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Recreating Dragon PC's (Large Homebrew Project)
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<blockquote data-quote="kivuli" data-source="post: 5461930" data-attributes="member: 6667078"><p><strong>Goals</strong></p><p> When I started this project, I wanted to make sure that my dragons were really dragons. Therefore, there were several traits and features I decided that I would not compromise on. </p><p> All my dragons are of the dragon type.</p><p> From the SRD on the D&D Wiki:</p><p> [FONT=&quot]A <strong>[FONT=&quot]dragon[/FONT]</strong> has the following features:[/FONT]</p><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">12-sided Hit Dice. </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Base attack bonus equal to total Hit Dice (as fighter, +1 Per HD). </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Good Fortitude, Reflex, and Will saves. </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Skill points equal to (6 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die. </span></li> </ul><p> <strong>[FONT=&quot]Traits[/FONT]</strong></p><p></p><p> [FONT=&quot]A <strong>[FONT=&quot]dragon[/FONT]</strong> possesses the following traits (unless otherwise noted in the description of a particular kind). [/FONT]</p><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Darkvision out to 60 feet and low-light vision. </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Immunity to magic sleep effects and paralysis effects. </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Proficient with its natural weapons only unless humanoid in form (or capable of assuming humanoid form), in which case proficient with all simple weapons and any weapons mentioned in its entry. </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'">Proficient with no armor. </span></li> <li data-xf-list-type="ul"><strong>[FONT=&quot]Dragons[/FONT]</strong><span style="font-family: 'Calibri'"> eat, sleep, and breathe. </span></li> </ul><p> These are all traits that my dragons possess. </p><p> <strong></strong></p><p><strong>Goals of the Project</strong></p><p> With this project, I am trying to partially reimagine dragons and give them more personality, do some bug fixing and clean up some loose ends, as well as trying to lower their ECL to allow for opportunities for inclusion in a campaign as a PC. I don’t think that there is any reason that Dragons should be up on a golden pedestal, hidden under a glass cover that says DM Only. They’re in the name of the game! There’s no reason that they can’t/shouldn’t be movers and shakers. PC’s are defined as exceptional members of their race, and I think that there’s no reason that Dragons should be exempt from that claim.</p><p> On the other hand, I am not doing this to just add another playable race into the mix of playable monsters that everyone would choose to play as given the choice, or to add a cheese race. I think that careful planning and coordination with the DM of your respective campaign should be required. Playing a dragon is not something that should be done lightly.</p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">I think that the more exotic that a character is, the more backstory and good roleplaying should be required to integrate them into the game. I think that with work a dragon could fit into any campaign setting, but that a very strong backstory should be required. It should be a memorable character to play, with well thought out motives, ideas, drives and goals. This doesn’t mean one can’t play a dragon as a bully, or a joker or even a low intelligence grunt, but there should be well developed reasons for the way they act. Really this should be a tenant of all characters, but…</span></p></blockquote><p></p>
[QUOTE="kivuli, post: 5461930, member: 6667078"] [B]Goals[/B] When I started this project, I wanted to make sure that my dragons were really dragons. Therefore, there were several traits and features I decided that I would not compromise on. All my dragons are of the dragon type. From the SRD on the D&D Wiki: [FONT="]A [B][FONT="]dragon[/FONT][/B] has the following features:[/FONT] [LIST] [*][FONT=Calibri]12-sided Hit Dice. [/FONT] [*][FONT=Calibri]Base attack bonus equal to total Hit Dice (as fighter, +1 Per HD). [/FONT] [*][FONT=Calibri]Good Fortitude, Reflex, and Will saves. [/FONT] [*][FONT=Calibri]Skill points equal to (6 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die. [/FONT] [/LIST] [B][FONT="]Traits[/FONT][/B] [FONT="]A [B][FONT="]dragon[/FONT][/B] possesses the following traits (unless otherwise noted in the description of a particular kind). [/FONT] [LIST] [*][FONT=Calibri]Darkvision out to 60 feet and low-light vision. [/FONT] [*][FONT=Calibri]Immunity to magic sleep effects and paralysis effects. [/FONT] [*][FONT=Calibri]Proficient with its natural weapons only unless humanoid in form (or capable of assuming humanoid form), in which case proficient with all simple weapons and any weapons mentioned in its entry. [/FONT] [*][FONT=Calibri]Proficient with no armor. [/FONT] [*][B][FONT="]Dragons[/FONT][/B][FONT=Calibri] eat, sleep, and breathe. [/FONT] [/LIST] These are all traits that my dragons possess. [B] Goals of the Project[/B] With this project, I am trying to partially reimagine dragons and give them more personality, do some bug fixing and clean up some loose ends, as well as trying to lower their ECL to allow for opportunities for inclusion in a campaign as a PC. I don’t think that there is any reason that Dragons should be up on a golden pedestal, hidden under a glass cover that says DM Only. They’re in the name of the game! There’s no reason that they can’t/shouldn’t be movers and shakers. PC’s are defined as exceptional members of their race, and I think that there’s no reason that Dragons should be exempt from that claim. On the other hand, I am not doing this to just add another playable race into the mix of playable monsters that everyone would choose to play as given the choice, or to add a cheese race. I think that careful planning and coordination with the DM of your respective campaign should be required. Playing a dragon is not something that should be done lightly. [FONT=Verdana] I think that the more exotic that a character is, the more backstory and good roleplaying should be required to integrate them into the game. I think that with work a dragon could fit into any campaign setting, but that a very strong backstory should be required. It should be a memorable character to play, with well thought out motives, ideas, drives and goals. This doesn’t mean one can’t play a dragon as a bully, or a joker or even a low intelligence grunt, but there should be well developed reasons for the way they act. Really this should be a tenant of all characters, but…[/FONT] [/QUOTE]
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