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Recosting Magic Items in MIC = Blatant Power Creep...er..Power Charge?
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<blockquote data-quote="Felon" data-source="post: 3381834" data-attributes="member: 8158"><p>If we're talking about the web article that I think we're talking about (the OP provides no link to anyting), I don't recall there being an explicit statment that items would be recosted. They may find an indirect way to approach the issue. </p><p></p><p>As to the rope of climbing, it seems some folks are commited to snide responses, but there certainly are many non-combat challenges that a rope of climbing can help a party circumvent with little trouble (White Plume Mountain has a prime example or two). It pretty handily renders both Use Rope and Climb obsolete, and not just for the possessor but for the whole party. For the character who invested in either of those skills, there's legitimate cause for major buyer's remorse once that item's acquired (and having a character experience remorse over a magic item's acquisition is counter-productive). Making the item expensive is the only thing that really puts a control on the issue. </p><p></p><p>The DMG lists the cost at 3,000 gp. That's a little expensive to buy, but not so valuable that it's worth selling instead of keeping considering its utility. A character will earn hundreds of thousands of gp throughout his career, while his available ranks in skills is much more limited. I wouldn't say it's too cheap, but I sure wouldn't say it's too expensive.</p><p></p><p>The same can be said of many items. Almost any skill can be rendered a moot investment with something in the MIC. So, go ahead and let the players stick to the "big six". Those things at least synergize with their owners' abilities, rather than eclipsing them.</p></blockquote><p></p>
[QUOTE="Felon, post: 3381834, member: 8158"] If we're talking about the web article that I think we're talking about (the OP provides no link to anyting), I don't recall there being an explicit statment that items would be recosted. They may find an indirect way to approach the issue. As to the rope of climbing, it seems some folks are commited to snide responses, but there certainly are many non-combat challenges that a rope of climbing can help a party circumvent with little trouble (White Plume Mountain has a prime example or two). It pretty handily renders both Use Rope and Climb obsolete, and not just for the possessor but for the whole party. For the character who invested in either of those skills, there's legitimate cause for major buyer's remorse once that item's acquired (and having a character experience remorse over a magic item's acquisition is counter-productive). Making the item expensive is the only thing that really puts a control on the issue. The DMG lists the cost at 3,000 gp. That's a little expensive to buy, but not so valuable that it's worth selling instead of keeping considering its utility. A character will earn hundreds of thousands of gp throughout his career, while his available ranks in skills is much more limited. I wouldn't say it's too cheap, but I sure wouldn't say it's too expensive. The same can be said of many items. Almost any skill can be rendered a moot investment with something in the MIC. So, go ahead and let the players stick to the "big six". Those things at least synergize with their owners' abilities, rather than eclipsing them. [/QUOTE]
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Recosting Magic Items in MIC = Blatant Power Creep...er..Power Charge?
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