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<blockquote data-quote="Sravoff" data-source="post: 3303735" data-attributes="member: 33724"><p><strong>Barik Rahiek</strong></p><p></p><p>[CODE][B]Name:[/B] Barik Rahiek</p><p>[B]Class:[/B] Necromancer {Conjuration/Enchantment Prohibited}</p><p>[B]Race:[/B] Dwarf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Lawful Neutral</p><p>[B]Deity:[/B] Gliran</p><p></p><p>[B]Str:[/B] 14 +2 (06p.) [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 10 +0 (02p.) [B]BAB:[/B] +0 [B]HP:[/B] 7 (1d4+3)</p><p>[B]Con:[/B] 16 +3 (06p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] 0/0</p><p>[B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] 00</p><p>[B]Wis:[/B] 14 +2 (06p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +2</p><p>[B]Cha:[/B] 06 -2 (00p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 00%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 10 +0 +0 +0 +0 +0 +0 10</p><p>[B]Touch:[/B] 10 [B]Flatfooted:[/B] 10</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 0 +3 +3</p><p>[B]Ref:[/B] 0 +0 +0</p><p>[B]Will:[/B] 2 +2 +4</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Quarter Staff +2 1d6+2 20-20 x2</p><p>Quarter Staff -2/-6 1d6+2/1d6+1 20-20 x2</p><p>Lt. Cross Bow +0 1d8 19-20 x2</p><p></p><p>[B]Languages:[/B] Common, Dwarven, Draconic, Giant, Undercommon, Terran</p><p></p><p>[B]Abilities:[/B]</p><p>+1 Attack Rolls Vs Orcs/Goblinoids</p><p>+2 Vs Poisons</p><p>+2 Vs Spells</p><p>+2 Appraise Stone or Metal</p><p>+2 Craft Stone or Metal Objects</p><p>+4 Dodge AC Bonus Vs Giants</p><p>Darkvision 60'</p><p>Stone Cunning</p><p>Stability</p><p>Summon Familiar</p><p></p><p>[B]Feats:[/B]</p><p>Scribe Scroll</p><p>Spell Focus (Necromancy)</p><p></p><p>[B]Skill Points:[/B] 20 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Key Ability Ranks* Mod Misc Total[/B]</p><p>Appraise (Int) 1{2} +3 +4 {+6 if its stone or metal}</p><p>Concentration (Con) 2{2} +3 +5</p><p>Craft(Black smith) (Int) 1{1} +3 +4 {+6 if its stone or metal}</p><p>Craft(Weapon Smith) (Int) 1{1} +3 +4 {+6 if its stone or metal}</p><p>Heal (Wis) 1{2} +2 +3</p><p>Knowledge(Arcane) (Int) 2{2} +3 +5</p><p>Knowledge(Religion) (Int) 1{1} +3 +4</p><p>Knowledge(Nature (Int) 1{1} +3 +4</p><p>Spell Craft (Int) 4{4} +3 +7</p><p>Speak Language (Int) 1{2} -- Terran</p><p>Survival (Wis) 1{2} +2 +3</p><p>[i]*Ranks are recorded with two numbers, the first outside the brackets</p><p>representing the number of ranks, the second representing the amount of</p><p>skill points invested.[/i]</p><p></p><p>[B]Spellcasting:[/B]</p><p>Prepared Spells:</p><p>0th-Detect/Read Magic, Touch of Fatigue</p><p>1st-Cause Fear, Hold Portal, Ray of Enfeeblement</p><p>Spell Save DC's*</p><p>0th-13(14)</p><p>1st-14(15)</p><p>[I]*Spell Save DC's in parentheses are for necromancy spells[/I]</p><p></p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Satchel 03sp 01lb</p><p>Assorted knives and spoons 07sp 02lb</p><p>Travelers Outfit --gp 05lb</p><p>Robes(x2) 02gp 02lb</p><p>Quarter Staff --gp 04lb</p><p>Lt. Cross Bow 35gp 04lb</p><p>Bolts (20) 02gp 02lb</p><p>First Level Scroll Supplies{x2} 25gp --lb</p><p>Spell Book{Pages Used: 16/100} --gp 03lb</p><p>Spell Component Pouch 05gp 02lb</p><p>0th-Arcane Mark, Detect Magic, Read Magic, Disrupt Undead, Touch of Fatigue</p><p> Mage Hand, Open Close, Message, Dancing Lights, Resistance</p><p>1st-Cause Fear, Hold Portal, Reduce Person, Expeditious Retreat, Chill Touch</p><p> Ray of Enfeeblement</p><p></p><p>[B]Total Weight:[/B]27lb [B]Money:[/B] 49gp 7sp 30cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 58 116 175 350 825</p><p></p><p>[B]Age:[/B] 53</p><p>[B]Height:[/B] 4'02"</p><p>[B]Weight:[/B] 215lb</p><p>[B]Eyes:[/B] Brown</p><p>[B]Hair:[/B] Coal</p><p>[B]Skin:[/B] Light Brown[/CODE]</p><p></p><p><strong>Background:</strong> Barik Rahiek began his life in a small farming village at the base of a Mount Yurgind. His father was a well known black smith and part time weapon smith. His mother was a seamstress and together the two sold their wares.</p><p></p><p>Barik was fascinated by death from an early age. From wounds inflicted by goblin spear heads, collapsing mines to sickness and diseases. They fascinated Barik, in a way his parents weren't all that sure they liked. He spent many waking hours in the local church of Hyrag, studying the deceased, and pouring over tomes in their feeble library.</p><p></p><p>At the age of twenty-eight, his fascination was noticed by a passing necromancer. The clergy of the church had become rather unsettled with the young dwarf's continuous delving into the mysteries of the dead. They hoped this passing necromancer would scare Barik away from such ideas. Although Barik didn't agree with the necromancers sinister view of the world, he did recognize the man's knowledge. Barik was gone the following night, as was the necromancer.</p><p></p><p>Barik spent a few years under the careful study of his master, and learned a great deal. However, his master unable to break Barik into a subservient role, and unable to kindle the dwarf's sinister side, soon cut his losses and left his would be pupil stranded in a forest near the tower of negative energy. Here Barik came to understand the dead, a little about the forest creatures, and a bit about survival. Eventually rescued by a kind hearted old magician, Barik finished his training, vowing to pay back the old man back one day, with money, deed, or any other way to repay the man. Barik currently travels as a mercenary, searching for lost tombs of knowledge.</p><p></p><p><strong>Appearance:</strong> Barik is dwarf of average dwarven build. He wears a large black robe with a hood, and a large bushy beard. His eyes glint from the shadows of his hood. He carries a walking stick, a belt of pouches and a leather satchel slung over his right shoulder. A scroll case can be seen protruding from his satchel, and numerous clinking noises arise from his bag as well.</p><p></p><p><strong>Personality:</strong> Barik sees the world as one of change. He acknowledges the good and the bad, but feels swayed by neither. The world will always change, for good or for ill, and there is nothing to stop it. It won't matter if good holds sway or evil does, because either way everyone will continue on, doing the best they can.</p><p></p><p>Extremely methodological in his approach to anything, Barik rarely shows emotion. If something doesn't go the way he planned, he picks himself up and tries something else. He soldiers on during the hardest of times. Not since his early childhood when his pet frog was run over by a merchant cart has Barik mourned the passing of anyone or anything. Not even when his mother died at childbirth, leaving his only brother to be raised by his father, did Barik mourn. He simply paid his respects and returned to his home. Barik shows a strange level of detachment with everything he does. Failure doesn't bother him as it is bound to happen. He meets people fully expecting that one day they will die. Whether or not he is around to see it doesn't matter to him. Everything passes, and what is there else to do than continue on?</p></blockquote><p></p>
[QUOTE="Sravoff, post: 3303735, member: 33724"] [b]Barik Rahiek[/b] [CODE][B]Name:[/B] Barik Rahiek [B]Class:[/B] Necromancer {Conjuration/Enchantment Prohibited} [B]Race:[/B] Dwarf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Lawful Neutral [B]Deity:[/B] Gliran [B]Str:[/B] 14 +2 (06p.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 10 +0 (02p.) [B]BAB:[/B] +0 [B]HP:[/B] 7 (1d4+3) [B]Con:[/B] 16 +3 (06p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] 0/0 [B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] 00 [B]Wis:[/B] 14 +2 (06p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +2 [B]Cha:[/B] 06 -2 (00p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 00% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 10 +0 +0 +0 +0 +0 +0 10 [B]Touch:[/B] 10 [B]Flatfooted:[/B] 10 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 0 +3 +3 [B]Ref:[/B] 0 +0 +0 [B]Will:[/B] 2 +2 +4 [B]Weapon Attack Damage Critical[/B] Quarter Staff +2 1d6+2 20-20 x2 Quarter Staff -2/-6 1d6+2/1d6+1 20-20 x2 Lt. Cross Bow +0 1d8 19-20 x2 [B]Languages:[/B] Common, Dwarven, Draconic, Giant, Undercommon, Terran [B]Abilities:[/B] +1 Attack Rolls Vs Orcs/Goblinoids +2 Vs Poisons +2 Vs Spells +2 Appraise Stone or Metal +2 Craft Stone or Metal Objects +4 Dodge AC Bonus Vs Giants Darkvision 60' Stone Cunning Stability Summon Familiar [B]Feats:[/B] Scribe Scroll Spell Focus (Necromancy) [B]Skill Points:[/B] 20 [B]Max Ranks:[/B] 4/2 [B]Skills Key Ability Ranks* Mod Misc Total[/B] Appraise (Int) 1{2} +3 +4 {+6 if its stone or metal} Concentration (Con) 2{2} +3 +5 Craft(Black smith) (Int) 1{1} +3 +4 {+6 if its stone or metal} Craft(Weapon Smith) (Int) 1{1} +3 +4 {+6 if its stone or metal} Heal (Wis) 1{2} +2 +3 Knowledge(Arcane) (Int) 2{2} +3 +5 Knowledge(Religion) (Int) 1{1} +3 +4 Knowledge(Nature (Int) 1{1} +3 +4 Spell Craft (Int) 4{4} +3 +7 Speak Language (Int) 1{2} -- Terran Survival (Wis) 1{2} +2 +3 [i]*Ranks are recorded with two numbers, the first outside the brackets representing the number of ranks, the second representing the amount of skill points invested.[/i] [B]Spellcasting:[/B] Prepared Spells: 0th-Detect/Read Magic, Touch of Fatigue 1st-Cause Fear, Hold Portal, Ray of Enfeeblement Spell Save DC's* 0th-13(14) 1st-14(15) [I]*Spell Save DC's in parentheses are for necromancy spells[/I] [B]Equipment: Cost Weight[/B] Satchel 03sp 01lb Assorted knives and spoons 07sp 02lb Travelers Outfit --gp 05lb Robes(x2) 02gp 02lb Quarter Staff --gp 04lb Lt. Cross Bow 35gp 04lb Bolts (20) 02gp 02lb First Level Scroll Supplies{x2} 25gp --lb Spell Book{Pages Used: 16/100} --gp 03lb Spell Component Pouch 05gp 02lb 0th-Arcane Mark, Detect Magic, Read Magic, Disrupt Undead, Touch of Fatigue Mage Hand, Open Close, Message, Dancing Lights, Resistance 1st-Cause Fear, Hold Portal, Reduce Person, Expeditious Retreat, Chill Touch Ray of Enfeeblement [B]Total Weight:[/B]27lb [B]Money:[/B] 49gp 7sp 30cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 58 116 175 350 825 [B]Age:[/B] 53 [B]Height:[/B] 4'02" [B]Weight:[/B] 215lb [B]Eyes:[/B] Brown [B]Hair:[/B] Coal [B]Skin:[/B] Light Brown[/CODE] [B]Background:[/B] Barik Rahiek began his life in a small farming village at the base of a Mount Yurgind. His father was a well known black smith and part time weapon smith. His mother was a seamstress and together the two sold their wares. Barik was fascinated by death from an early age. From wounds inflicted by goblin spear heads, collapsing mines to sickness and diseases. They fascinated Barik, in a way his parents weren't all that sure they liked. He spent many waking hours in the local church of Hyrag, studying the deceased, and pouring over tomes in their feeble library. At the age of twenty-eight, his fascination was noticed by a passing necromancer. The clergy of the church had become rather unsettled with the young dwarf's continuous delving into the mysteries of the dead. They hoped this passing necromancer would scare Barik away from such ideas. Although Barik didn't agree with the necromancers sinister view of the world, he did recognize the man's knowledge. Barik was gone the following night, as was the necromancer. Barik spent a few years under the careful study of his master, and learned a great deal. However, his master unable to break Barik into a subservient role, and unable to kindle the dwarf's sinister side, soon cut his losses and left his would be pupil stranded in a forest near the tower of negative energy. Here Barik came to understand the dead, a little about the forest creatures, and a bit about survival. Eventually rescued by a kind hearted old magician, Barik finished his training, vowing to pay back the old man back one day, with money, deed, or any other way to repay the man. Barik currently travels as a mercenary, searching for lost tombs of knowledge. [B]Appearance:[/B] Barik is dwarf of average dwarven build. He wears a large black robe with a hood, and a large bushy beard. His eyes glint from the shadows of his hood. He carries a walking stick, a belt of pouches and a leather satchel slung over his right shoulder. A scroll case can be seen protruding from his satchel, and numerous clinking noises arise from his bag as well. [B]Personality:[/B] Barik sees the world as one of change. He acknowledges the good and the bad, but feels swayed by neither. The world will always change, for good or for ill, and there is nothing to stop it. It won't matter if good holds sway or evil does, because either way everyone will continue on, doing the best they can. Extremely methodological in his approach to anything, Barik rarely shows emotion. If something doesn't go the way he planned, he picks himself up and tries something else. He soldiers on during the hardest of times. Not since his early childhood when his pet frog was run over by a merchant cart has Barik mourned the passing of anyone or anything. Not even when his mother died at childbirth, leaving his only brother to be raised by his father, did Barik mourn. He simply paid his respects and returned to his home. Barik shows a strange level of detachment with everything he does. Failure doesn't bother him as it is bound to happen. He meets people fully expecting that one day they will die. Whether or not he is around to see it doesn't matter to him. Everything passes, and what is there else to do than continue on? [/QUOTE]
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