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<blockquote data-quote="Solange" data-source="post: 3495886" data-attributes="member: 51919"><p><strong>Solange Shepherd</strong></p><p></p><p><strong>Solange Shepherd</strong></p><p>[CODE][B]Name:[/B] Solange Shepherd</p><p>[B]Class:[/B] Cleric 3</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Female</p><p>[B]Alignment:[/B] Lawful Good</p><p>[B]Deity:[/B] Zephos (Repose, Travel)</p><p></p><p>[B]Str:[/B] 12 +1 ( 4p.) [B]Level:[/B] 3 [B]XP:[/B] 4115 / 6000</p><p>[B]Dex:[/B] 12 +1 ( 4p.) [B]BAB:[/B] +2 [B]HP:[/B] 23 (3d8+3)</p><p>[B]Con:[/B] 12 +1 ( 4p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] </p><p>[B]Int:[/B] 12 +1 ( 4p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] </p><p>[B]Wis:[/B] 16 +3 (10p.) [B]Init:[/B] +1 [B]Spell Save:[/B] +3</p><p>[B]Cha:[/B] 12 +1 ( 4p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] N/A</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +2 +0 +1 +0 +0 +0 13</p><p>[B]Touch:[/B] 11 [B]Flatfooted:[/B] 12</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 3 +1 +4</p><p>[B]Ref:[/B] 1 +1 +2</p><p>[B]Will:[/B] 3 +3 +6</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Crook(Quarterstaff) +3 1d6+1 20x2</p><p>Dagger +3 1d4+1 19-20x2</p><p>Light Crossbow (MW) +4 1d8 19-20x2</p><p></p><p>[B]Languages:[/B] Common, Celestial</p><p></p><p>[B]Abilities:[/B] Turn Undead (4/day,1d20+3,2d6+4), Spellcasting</p><p></p><p>[B]Feats:[/B] Spell Focus: Conjuration, Augment Summoning</p><p></p><p>[B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 6/3</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Diplomacy 6 +1 +7</p><p>Heal 5 +3 +8</p><p>Knowledge: Religion 5 +1 +6</p><p>Knowledge: The Planes 2 +1 +3</p><p>Sense Motive 2 +3 +2 +7</p><p>Survival 4 +3 +7</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Backpack 2gp 2lb</p><p>Bolts (10) 1gp 1lb</p><p>Dagger 2gp 1lb</p><p>Fishhook (5) 5sp </p><p>Flint and Steel 1gp </p><p>Healers Kit 50gp 1lb</p><p>Leather 10gp 15lb</p><p>Masterwork Light Crossbow 335gp 4lb</p><p>Shepherds Crook - 4lb</p><p>Signal Whistle 8sp </p><p>Silk Rope (30 ft) 6gp 3lb</p><p>Sunrod 2gp 1lb</p><p>Trail Ration 5sp 1lb</p><p>Waterskin 1gp 4lb</p><p>Wooden Holy Symbol 1gp </p><p></p><p>Potions:</p><p>Lesser Restoration</p><p></p><p>Scrolls:</p><p>Scroll of Shield of Faith (CL1) x2</p><p>Scroll of Divine Favor (CL1) x2</p><p>Scroll of Bull's Strength (CL3)</p><p></p><p>Wands: </p><p>Cure Light Wounds (CL1, 30 charges Left)</p><p>Cure Light Wounds (CL3, 20 charges Left)</p><p>[B]Total Weight:[/B]37lb [B]Money:[/B] 89pp 4gp 3sp 1cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 43 86 130 260 650</p><p></p><p>[B]Age:[/B] 19</p><p>[B]Height:[/B] 5'4"</p><p>[B]Weight:[/B] 118lb</p><p>[B]Eyes:[/B] Green</p><p>[B]Hair:[/B] Strawberry Blond (More red than blonde)</p><p>[B]Skin:[/B] Freckled[/CODE]</p><p><strong>Appearance:</strong> </p><p>Solange is an attractive young woman of simple beauty. Her shoulder length strawberry blond hair and green eyes set her a bit apart, complimenting her freckled skin. She is short, and a bit busty for her otherwise athletic frame, and is dressed in simple clothing.</p><p></p><p><strong>Background:</strong> </p><p>Solange Shepherd was raised a shepherd, as was her brother. However, Solange always felt a calling to more. She prayed to Zephos for guidance daily, and tended to the family flock. A traveling priestess of Zephos stopped by one day and spoke with her, and Solange, with the blessing of her family, went off with the Priestess to study more the ways of Zephos.</p><p></p><p>Having spent 2 years at a temple, she learned to shepherd men and magic as well as animals. She was sure she had found her calling. And as any good shepherd might, once trained she set off to find a new flock, and explore the world around her.</p><p></p><p><strong>Solange's travel log</strong></p><p>[sblock=W1: Blacklily Violence]<a href="http://www.enworld.org/showthread.php?t=195378" target="_blank">Cassus Arimae</a> hired me, along with Cludge (AGFlynn), Conuld (Trouvere), Pendrake (Scott DeWar), Rathan (Rathan), Saithnar (Phoenix8008), and Tommy (covaithe) to investigate the theft of a family heirloom necklace, the Arimae Necklace. At first, Conuld, Pendrake, Tommy and I went to investigate the necklace at the market, to see if we could find a lead on where it went. I met some women discussing seeing odd creatures consorting with men in the ally ways, but that didn’t seem to be quite what we were looking for, though it still seems connected to the blacklilys somehow. </p><p></p><p>We met the others at the harbor and ended up in a nameless bar. We managed to get some information about the blacklilys, but not before we had to knock two of them down. While we sorted things out, other ‘lilys attacked, and managed to prevail, capturing Riffer, the seeming mastermind of the deal. He lead us back to the necklace, and mentioned Vannon Arimae as an accomplice not a conspirator in the theft.</p><p></p><p>After we shipped Riffer off on a ship, another ‘lily met us and gave us a <a href="http://www.enworld.org/showpost.php?p=3571599&postcount=337" target="_blank">note</a>, warning us to stay away and not to out Vannon. My companions decided to warn Cassus anyway, but only to keep an eye on him, and were discreet about it. Cassus gave us a line of credit, and the guards who dealt with the mess at the tavern later seems grateful to be rid of some ‘lilys, and were very forgiving.</p><p></p><p>I guess things aren’t as simple here as they are out in the fields. I guess men are a much different flock.</p><p></p><p>Awards: <a href="http://www.enworld.org/showpost.php?p=3576613&postcount=368" target="_blank">900 XP</a>, 250 GP, and the right to buy a masterwork crossbow for 78 gp, 7 sp, and 6 cp from the loot pile. Sold my old one.[/sblock]</p><p>[sblock=W2: The Search for Thomas Quinn]</p><p></p><p>Awards: <a href="http://www.enworld.org/showpost.php?p=3843031&postcount=361" target="_blank">2040 XP</a>, <a href="http://www.enworld.org/showpost.php?p=3941951&postcount=570" target="_blank">1175 XP</a></p><p>1st level 30 charge wand <a href="http://www.enworld.org/showpost.php?p=3687326&postcount=218" target="_blank">here</a></p><p>3rd level 20 charge wand <a href="http://www.enworld.org/showpost.php?p=3922213&postcount=509" target="_blank">here</a></p><p>474 gold, 6 silver, 5 copper.[/sblock]</p><p>[sblock=Advancement]L2 -> Cleric 2[/B] HP: +7(6+1) SP: +4(2+1+1)</p><p>Diplomacy +1, KN: Religion +1, Heal +2</p><p></p><p>L3 -> Cleric 3[/B] HP: +7(6+1) SP: +4(2+1+1)</p><p>Diplomacy +1, Sense Motive +2, KN: The Planes +1</p><p>Feat: Natural Aptitude: Sense Motive[/sblock]</p><p></p><p><strong>Cleric Stuff</strong></p><p>Domain Ability:</p><p>Repose: The character may use a death touch once per day. The death touch is a spell-like ability that is a death effect. The character must succeed at a melee touch attack against a living creature (using the rules for touch spells). When the character touches, roll 1d6 per her cleric level. If the total at least equals the creature’s current hit points, it dies. </p><p></p><p>Travel: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). </p><p></p><p>Spells:</p><p>Level 0: Save DC 13</p><p>1 Detect Magic</p><p>2 Light</p><p>3 Guidance</p><p>4 Resistance</p><p></p><p>Level 1: Save DC 14</p><p>D Longstrider</p><p>1 Bless</p><p>2 Cause Fear</p><p>3 Summon Monster 1</p><p></p><p>Level 2: Save DC 15</p><p>D Locate Object</p><p>1 Sound Burst</p><p>2 Summon Monster 2</p></blockquote><p></p>
[QUOTE="Solange, post: 3495886, member: 51919"] [b]Solange Shepherd[/b] [B]Solange Shepherd[/B] [CODE][B]Name:[/B] Solange Shepherd [B]Class:[/B] Cleric 3 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Female [B]Alignment:[/B] Lawful Good [B]Deity:[/B] Zephos (Repose, Travel) [B]Str:[/B] 12 +1 ( 4p.) [B]Level:[/B] 3 [B]XP:[/B] 4115 / 6000 [B]Dex:[/B] 12 +1 ( 4p.) [B]BAB:[/B] +2 [B]HP:[/B] 23 (3d8+3) [B]Con:[/B] 12 +1 ( 4p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] [B]Int:[/B] 12 +1 ( 4p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] [B]Wis:[/B] 16 +3 (10p.) [B]Init:[/B] +1 [B]Spell Save:[/B] +3 [B]Cha:[/B] 12 +1 ( 4p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] N/A [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +2 +0 +1 +0 +0 +0 13 [B]Touch:[/B] 11 [B]Flatfooted:[/B] 12 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 3 +1 +4 [B]Ref:[/B] 1 +1 +2 [B]Will:[/B] 3 +3 +6 [B]Weapon Attack Damage Critical[/B] Crook(Quarterstaff) +3 1d6+1 20x2 Dagger +3 1d4+1 19-20x2 Light Crossbow (MW) +4 1d8 19-20x2 [B]Languages:[/B] Common, Celestial [B]Abilities:[/B] Turn Undead (4/day,1d20+3,2d6+4), Spellcasting [B]Feats:[/B] Spell Focus: Conjuration, Augment Summoning [B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 6/3 [B]Skills Ranks Mod Misc Total[/B] Diplomacy 6 +1 +7 Heal 5 +3 +8 Knowledge: Religion 5 +1 +6 Knowledge: The Planes 2 +1 +3 Sense Motive 2 +3 +2 +7 Survival 4 +3 +7 [B]Equipment: Cost Weight[/B] Backpack 2gp 2lb Bolts (10) 1gp 1lb Dagger 2gp 1lb Fishhook (5) 5sp Flint and Steel 1gp Healers Kit 50gp 1lb Leather 10gp 15lb Masterwork Light Crossbow 335gp 4lb Shepherds Crook - 4lb Signal Whistle 8sp Silk Rope (30 ft) 6gp 3lb Sunrod 2gp 1lb Trail Ration 5sp 1lb Waterskin 1gp 4lb Wooden Holy Symbol 1gp Potions: Lesser Restoration Scrolls: Scroll of Shield of Faith (CL1) x2 Scroll of Divine Favor (CL1) x2 Scroll of Bull's Strength (CL3) Wands: Cure Light Wounds (CL1, 30 charges Left) Cure Light Wounds (CL3, 20 charges Left) [B]Total Weight:[/B]37lb [B]Money:[/B] 89pp 4gp 3sp 1cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 43 86 130 260 650 [B]Age:[/B] 19 [B]Height:[/B] 5'4" [B]Weight:[/B] 118lb [B]Eyes:[/B] Green [B]Hair:[/B] Strawberry Blond (More red than blonde) [B]Skin:[/B] Freckled[/CODE] [B]Appearance:[/B] Solange is an attractive young woman of simple beauty. Her shoulder length strawberry blond hair and green eyes set her a bit apart, complimenting her freckled skin. She is short, and a bit busty for her otherwise athletic frame, and is dressed in simple clothing. [B]Background:[/B] Solange Shepherd was raised a shepherd, as was her brother. However, Solange always felt a calling to more. She prayed to Zephos for guidance daily, and tended to the family flock. A traveling priestess of Zephos stopped by one day and spoke with her, and Solange, with the blessing of her family, went off with the Priestess to study more the ways of Zephos. Having spent 2 years at a temple, she learned to shepherd men and magic as well as animals. She was sure she had found her calling. And as any good shepherd might, once trained she set off to find a new flock, and explore the world around her. [B]Solange's travel log[/b] [sblock=W1: Blacklily Violence][url=http://www.enworld.org/showthread.php?t=195378]Cassus Arimae[/url] hired me, along with Cludge (AGFlynn), Conuld (Trouvere), Pendrake (Scott DeWar), Rathan (Rathan), Saithnar (Phoenix8008), and Tommy (covaithe) to investigate the theft of a family heirloom necklace, the Arimae Necklace. At first, Conuld, Pendrake, Tommy and I went to investigate the necklace at the market, to see if we could find a lead on where it went. I met some women discussing seeing odd creatures consorting with men in the ally ways, but that didn’t seem to be quite what we were looking for, though it still seems connected to the blacklilys somehow. We met the others at the harbor and ended up in a nameless bar. We managed to get some information about the blacklilys, but not before we had to knock two of them down. While we sorted things out, other ‘lilys attacked, and managed to prevail, capturing Riffer, the seeming mastermind of the deal. He lead us back to the necklace, and mentioned Vannon Arimae as an accomplice not a conspirator in the theft. After we shipped Riffer off on a ship, another ‘lily met us and gave us a [url=http://www.enworld.org/showpost.php?p=3571599&postcount=337]note[/url], warning us to stay away and not to out Vannon. My companions decided to warn Cassus anyway, but only to keep an eye on him, and were discreet about it. Cassus gave us a line of credit, and the guards who dealt with the mess at the tavern later seems grateful to be rid of some ‘lilys, and were very forgiving. I guess things aren’t as simple here as they are out in the fields. I guess men are a much different flock. Awards: [url=http://www.enworld.org/showpost.php?p=3576613&postcount=368]900 XP[/url], 250 GP, and the right to buy a masterwork crossbow for 78 gp, 7 sp, and 6 cp from the loot pile. Sold my old one.[/sblock] [sblock=W2: The Search for Thomas Quinn] Awards: [url=http://www.enworld.org/showpost.php?p=3843031&postcount=361]2040 XP[/url], [url=http://www.enworld.org/showpost.php?p=3941951&postcount=570]1175 XP[/url] 1st level 30 charge wand [url=http://www.enworld.org/showpost.php?p=3687326&postcount=218]here[/url] 3rd level 20 charge wand [url=http://www.enworld.org/showpost.php?p=3922213&postcount=509]here[/url] 474 gold, 6 silver, 5 copper.[/sblock] [sblock=Advancement]L2 -> Cleric 2[/B] HP: +7(6+1) SP: +4(2+1+1) Diplomacy +1, KN: Religion +1, Heal +2 L3 -> Cleric 3[/B] HP: +7(6+1) SP: +4(2+1+1) Diplomacy +1, Sense Motive +2, KN: The Planes +1 Feat: Natural Aptitude: Sense Motive[/sblock] [b]Cleric Stuff[/b] Domain Ability: Repose: The character may use a death touch once per day. The death touch is a spell-like ability that is a death effect. The character must succeed at a melee touch attack against a living creature (using the rules for touch spells). When the character touches, roll 1d6 per her cleric level. If the total at least equals the creature’s current hit points, it dies. Travel: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). Spells: Level 0: Save DC 13 1 Detect Magic 2 Light 3 Guidance 4 Resistance Level 1: Save DC 14 D Longstrider 1 Bless 2 Cause Fear 3 Summon Monster 1 Level 2: Save DC 15 D Locate Object 1 Sound Burst 2 Summon Monster 2 [/QUOTE]
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