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<blockquote data-quote="Gobletchica" data-source="post: 4136722" data-attributes="member: 58489"><p><strong>Tor, halfling ranger Approved by orsal and Boddynock</strong></p><p></p><p>[sblock=Tor][CODE][B]Name: [/B] Tor</p><p>[B]Class: [/B] Ranger</p><p>[B]Race: [/B] Halfling</p><p>[B]Size: [/B] Small</p><p>[B]Gender: [/B] Female</p><p>[B]Alignment: [/B] CG</p><p>[B]Deity: [/B] Azwan</p><p>[B]Str: [/B] 10 +0 ( 4p.) [B]Level: [/B] Rng1 [B]XP: [/B] 375</p><p>[B]Dex: [/B] 18 +4 (10p.) [B]BAB: [/B] +1 [B]HP: [/B] 9 (1d8+1)</p><p>[B]Con: [/B] 12 +1 ( 4p.) [B]Grapple: [/B] +1 [B]Dmg Red: [/B] 0/0</p><p>[B]Int: [/B] 12 +1 ( 4p.) [B]Speed: [/B] 15' [B]Spell Res: [/B] 0</p><p>[B]Wis: [/B] 14 +2 ( 6p.) [B]Init: [/B] +4 [B]Spell Save: [/B] +2</p><p>[B]Cha: [/B] 10 +0 ( 2p.) [B]ACP: [/B] -3 [B]Spell Fail: [/B] 0%</p><p>[color=yellow]Note that the Strength and Dexterity scores have been adjusted[/color]</p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor: [/B] 10 +4 +0 +3 +1 +0 +0 18</p><p>[B]Touch: [/B] 14 [B]Flatfooted: [/B] 15</p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort: [/B] 2 +1 [color=yellow]+1[/color] +4</p><p>[B]Ref: [/B] 2 +4 [color=yellow]+1[/color] +7</p><p>[B]Will: [/B] 0 +2 [color=yellow]+1[/color] +3</p><p>[color=yellow]+1 racial bonus on all saving throws. </p><p>+2 morale bonus on saving throws against fear[/color]</p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Shortbow +6 1d4 +0 x3 60 ft.</p><p>Spear (melee) [color=blue]+2[/color] 1d6 +0 x3</p><p>Spear (throw) [color=yellow]+7[/color] 1d6 +0 x3 20 ft.</p><p>[color=yellow]+1 size bonus on attack rolls</p><p>+1 racial bonus on attack rolls with thrown weapons and slings.[/color][/code]</p><p><strong>Languages: </strong> <span style="color: yellow">Common, Halfling</span>, Orc</p><p>[Sblock=Abilities]Tor is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).[sblock=Halfling Traits]<span style="color: yellow">+2 Dexterity, -2 Strength. </span></p><p><span style="color: yellow">Small: As a Small creature, a halfling gains a <u>+1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks</u>, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. </span></p><p><span style="color: yellow">Halfling base land speed is 20 feet. </span></p><p><span style="color: yellow">+2 racial bonus on Climb, Jump, Listen, and Move Silently checks. </span></p><p><span style="color: yellow">+1 racial bonus on all saving throws. </span></p><p><span style="color: yellow">+2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general. </span></p><p><span style="color: yellow">+1 racial bonus on attack rolls with thrown weapons and slings. </span></p><p><span style="color: yellow">Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc. </span></p><p><span style="color: yellow">Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.</span>[/sblock][sblock=Ranger Features]<strong>Favored Enemy (Ex)</strong> <u>Tor benefits from a +2 bonus on various rolls against Orcs</u></p><p>At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. </p><p>At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2. </p><p>If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher. </p><p><strong>Track</strong></p><p>A ranger gains Track as a bonus feat. </p><p><strong>Wild Empathy (Ex)</strong> <u>1d20+1</u></p><p>A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. </p><p>To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. </p><p>The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check. [/sblock][/sblock]</p><p><strong>Feats: </strong> <span style="color: blue">Weapon Finesse</span> (1st), Track (Rgr1)</p><p>[code][B]Ranger Skill Points: [/B] 6+Int Int: +1</p><p>[B]Skill Points: [/B] 28 [B]Max Ranks: [/B] 4/2</p><p>[B]Skills Ranks Mod Misc ACP [color=yellow]Racial[/color] Total[/B]</p><p>Climb 1 +0 +0 -3 [color=yellow]+2[/color] +0</p><p>Concentration 0 +1 +0 +0 +0 +1</p><p>Craft (bowmaking) 1 +1 +0 +0 +0 +2</p><p>Handle Animal 1 +0 +0 +0 +0 +1</p><p>Heal 1 +2 +0 +0 +0 +3</p><p>Hide 4 +4 +0 -3 [color=yellow]+4[/color] +9</p><p>Jump 1 +0 -6 -3 [color=yellow]+2[/color] -6</p><p>Knowledge (dungeoneering) 1 +1 +0 +0 +0 +2</p><p>Knowledge (geography) 1 +1 +0 +0 +0 +2</p><p>Knowledge (nature) 1 +1 +0 +0 +0 +2</p><p>Listen 1 +2 +0 +0 [color=yellow]+2[/color] +5</p><p>Move Silently 4 +4 +0 -3 [color=yellow]+2[/color] +7</p><p>Profession (cook) 1 +2 +0 +0 +0 +3</p><p>Ride 1 +4 +0 +0 +0 +5</p><p>Search 1 +1 +0 +0 +0 +2</p><p>Spot 2 +2 +0 +0 +0 +4</p><p>Survival 4 +2 +0 +0 +0 +6</p><p>Swim 1 +0 +0 -4 +0 -3</p><p>Use Rope 1 +4 +0 +0 +0 +5</p><p>[B]Equipment: Cost Weight[/B]</p><p>Explorer's Outfit Free Free</p><p>Chain Shirt 100 gp 12.5 lbs</p><p>Shortbow 10 gp 1 lbs</p><p> Arrows (80) 1.33 gp 6 lbs</p><p>Spear 2 gp 3 lbs</p><p>Backpack 2 gp .5 lbs</p><p>Bedroll .1 gp 1.25 lbs</p><p>Oil (2 flask) .2 gp 2 lbs</p><p>Tindertwig (2) 2 gp - lbs</p><p>flask of alchemist's fire, a smokestick, 65 silver pieces, and a silver dagger</p><p>http://www.enworld.org/showthread.php?p=4308299#post4308299</p><p>[B]Total Weight: [/B]26.25lb [B]Money: [/B] 122gp 4sp 7cp</p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight: [/B] 24.75 49.5 75 150 375[/code]</p><p><strong>Age: </strong> 23</p><p><strong>Height: </strong> 2'8"</p><p><strong>Weight: </strong> 27lb</p><p><strong>Eyes: </strong> black</p><p><strong>Hair: </strong> black</p><p><strong>Skin: </strong> ruddy</p><p><strong>Appearance: </strong> Tor is as a halfling small. She has waistlength wavy black hair that she keeps in a braid down her back. Her eyes are black as well and complement her ruddy complexion.</p><p><strong>Background: </strong> Tor is an only child and often writes to her parents. Her family still lives in her childhood home.</p><p>[sblock=Wealth Tracking][code]Explorer's Outfit Free Free (Free @ character creation)</p><p>Chain Shirt 100 gp 12.5 lbs (purchased @ character creation)</p><p>Shortbow 10 gp 1 lbs (created @ character creation)</p><p> Arrows (80) 1.33 gp 6 lbs (created @ character creation)</p><p>Spear 2 gp 3 lbs (purchased @ character creation)</p><p>Backpack 2 gp .5 lbs (purchased @ character creation)</p><p>Bedroll .1 gp 1.25 lbs (purchased @ character creation)</p><p>Oil (2 flask) .2 gp 2 lbs (purchased @ character creation)</p><p>Tindertwig (2) 2 gp - lbs (purchased @ character creation)[/code][/sblock]</p><p>[sblock=Craft Log]<u>146 Craft Points</u></p><p>150 Recieved @ character creation</p><p> -3 Craft shortbow @ character creation</p><p> -1 craft 80 arrows @ character creation[/sblock]</p><p>[sblock=Experience Tracking]blank[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Gobletchica, post: 4136722, member: 58489"] [b]Tor, halfling ranger Approved by orsal and Boddynock[/b] [sblock=Tor][CODE][B]Name: [/B] Tor [B]Class: [/B] Ranger [B]Race: [/B] Halfling [B]Size: [/B] Small [B]Gender: [/B] Female [B]Alignment: [/B] CG [B]Deity: [/B] Azwan [B]Str: [/B] 10 +0 ( 4p.) [B]Level: [/B] Rng1 [B]XP: [/B] 375 [B]Dex: [/B] 18 +4 (10p.) [B]BAB: [/B] +1 [B]HP: [/B] 9 (1d8+1) [B]Con: [/B] 12 +1 ( 4p.) [B]Grapple: [/B] +1 [B]Dmg Red: [/B] 0/0 [B]Int: [/B] 12 +1 ( 4p.) [B]Speed: [/B] 15' [B]Spell Res: [/B] 0 [B]Wis: [/B] 14 +2 ( 6p.) [B]Init: [/B] +4 [B]Spell Save: [/B] +2 [B]Cha: [/B] 10 +0 ( 2p.) [B]ACP: [/B] -3 [B]Spell Fail: [/B] 0% [color=yellow]Note that the Strength and Dexterity scores have been adjusted[/color] [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor: [/B] 10 +4 +0 +3 +1 +0 +0 18 [B]Touch: [/B] 14 [B]Flatfooted: [/B] 15 [B]Base Mod Misc Total[/B] [B]Fort: [/B] 2 +1 [color=yellow]+1[/color] +4 [B]Ref: [/B] 2 +4 [color=yellow]+1[/color] +7 [B]Will: [/B] 0 +2 [color=yellow]+1[/color] +3 [color=yellow]+1 racial bonus on all saving throws. +2 morale bonus on saving throws against fear[/color] [B]Weapon Attack Damage Critical[/B] Shortbow +6 1d4 +0 x3 60 ft. Spear (melee) [color=blue]+2[/color] 1d6 +0 x3 Spear (throw) [color=yellow]+7[/color] 1d6 +0 x3 20 ft. [color=yellow]+1 size bonus on attack rolls +1 racial bonus on attack rolls with thrown weapons and slings.[/color][/code] [B]Languages: [/B] [color=yellow]Common, Halfling[/color], Orc [Sblock=Abilities]Tor is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).[sblock=Halfling Traits][color=yellow]+2 Dexterity, -2 Strength. Small: As a Small creature, a halfling gains a [u]+1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks[/u], but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. Halfling base land speed is 20 feet. +2 racial bonus on Climb, Jump, Listen, and Move Silently checks. +1 racial bonus on all saving throws. +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general. +1 racial bonus on attack rolls with thrown weapons and slings. Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc. Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.[/color][/sblock][sblock=Ranger Features][b]Favored Enemy (Ex)[/b] [u]Tor benefits from a +2 bonus on various rolls against Orcs[/u] At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2. If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher. [b]Track[/b] A ranger gains Track as a bonus feat. [b]Wild Empathy (Ex)[/b] [u]1d20+1[/u] A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check. [/sblock][/sblock] [B]Feats: [/B] [color=blue]Weapon Finesse[/color] (1st), Track (Rgr1) [code][B]Ranger Skill Points: [/B] 6+Int Int: +1 [B]Skill Points: [/B] 28 [B]Max Ranks: [/B] 4/2 [B]Skills Ranks Mod Misc ACP [color=yellow]Racial[/color] Total[/B] Climb 1 +0 +0 -3 [color=yellow]+2[/color] +0 Concentration 0 +1 +0 +0 +0 +1 Craft (bowmaking) 1 +1 +0 +0 +0 +2 Handle Animal 1 +0 +0 +0 +0 +1 Heal 1 +2 +0 +0 +0 +3 Hide 4 +4 +0 -3 [color=yellow]+4[/color] +9 Jump 1 +0 -6 -3 [color=yellow]+2[/color] -6 Knowledge (dungeoneering) 1 +1 +0 +0 +0 +2 Knowledge (geography) 1 +1 +0 +0 +0 +2 Knowledge (nature) 1 +1 +0 +0 +0 +2 Listen 1 +2 +0 +0 [color=yellow]+2[/color] +5 Move Silently 4 +4 +0 -3 [color=yellow]+2[/color] +7 Profession (cook) 1 +2 +0 +0 +0 +3 Ride 1 +4 +0 +0 +0 +5 Search 1 +1 +0 +0 +0 +2 Spot 2 +2 +0 +0 +0 +4 Survival 4 +2 +0 +0 +0 +6 Swim 1 +0 +0 -4 +0 -3 Use Rope 1 +4 +0 +0 +0 +5 [B]Equipment: Cost Weight[/B] Explorer's Outfit Free Free Chain Shirt 100 gp 12.5 lbs Shortbow 10 gp 1 lbs Arrows (80) 1.33 gp 6 lbs Spear 2 gp 3 lbs Backpack 2 gp .5 lbs Bedroll .1 gp 1.25 lbs Oil (2 flask) .2 gp 2 lbs Tindertwig (2) 2 gp - lbs flask of alchemist's fire, a smokestick, 65 silver pieces, and a silver dagger http://www.enworld.org/showthread.php?p=4308299#post4308299 [B]Total Weight: [/B]26.25lb [B]Money: [/B] 122gp 4sp 7cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight: [/B] 24.75 49.5 75 150 375[/code] [B]Age: [/B] 23 [B]Height: [/B] 2'8" [B]Weight: [/B] 27lb [B]Eyes: [/B] black [B]Hair: [/B] black [B]Skin: [/B] ruddy [B]Appearance: [/B] Tor is as a halfling small. She has waistlength wavy black hair that she keeps in a braid down her back. Her eyes are black as well and complement her ruddy complexion. [B]Background: [/B] Tor is an only child and often writes to her parents. Her family still lives in her childhood home. [sblock=Wealth Tracking][code]Explorer's Outfit Free Free (Free @ character creation) Chain Shirt 100 gp 12.5 lbs (purchased @ character creation) Shortbow 10 gp 1 lbs (created @ character creation) Arrows (80) 1.33 gp 6 lbs (created @ character creation) Spear 2 gp 3 lbs (purchased @ character creation) Backpack 2 gp .5 lbs (purchased @ character creation) Bedroll .1 gp 1.25 lbs (purchased @ character creation) Oil (2 flask) .2 gp 2 lbs (purchased @ character creation) Tindertwig (2) 2 gp - lbs (purchased @ character creation)[/code][/sblock] [sblock=Craft Log][u]146 Craft Points[/u] 150 Recieved @ character creation -3 Craft shortbow @ character creation -1 craft 80 arrows @ character creation[/sblock] [sblock=Experience Tracking]blank[/sblock][/sblock] [/QUOTE]
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