Introduction
I have been playing D&D (v. 3.5) for about 3 years now with some of my friends in college and have become enamored with dragons. After finding the Draconomicon, I wanted to run a dragon as a PC, but after looking in the book about that, I thought that the ECL ratings on the dragons were too high for what you get out of them in some cases (White dragons especially).
I also wasn’t really a fan of the Dragon #320 article on dragon PC’s either. Both of these options seemed to be rather odd in the way that they either advanced in level, (dragon levels?) or spread the learning of the dragon’s innate abilities through several levels.
I have also become less of a fan of the way that dragons are portrayed physically. Why do wyrmling dragons the size of cats, have the same land speed as great wyrms the size of a football field? Why do all dragons always have a Dex score of 10? How are wyrmling dragons able to fly?
To that end, I have spent much time over the past 2 years gathering as much information on dragons as possible and trying to create new “races” and classes for dragons that can be used as PC’s in a “normal” game where your companions are LA 0/+1 races and classes. (Low starting level, <10)
I am currently focusing on the 10 dragons from the 3.5 monster manual. (Black, Blue, Green, Red, White, Brass, Bronze, Copper, Gold, Silver).
Methodology
I am using Magecraft’s Class Construction System, found here, (I know that there are many different people who seem to have made the same kind of document, but I am using this one)
(For those not familiar with this, the basic premise is that each ability for a class (HD, Attack bonus, Armor Proficiency, Weapon Proficiency, Saves etc) as well as level dependent class feats and skills gained and spell casting abilities are given a point value, and adding up all of the scores will give you a total value that tells you roughly where that class falls in terms of power compared to other classes. All of the core classes from the 3.5 players handbook average out to 215 points, (+/-1 point) This then can used be as a guideline to build your own class, which then can be balanced out to match existing classes.)
I am also using Soldarin’s ECL Calculator and Guide, found here.
As for books, I have the Draconomicon (3.5) the Draconomicon I and II (from [FONT="]4e[/FONT]), Savage Species (3.0), Races of the Dragon (3.5), Dragon Magic (3.5), Dragons of Krynn (3.5), Bestiary of Krynn (3.5), Dragons of Faerun (3.5), the Council of Wyrms Campaign Setting (AD&D), as well as a 3.5 Monster Manual I, a 3.5 Players Handbook, a 3.0 Dungeon Masters Guide, and Dragon magazine Issues 260, 272, 296, 308, 320 and 356. I also have a copy of the 3.5 Indexes.
I am playing in 3.5, and so the AD&D and [FONT="]4e[/FONT] books are mostly for completeness and inspiration.
I have been playing D&D (v. 3.5) for about 3 years now with some of my friends in college and have become enamored with dragons. After finding the Draconomicon, I wanted to run a dragon as a PC, but after looking in the book about that, I thought that the ECL ratings on the dragons were too high for what you get out of them in some cases (White dragons especially).
I also wasn’t really a fan of the Dragon #320 article on dragon PC’s either. Both of these options seemed to be rather odd in the way that they either advanced in level, (dragon levels?) or spread the learning of the dragon’s innate abilities through several levels.
I have also become less of a fan of the way that dragons are portrayed physically. Why do wyrmling dragons the size of cats, have the same land speed as great wyrms the size of a football field? Why do all dragons always have a Dex score of 10? How are wyrmling dragons able to fly?
To that end, I have spent much time over the past 2 years gathering as much information on dragons as possible and trying to create new “races” and classes for dragons that can be used as PC’s in a “normal” game where your companions are LA 0/+1 races and classes. (Low starting level, <10)
I am currently focusing on the 10 dragons from the 3.5 monster manual. (Black, Blue, Green, Red, White, Brass, Bronze, Copper, Gold, Silver).
Methodology
I am using Magecraft’s Class Construction System, found here, (I know that there are many different people who seem to have made the same kind of document, but I am using this one)
(For those not familiar with this, the basic premise is that each ability for a class (HD, Attack bonus, Armor Proficiency, Weapon Proficiency, Saves etc) as well as level dependent class feats and skills gained and spell casting abilities are given a point value, and adding up all of the scores will give you a total value that tells you roughly where that class falls in terms of power compared to other classes. All of the core classes from the 3.5 players handbook average out to 215 points, (+/-1 point) This then can used be as a guideline to build your own class, which then can be balanced out to match existing classes.)
I am also using Soldarin’s ECL Calculator and Guide, found here.
As for books, I have the Draconomicon (3.5) the Draconomicon I and II (from [FONT="]4e[/FONT]), Savage Species (3.0), Races of the Dragon (3.5), Dragon Magic (3.5), Dragons of Krynn (3.5), Bestiary of Krynn (3.5), Dragons of Faerun (3.5), the Council of Wyrms Campaign Setting (AD&D), as well as a 3.5 Monster Manual I, a 3.5 Players Handbook, a 3.0 Dungeon Masters Guide, and Dragon magazine Issues 260, 272, 296, 308, 320 and 356. I also have a copy of the 3.5 Indexes.
I am playing in 3.5, and so the AD&D and [FONT="]4e[/FONT] books are mostly for completeness and inspiration.