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<blockquote data-quote="SuddenDawn" data-source="post: 3715066" data-attributes="member: 54698"><p><strong>Aaron Wright, Druid 1 - Approved</strong></p><p></p><p>[title][size=+2]Aaron Wright, Human Druid 1[/size][/title]</p><p style="text-align: center">[CODE][B]Name:[/B] Aaron Wright</p> <p style="text-align: center">[B]Class:[/B] Druid 1</p> <p style="text-align: center">[B]Race:[/B] Human</p> <p style="text-align: center">[B]Size:[/B] Medium</p> <p style="text-align: center">[B]Gender:[/B] Male</p> <p style="text-align: center">[B]Alignment:[/B] Chaotic Neutral (CN)</p> <p style="text-align: center">[B]Deity:[/B] Shurassa</p> <p style="text-align: center"></p> <p style="text-align: center">[B]Str:[/B] 10 +0 ( 2p.) [B]Level:[/B] 1 [B]XP:[/B] 0</p> <p style="text-align: center">[B]Dex:[/B] 12 +1 ( 4p.) [B]BAB:[/B] +0 [B]HP:[/B] 10/10 (1d8+2)</p> <p style="text-align: center">[B]Con:[/B] 14 +2 ( 6p.) [B]Grapple:[/B] +0 </p> <p style="text-align: center">[B]Int:[/B] 14 +2 ( 6p.) [B]Speed:[/B] 30' , 20' when carrying backpack </p> <p style="text-align: center">[B]Wis:[/B] 14 +2 ( 6p.) [B]Init:[/B] +1 </p> <p style="text-align: center">[B]Cha:[/B] 14 +2 ( 6p.) [B]ACP:[/B] 0, -3 when carrying backpack </p> <p style="text-align: center"></p> <p style="text-align: center"> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p> <p style="text-align: center">[B]Armor:[/B] 10 +2 +0 +1 +0 +0 +0 13</p> <p style="text-align: center">[B]Touch:[/B] 11 [B]Flatfooted:[/B] 12</p> <p style="text-align: center"></p> <p style="text-align: center"> [B]Base Mod Misc Total[/B]</p> <p style="text-align: center">[B]Fort:[/B] 2 +2 +4</p> <p style="text-align: center">[B]Ref:[/B] 0 +1 +1</p> <p style="text-align: center">[B]Will:[/B] 2 +2 +4</p> <p style="text-align: center"></p> <p style="text-align: center">[B]Weapon Attack Damage Critical[/B]</p> <p style="text-align: center">Club +0 1d6+0 20x2</p> <p style="text-align: center">Sling (w/stones) +0 1d3+0 20x2</p> <p style="text-align: center">Sling (w/bullets) +1 1d4+0 20x2</p> <p style="text-align: center"></p> <p style="text-align: center">[B]Skill Points:[/B] 28 [B]Max Ranks:[/B] 4/2</p> <p style="text-align: center">[B]Skills Ranks Mod Misc Total[/B]</p> <p style="text-align: center"></p> <p style="text-align: center">Concetration (Con) 4 +2 +6</p> <p style="text-align: center">Diplomacy (Cha) 4 +2 +6</p> <p style="text-align: center">Handle Animal (Cha) 4 +2 +6</p> <p style="text-align: center">Heal (Wis) 4 +2 +6</p> <p style="text-align: center">Knowledge (Nature) (Int) 4 +2 +2 +8</p> <p style="text-align: center">Survival (Wis) 4 +2 +2 +8</p> <p style="text-align: center">Speak Language (4 skill points invested cross class for 2 languages)</p> <p style="text-align: center"></p> <p style="text-align: center">[B]Age:[/B] 26</p> <p style="text-align: center">[B]Height:[/B] 5'8"</p> <p style="text-align: center">[B]Weight:[/B] 160lb</p> <p style="text-align: center">[B]Eyes:[/B] Blue</p> <p style="text-align: center">[B]Hair:[/B] Brown</p> <p style="text-align: center">[B]Skin:[/B] Freckled[/CODE]</p><p></p><p>[size=+1]<strong>Languages:</strong>[/size]</p><p> Common (Automatic), Elven (Int Bounus), Sylvan (Int Bonus), Druidic (Class Feature), Terran (Skill points), Aquan (Skill Points)</p><p></p><p>[size=+1]<strong>Abilities:</strong>[/size]</p><p><strong>Nature Sense</strong> - Aaron a +2 bonus to Knowledge (Nature) and Survival.</p><p><strong>Wild Empathy (+3)</strong> - Aaron can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. Aaron rolls 1d20 and adds his druid level and his Charisma modifier to determine the wild empathy check result. </p><p>Aaron can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check. </p><p></p><p>[size=+1]<strong>Feats:</strong>[/size] Scribe Scroll (1 level), Summoning Concetration (Human Bonus)</p><p></p><p>[size=+1]<strong>Background:</strong>[/size] Aaron Wright is a druid and follower of Shurassa, the goddess of storms. Aaron is the youngest of three children. His older brother has become a shipwright as is their father. Aaron first expressed his fascination for storms and nature when as a five year old he visited his father's business just as lumber salvaged from submerged wrecks was delivered to be incorporated in new boats. Not only was he captivated by the obvious power necessary to reduce such stout boats to wreckage, but by the marine life that had begun to colonize the timber. When he was 6, a minor hurricane hit his town. He was thrilled by the wind and the crashing waves. For the next couple of days he eagerly explored the town and harbor exploring the changes wrought by the storm. Then for weeks her explored the surrounding environment seeing how even the natural environment changed. Seeing their son's temperament, his parents introduced him to a cleric of Shurassa. This cleric soon determined that Aaron best be suited to the life of a Druid. Over the years Aaron has learned the ways of the druids from various individuals.</p><p></p><p>[sblock=Spellcasting][code]</p><p>[B]Spellcasting[/B]</p><p>Level 0: 3</p><p>Level 1: 1 base + 1 bonus</p><p></p><p>[B]Standard Prepared Spells[/B]</p><p></p><p>[I]Travel[/I]</p><p>Level 0: Create Water, Cure Minor Wounds, Know Direction</p><p>Level 1: Goodberry, Goodberry</p><p></p><p>[I]City[/I]</p><p>Level 0: Detect Magic, Purify Food and Drink, Guidance</p><p>Level 1: Obscuring Mist, Pass without Trace</p><p>[/code][/sblock][sblock=Equipment][code]</p><p>[B]Equipment: Weight[/B]</p><p></p><p>---Backpack--- (37.0lb) Source</p><p>Backpack 2.0lb Starting Equipment (2 gp)</p><p>Bedroll 5.0lb Starting Equipment (1 sp)</p><p>Rope, Silk (100ft) 10.0lb Starting Equipment (20 gp)</p><p>Signal Whistle -- Starting Equipment (8 sp)</p><p>Tent 20.0lb Starting Equipment (10 gp)</p><p></p><p>---Worn and Carried--- (24.5lb) Source</p><p>Explorer's Outfit Worn Starting Equipment (Starting Outfit Free)</p><p>Leather Armor 15.0lb Starting Equipment (Crafted: 1 craft point, 5 gp)</p><p>Club 3.0lb Starting Equipment (No Cost)</p><p>Signal Whistle -- Starting Equipment (8 sp)</p><p>Signet Ring -- Starting Equipment (5 gp)</p><p>Waterskin 4.0lb Starting Equipment (1 gp)</p><p>Bullets, sling (5) 2.5lb Starting Equipment (5 cp)</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 33 66 100 200 500</p><p></p><p>Situation: Weight Load</p><p>W/o backpack: 24.5lb Light</p><p>W/ backpack: 61.5lb Medium</p><p></p><p>[/code][/sblock][sblock=Craft History][code]</p><p>150 1st level craft points</p><p>500 Craft points from Scribe Scroll</p><p>---</p><p>650</p><p> 1 Leather Armor</p><p> 2 Leather Barding (Medium Snake)</p><p> 50 Train Stoney (Attack Trick)</p><p> 50 Train Stoney (Defend Trick)</p><p> 50 Train Stoney (Heel Trick)</p><p>---</p><p>497 </p><p>[/code][/sblock][sblock=Money][code]</p><p> 80 0 0 Starting Gold</p><p> 5 0 0 Crafted Leather Armor</p><p> 10 0 0 Crafted Leather Barding (Medium)</p><p>---</p><p> 65 0 0</p><p> 2 0 0 Backpack (Starting)</p><p> 0 1 0 Bedroll (Starting)</p><p> 20 0 0 Rope, Silk (100ft) (Starting)</p><p> 1 6 0 Signal Whistle x2 (Starting)</p><p> 5 0 0 Signet Ring (Starting)</p><p> 10 0 0 Tent (Starting)</p><p> 1 0 0 Waterskin (Starting)</p><p> 0 0 5 Bullets, sling (5) (starting)</p><p>---</p><p> 25 2 5</p><p>[/code][/sblock][sblock=Plot Hooks - Public]TBD[/sblock][sblock=Adventures]None[/sblock]</p><p></p><p>[title][size=+1]Stoney, Medium Viper Animal Campanion[/size][/title]</p><p style="text-align: center">[CODE][B]Name:[/B] Stoney, Medium Viper Animal Campanion</p> <p style="text-align: center">[B]Size:[/B] Medium</p> <p style="text-align: center"></p> <p style="text-align: center">[B]Str:[/B] 8 -1 [B]Level:[/B] 2 HD </p> <p style="text-align: center">[B]Dex:[/B] 17 +3 [B]BAB:[/B] +1 [B]HP:[/B] 9/9 (2d8+0)</p> <p style="text-align: center">[B]Con:[/B] 11 +0 [B]Grapple:[/B] +0 </p> <p style="text-align: center">[B]Int:[/B] 1 -5 [B]Speed:[/B] 20' ground, 20' climb, 20' swim </p> <p style="text-align: center">[B]Wis:[/B] 12 +1 [B]Init:[/B] +3 </p> <p style="text-align: center">[B]Cha:[/B] 2 -4 </p> <p style="text-align: center"></p> <p style="text-align: center"> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p> <p style="text-align: center">[B]Armor:[/B] 10 +2 +0 +3 +0 +3 +0 18</p> <p style="text-align: center">[B]Touch:[/B] 13 [B]Flatfooted:[/B] 15</p> <p style="text-align: center"></p> <p style="text-align: center"> [B]Base Mod Misc Total[/B]</p> <p style="text-align: center">[B]Fort:[/B] 3 +0 +3</p> <p style="text-align: center">[B]Ref:[/B] 3 +3 +6</p> <p style="text-align: center">[B]Will:[/B] 0 +1 +1</p> <p style="text-align: center"></p> <p style="text-align: center">[B]Weapon Attack Damage Critical[/B]</p> <p style="text-align: center">Bite +4 1d4-1 20x2</p> <p style="text-align: center"></p> <p style="text-align: center">[B]Skill Points:[/B] 5 [B]Max Ranks:[/B] 5/2</p> <p style="text-align: center">[B]Skills Ranks Mod Misc Total[/B]</p> <p style="text-align: center">Balance (Dex) X +3 +11</p> <p style="text-align: center">Climb X +X +11</p> <p style="text-align: center">Hide (Dex) X +3 +12</p> <p style="text-align: center">Listen X +X +5</p> <p style="text-align: center">Spot X +X +5</p> <p style="text-align: center">Swim X +X +7</p> <p style="text-align: center"></p> <p style="text-align: center">Load:</p> <p style="text-align: center">Leather Barding 15lb</p> <p style="text-align: center"></p> <p style="text-align: center"> [B]Lgt Med Hvy Lift Push[/B]</p> <p style="text-align: center">[B]Max Weight:[/B] 26 53 80 160 400</p> <p style="text-align: center">[/CODE]</p><p></p><p><strong>Abilities:</strong> </p><p><em>Poison</em> - A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC varies by the snake’s size, for the medium viper it is a Fort DC: 11. The save DCs are Constitution-based.</p><p></p><p><em>Scent</em> - This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell. </p><p></p><p>A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges. </p><p></p><p>The creature detects another creature’s presence but not its specific location. Noting the direction of the scent is a move action. If it moves within 5 feet of the scent’s source, the creature can pinpoint that source. </p><p></p><p>A creature with the Track feat and the scent ability can follow tracks by smell, making a Wisdom check to find or follow a track. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Track feat. Creatures tracking by scent ignore the effects of surface conditions and poor visibility. </p><p></p><p>Creatures with the scent ability can identify familiar odors just as humans do familiar sights. </p><p></p><p>Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily. </p><p></p><p>False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10. </p><p></p><p></p><p></p><p><em>Link</em> - Aaron can handle Stoney as a free action, or push him as a move action. Aaron gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding Stoney. </p><p></p><p><em>Share Spells</em> - At Aaron’s option, he may have any spell (but not any spell-like ability) he casts upon himself also affect Stoney. Stoney must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting Stoney if he moves farther than 5 feet away and will not affect him again, even if he returns to Aaron before the duration expires. </p><p></p><p>Additionally, Aaron may cast a spell with a target of "You" on Stoney (as a touch range spell) instead of on himself. Aaron and Stoney can share spells even if the spells normally do not affect creatures of Stoney’s type (animal). </p><p></p><p><strong>Tricks: </strong> (Max 3 + 1 Bonus)</p><p><em>Attack</em>: The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals.</p><p></p><p><em>Defend</em>: The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend a specific other character. </p><p></p><p><em>Heel</em>: The animal follows you closely, even to places where it normally wouldn’t go. </p><p></p><p><em>Down (Bonus Trick)</em>: The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.</p><p></p><p><strong>Feats:</strong> Weapon Finesse</p><p></p><p><strong>Appearance:</strong> Stoney is a great black viper. This generally enough to get people's attention. If a person is willing to take a second look, they will notice something rather unusual, someone has taken the time to strap rings of leather along the length of his body. Stony accompanies Aaron nearly everywhere. If this causes comment, Aaron claims that Stoney is his trained, performing snake, and indeed it takes just a little conjoling from Aaron to get Stoney to start performing tricks.</p></blockquote><p></p>
[QUOTE="SuddenDawn, post: 3715066, member: 54698"] [b]Aaron Wright, Druid 1 - Approved[/b] [title][size=+2]Aaron Wright, Human Druid 1[/size][/title] [center][CODE][B]Name:[/B] Aaron Wright [B]Class:[/B] Druid 1 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Chaotic Neutral (CN) [B]Deity:[/B] Shurassa [B]Str:[/B] 10 +0 ( 2p.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 12 +1 ( 4p.) [B]BAB:[/B] +0 [B]HP:[/B] 10/10 (1d8+2) [B]Con:[/B] 14 +2 ( 6p.) [B]Grapple:[/B] +0 [B]Int:[/B] 14 +2 ( 6p.) [B]Speed:[/B] 30' , 20' when carrying backpack [B]Wis:[/B] 14 +2 ( 6p.) [B]Init:[/B] +1 [B]Cha:[/B] 14 +2 ( 6p.) [B]ACP:[/B] 0, -3 when carrying backpack [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +2 +0 +1 +0 +0 +0 13 [B]Touch:[/B] 11 [B]Flatfooted:[/B] 12 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +2 +4 [B]Ref:[/B] 0 +1 +1 [B]Will:[/B] 2 +2 +4 [B]Weapon Attack Damage Critical[/B] Club +0 1d6+0 20x2 Sling (w/stones) +0 1d3+0 20x2 Sling (w/bullets) +1 1d4+0 20x2 [B]Skill Points:[/B] 28 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Concetration (Con) 4 +2 +6 Diplomacy (Cha) 4 +2 +6 Handle Animal (Cha) 4 +2 +6 Heal (Wis) 4 +2 +6 Knowledge (Nature) (Int) 4 +2 +2 +8 Survival (Wis) 4 +2 +2 +8 Speak Language (4 skill points invested cross class for 2 languages) [B]Age:[/B] 26 [B]Height:[/B] 5'8" [B]Weight:[/B] 160lb [B]Eyes:[/B] Blue [B]Hair:[/B] Brown [B]Skin:[/B] Freckled[/CODE][/center] [size=+1][B]Languages:[/B][/size] Common (Automatic), Elven (Int Bounus), Sylvan (Int Bonus), Druidic (Class Feature), Terran (Skill points), Aquan (Skill Points) [size=+1][B]Abilities:[/B][/size] [B]Nature Sense[/B] - Aaron a +2 bonus to Knowledge (Nature) and Survival. [B]Wild Empathy (+3)[/B] - Aaron can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. Aaron rolls 1d20 and adds his druid level and his Charisma modifier to determine the wild empathy check result. Aaron can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check. [size=+1][B]Feats:[/B][/size] Scribe Scroll (1 level), Summoning Concetration (Human Bonus) [size=+1][B]Background:[/B][/size] Aaron Wright is a druid and follower of Shurassa, the goddess of storms. Aaron is the youngest of three children. His older brother has become a shipwright as is their father. Aaron first expressed his fascination for storms and nature when as a five year old he visited his father's business just as lumber salvaged from submerged wrecks was delivered to be incorporated in new boats. Not only was he captivated by the obvious power necessary to reduce such stout boats to wreckage, but by the marine life that had begun to colonize the timber. When he was 6, a minor hurricane hit his town. He was thrilled by the wind and the crashing waves. For the next couple of days he eagerly explored the town and harbor exploring the changes wrought by the storm. Then for weeks her explored the surrounding environment seeing how even the natural environment changed. Seeing their son's temperament, his parents introduced him to a cleric of Shurassa. This cleric soon determined that Aaron best be suited to the life of a Druid. Over the years Aaron has learned the ways of the druids from various individuals. [sblock=Spellcasting][code] [B]Spellcasting[/B] Level 0: 3 Level 1: 1 base + 1 bonus [B]Standard Prepared Spells[/B] [I]Travel[/I] Level 0: Create Water, Cure Minor Wounds, Know Direction Level 1: Goodberry, Goodberry [I]City[/I] Level 0: Detect Magic, Purify Food and Drink, Guidance Level 1: Obscuring Mist, Pass without Trace [/code][/sblock][sblock=Equipment][code] [B]Equipment: Weight[/B] ---Backpack--- (37.0lb) Source Backpack 2.0lb Starting Equipment (2 gp) Bedroll 5.0lb Starting Equipment (1 sp) Rope, Silk (100ft) 10.0lb Starting Equipment (20 gp) Signal Whistle -- Starting Equipment (8 sp) Tent 20.0lb Starting Equipment (10 gp) ---Worn and Carried--- (24.5lb) Source Explorer's Outfit Worn Starting Equipment (Starting Outfit Free) Leather Armor 15.0lb Starting Equipment (Crafted: 1 craft point, 5 gp) Club 3.0lb Starting Equipment (No Cost) Signal Whistle -- Starting Equipment (8 sp) Signet Ring -- Starting Equipment (5 gp) Waterskin 4.0lb Starting Equipment (1 gp) Bullets, sling (5) 2.5lb Starting Equipment (5 cp) [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 33 66 100 200 500 Situation: Weight Load W/o backpack: 24.5lb Light W/ backpack: 61.5lb Medium [/code][/sblock][sblock=Craft History][code] 150 1st level craft points 500 Craft points from Scribe Scroll --- 650 1 Leather Armor 2 Leather Barding (Medium Snake) 50 Train Stoney (Attack Trick) 50 Train Stoney (Defend Trick) 50 Train Stoney (Heel Trick) --- 497 [/code][/sblock][sblock=Money][code] 80 0 0 Starting Gold 5 0 0 Crafted Leather Armor 10 0 0 Crafted Leather Barding (Medium) --- 65 0 0 2 0 0 Backpack (Starting) 0 1 0 Bedroll (Starting) 20 0 0 Rope, Silk (100ft) (Starting) 1 6 0 Signal Whistle x2 (Starting) 5 0 0 Signet Ring (Starting) 10 0 0 Tent (Starting) 1 0 0 Waterskin (Starting) 0 0 5 Bullets, sling (5) (starting) --- 25 2 5 [/code][/sblock][sblock=Plot Hooks - Public]TBD[/sblock][sblock=Adventures]None[/sblock] [title][size=+1]Stoney, Medium Viper Animal Campanion[/size][/title] [center][CODE][B]Name:[/B] Stoney, Medium Viper Animal Campanion [B]Size:[/B] Medium [B]Str:[/B] 8 -1 [B]Level:[/B] 2 HD [B]Dex:[/B] 17 +3 [B]BAB:[/B] +1 [B]HP:[/B] 9/9 (2d8+0) [B]Con:[/B] 11 +0 [B]Grapple:[/B] +0 [B]Int:[/B] 1 -5 [B]Speed:[/B] 20' ground, 20' climb, 20' swim [B]Wis:[/B] 12 +1 [B]Init:[/B] +3 [B]Cha:[/B] 2 -4 [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +2 +0 +3 +0 +3 +0 18 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 15 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 3 +0 +3 [B]Ref:[/B] 3 +3 +6 [B]Will:[/B] 0 +1 +1 [B]Weapon Attack Damage Critical[/B] Bite +4 1d4-1 20x2 [B]Skill Points:[/B] 5 [B]Max Ranks:[/B] 5/2 [B]Skills Ranks Mod Misc Total[/B] Balance (Dex) X +3 +11 Climb X +X +11 Hide (Dex) X +3 +12 Listen X +X +5 Spot X +X +5 Swim X +X +7 Load: Leather Barding 15lb [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 26 53 80 160 400 [/CODE][/center] [B]Abilities:[/B] [I]Poison[/I] - A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC varies by the snake’s size, for the medium viper it is a Fort DC: 11. The save DCs are Constitution-based. [I]Scent[/I] - This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell. A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges. The creature detects another creature’s presence but not its specific location. Noting the direction of the scent is a move action. If it moves within 5 feet of the scent’s source, the creature can pinpoint that source. A creature with the Track feat and the scent ability can follow tracks by smell, making a Wisdom check to find or follow a track. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Track feat. Creatures tracking by scent ignore the effects of surface conditions and poor visibility. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily. False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10. [I]Link[/I] - Aaron can handle Stoney as a free action, or push him as a move action. Aaron gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding Stoney. [I]Share Spells[/I] - At Aaron’s option, he may have any spell (but not any spell-like ability) he casts upon himself also affect Stoney. Stoney must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting Stoney if he moves farther than 5 feet away and will not affect him again, even if he returns to Aaron before the duration expires. Additionally, Aaron may cast a spell with a target of "You" on Stoney (as a touch range spell) instead of on himself. Aaron and Stoney can share spells even if the spells normally do not affect creatures of Stoney’s type (animal). [B]Tricks: [/B] (Max 3 + 1 Bonus) [I]Attack[/I]: The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. [I]Defend[/I]: The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend a specific other character. [I]Heel[/I]: The animal follows you closely, even to places where it normally wouldn’t go. [I]Down (Bonus Trick)[/I]: The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated. [B]Feats:[/B] Weapon Finesse [B]Appearance:[/B] Stoney is a great black viper. This generally enough to get people's attention. If a person is willing to take a second look, they will notice something rather unusual, someone has taken the time to strap rings of leather along the length of his body. Stony accompanies Aaron nearly everywhere. If this causes comment, Aaron claims that Stoney is his trained, performing snake, and indeed it takes just a little conjoling from Aaron to get Stoney to start performing tricks. [/QUOTE]
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