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<blockquote data-quote="Voda Vosa" data-source="post: 3805479" data-attributes="member: 51271"><p><span style="font-size: 12px"><strong>Krindorf Duzmar, dwarven rogue </strong></span></p><p></p><p>[code] Name: Krindorf Duzmar</p><p>Class: Rogue</p><p>Race: Dwarf</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Neutral </p><p>Deity: Gundar </p><p></p><p>Str: 12 +1 (4p.) Level: 1 XP: 0</p><p>Dex: 16 +3 (10p.) BAB: 0 HP: 12 (1d6+3) +3(feat)</p><p>Con: 16 +3 (6p.) Grapple: +1 Dmg Red: 0</p><p>Int: 14 +2 (6p.) Speed: 20' Spell Res: 0</p><p>Wis: 10 +0 (2p.) Init: +3 Spell Save: +0</p><p>Cha: 08 -1 (2p.) ACP: -1 Spell Fail: 0%</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +3 +0 +3 +0 +0 +0 16</p><p>Touch: 13 Flatfooted: 13</p><p></p><p> Base Mod Misc Total</p><p>Fort: 0 +3 +3</p><p>Ref: 2 +3 +5</p><p>Will: 0 +0 +0</p><p></p><p>Weapon Attack Damage Critical</p><p>Short sword +1 1d6+1 19-20x2</p><p>Shortbow +3 1d6 20x3</p><p></p><p>Languages: Dwarven, Common, Orc, Gnome.</p><p></p><p>Abilities: </p><p>Rouge: Trapfinding, Sneak attack +1d6, Armor proficiency (Light and Medium), weapon proficiency (simple, )</p><p>Dwarf: Darkvision, +2 apprise checks related to stones and metal, Stonecunning(+2 search for stonework), Weapon familiarity, Stability, +2 saving throws against poison and spells, +1 attack against orcs an goblinoids, +2 craft related to stone, +4 dodge AC bonus vs giants</p><p></p><p>Feats: Toughness</p><p></p><p>Skill Points: 40 Max Ranks: 4/2</p><p>Skills Ranks Mod Misc Total</p><p>Open locks 4 +3 +7</p><p>Sleigh of hand 4 +3 -1 +6</p><p>Tumble 4 +3 -1 +6</p><p>Hide 4 +3 -1 +6</p><p>Move silently 4 +3 -1 +6</p><p>Bluff 4 -1 +3</p><p>Search 4 +2 +6</p><p>Spot 4 +0 +4</p><p>Listen 4 +0 +4</p><p>Use magic device 4 -1 +3</p><p></p><p>Equipment: Cost Weight</p><p>Studded leather armor 25gp 20lb </p><p>Short sword 10gp 2lb</p><p>Shortbow 30gp 2lb</p><p>Flint and steel 1gp -</p><p>Backpack 2gp 2lb </p><p>Sack x4 4sp 2lb </p><p>Bedroll 1sp 5lb </p><p>Arrows (40) 2gp 6lb</p><p>Ration, Trail(1 day) 5sp 1lb </p><p>Travelers Outfit </p><p>Thieves Tools 30gp 1lb </p><p>Average lock 40gp 1lb</p><p>Potion of cure light wounds 50gp 0lb</p><p> </p><p>Money: 9gp </p><p> Weigh: 42lb</p><p></p><p> Lgt Med Hvy Lift Push 650</p><p>Max Weight: 1-43 44-86 87-130 260</p><p></p><p></p><p>Age: 65</p><p>Height: 3'9"</p><p>Weight: 147 lb.</p><p>Eyes: Blue</p><p>Hair: Blond</p><p>Skin: withe</p><p> [/code]</p><p>Appearance: Krindorf is a pleasant view, even for no dwarfs, but all fall a part when he opens his mouth. The typical muttering dwarf, mostly drunk and with the worst humor sense comes to light. Krindorf is an average dwarf, with lots of hair, but he keeps in shape. His blond hair is strange among his people.</p><p></p><p>Background: </p><p>Krindorf life was as it is now, hard. Despite his father wishes to turn him a good warrior, Krindorf haven't the discipline needed for such profession. He misses the practices and the combat sessions, and when his angry teacher was coming to get him, he escaped in the shadows. When he became old enough, he leaves his home, in search for something best to do with his time. And that came to be robbery. He joined a bandit gang for some moths, but quickly he saw he was a far more capable than the scum he was living with. So he departed again, searching for new, more challenging adventures, and of course, for filling his pockets.</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 3805479, member: 51271"] [SIZE=3][B]Krindorf Duzmar, dwarven rogue [/B][/SIZE] [code] Name: Krindorf Duzmar Class: Rogue Race: Dwarf Size: Medium Gender: Male Alignment: Neutral Deity: Gundar Str: 12 +1 (4p.) Level: 1 XP: 0 Dex: 16 +3 (10p.) BAB: 0 HP: 12 (1d6+3) +3(feat) Con: 16 +3 (6p.) Grapple: +1 Dmg Red: 0 Int: 14 +2 (6p.) Speed: 20' Spell Res: 0 Wis: 10 +0 (2p.) Init: +3 Spell Save: +0 Cha: 08 -1 (2p.) ACP: -1 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +3 +0 +0 +0 16 Touch: 13 Flatfooted: 13 Base Mod Misc Total Fort: 0 +3 +3 Ref: 2 +3 +5 Will: 0 +0 +0 Weapon Attack Damage Critical Short sword +1 1d6+1 19-20x2 Shortbow +3 1d6 20x3 Languages: Dwarven, Common, Orc, Gnome. Abilities: Rouge: Trapfinding, Sneak attack +1d6, Armor proficiency (Light and Medium), weapon proficiency (simple, ) Dwarf: Darkvision, +2 apprise checks related to stones and metal, Stonecunning(+2 search for stonework), Weapon familiarity, Stability, +2 saving throws against poison and spells, +1 attack against orcs an goblinoids, +2 craft related to stone, +4 dodge AC bonus vs giants Feats: Toughness Skill Points: 40 Max Ranks: 4/2 Skills Ranks Mod Misc Total Open locks 4 +3 +7 Sleigh of hand 4 +3 -1 +6 Tumble 4 +3 -1 +6 Hide 4 +3 -1 +6 Move silently 4 +3 -1 +6 Bluff 4 -1 +3 Search 4 +2 +6 Spot 4 +0 +4 Listen 4 +0 +4 Use magic device 4 -1 +3 Equipment: Cost Weight Studded leather armor 25gp 20lb Short sword 10gp 2lb Shortbow 30gp 2lb Flint and steel 1gp - Backpack 2gp 2lb Sack x4 4sp 2lb Bedroll 1sp 5lb Arrows (40) 2gp 6lb Ration, Trail(1 day) 5sp 1lb Travelers Outfit Thieves Tools 30gp 1lb Average lock 40gp 1lb Potion of cure light wounds 50gp 0lb Money: 9gp Weigh: 42lb Lgt Med Hvy Lift Push 650 Max Weight: 1-43 44-86 87-130 260 Age: 65 Height: 3'9" Weight: 147 lb. Eyes: Blue Hair: Blond Skin: withe [/code] Appearance: Krindorf is a pleasant view, even for no dwarfs, but all fall a part when he opens his mouth. The typical muttering dwarf, mostly drunk and with the worst humor sense comes to light. Krindorf is an average dwarf, with lots of hair, but he keeps in shape. His blond hair is strange among his people. Background: Krindorf life was as it is now, hard. Despite his father wishes to turn him a good warrior, Krindorf haven't the discipline needed for such profession. He misses the practices and the combat sessions, and when his angry teacher was coming to get him, he escaped in the shadows. When he became old enough, he leaves his home, in search for something best to do with his time. And that came to be robbery. He joined a bandit gang for some moths, but quickly he saw he was a far more capable than the scum he was living with. So he departed again, searching for new, more challenging adventures, and of course, for filling his pockets. [/QUOTE]
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