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General Tabletop Discussion
*Dungeons & Dragons
Recreating a character in D&D 5e
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<blockquote data-quote="Nebulous" data-source="post: 7907454" data-attributes="member: 31465"><p>Well you could go that same route. I'm still trying to wrap my head around just playing "legs" though. So the head could be your spellcaster, and each round would get an action or reaction or bonus action; the "body" is your attacker and manipulator, and gets the same actions. The legs, if you wanted real SPEED, you could be a monk, they get stupid fast movement bonuses. So you would let the legs Dash (I guess?) and they would get to move much further than a normal single player character. </p><p></p><p>If they're getting full actions they're breaking the normal action economy. </p><p></p><p>But like the above post mentioned, I don't if you should be giving them a full set of actions. Spell casting, attacking and dashing in the same round would be superhuman. Unless that's what you're shooting for.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 7907454, member: 31465"] Well you could go that same route. I'm still trying to wrap my head around just playing "legs" though. So the head could be your spellcaster, and each round would get an action or reaction or bonus action; the "body" is your attacker and manipulator, and gets the same actions. The legs, if you wanted real SPEED, you could be a monk, they get stupid fast movement bonuses. So you would let the legs Dash (I guess?) and they would get to move much further than a normal single player character. If they're getting full actions they're breaking the normal action economy. But like the above post mentioned, I don't if you should be giving them a full set of actions. Spell casting, attacking and dashing in the same round would be superhuman. Unless that's what you're shooting for. [/QUOTE]
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Recreating a character in D&D 5e
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