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<blockquote data-quote="Karm" data-source="post: 4652418" data-attributes="member: 82274"><p><strong>Karm, Human Druid 1 (Approved!)</strong></p><p></p><p>[title]Karm, Human Druid 1[/title]</p><p></p><p>[code][B]Name:[/B] Karm</p><p>[B]Class:[/B] Druid</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] N</p><p>[B]Deity:[/B] Verdante</p><p></p><p>[B]Str:[/B] 10 +0 (2p.) [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 10 +0 (2p.) [B]BAB:[/B] +0 [B]HP:[/B] 10 (1d8+2)</p><p>[B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] None</p><p>[B]Int:[/B] 12 +1 (4p.) [B]Speed:[/B] 30' ('20) [B]Spell Res:[/B] None</p><p>[B]Wis:[/B] 18 +4 (16p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +4</p><p>[B]Cha:[/B] 8 -1 (0p.) [B]ACP:[/B] -5 [B]Spell Fail:[/B] </p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +3 +2 +0 +0 +0 +0 15</p><p>[B]Touch:[/B] 10 [B]Flatfooted:[/B] 15</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 0 +2 +4</p><p>[B]Ref:[/B] 0 0 +0 +0</p><p>[B]Will:[/B] 2 4 +0 +6</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Scimitar +0 1d6 18-20x2</p><p></p><p></p><p>[B]Languages:[/B] Common, Sylvan, Druidic</p><p></p><p>[B]Abilities:[/B] Animal Companion</p><p>Nature Sense</p><p>Wild Empathy (1d20-1cha+1/lvl). </p><p>Spontaneous Casting (Summon Nature's Ally)</p><p></p><p>[B]Feats:[/B] Spell Focus (Conjuration), Augment Summoning +4 Str/Con (enhancement bonus) for summons</p><p></p><p>[B]Skill Points:[/B] 24 (+6/lvl) [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Concentration (Con) 04 +2 XX 6</p><p>Diplomacy (Cha) 00 -1 XX -1</p><p>Handle Animal(Cha), 04 -1 XX 3</p><p>Heal (Wis), 04 +4 XX 8</p><p>Knowledge(nature) (Int), 04 +1 +2 7</p><p>Listen (Wis), 00 +4 XX 4</p><p>Ride (Dex), 00 +0 XX 0</p><p>Spellcraft(Int), 04 +1 XX 5 </p><p>Spot (Wis), 00 +4 XX 4</p><p>Survival (Wis) 04 +4 +2 10</p><p>Swim (Str) 00 +0 -6 -6</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Hide armor 15gp 25lb</p><p>Shield(heavy, wooden) 7gp 10lb</p><p>Scimitar 15gp 4lb</p><p>Signal Whistle 8sp 0lb</p><p>Bedroll 1sp 5lb</p><p>Backpack 2gp 2lb</p><p>Flint and Steel 1gp 0lb</p><p>Fishhook 1sp 0lb</p><p>Oil (1 pint flask) 1sp 1lb</p><p>Waterskin 1gp 4lb</p><p>Holly and mistletoe --gp 0lb</p><p>Spell Component Pouch 5gp 2lb</p><p>Explorer's Outfit</p><p>Leather Barding 20gp --lb[B]</p><p>[B]Total Weight:[/B]53lb [B]Money:[/B] 12gp 9sp[/B]</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 33 66 100 200 500</p><p>[B]Age:[/B] 27</p><p>[B]Height:[/B] 6'0"</p><p>[B]Weight:[/B] 190lbs</p><p>[B]Eyes:[/B] Green/Yellow</p><p>[B]Hair:[/B] Dark brown with grey</p><p>[B]Skin:[/B] Pale[/code][sblock=Appearance]Karm has shaggy, dark brown, hair with flecks of grey throughout, belying his age. His face often bears a thick stubble or beard that also has flecks of grey in it. His cheeks are sunken and hollow which, combined with his facial hair give his face an angular, wolfish, appearance. He often wears rough black fabrics under furs. His boots are made of deerskin wrapped in bear fur.[/sblock]</p><p></p><p>[sblock=Background] (Public) Karm's entire village (including his parents and his brother) were slain by bandits when he was 12 years old. He managed to escape but his whole village was torched. He wandered into the forest looking for food. Starved and cold, he fell unconscious after wandering for 12 hours in the middle of nowhere. He would have died, but he was discovered by the wolf Alea, who is animal companion to the druid Eleanor (Elf, Dru 5). </p><p> Alea was returning from a successful hunt and she had already eaten so she did not attack and kill Karm. She returned to Eleanor, who set out and retrieved the young boy (taking the form of a great bear and carrying him on her back). On the journey back, Karm awoke terrified to find that he was riding a bear. Eleanor reverted to her true form and spoke calmingly to Karm. After Karm had finally settled down they walked back to Eleanor's home.</p><p> Karm slept for days awaking only to eat. During that time Eleanor went to the druid council to determine what should be done with the young human. They agreed that Eleanor should take care of the child until he was able to fend for himself. She took him in and instructed him in the lore of the druids. he learned the ways of the forest and became a proficient hunter and herbalist. At 25 he went on a vision quest and found a wolf pup trying to nurse at the cold dead body of it's mother who had been caught in a bear trap. He could do nothing for the mother but he nursed the pup back to health and named him Kuma. Kuma became his constant companion.</p><p> Before Karm could be admitted to Eleanor's circle she said that he must learn about the world on his own so that he could better make the decision of whether or not he wanted to become a druid. So he asked her advice on where he should go. She told him to travel to the city. So he did...[/sblock]</p><p></p><p>[sblock=Spells Per Day]</p><p><strong>Spells Per Day</strong></p><p>0-Level - 3</p><p>1st-level - 2+1</p><p>[/sblock]</p><p>[sblock=Kuma (Animal Companion)]</p><p></p><p>[title]Kuma, Wolf, Animal Companion[/title]</p><p>[code]Name: Kuma, Wolf, Animal Campanion</p><p>Size: Medium</p><p></p><p>Str: 13 +1 Level: 2 HD </p><p>Dex: 15 +2 BAB: +1 HP: 13/13 (2d8+4)</p><p>Con: 15 +2 Grapple: +2 </p><p>Int: 2 -5 Speed: 50' </p><p>Wis: 12 +1 Init: +2 </p><p>Cha: 6 -2 </p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +2 +0 +2 +0 +2 +0 16</p><p>Touch: 12 Flatfooted: 14</p><p></p><p> Base Mod Misc Total</p><p>Fort: 3 +2 +5</p><p>Ref: 3 +2 +5</p><p>Will: 0 +1 +1</p><p></p><p>Weapon Attack Damage Critical</p><p>Bite +3 1d6+1 20x2</p><p></p><p>Load:</p><p>Leather Barding 15lb</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 50 100 150 300 750</p><p>13 50 lb. or less 51–100 lb. 101–150 lb.</p><p>[/code]Abilities:</p><p>Trip (Ex): A wolf that hits with a bite attack can attempt to trip</p><p>the opponent (+1 check modifier) as a free action without making</p><p>a touch attack or provoking an attack of opportunity. If the</p><p>attempt fails, the opponent cannot react to trip the wolf.</p><p>Skills: Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*</p><p>*Wolves have a +4 racial bonus on Survival checks when</p><p>tracking by scent.</p><p></p><p>Link - Karm can handle Kuma as a free action, or push him as a move action. Karm gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding Kuma.</p><p></p><p>Share Spells - At Karm's option, he may have any spell (but not any spell-like ability) he casts upon himself also affect Kuma. Kuma must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting Kuma if he moves farther than 5 feet away and will not affect him again, even if he returns to Karm before the duration expires.</p><p></p><p>Additionally, Karm may cast a spell with a target of "You" on Kuma (as a touch range spell) instead of on himself. Karm and Kuma can share spells even if the spells normally do not affect creatures of Kuma's type (animal).</p><p></p><p>Tricks: (Max 3 + 1 Bonus)</p><p>Attack: The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals.</p><p></p><p>Defend: The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend a specific other character.</p><p></p><p>Heel: The animal follows you closely, even to places where it normally wouldn’t go.</p><p></p><p>Down (Bonus Trick): The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.</p><p></p><p>Feats: Track, Weapon Focus: Bite</p><p></p><p>Appearance: Kuma is large wolf with mostly black and grey fur, but she has two patches of white on the top of her head. When She and Karm are traveling she wears a brown leather coat lined with fur that protects her and keeps her warm. The coat has two medium sized pouches that can be made to carry equipment if Karm is overburdened.</p><p>[/sblock]</p><p></p><p>[sblock=Experience]</p><p>No experience earned</p><p>[/sblock]</p><p></p><p>[sblock=treasure]</p><p>No treasure found</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Karm, post: 4652418, member: 82274"] [b]Karm, Human Druid 1 (Approved!)[/b] [title]Karm, Human Druid 1[/title] [code][B]Name:[/B] Karm [B]Class:[/B] Druid [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] N [B]Deity:[/B] Verdante [B]Str:[/B] 10 +0 (2p.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 10 +0 (2p.) [B]BAB:[/B] +0 [B]HP:[/B] 10 (1d8+2) [B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] None [B]Int:[/B] 12 +1 (4p.) [B]Speed:[/B] 30' ('20) [B]Spell Res:[/B] None [B]Wis:[/B] 18 +4 (16p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +4 [B]Cha:[/B] 8 -1 (0p.) [B]ACP:[/B] -5 [B]Spell Fail:[/B] [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +3 +2 +0 +0 +0 +0 15 [B]Touch:[/B] 10 [B]Flatfooted:[/B] 15 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 0 +2 +4 [B]Ref:[/B] 0 0 +0 +0 [B]Will:[/B] 2 4 +0 +6 [B]Weapon Attack Damage Critical[/B] Scimitar +0 1d6 18-20x2 [B]Languages:[/B] Common, Sylvan, Druidic [B]Abilities:[/B] Animal Companion Nature Sense Wild Empathy (1d20-1cha+1/lvl). Spontaneous Casting (Summon Nature's Ally) [B]Feats:[/B] Spell Focus (Conjuration), Augment Summoning +4 Str/Con (enhancement bonus) for summons [B]Skill Points:[/B] 24 (+6/lvl) [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Concentration (Con) 04 +2 XX 6 Diplomacy (Cha) 00 -1 XX -1 Handle Animal(Cha), 04 -1 XX 3 Heal (Wis), 04 +4 XX 8 Knowledge(nature) (Int), 04 +1 +2 7 Listen (Wis), 00 +4 XX 4 Ride (Dex), 00 +0 XX 0 Spellcraft(Int), 04 +1 XX 5 Spot (Wis), 00 +4 XX 4 Survival (Wis) 04 +4 +2 10 Swim (Str) 00 +0 -6 -6 [B]Equipment: Cost Weight[/B] Hide armor 15gp 25lb Shield(heavy, wooden) 7gp 10lb Scimitar 15gp 4lb Signal Whistle 8sp 0lb Bedroll 1sp 5lb Backpack 2gp 2lb Flint and Steel 1gp 0lb Fishhook 1sp 0lb Oil (1 pint flask) 1sp 1lb Waterskin 1gp 4lb Holly and mistletoe --gp 0lb Spell Component Pouch 5gp 2lb Explorer's Outfit Leather Barding 20gp --lb[B] [B]Total Weight:[/B]53lb [B]Money:[/B] 12gp 9sp[/B] [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 33 66 100 200 500 [B]Age:[/B] 27 [B]Height:[/B] 6'0" [B]Weight:[/B] 190lbs [B]Eyes:[/B] Green/Yellow [B]Hair:[/B] Dark brown with grey [B]Skin:[/B] Pale[/code][sblock=Appearance]Karm has shaggy, dark brown, hair with flecks of grey throughout, belying his age. His face often bears a thick stubble or beard that also has flecks of grey in it. His cheeks are sunken and hollow which, combined with his facial hair give his face an angular, wolfish, appearance. He often wears rough black fabrics under furs. His boots are made of deerskin wrapped in bear fur.[/sblock] [sblock=Background] (Public) Karm's entire village (including his parents and his brother) were slain by bandits when he was 12 years old. He managed to escape but his whole village was torched. He wandered into the forest looking for food. Starved and cold, he fell unconscious after wandering for 12 hours in the middle of nowhere. He would have died, but he was discovered by the wolf Alea, who is animal companion to the druid Eleanor (Elf, Dru 5). Alea was returning from a successful hunt and she had already eaten so she did not attack and kill Karm. She returned to Eleanor, who set out and retrieved the young boy (taking the form of a great bear and carrying him on her back). On the journey back, Karm awoke terrified to find that he was riding a bear. Eleanor reverted to her true form and spoke calmingly to Karm. After Karm had finally settled down they walked back to Eleanor's home. Karm slept for days awaking only to eat. During that time Eleanor went to the druid council to determine what should be done with the young human. They agreed that Eleanor should take care of the child until he was able to fend for himself. She took him in and instructed him in the lore of the druids. he learned the ways of the forest and became a proficient hunter and herbalist. At 25 he went on a vision quest and found a wolf pup trying to nurse at the cold dead body of it's mother who had been caught in a bear trap. He could do nothing for the mother but he nursed the pup back to health and named him Kuma. Kuma became his constant companion. Before Karm could be admitted to Eleanor's circle she said that he must learn about the world on his own so that he could better make the decision of whether or not he wanted to become a druid. So he asked her advice on where he should go. She told him to travel to the city. So he did...[/sblock] [sblock=Spells Per Day] [B]Spells Per Day[/B] 0-Level - 3 1st-level - 2+1 [/sblock] [sblock=Kuma (Animal Companion)] [title]Kuma, Wolf, Animal Companion[/title] [code]Name: Kuma, Wolf, Animal Campanion Size: Medium Str: 13 +1 Level: 2 HD Dex: 15 +2 BAB: +1 HP: 13/13 (2d8+4) Con: 15 +2 Grapple: +2 Int: 2 -5 Speed: 50' Wis: 12 +1 Init: +2 Cha: 6 -2 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +0 +2 +0 +2 +0 16 Touch: 12 Flatfooted: 14 Base Mod Misc Total Fort: 3 +2 +5 Ref: 3 +2 +5 Will: 0 +1 +1 Weapon Attack Damage Critical Bite +3 1d6+1 20x2 Load: Leather Barding 15lb Lgt Med Hvy Lift Push Max Weight: 50 100 150 300 750 13 50 lb. or less 51–100 lb. 101–150 lb. [/code]Abilities: Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills: Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* *Wolves have a +4 racial bonus on Survival checks when tracking by scent. Link - Karm can handle Kuma as a free action, or push him as a move action. Karm gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding Kuma. Share Spells - At Karm's option, he may have any spell (but not any spell-like ability) he casts upon himself also affect Kuma. Kuma must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting Kuma if he moves farther than 5 feet away and will not affect him again, even if he returns to Karm before the duration expires. Additionally, Karm may cast a spell with a target of "You" on Kuma (as a touch range spell) instead of on himself. Karm and Kuma can share spells even if the spells normally do not affect creatures of Kuma's type (animal). Tricks: (Max 3 + 1 Bonus) Attack: The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Defend: The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend a specific other character. Heel: The animal follows you closely, even to places where it normally wouldn’t go. Down (Bonus Trick): The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated. Feats: Track, Weapon Focus: Bite Appearance: Kuma is large wolf with mostly black and grey fur, but she has two patches of white on the top of her head. When She and Karm are traveling she wears a brown leather coat lined with fur that protects her and keeps her warm. The coat has two medium sized pouches that can be made to carry equipment if Karm is overburdened. [/sblock] [sblock=Experience] No experience earned [/sblock] [sblock=treasure] No treasure found [/sblock] [/QUOTE]
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