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<blockquote data-quote="ethandrul" data-source="post: 3865699" data-attributes="member: 54604"><p><strong>Hasin Ashwind LE Dwarf Ranger Level 2 *Approved*</strong></p><p></p><p>[CODE][B]Name:[/B] Hasin Ashwind</p><p>[B]Class:[/B] Ranger</p><p>[B]Race:[/B] Dwarf</p><p>[B]Size:[/B] Medium </p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Lawful Evil</p><p>[B]Deity:[/B] XXXX</p><p></p><p>[B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 2 [B]XP:[/B] 1156</p><p>[B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +2 [B]HP:[/B] 20 (2d8+6)</p><p>[B]Con:[/B] 16 +3 (6p.) [B]Grapple:[/B] +4 [B]Dmg Red:[/B] 0/0</p><p>[B]Int:[/B] 14 +2 (6p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] 0</p><p>[B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +3 [B]Spell Save:[/B] 0</p><p>[B]Cha:[/B] 6 -2 (0P.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 16 10 +2 +1 +3 +X +X +X 16</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 13</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 3 3 +2/poison +6</p><p>[B]Ref:[/B] 3 3 +0 +6</p><p>[B]Will:[/B] 0 0 +0 +0</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Dwarven War Axe +4 1d10+2 20-X3 </p><p>Short bow +5 1d6 20-x3</p><p>Armor Spikes +4 1d6+2 20X2</p><p>dagger +4 1d4+2 19-20x2</p><p>2 weapon attack +2/+2 1d10+2 1d6+1 crit 20x3/crit 20x2 (axe and spikes)</p><p></p><p>[B]Languages:[/B] orcish,goblin, common, dwarven</p><p></p><p>[B]Abilities:[/B]Can move 20 feet even if in heavy armor</p><p></p><p>Darkvision (see 60 feet in pitch-dark)</p><p></p><p>Stonecunning (+2 on searching stone, intuit depth)</p><p></p><p>+4 to avoid being bullrushed while standing on ground</p><p></p><p>+2 racial bonus on saves vs. poison</p><p></p><p>+2 racial bonus on saves vs. spells / spell-like abilities</p><p></p><p>+1 racial bonus to hit orcs and goblinoids</p><p></p><p>+4 dodge bonus on AC against giants</p><p></p><p>+4 stability bonus to avoid being tripped/bull rushed standing on ground</p><p></p><p>+2 racial bonus on appraise checks if stone/metal</p><p></p><p>Ranger:</p><p></p><p>Favored enemies </p><p>humans</p><p>wild empathy -1 from charisma</p><p>2 weapon fighting</p><p></p><p></p><p>[B]Feats:[/B] track, combat reflexes, 2 weapon fighting (ranger)</p><p></p><p>[B]Skill Points:[/B] 40 [B]Max Ranks:[/B] 5/2.5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Climb 4 Str 2 -1 5</p><p>Know dungeon 4 Int 2 6</p><p>Hide 5 Dex* 3 -1 7 </p><p>Knowledge (nature) 5 Int 2 +2 9</p><p>Listen 4 Wis 4</p><p>Move Silently 5 Dex* +3 -1 7</p><p>Search 4 Int +2 6</p><p>Spot 4 Wis 4</p><p>Survival 5 Wis 0 +2 7</p><p></p><p> </p><p>[B]Equipment: Cost Weight[/B]</p><p>Leather armor 10 gp 15lb </p><p>Shield,lt Wood 3 gp 5 lb</p><p>dwarven war axe 30 gp 8 lb</p><p>Armor Spikes 50 gp 10lbs</p><p>short bow 30gp 2 lb</p><p>travelers clothes</p><p>Backpack 2 gp 2 lb</p><p>Waterskin 1 gp 4lb</p><p>belt pouches (2) 2gp 1lbs</p><p>5 days rations 1gp 5lbs</p><p>20 arrows 1gp 3lbs</p><p>potion of c light wounds 50gp .125lbs</p><p>potion of c light woulds 50gp .125lbs</p><p>dagger 2gp 1lbs</p><p></p><p></p><p>lbl Weight:[/B]57.25lbs [B]Money:[/B] 7gp 19sp 8cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight[/B] 58 116 175 350 875</p><p></p><p>[B]Age:[/B] 72</p><p>[B]Height:[/B] 4'1"</p><p>[B]Weight:[/B] 175lb</p><p>[B]Eyes:[/B] dark brown</p><p>[B]Hair:[/B] reddish brown</p><p>[B]Skin:[/B] swarthy [/CODE]</p><p><strong>Appearance:</strong> Dresses in light, earthtoned clothes suitable for the desert.beard is well trimmed, worn rather short for a dwarf.</p><p>His buckler has a crude spike jutting from it, the image of a desert hawk can be seen through several layers of paint.around his neck Hasin wears a dwarven fingerbone.</p><p></p><p><strong>Background:</strong> Hasin Ashwind was born the youngest son of a crooked town constable. </p><p>Every day he watched his father head out to protect his small desert town from those who couldn't afford protection</p><p>He looked up to the criminal cabals who ran the caravans and vice dens in the area and longed to join. </p><p>Eventually he managed to ingratiate himself with one of these groups "the desert wings" he became a soldier for the group and cought the eye of one of his superiors.</p><p>It seemed that "The Desert Wings" had been raiding caravans for years, and storing their loot in a hidden cave. SOmebody had discovered the cave and needed to be silenced- permanently. </p><p>Hasin jumped at the chance, he knew if he did well they would certainly make him an assassin. </p><p>When he discovered his target was his father he was heart broken- but his ambition was geater then his sentimentality.</p><p>one grisly midnight murder later- Hasin was on his way to being an assasin. Poor Hasin didn't even see it coming.</p><p>It was during a raid on a rival gangs caravan- but the arrow came from behind. The Desert Wings silenced Hasin forever- or so they thought.</p><p>He awoke amid the corpes and drug himself to the shade of a dead camel- he was lucky to find a healing potion and a little gear.</p><p>he reached in his pocket and pulled out the momento he kept from his father, a dried up fingerbone and he tied it around his neck.</p><p>His new purpose in life would be to bring down the family that had destoyed his life- and avenge the family he had destroyed.</p><p>To do that, he needed to ressurect his father, and learn the location of the hidden cave.</p><p>But, ressurection is expensive so Hasin joined on with a caravan headed north to tell his fathers brother of his untimely death</p><p>- and make his fortune as an adventurer.</p><p></p><p></p><p>EXPERIENCE LISTED BELOW</p><p></p><p>[sblock]</p><p>[CODE][B]Name:[/B] Hasin Ashwind</p><p>[B]Class:[/B] Ranger</p><p>[B]Race:[/B] Dwarf</p><p>[B]Size:[/B] Medium </p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Lawful Evil</p><p>[B]Deity:[/B] XXXX</p><p></p><p>[B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 1 [B]XP:[/B] 678</p><p>[B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +1 [B]HP:[/B] 11 (1d8+3)</p><p>[B]Con:[/B] 16 +3 (6p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] 0/0</p><p>[B]Int:[/B] 14 +2 (6p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] 0</p><p>[B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +3 [B]Spell Save:[/B] 0</p><p>[B]Cha:[/B] 6 -2 (0P.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 16 10 +2 +1 +3 +X +X +X 16</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 13</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 3 +2/poison +5</p><p>[B]Ref:[/B] 2 3 +0 +5</p><p>[B]Will:[/B] 0 0 +0 +0</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Dwarven War Axe +3 1d10+2 20-X3 </p><p>Short bow +4 1d6 20-x3</p><p>Armor Spikes +3 1d6+2 20X2</p><p>dagger +3 1d4+2 19-20x2</p><p></p><p>[B]Languages:[/B] orcish,goblin, common, dwarven</p><p></p><p>[B]Abilities:[/B]Can move 20 feet even if in heavy armor</p><p></p><p>Darkvision (see 60 feet in pitch-dark)</p><p></p><p>Stonecunning (+2 on searching stone, intuit depth)</p><p></p><p>+4 to avoid being bullrushed while standing on ground</p><p></p><p>+2 racial bonus on saves vs. poison</p><p></p><p>+2 racial bonus on saves vs. spells / spell-like abilities</p><p></p><p>+1 racial bonus to hit orcs and goblinoids</p><p></p><p>+4 dodge bonus on AC against giants</p><p></p><p>+4 stability bonus to avoid being tripped/bull rushed standing on ground</p><p></p><p>+2 racial bonus on appraise checks if stone/metal</p><p></p><p>Ranger:</p><p></p><p>Favored enemies </p><p>humans</p><p>wild empathy -1 from charisma</p><p></p><p></p><p>[B]Feats:[/B] track, combat reflexes</p><p></p><p>[B]Skill Points:[/B] 32 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Climb 2 Str 2 -1 3</p><p>Know dungeon 4 Int 2 6</p><p>Hide 4 Dex* 3 -1 6 </p><p>Knowledge (nature) 4 Int 2 6</p><p>Listen 4 Wis 4</p><p>Move Silently 4 Dex* +3 -1 6</p><p>Search 4 Int +2 6</p><p>Spot 4 Wis 4</p><p>Survival 2 Wis 0 2</p><p></p><p> </p><p>[B]Equipment: Cost Weight[/B]</p><p>Leather armor 10 gp 15lb </p><p>Shield,lt Wood 3 gp 5 lb</p><p>dwarven war axe 30 gp 8 lb</p><p>Armor Spikes 50 gp 10lbs</p><p>short bow 30gp 2 lb</p><p>travelers clothes</p><p>Backpack 2 gp 2 lb</p><p>Waterskin 1 gp 4lb</p><p>belt pouches (2) 2gp 1lbs</p><p>mule 8 gp -</p><p>saddlebags 4 gp (8)</p><p>pack saddlle 5 gp (15)</p><p>Bedroll 1sp (5lbs) </p><p> Fishhook 1sp - </p><p> Hempen Rope (50’) 1gp (10)</p><p>Iron Pot 5sp (10lbs) </p><p> Whetstone, 2 cp (1lbs)</p><p> Winter blanket 5sp (3lbs)</p><p>bit, bridle 2gp (1lbs)</p><p>9 days rations 1gp 9lbs</p><p>grappling hook 1gp (4 lbs)</p><p>20 arrows 1gp 3lbs</p><p> potion of c light wounds 50gp .125lbs</p><p> potion of c light woulds 50gp .125lbs</p><p>dagger 2gp 1lbs</p><p></p><p></p><p>lbl Weight:[/B]53.25lbs + 64 ON STEED [B]Money:[/B] 7gp 19sp 8cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight[/B] 58 116 175 350 875</p><p></p><p>[B]Age:[/B] 72</p><p>[B]Height:[/B] 4'1"</p><p>[B]Weight:[/B] 175lb</p><p>[B]Eyes:[/B] dark brown</p><p>[B]Hair:[/B] reddish brown</p><p>[B]Skin:[/B] swarthy [/CODE]</p><p><strong>Appearance:</strong> Dresses in light, earthtoned clothes suitable for the desert.beard is well trimmed, worn rather short for a dwarf.</p><p>His buckler has a crude spike jutting from it, the image of a desert hawk can be seen through several layers of paint.around his neck Hasin wears a dwarven fingerbone.</p><p></p><p><strong>Background:</strong> Hasin Ashwind was born the youngest son of a crooked town constable. </p><p>Every day he watched his father head out to protect his small desert town from those who couldn't afford protection</p><p>He looked up to the criminal cabals who ran the caravans and vice dens in the area and longed to join. </p><p>Eventually he managed to ingratiate himself with one of these groups "the desert wings" he became a soldier for the group and cought the eye of one of his superiors.</p><p>It seemed that "The Desert Wings" had been raiding caravans for years, and storing their loot in a hidden cave. SOmebody had discovered the cave and needed to be silenced- permanently. </p><p>Hasin jumped at the chance, he knew if he did well they would certainly make him an assassin. </p><p>When he discovered his target was his father he was heart broken- but his ambition was geater then his sentimentality.</p><p>one grisly midnight murder later- Hasin was on his way to being an assasin. Poor Hasin didn't even see it coming.</p><p>It was during a raid on a rival gangs caravan- but the arrow came from behind. The Desert Wings silenced Hasin forever- or so they thought.</p><p>He awoke amid the corpes and drug himself to the shade of a dead camel- he was lucky to find a healing potion and a little gear.</p><p>he reached in his pocket and pulled out the momento he kept from his father, a dried up fingerbone and he tied it around his neck.</p><p>His new purpose in life would be to bring down the family that had destoyed his life- and avenge the family he had destroyed.</p><p>To do that, he needed to ressurect his father, and learn the location of the hidden cave.</p><p>But, ressurection is expensive so Hasin joined on with a caravan headed north to tell his fathers brother of his untimely death</p><p>- and make his fortune as an adventurer.</p><p></p><p></p><p><a href="http://www.enworld.org/showthread.php?t=214056-" target="_blank">http://www.enworld.org/showthread.php?t=214056-</a> 1st adventure helping out earned 250 exp.</p><p></p><p><a href="http://www.enworld.org/showpost.php?p=4064090&postcount=353300" target="_blank">http://www.enworld.org/showpost.php?p=4064090&postcount=353300</a> xp</p><p><a href="http://www.enworld.org/showpost.php?p=4105480&postcount=459128" target="_blank">http://www.enworld.org/showpost.php?p=4105480&postcount=459128</a> xp</p><p><a href="http://www.enworld.org/showpost.php?p=4169723&postcount=634478" target="_blank">http://www.enworld.org/showpost.php?p=4169723&postcount=634478</a> exp</p><p></p><p>12-19-07 sold morning star, bought armor spikes</p><p>also had to spend my cut of loot and the rest came from starting cash</p><p><a href="http://www.enworld.org/showpost.php?p=3940874&postcount=37" target="_blank">http://www.enworld.org/showpost.php?p=3940874&postcount=37</a></p><p></p><p>[sblock]</p></blockquote><p></p>
[QUOTE="ethandrul, post: 3865699, member: 54604"] [b]Hasin Ashwind LE Dwarf Ranger Level 2 *Approved*[/b] [CODE][B]Name:[/B] Hasin Ashwind [B]Class:[/B] Ranger [B]Race:[/B] Dwarf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Lawful Evil [B]Deity:[/B] XXXX [B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 2 [B]XP:[/B] 1156 [B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +2 [B]HP:[/B] 20 (2d8+6) [B]Con:[/B] 16 +3 (6p.) [B]Grapple:[/B] +4 [B]Dmg Red:[/B] 0/0 [B]Int:[/B] 14 +2 (6p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] 0 [B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +3 [B]Spell Save:[/B] 0 [B]Cha:[/B] 6 -2 (0P.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 16 10 +2 +1 +3 +X +X +X 16 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 13 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 3 3 +2/poison +6 [B]Ref:[/B] 3 3 +0 +6 [B]Will:[/B] 0 0 +0 +0 [B]Weapon Attack Damage Critical[/B] Dwarven War Axe +4 1d10+2 20-X3 Short bow +5 1d6 20-x3 Armor Spikes +4 1d6+2 20X2 dagger +4 1d4+2 19-20x2 2 weapon attack +2/+2 1d10+2 1d6+1 crit 20x3/crit 20x2 (axe and spikes) [B]Languages:[/B] orcish,goblin, common, dwarven [B]Abilities:[/B]Can move 20 feet even if in heavy armor Darkvision (see 60 feet in pitch-dark) Stonecunning (+2 on searching stone, intuit depth) +4 to avoid being bullrushed while standing on ground +2 racial bonus on saves vs. poison +2 racial bonus on saves vs. spells / spell-like abilities +1 racial bonus to hit orcs and goblinoids +4 dodge bonus on AC against giants +4 stability bonus to avoid being tripped/bull rushed standing on ground +2 racial bonus on appraise checks if stone/metal Ranger: Favored enemies humans wild empathy -1 from charisma 2 weapon fighting [B]Feats:[/B] track, combat reflexes, 2 weapon fighting (ranger) [B]Skill Points:[/B] 40 [B]Max Ranks:[/B] 5/2.5 [B]Skills Ranks Mod Misc Total[/B] Climb 4 Str 2 -1 5 Know dungeon 4 Int 2 6 Hide 5 Dex* 3 -1 7 Knowledge (nature) 5 Int 2 +2 9 Listen 4 Wis 4 Move Silently 5 Dex* +3 -1 7 Search 4 Int +2 6 Spot 4 Wis 4 Survival 5 Wis 0 +2 7 [B]Equipment: Cost Weight[/B] Leather armor 10 gp 15lb Shield,lt Wood 3 gp 5 lb dwarven war axe 30 gp 8 lb Armor Spikes 50 gp 10lbs short bow 30gp 2 lb travelers clothes Backpack 2 gp 2 lb Waterskin 1 gp 4lb belt pouches (2) 2gp 1lbs 5 days rations 1gp 5lbs 20 arrows 1gp 3lbs potion of c light wounds 50gp .125lbs potion of c light woulds 50gp .125lbs dagger 2gp 1lbs lbl Weight:[/B]57.25lbs [B]Money:[/B] 7gp 19sp 8cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight[/B] 58 116 175 350 875 [B]Age:[/B] 72 [B]Height:[/B] 4'1" [B]Weight:[/B] 175lb [B]Eyes:[/B] dark brown [B]Hair:[/B] reddish brown [B]Skin:[/B] swarthy [/CODE] [B]Appearance:[/B] Dresses in light, earthtoned clothes suitable for the desert.beard is well trimmed, worn rather short for a dwarf. His buckler has a crude spike jutting from it, the image of a desert hawk can be seen through several layers of paint.around his neck Hasin wears a dwarven fingerbone. [B]Background:[/B] Hasin Ashwind was born the youngest son of a crooked town constable. Every day he watched his father head out to protect his small desert town from those who couldn't afford protection He looked up to the criminal cabals who ran the caravans and vice dens in the area and longed to join. Eventually he managed to ingratiate himself with one of these groups "the desert wings" he became a soldier for the group and cought the eye of one of his superiors. It seemed that "The Desert Wings" had been raiding caravans for years, and storing their loot in a hidden cave. SOmebody had discovered the cave and needed to be silenced- permanently. Hasin jumped at the chance, he knew if he did well they would certainly make him an assassin. When he discovered his target was his father he was heart broken- but his ambition was geater then his sentimentality. one grisly midnight murder later- Hasin was on his way to being an assasin. Poor Hasin didn't even see it coming. It was during a raid on a rival gangs caravan- but the arrow came from behind. The Desert Wings silenced Hasin forever- or so they thought. He awoke amid the corpes and drug himself to the shade of a dead camel- he was lucky to find a healing potion and a little gear. he reached in his pocket and pulled out the momento he kept from his father, a dried up fingerbone and he tied it around his neck. His new purpose in life would be to bring down the family that had destoyed his life- and avenge the family he had destroyed. To do that, he needed to ressurect his father, and learn the location of the hidden cave. But, ressurection is expensive so Hasin joined on with a caravan headed north to tell his fathers brother of his untimely death - and make his fortune as an adventurer. EXPERIENCE LISTED BELOW [sblock] [CODE][B]Name:[/B] Hasin Ashwind [B]Class:[/B] Ranger [B]Race:[/B] Dwarf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Lawful Evil [B]Deity:[/B] XXXX [B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 1 [B]XP:[/B] 678 [B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +1 [B]HP:[/B] 11 (1d8+3) [B]Con:[/B] 16 +3 (6p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] 0/0 [B]Int:[/B] 14 +2 (6p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] 0 [B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +3 [B]Spell Save:[/B] 0 [B]Cha:[/B] 6 -2 (0P.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 16 10 +2 +1 +3 +X +X +X 16 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 13 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 3 +2/poison +5 [B]Ref:[/B] 2 3 +0 +5 [B]Will:[/B] 0 0 +0 +0 [B]Weapon Attack Damage Critical[/B] Dwarven War Axe +3 1d10+2 20-X3 Short bow +4 1d6 20-x3 Armor Spikes +3 1d6+2 20X2 dagger +3 1d4+2 19-20x2 [B]Languages:[/B] orcish,goblin, common, dwarven [B]Abilities:[/B]Can move 20 feet even if in heavy armor Darkvision (see 60 feet in pitch-dark) Stonecunning (+2 on searching stone, intuit depth) +4 to avoid being bullrushed while standing on ground +2 racial bonus on saves vs. poison +2 racial bonus on saves vs. spells / spell-like abilities +1 racial bonus to hit orcs and goblinoids +4 dodge bonus on AC against giants +4 stability bonus to avoid being tripped/bull rushed standing on ground +2 racial bonus on appraise checks if stone/metal Ranger: Favored enemies humans wild empathy -1 from charisma [B]Feats:[/B] track, combat reflexes [B]Skill Points:[/B] 32 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Climb 2 Str 2 -1 3 Know dungeon 4 Int 2 6 Hide 4 Dex* 3 -1 6 Knowledge (nature) 4 Int 2 6 Listen 4 Wis 4 Move Silently 4 Dex* +3 -1 6 Search 4 Int +2 6 Spot 4 Wis 4 Survival 2 Wis 0 2 [B]Equipment: Cost Weight[/B] Leather armor 10 gp 15lb Shield,lt Wood 3 gp 5 lb dwarven war axe 30 gp 8 lb Armor Spikes 50 gp 10lbs short bow 30gp 2 lb travelers clothes Backpack 2 gp 2 lb Waterskin 1 gp 4lb belt pouches (2) 2gp 1lbs mule 8 gp - saddlebags 4 gp (8) pack saddlle 5 gp (15) Bedroll 1sp (5lbs) Fishhook 1sp - Hempen Rope (50’) 1gp (10) Iron Pot 5sp (10lbs) Whetstone, 2 cp (1lbs) Winter blanket 5sp (3lbs) bit, bridle 2gp (1lbs) 9 days rations 1gp 9lbs grappling hook 1gp (4 lbs) 20 arrows 1gp 3lbs potion of c light wounds 50gp .125lbs potion of c light woulds 50gp .125lbs dagger 2gp 1lbs lbl Weight:[/B]53.25lbs + 64 ON STEED [B]Money:[/B] 7gp 19sp 8cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight[/B] 58 116 175 350 875 [B]Age:[/B] 72 [B]Height:[/B] 4'1" [B]Weight:[/B] 175lb [B]Eyes:[/B] dark brown [B]Hair:[/B] reddish brown [B]Skin:[/B] swarthy [/CODE] [B]Appearance:[/B] Dresses in light, earthtoned clothes suitable for the desert.beard is well trimmed, worn rather short for a dwarf. His buckler has a crude spike jutting from it, the image of a desert hawk can be seen through several layers of paint.around his neck Hasin wears a dwarven fingerbone. [B]Background:[/B] Hasin Ashwind was born the youngest son of a crooked town constable. Every day he watched his father head out to protect his small desert town from those who couldn't afford protection He looked up to the criminal cabals who ran the caravans and vice dens in the area and longed to join. Eventually he managed to ingratiate himself with one of these groups "the desert wings" he became a soldier for the group and cought the eye of one of his superiors. It seemed that "The Desert Wings" had been raiding caravans for years, and storing their loot in a hidden cave. SOmebody had discovered the cave and needed to be silenced- permanently. Hasin jumped at the chance, he knew if he did well they would certainly make him an assassin. When he discovered his target was his father he was heart broken- but his ambition was geater then his sentimentality. one grisly midnight murder later- Hasin was on his way to being an assasin. Poor Hasin didn't even see it coming. It was during a raid on a rival gangs caravan- but the arrow came from behind. The Desert Wings silenced Hasin forever- or so they thought. He awoke amid the corpes and drug himself to the shade of a dead camel- he was lucky to find a healing potion and a little gear. he reached in his pocket and pulled out the momento he kept from his father, a dried up fingerbone and he tied it around his neck. His new purpose in life would be to bring down the family that had destoyed his life- and avenge the family he had destroyed. To do that, he needed to ressurect his father, and learn the location of the hidden cave. But, ressurection is expensive so Hasin joined on with a caravan headed north to tell his fathers brother of his untimely death - and make his fortune as an adventurer. [url]http://www.enworld.org/showthread.php?t=214056-[/url] 1st adventure helping out earned 250 exp. [url]http://www.enworld.org/showpost.php?p=4064090&postcount=353300[/url] xp [url]http://www.enworld.org/showpost.php?p=4105480&postcount=459128[/url] xp [url]http://www.enworld.org/showpost.php?p=4169723&postcount=634478[/url] exp 12-19-07 sold morning star, bought armor spikes also had to spend my cut of loot and the rest came from starting cash [url]http://www.enworld.org/showpost.php?p=3940874&postcount=37[/url] [sblock] [/QUOTE]
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