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Recreating 2e-style priests in 3.5
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<blockquote data-quote="the Jester" data-source="post: 3336578" data-attributes="member: 1210"><p>The one area in which I feel that 3e is a step backward from 2e is in the area of clerics. Specialty priests in 2e were the very best thing about the ruleset in my opinion. I would like to re-engineer something along those lines.</p><p></p><p>So I've been giving a lot of thought to this concept... here's what I've generally hashed out so far:</p><p></p><p>1. Spell lists will be based on domains only; there will be no 'generic' list. To make this work, I need to break out like about 50-60 domains to cover the existing 'generic' list. There will have to be multiple overlapping domains for instances where one spell level has multple spells applicable to one domain (eg. 2nd level cleric spells include both <em>cure moderate wounds</em> and <em>lesser restoration</em>, so maybe a Healing domain and a Restoration domain or something...?)</p><p></p><p>2. Make domains that describe the basic types of priests that a given god would have; for instance, I might end up with a Missionary domain, a Defender of the Faith domain, an Inquisitor domain, a Temple Guardian domain, etc. The granted powers of these domains will be bonus feats- specifically, armor and weapon proficiencies. <em>These domains will determine the priest's starting proficiencies.</em> The basic class will not grant anything other than simple weapon proficiencies.</p><p></p><p>3. Each god will give his priests somewhere around 20 domains. I like the idea of giving each god a larger list than that in order to let different priests be somewhat customized. I do recognize that this makes for a lot more bookkeeping when it comes to spell selection and the like, and I'm not sure if I'm underestimating the PITA factor, but so far I'm thinking that it's worth the hassle. (Then again, it's a <em>lot</em> more work on me when I'm statting out npc priests...)</p><p></p><p>4. Rewrite the domains to be more balanced with the idea of the priest having unlimited access to the spells on them. Also, since each domain will give a granted power, rewrite the granted powers to be more balanced when they come in huge numbers. I've also been thinking that some of the granted powers might come in at higher levels- for instance, the Death domain power might come in at, say, 10th level or something. </p><p></p><p>So- basic feedback so far?</p></blockquote><p></p>
[QUOTE="the Jester, post: 3336578, member: 1210"] The one area in which I feel that 3e is a step backward from 2e is in the area of clerics. Specialty priests in 2e were the very best thing about the ruleset in my opinion. I would like to re-engineer something along those lines. So I've been giving a lot of thought to this concept... here's what I've generally hashed out so far: 1. Spell lists will be based on domains only; there will be no 'generic' list. To make this work, I need to break out like about 50-60 domains to cover the existing 'generic' list. There will have to be multiple overlapping domains for instances where one spell level has multple spells applicable to one domain (eg. 2nd level cleric spells include both [i]cure moderate wounds[/i] and [i]lesser restoration[/i], so maybe a Healing domain and a Restoration domain or something...?) 2. Make domains that describe the basic types of priests that a given god would have; for instance, I might end up with a Missionary domain, a Defender of the Faith domain, an Inquisitor domain, a Temple Guardian domain, etc. The granted powers of these domains will be bonus feats- specifically, armor and weapon proficiencies. [i]These domains will determine the priest's starting proficiencies.[/i] The basic class will not grant anything other than simple weapon proficiencies. 3. Each god will give his priests somewhere around 20 domains. I like the idea of giving each god a larger list than that in order to let different priests be somewhat customized. I do recognize that this makes for a lot more bookkeeping when it comes to spell selection and the like, and I'm not sure if I'm underestimating the PITA factor, but so far I'm thinking that it's worth the hassle. (Then again, it's a [i]lot[/i] more work on me when I'm statting out npc priests...) 4. Rewrite the domains to be more balanced with the idea of the priest having unlimited access to the spells on them. Also, since each domain will give a granted power, rewrite the granted powers to be more balanced when they come in huge numbers. I've also been thinking that some of the granted powers might come in at higher levels- for instance, the Death domain power might come in at, say, 10th level or something. So- basic feedback so far? [/QUOTE]
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