fire Sceene 850 From A Sailor Talks Too Much 500 From Rich Beyond Dreams [B]Wealth log[/B]: 450 gp, from A Sailor talks Too Much Other log: XXXX from [url=][/url] [/sblock] [B]Notes:[/B] XXXX [sblock=Advancement] [B]L2 -> Fighter 1[/B] HP: +8 (7+1CON) SP: +4 (2 Figher +2 Int) Jump + 4 RANKS Feat: Weapon Finesse Other: [/sblock] [/QUOTE]
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