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Recreating 2e-style priests in 3.5
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<blockquote data-quote="Kerrick" data-source="post: 3343928" data-attributes="member: 4722"><p>I know you're pretty well dead-set on domains versus spheres, but I just thought I'd chime in and say that I think spheres would be a better idea. I, like the other posters here, thought it was a really great idea, and I wish they'd bring it back. I think having spheres will be a lot easier on you in the long run, really:</p><p></p><p>- They're not as rigid as domains; </p><p>- You can add spells as you wish to them without having to worry about swapping them out; </p><p>- You can freely overlap spells between spheres;</p><p>- Clerics will still be limited in their spell selection (if you give them, say, 2 major and 2-3 minor);</p><p>- You can still have cleric class skills based on spheres - all clerics gain a "base list" of skills - Concentration, Craft, Knowledge (arcana?, religion, the planes), and Profession. All others are dictated by their spheres - they get all skills from a major sphere, and can choose one skill from a minor sphere.</p><p>- You can also have "domain powers" based on the spheres - in this case, it'd be from one of the major spheres.</p><p></p><p>Wow... looking all that over, I think I'll do it msyelf, if you don't (yet another project to add to my list... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). The gods of our campaign have different spheres of influence and lesser and greater domains, so it wouldn't be hard for us to fix it up into spheres instead.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3343928, member: 4722"] I know you're pretty well dead-set on domains versus spheres, but I just thought I'd chime in and say that I think spheres would be a better idea. I, like the other posters here, thought it was a really great idea, and I wish they'd bring it back. I think having spheres will be a lot easier on you in the long run, really: - They're not as rigid as domains; - You can add spells as you wish to them without having to worry about swapping them out; - You can freely overlap spells between spheres; - Clerics will still be limited in their spell selection (if you give them, say, 2 major and 2-3 minor); - You can still have cleric class skills based on spheres - all clerics gain a "base list" of skills - Concentration, Craft, Knowledge (arcana?, religion, the planes), and Profession. All others are dictated by their spheres - they get all skills from a major sphere, and can choose one skill from a minor sphere. - You can also have "domain powers" based on the spheres - in this case, it'd be from one of the major spheres. Wow... looking all that over, I think I'll do it msyelf, if you don't (yet another project to add to my list... :p). The gods of our campaign have different spheres of influence and lesser and greater domains, so it wouldn't be hard for us to fix it up into spheres instead. [/QUOTE]
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