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Recosting Magic Items in MIC = Blatant Power Creep...er..Power Charge?
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<blockquote data-quote="Felon" data-source="post: 3382178" data-attributes="member: 8158"><p>Note I stated that the rope of climbing was probably too expensive to buy, but if the party found it, it would be a keeper. </p><p></p><p>The thing about the big six items is that they're great for NPC's too, so players can expect to pull them off of corpses. I knew to hold off on buying a necklace necklace of natural armor when I made a 5th-level character for Red Hand of Doom. So, there is reason to prefer the skill-killer over the +1 armor.</p><p></p><p>Now, when characters are higher level, they may have better Climb skill (hopefully they've realized that there are virtually no high-DC uses for Use Rope), but that only means a bigger waste of investment once a rope of climbing is acquired. </p><p></p><p></p><p>Well, the whole point of body slotting is to force players to choose between items, so is rolling them up a great idea? Unfortunately, the designers kept bonuses spread around amongst different slots where they probably should've considered concentrating them. If a cloak or pair of boots could confer no simple mechanical bonuses--no AC, no save bonuses, no ability score increases, no movement enhancement--then there would be some level of subjectivity as to which cloak or boot best serves a particular character.</p></blockquote><p></p>
[QUOTE="Felon, post: 3382178, member: 8158"] Note I stated that the rope of climbing was probably too expensive to buy, but if the party found it, it would be a keeper. The thing about the big six items is that they're great for NPC's too, so players can expect to pull them off of corpses. I knew to hold off on buying a necklace necklace of natural armor when I made a 5th-level character for Red Hand of Doom. So, there is reason to prefer the skill-killer over the +1 armor. Now, when characters are higher level, they may have better Climb skill (hopefully they've realized that there are virtually no high-DC uses for Use Rope), but that only means a bigger waste of investment once a rope of climbing is acquired. Well, the whole point of body slotting is to force players to choose between items, so is rolling them up a great idea? Unfortunately, the designers kept bonuses spread around amongst different slots where they probably should've considered concentrating them. If a cloak or pair of boots could confer no simple mechanical bonuses--no AC, no save bonuses, no ability score increases, no movement enhancement--then there would be some level of subjectivity as to which cloak or boot best serves a particular character. [/QUOTE]
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Recosting Magic Items in MIC = Blatant Power Creep...er..Power Charge?
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