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(Record) Official Character Thread
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<blockquote data-quote="mizugumo" data-source="post: 5229899" data-attributes="member: 91982"><p><strong>Vedry Glegnar</strong></p><p></p><p>[code][B]Name:[/B] Vedry Glegnar</p><p>[B]Class:[/B] Ranger</p><p>[B]Race:[/B] Dwarf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral Good</p><p>[B]Deity:[/B] Chennet'</p><p></p><p>[B]Str:[/B] 14 +2 (06p.) [B]Level:[/B] 1 [B]XP:[/B] 0000</p><p>[B]Dex:[/B] 15 +2 (08p.) [B]BAB:[/B] +1 [B]HP:[/B] 09 (1d8+1)</p><p>[B]Con:[/B] 12 +1 (02p.) [B]Grapple:[/B] +3 [B]Craft Points:[/B] 150</p><p>[B]Int:[/B] 10 +0 (02p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] Nil</p><p>[B]Wis:[/B] 16 +3 (10p.) [B]Init:[/B] +2 [B]Spell Save:[/B] 0</p><p>[B]Cha:[/B] 08 -1 (02p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] 15%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +3 +0 +2 +0 +0 +0 15</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 13</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +1 +3</p><p>[B]Ref:[/B] 2 +2 +4</p><p>[B]Will:[/B] 0 +3 +3</p><p></p><p>[B]Racial Saving Throw Bonuses:[/B] Poison: +2, spells and spell like abilities +2</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Waraxe, Dwarven (2hnd) +3 1d10+3 20/x3</p><p>Crossbow, light +3 1d8 19-20/x2</p><p></p><p>[B]Languages:[/B] Dwarven, Common</p><p></p><p>[B]Dwarf Traits[/B] 60' Darkvision</p><p> +4 Dodge bonus to Armor Class against monsters of the giant type</p><p> +1 racial bonus on attack rolls against orcs and goblinoids</p><p> +2 racial bonus on Appraise and Craft checks that are related to stone or metal</p><p> Stability</p><p> Stonecunning</p><p></p><p>[B]Proficiencies:[/B] Armor (light), Shield (except tower shield), Weapons (simple, martial)</p><p></p><p>[B]Abilities:[/B] Favored Enemy: Orc (+2) , Wild Empathy (+0) </p><p></p><p>[B]Feats:[/B] Run, Track</p><p></p><p>[B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise 0 0 (+2) +0 (Racial bonus stone/metal)</p><p>Balance 0 +2 -1 +1</p><p>Bluff 0 -1 0 -1</p><p>Climb 3 +2 -1 +4</p><p>Concentration 0 +1 +1</p><p>Diplomacy 0 -1 -1</p><p>Disguise 0 -1 -1</p><p>Escape Artist 0 +2 -1 +1</p><p>Gather Information 0 -1 -1</p><p>Heal 2 +3 +5</p><p>Hide 3 +2 -1 +4</p><p>Intimidate 0 -1 -1</p><p>Jump 0 +2 -7 -5</p><p>Knowledge</p><p> (Dungeoneering) 3 0 +3</p><p>Listen 2 +3 +5</p><p>Move Silently 3 +2 -1 +4</p><p>Ride 0 +2 +2</p><p>Search 3 0 (+2) +3 (Stonecunning)</p><p>Spot 0 +3 +3</p><p>Survival 2 +3 +5</p><p>Swim 0 +2 -2 +0</p><p>Use Rope 3 +2 +5</p><p></p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Backback 2gp 2 lb</p><p>Crossbow bolts (30) 3gp 3 lb</p><p>Caltrops (5) 5gp 10 lb</p><p>Crossbow (light) 35gp 4 lb</p><p>Grappling Hook 1gp 4 lb</p><p>Outfit (explorer's) 0gp - lb</p><p>Pouch (4) 4gp 2 lb</p><p>Rope (hemp, 50') 1gp 10 lb</p><p>Studded Leather Armor 25gp 20 lb</p><p>Waraxe (Dwarven) 30gp 8 lb</p><p></p><p>[B]Total Weight:[/B]63 lb [B]Money:[/B] 134gp 00sp 00cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 58 116 175 350 875</p><p></p><p>[B]Age:[/B] 66</p><p>[B]Height:[/B] 4'00"</p><p>[B]Weight:[/B] 145lb</p><p>[B]Eyes:[/B] Blue</p><p>[B]Hair:[/B] Red</p><p>[B]Skin:[/B] Pale Gray[/code]<strong>Appearance:</strong> Vedry stands just over four feet tall, with a shaved head revealing a light gray skin tone and several large scars on the left side of his head and ear. Bright blue eyes twinkle from beneath long bushy red eybrows. A large bulbous nose sits above a thick crimson moustache that nearly touches the top of his chest. A long chin beard separated into two tails kept in place by stone beads hangs from his chin.</p><p></p><p>Vedry wears a dark blue cloak over grey studded leather armor, likely made from the skin of an animal uncommon to the eyes of a surface dweller.</p><p></p><p><strong>Background:</strong> Vedry was serving in his local militia as a scout/search and rescue operative. Stationed near the edge of his kingdom's territory he learned the underground equivalent to the skills taught to surface dwelling rangers. </p><p></p><p>While stationed at the outpost, one of Vedry's regular assignments was to monitor the movements of a nearby goblin tribe who had signed a peace treaty with the Dwarven kindom. During his rounds, Vedry heard screaming and the chaos of battle. When he drew close to the tribe's location he found bodies and destruction littering the floor of the caverns. As he investigated the shadows grew dark and he became paralyzed with fear. </p><p></p><p>The next memory Vedry has is waking up in a pool of blood from the deep wound to his head. He quickly bandaged himself and returned to the outpost for further medical attention. He found the outpost destroyed, likely by the same creature that attacked him. Vedry thinks the outpost destruction was his fault for not being able to alert his friends in time. Too ashamed to return to his kingdom, he has made his way to the surface and is currently searching for a way to redeem himself.</p></blockquote><p></p>
[QUOTE="mizugumo, post: 5229899, member: 91982"] [b]Vedry Glegnar[/b] [code][B]Name:[/B] Vedry Glegnar [B]Class:[/B] Ranger [B]Race:[/B] Dwarf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Neutral Good [B]Deity:[/B] Chennet' [B]Str:[/B] 14 +2 (06p.) [B]Level:[/B] 1 [B]XP:[/B] 0000 [B]Dex:[/B] 15 +2 (08p.) [B]BAB:[/B] +1 [B]HP:[/B] 09 (1d8+1) [B]Con:[/B] 12 +1 (02p.) [B]Grapple:[/B] +3 [B]Craft Points:[/B] 150 [B]Int:[/B] 10 +0 (02p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] Nil [B]Wis:[/B] 16 +3 (10p.) [B]Init:[/B] +2 [B]Spell Save:[/B] 0 [B]Cha:[/B] 08 -1 (02p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] 15% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +3 +0 +2 +0 +0 +0 15 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 13 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +1 +3 [B]Ref:[/B] 2 +2 +4 [B]Will:[/B] 0 +3 +3 [B]Racial Saving Throw Bonuses:[/B] Poison: +2, spells and spell like abilities +2 [B]Weapon Attack Damage Critical[/B] Waraxe, Dwarven (2hnd) +3 1d10+3 20/x3 Crossbow, light +3 1d8 19-20/x2 [B]Languages:[/B] Dwarven, Common [B]Dwarf Traits[/B] 60' Darkvision +4 Dodge bonus to Armor Class against monsters of the giant type +1 racial bonus on attack rolls against orcs and goblinoids +2 racial bonus on Appraise and Craft checks that are related to stone or metal Stability Stonecunning [B]Proficiencies:[/B] Armor (light), Shield (except tower shield), Weapons (simple, martial) [B]Abilities:[/B] Favored Enemy: Orc (+2) , Wild Empathy (+0) [B]Feats:[/B] Run, Track [B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Appraise 0 0 (+2) +0 (Racial bonus stone/metal) Balance 0 +2 -1 +1 Bluff 0 -1 0 -1 Climb 3 +2 -1 +4 Concentration 0 +1 +1 Diplomacy 0 -1 -1 Disguise 0 -1 -1 Escape Artist 0 +2 -1 +1 Gather Information 0 -1 -1 Heal 2 +3 +5 Hide 3 +2 -1 +4 Intimidate 0 -1 -1 Jump 0 +2 -7 -5 Knowledge (Dungeoneering) 3 0 +3 Listen 2 +3 +5 Move Silently 3 +2 -1 +4 Ride 0 +2 +2 Search 3 0 (+2) +3 (Stonecunning) Spot 0 +3 +3 Survival 2 +3 +5 Swim 0 +2 -2 +0 Use Rope 3 +2 +5 [B]Equipment: Cost Weight[/B] Backback 2gp 2 lb Crossbow bolts (30) 3gp 3 lb Caltrops (5) 5gp 10 lb Crossbow (light) 35gp 4 lb Grappling Hook 1gp 4 lb Outfit (explorer's) 0gp - lb Pouch (4) 4gp 2 lb Rope (hemp, 50') 1gp 10 lb Studded Leather Armor 25gp 20 lb Waraxe (Dwarven) 30gp 8 lb [B]Total Weight:[/B]63 lb [B]Money:[/B] 134gp 00sp 00cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 58 116 175 350 875 [B]Age:[/B] 66 [B]Height:[/B] 4'00" [B]Weight:[/B] 145lb [B]Eyes:[/B] Blue [B]Hair:[/B] Red [B]Skin:[/B] Pale Gray[/code][B]Appearance:[/B] Vedry stands just over four feet tall, with a shaved head revealing a light gray skin tone and several large scars on the left side of his head and ear. Bright blue eyes twinkle from beneath long bushy red eybrows. A large bulbous nose sits above a thick crimson moustache that nearly touches the top of his chest. A long chin beard separated into two tails kept in place by stone beads hangs from his chin. Vedry wears a dark blue cloak over grey studded leather armor, likely made from the skin of an animal uncommon to the eyes of a surface dweller. [B]Background:[/B] Vedry was serving in his local militia as a scout/search and rescue operative. Stationed near the edge of his kingdom's territory he learned the underground equivalent to the skills taught to surface dwelling rangers. While stationed at the outpost, one of Vedry's regular assignments was to monitor the movements of a nearby goblin tribe who had signed a peace treaty with the Dwarven kindom. During his rounds, Vedry heard screaming and the chaos of battle. When he drew close to the tribe's location he found bodies and destruction littering the floor of the caverns. As he investigated the shadows grew dark and he became paralyzed with fear. The next memory Vedry has is waking up in a pool of blood from the deep wound to his head. He quickly bandaged himself and returned to the outpost for further medical attention. He found the outpost destroyed, likely by the same creature that attacked him. Vedry thinks the outpost destruction was his fault for not being able to alert his friends in time. Too ashamed to return to his kingdom, he has made his way to the surface and is currently searching for a way to redeem himself. [/QUOTE]
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