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<blockquote data-quote="KarinsDad" data-source="post: 3010112" data-attributes="member: 2011"><p>Still, 12 years of effort is an unreasonable amount of game time. Even characters with +30 to the craft skill would still require 7+ years of time.</p><p></p><p></p><p></p><p>I used to have opposed skill checks at the delta times 1% plus 50% as a percentage. So, if the PCs won the check by 3, they got 53% of the worth of the item. If the NPC won the check by 7, they got 43% of the worth. Typically, this put sold items into the 40% to 60% category. I just rolled the dice, I never bothered to roleplay this level of minutia.</p><p></p><p>But, this was a pain in the butt to do, especially if the PCs had a bunch of minor items they wanted to sell (and doing percentages like 52% often required a calculator).</p><p></p><p>So for this campaign, the NPC Magic Shop owner does not haggle. He offers 40% to 60% of the price and the PCs either agree or not. He arrives at the percentage via: 40% for minor items, +5% for moderate items, +10% for major items, +5% for unusual items, +10% for rare items. He does it this way since most of his clientele tends to be higher level NPCs looking for powerful and unique items.</p><p></p><p></p><p></p><p>Yes, I allow this. My players rarely craft items (at least yet in the current campaign), so they rarely take advantage of it.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3010112, member: 2011"] Still, 12 years of effort is an unreasonable amount of game time. Even characters with +30 to the craft skill would still require 7+ years of time. I used to have opposed skill checks at the delta times 1% plus 50% as a percentage. So, if the PCs won the check by 3, they got 53% of the worth of the item. If the NPC won the check by 7, they got 43% of the worth. Typically, this put sold items into the 40% to 60% category. I just rolled the dice, I never bothered to roleplay this level of minutia. But, this was a pain in the butt to do, especially if the PCs had a bunch of minor items they wanted to sell (and doing percentages like 52% often required a calculator). So for this campaign, the NPC Magic Shop owner does not haggle. He offers 40% to 60% of the price and the PCs either agree or not. He arrives at the percentage via: 40% for minor items, +5% for moderate items, +10% for major items, +5% for unusual items, +10% for rare items. He does it this way since most of his clientele tends to be higher level NPCs looking for powerful and unique items. Yes, I allow this. My players rarely craft items (at least yet in the current campaign), so they rarely take advantage of it. [/QUOTE]
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