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<blockquote data-quote="KarinsDad" data-source="post: 3009573" data-attributes="member: 2011"><p>There is a difference between voluntary downtime and events in the world.</p><p></p><p>The events in my world do not stop because the players are crafting items. So, time is a valuable commodity, just like other resources. And, if the players are crafting a lot of items, their (reoccurring) foes will eventually find out about it and can attack them at a moment of weakness. Plus, crafting non-magical items results in the party getting a lot less wealth (and XP) than adventuring. Only crafting magical items can result in them acquiring more wealth, but that too is campaign specific.</p><p></p><p>In my campaign, the 8th level PCs have very few ways to sell magical items. However, I recently introduced a way for them to gate to a Magic Shop in the city of Union (ELH) once per week. Here, they can sell any unwanted items for 40% to 60% of worth (typically 40% due to the power and utility of the items the PCs have available for sale). This is one of the few ways they have of selling items, hence, if they craft items, it would not be profitable to sell them there.</p><p></p><p>If they are crafting magical items and keeping those items, eventually they will run out of wealth with which to continue doing this, so they will basically be forced to go adventuring (and selling those items will not get them full price in my game to allow the cycle to continue).</p><p></p><p>If they are crafting non-magical items and selling those items, they will not be making any significant amount of money. They will not only be bored doing this, but adventuring will also supply them with significantly more XP (some vs. none) and significantly more wealth.</p><p></p><p>So, I do not quite understand the reason for the poll. The players decide what they want to do, the DM keeps the world running in the background, and sooner or later, voluntary down time will be overruled by the players in favor of adventuring.</p><p></p><p></p><p>The DM does not <strong>allow</strong> or <strong>disallow</strong> voluntary down time per se, the players decide when they want to take it. If the DM tries to railroad the storyline into important time critical events that the PCs have to handle, then sure, he could force the issue. But, I personally prefer a more subtle approach (i.e. the players are aware that events are occurring in the background and make their own decisions about it as opposed to being forced into deadlines).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3009573, member: 2011"] There is a difference between voluntary downtime and events in the world. The events in my world do not stop because the players are crafting items. So, time is a valuable commodity, just like other resources. And, if the players are crafting a lot of items, their (reoccurring) foes will eventually find out about it and can attack them at a moment of weakness. Plus, crafting non-magical items results in the party getting a lot less wealth (and XP) than adventuring. Only crafting magical items can result in them acquiring more wealth, but that too is campaign specific. In my campaign, the 8th level PCs have very few ways to sell magical items. However, I recently introduced a way for them to gate to a Magic Shop in the city of Union (ELH) once per week. Here, they can sell any unwanted items for 40% to 60% of worth (typically 40% due to the power and utility of the items the PCs have available for sale). This is one of the few ways they have of selling items, hence, if they craft items, it would not be profitable to sell them there. If they are crafting magical items and keeping those items, eventually they will run out of wealth with which to continue doing this, so they will basically be forced to go adventuring (and selling those items will not get them full price in my game to allow the cycle to continue). If they are crafting non-magical items and selling those items, they will not be making any significant amount of money. They will not only be bored doing this, but adventuring will also supply them with significantly more XP (some vs. none) and significantly more wealth. So, I do not quite understand the reason for the poll. The players decide what they want to do, the DM keeps the world running in the background, and sooner or later, voluntary down time will be overruled by the players in favor of adventuring. The DM does not [b]allow[/b] or [b]disallow[/b] voluntary down time per se, the players decide when they want to take it. If the DM tries to railroad the storyline into important time critical events that the PCs have to handle, then sure, he could force the issue. But, I personally prefer a more subtle approach (i.e. the players are aware that events are occurring in the background and make their own decisions about it as opposed to being forced into deadlines). [/QUOTE]
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