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Recreating 2e-style priests in 3.5
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<blockquote data-quote="Nifft" data-source="post: 3336843" data-attributes="member: 6562"><p>There are several problems with the Cleric as-is.</p><p></p><p>1/ Too generic.</p><p>2/ Too few class features (really, you get all of them at 1st level).</p><p>3/ Too much to gain by PrC'ing (relates to #2 above).</p><p></p><p>You propose to solve #1, but I think you could kill #2 and #3 at the same time, if you choose.</p><p></p><p>Here's a thread where some of us discuss Clerics as spontaneous casters: <a href="http://www.enworld.org/showthread.php?t=150983" target="_blank">http://www.enworld.org/showthread.php?t=150983</a></p><p></p><p></p><p>There's a list of spells in there that I suggest being the "core" 33 granted spells, in addition to all the spells from their Domains.</p><p></p><p>If you take a spontaneous caster like that, each Cleric can (to a degree) pick his own list, gaining additionally all the spells from his chosen Domain, plus whatever each specialty Priest gives.</p><p></p><p>Here's the baseline that I'd suggest (IMHO the most generic):</p><p></p><p><strong>Pelorian Priest</strong></p><p>HD: d8</p><p>BAB: 3/4</p><p>Good Saves: Will, Fortitude</p><p>Skills: <strong>2 + Int</strong> -- Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana, history, religion, the planes) (Int), Profession (Wis), and Spellcraft (Int).</p><p></p><p>Spells Known: as Battle Sorcerer (like Sorcerer, but -1 at each level to a minimum of 1), but also gains bonus spells known at each level (see below).</p><p></p><p>Spells per Day: as Battle Sorcerer (like Sorcerer, but -1 at each level), gains extra spells per day for a high Wisdom. Unlike a Battle Sorcerer, a Priest knows all 0 level spells (orisons) automatically.</p><p></p><p>Level -- Special</p><p>1 -- <span style="color: red">Turn Undead</span>, <span style="color: red">1st Domain</span>, Orisons, Cure Light Wounds, Bless Water</p><p>2 -- Protection from Alignment, Detect Alignment</p><p>3 -- Remove Fear, Detect Undead</p><p>4 -- Cure Moderate Wounds, Lesser Restoration</p><p>5 -- Consecrate, Augury</p><p>6 -- Magic Circle vs. Alignment, Cure Serious Wounds</p><p>7 -- Remove Curse, Remove Disease</p><p>8 -- Cure Critical Wounds, Death Ward</p><p>9 -- Restoration, Neutralize Poison</p><p>10 -- Atonement, Break Enchantment, <span style="color: red">2nd Domain</span></p><p>11 -- Commune, Hallow</p><p>12 -- Forbiddance, Heal</p><p>13 -- Hero's Feast, Word of Recall</p><p>14 -- Greater Restoration</p><p>15 -- Resurrection</p><p>16 -- Holy Aura</p><p>17 -- Dimensional Lock</p><p>18 -- True Resurrection</p><p>19 -- Gate</p><p>20 -- Miracle, <span style="color: red">3rd Domain</span></p><p></p><p>(The stuff in <span style="color: red">red</span> is the stuff I think you could take away to replace with other abilities.)</p><p></p><p></p><p>Here's a sample of how I'd change it for a different specialty priest:</p><p></p><p><strong>Kordian Priest</strong></p><p>HD: d10</p><p>BAB: 3/4</p><p>Good Saves: Fortitude</p><p>Skills: <strong>4 + Int</strong> -- <u>Balance (Dex)</u>, <u>Climb (Str)</u>, Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), <u>Jump (Str)</u>, Knowledge (arcana, history, religion, the planes) (Int), Profession (Wis), <u>Ride (Dex)</u>, Spellcraft (Int) and <u>Swim (Str)</u>.</p><p></p><p>Spells Known: as Battle Sorcerer (like Sorcerer, but -1 at each level to a minimum of 1), but also gains bonus spells known at each level (see below).</p><p></p><p>Spells per Day: as Battle Sorcerer (like Sorcerer, but -1 at each level), gains extra spells per day for a high Wisdom. Unlike a Battle Sorcerer, a Priest knows all 0 level spells (orisons) automatically.</p><p></p><p>Level -- Special</p><p>1 -- <span style="color: red">1st Domain</span>, Orisons, Cure Light Wounds, Bless Water</p><p>2 -- Protection from Alignment, Detect Alignment</p><p>3 -- Remove Fear, Detect Undead</p><p>4 -- Cure Moderate Wounds, Lesser Restoration</p><p>5 -- Consecrate, Augury</p><p>6 -- Magic Circle vs. Alignment, Cure Serious Wounds, <span style="color: red">Quicken Domain spell 1/day</span></p><p>7 -- Remove Curse, Remove Disease</p><p>8 -- Cure Critical Wounds, Death Ward</p><p>9 -- Restoration, Neutralize Poison</p><p>10 -- Atonement, Break Enchantment, <span style="color: red">2nd Domain</span></p><p>11 -- Commune, Hallow</p><p>12 -- Forbiddance, Heal, <span style="color: red">Quicken Domain spell 2/day</span></p><p>13 -- Hero's Feast, Word of Recall</p><p>14 -- Greater Restoration</p><p>15 -- Resurrection</p><p>16 -- Holy Aura, <span style="color: red">Quicken Domain spell 3/day</span></p><p>17 -- Dimensional Lock</p><p>18 -- True Resurrection</p><p>19 -- Gate</p><p>20 -- Miracle, <span style="color: red">3rd Domain</span></p><p></p><p>(Why did I pick Quicken? Because his Domain spells may be combat buffs, and those are things I want him to be using in combat. This ability will help mitigate ambushes. Alternately, and equally powerfully, we could force him to take the Strength domain at 1st level, and give more daily uses of its domain power at these levels.)</p><p></p><p></p><p></p><p>For a different direction:</p><p></p><p></p><p><strong>Boccabian Priest</strong></p><p>HD: d6</p><p>BAB: 1/2</p><p>Good Saves: Will</p><p>Skills: <strong>6 + Int</strong> -- Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (all) (Int), Profession (Wis), and Spellcraft (Int).</p><p></p><p>Spells Known: as Sorcerer, but also gains bonus spells known at each level (see below).</p><p></p><p>Spells per Day: as Sorcerer, but gains extra spells per day for a high Wisdom. Unlike a Sorcerer, a Priest knows all 0 level spells (orisons) automatically.</p><p></p><p>Level -- Special</p><p>1 -- <span style="color: red">Lore</span>, <span style="color: red">1st Domain</span>, Orisons, Cure Light Wounds, Bless Water</p><p>2 -- Protection from Alignment, Detect Alignment</p><p>3 -- Remove Fear, Detect Undead</p><p>4 -- Cure Moderate Wounds, Lesser Restoration</p><p>5 -- Consecrate, Augury</p><p>6 -- Magic Circle vs. Alignment, Cure Serious Wounds</p><p>7 -- Remove Curse, Remove Disease, <span style="color: red">2nd Domain</span></p><p>8 -- Cure Critical Wounds, Death Ward</p><p>9 -- Restoration, Neutralize Poison</p><p>10 -- Atonement, Break Enchantment</p><p>11 -- Commune, Hallow</p><p>12 -- Forbiddance, Heal</p><p>13 -- Hero's Feast, Word of Recall</p><p>14 -- Greater Restoration, <span style="color: red">3rd Domain</span></p><p>15 -- Resurrection</p><p>16 -- Holy Aura</p><p>17 -- Dimensional Lock</p><p>18 -- True Resurrection</p><p>19 -- Gate</p><p>20 -- Miracle, <span style="color: red">4th Domain</span></p><p></p><p><strong>Lore</strong>: As Bardic Lore.</p><p></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3336843, member: 6562"] There are several problems with the Cleric as-is. 1/ Too generic. 2/ Too few class features (really, you get all of them at 1st level). 3/ Too much to gain by PrC'ing (relates to #2 above). You propose to solve #1, but I think you could kill #2 and #3 at the same time, if you choose. Here's a thread where some of us discuss Clerics as spontaneous casters: [url]http://www.enworld.org/showthread.php?t=150983[/url] There's a list of spells in there that I suggest being the "core" 33 granted spells, in addition to all the spells from their Domains. If you take a spontaneous caster like that, each Cleric can (to a degree) pick his own list, gaining additionally all the spells from his chosen Domain, plus whatever each specialty Priest gives. Here's the baseline that I'd suggest (IMHO the most generic): [b]Pelorian Priest[/b] HD: d8 BAB: 3/4 Good Saves: Will, Fortitude Skills: [b]2 + Int[/b] -- Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana, history, religion, the planes) (Int), Profession (Wis), and Spellcraft (Int). Spells Known: as Battle Sorcerer (like Sorcerer, but -1 at each level to a minimum of 1), but also gains bonus spells known at each level (see below). Spells per Day: as Battle Sorcerer (like Sorcerer, but -1 at each level), gains extra spells per day for a high Wisdom. Unlike a Battle Sorcerer, a Priest knows all 0 level spells (orisons) automatically. Level -- Special 1 -- [color=red]Turn Undead[/color], [color=red]1st Domain[/color], Orisons, Cure Light Wounds, Bless Water 2 -- Protection from Alignment, Detect Alignment 3 -- Remove Fear, Detect Undead 4 -- Cure Moderate Wounds, Lesser Restoration 5 -- Consecrate, Augury 6 -- Magic Circle vs. Alignment, Cure Serious Wounds 7 -- Remove Curse, Remove Disease 8 -- Cure Critical Wounds, Death Ward 9 -- Restoration, Neutralize Poison 10 -- Atonement, Break Enchantment, [color=red]2nd Domain[/color] 11 -- Commune, Hallow 12 -- Forbiddance, Heal 13 -- Hero's Feast, Word of Recall 14 -- Greater Restoration 15 -- Resurrection 16 -- Holy Aura 17 -- Dimensional Lock 18 -- True Resurrection 19 -- Gate 20 -- Miracle, [color=red]3rd Domain[/color] (The stuff in [color=red]red[/color] is the stuff I think you could take away to replace with other abilities.) Here's a sample of how I'd change it for a different specialty priest: [b]Kordian Priest[/b] HD: d10 BAB: 3/4 Good Saves: Fortitude Skills: [b]4 + Int[/b] -- [u]Balance (Dex)[/u], [u]Climb (Str)[/u], Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), [u]Jump (Str)[/u], Knowledge (arcana, history, religion, the planes) (Int), Profession (Wis), [u]Ride (Dex)[/u], Spellcraft (Int) and [u]Swim (Str)[/u]. Spells Known: as Battle Sorcerer (like Sorcerer, but -1 at each level to a minimum of 1), but also gains bonus spells known at each level (see below). Spells per Day: as Battle Sorcerer (like Sorcerer, but -1 at each level), gains extra spells per day for a high Wisdom. Unlike a Battle Sorcerer, a Priest knows all 0 level spells (orisons) automatically. Level -- Special 1 -- [color=red]1st Domain[/color], Orisons, Cure Light Wounds, Bless Water 2 -- Protection from Alignment, Detect Alignment 3 -- Remove Fear, Detect Undead 4 -- Cure Moderate Wounds, Lesser Restoration 5 -- Consecrate, Augury 6 -- Magic Circle vs. Alignment, Cure Serious Wounds, [color=red]Quicken Domain spell 1/day[/color] 7 -- Remove Curse, Remove Disease 8 -- Cure Critical Wounds, Death Ward 9 -- Restoration, Neutralize Poison 10 -- Atonement, Break Enchantment, [color=red]2nd Domain[/color] 11 -- Commune, Hallow 12 -- Forbiddance, Heal, [color=red]Quicken Domain spell 2/day[/color] 13 -- Hero's Feast, Word of Recall 14 -- Greater Restoration 15 -- Resurrection 16 -- Holy Aura, [color=red]Quicken Domain spell 3/day[/color] 17 -- Dimensional Lock 18 -- True Resurrection 19 -- Gate 20 -- Miracle, [color=red]3rd Domain[/color] (Why did I pick Quicken? Because his Domain spells may be combat buffs, and those are things I want him to be using in combat. This ability will help mitigate ambushes. Alternately, and equally powerfully, we could force him to take the Strength domain at 1st level, and give more daily uses of its domain power at these levels.) For a different direction: [b]Boccabian Priest[/b] HD: d6 BAB: 1/2 Good Saves: Will Skills: [b]6 + Int[/b] -- Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (all) (Int), Profession (Wis), and Spellcraft (Int). Spells Known: as Sorcerer, but also gains bonus spells known at each level (see below). Spells per Day: as Sorcerer, but gains extra spells per day for a high Wisdom. Unlike a Sorcerer, a Priest knows all 0 level spells (orisons) automatically. Level -- Special 1 -- [color=red]Lore[/color], [color=red]1st Domain[/color], Orisons, Cure Light Wounds, Bless Water 2 -- Protection from Alignment, Detect Alignment 3 -- Remove Fear, Detect Undead 4 -- Cure Moderate Wounds, Lesser Restoration 5 -- Consecrate, Augury 6 -- Magic Circle vs. Alignment, Cure Serious Wounds 7 -- Remove Curse, Remove Disease, [color=red]2nd Domain[/color] 8 -- Cure Critical Wounds, Death Ward 9 -- Restoration, Neutralize Poison 10 -- Atonement, Break Enchantment 11 -- Commune, Hallow 12 -- Forbiddance, Heal 13 -- Hero's Feast, Word of Recall 14 -- Greater Restoration, [color=red]3rd Domain[/color] 15 -- Resurrection 16 -- Holy Aura 17 -- Dimensional Lock 18 -- True Resurrection 19 -- Gate 20 -- Miracle, [color=red]4th Domain[/color] [b]Lore[/b]: As Bardic Lore. Cheers, -- N [/QUOTE]
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