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Recreating Dragon PC's (Large Homebrew Project)
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<blockquote data-quote="kivuli" data-source="post: 5461932" data-attributes="member: 6667078"><p><strong>Quick Looks</strong></p><p> <strong></strong></p><p><strong>Size and Scaling</strong></p><p> I am focusing on small and medium size dragons, as they present the least issues in game. I will eventually roll up large dragons, but I would like to get the system I am using down first. I am still not sure I like the D&D method of making racial definitions of dragon sizes, i.e. small, medium and large dragons, (dragons that start tiny and only grow to gargantuan, dragons that start small and eventually grow to colossal, and dragons that start at medium and quickly grow to colossal.) I like the idea of the player having more control over the creation of their character. I think that they should be able to choose the size of dragon they want to start out as. So I probably will remove the starting sizes of dragons as they are listed in the monster manual. </p><p> <strong></strong></p><p><strong>Race and Class</strong></p><p> One of the most difficult issues I am running into in this project is balancing abilities between the dragon race and the dragon class. The dragons are a race, or races, but I feel that they should have their own class as well. (I.E. favored class Dragon). This class would be the default class that they would advance in as they level. It really doesn’t make much sense for dragons to advance in most of the normal classes for PC’s. I am also thinking about making several different classes for dragons specifically that will focus them, like dragons that are slightly less tough, but can fly really fast, or dragons that can’t fly, and are slow, but have massive armor bonuses, dragons that focus on spell casting, or dragons that choose to maximize the power and utility of their breath weapons, but I am not yet at a point that I can flesh those out. </p><p> <strong></strong></p><p><strong>Abilities and Traits</strong></p><p> In addition to those listed above, I have strong feelings about the inclusion of several other features of dragons, these include: breath weapons, flight, polymorphing, spell casting and spell like abilities and natural armor. I feel that dragons should have most of these traits and abilities. This does make balancing harder though. Give them too much spell casting, and suddenly you have a wizard or sorcerer with d12 HD and a full attack bonus. But, at the same time, it has been said that that sorcerers can trace their magical abilities back to dragons, so why shouldn’t dragons have potent spell casting abilities? There is also the question of how useful spells and abilities are outside of combat, and how that factors into the balance. </p><p> <strong></strong></p><p><strong>ECL and LA</strong></p><p> I am trying to keep these as low as possible. Ideally, I would like to build a dragon that had no LA, but I don’t think that’s possible given my ideas of what a dragon should be.</p></blockquote><p></p>
[QUOTE="kivuli, post: 5461932, member: 6667078"] [B]Quick Looks[/B] [B] Size and Scaling[/B] I am focusing on small and medium size dragons, as they present the least issues in game. I will eventually roll up large dragons, but I would like to get the system I am using down first. I am still not sure I like the D&D method of making racial definitions of dragon sizes, i.e. small, medium and large dragons, (dragons that start tiny and only grow to gargantuan, dragons that start small and eventually grow to colossal, and dragons that start at medium and quickly grow to colossal.) I like the idea of the player having more control over the creation of their character. I think that they should be able to choose the size of dragon they want to start out as. So I probably will remove the starting sizes of dragons as they are listed in the monster manual. [B] Race and Class[/B] One of the most difficult issues I am running into in this project is balancing abilities between the dragon race and the dragon class. The dragons are a race, or races, but I feel that they should have their own class as well. (I.E. favored class Dragon). This class would be the default class that they would advance in as they level. It really doesn’t make much sense for dragons to advance in most of the normal classes for PC’s. I am also thinking about making several different classes for dragons specifically that will focus them, like dragons that are slightly less tough, but can fly really fast, or dragons that can’t fly, and are slow, but have massive armor bonuses, dragons that focus on spell casting, or dragons that choose to maximize the power and utility of their breath weapons, but I am not yet at a point that I can flesh those out. [B] Abilities and Traits[/B] In addition to those listed above, I have strong feelings about the inclusion of several other features of dragons, these include: breath weapons, flight, polymorphing, spell casting and spell like abilities and natural armor. I feel that dragons should have most of these traits and abilities. This does make balancing harder though. Give them too much spell casting, and suddenly you have a wizard or sorcerer with d12 HD and a full attack bonus. But, at the same time, it has been said that that sorcerers can trace their magical abilities back to dragons, so why shouldn’t dragons have potent spell casting abilities? There is also the question of how useful spells and abilities are outside of combat, and how that factors into the balance. [B] ECL and LA[/B] I am trying to keep these as low as possible. Ideally, I would like to build a dragon that had no LA, but I don’t think that’s possible given my ideas of what a dragon should be. [/QUOTE]
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