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General Tabletop Discussion
*TTRPGs General
Recreating the feeling of actually being in a Labyrinth
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<blockquote data-quote="Janx" data-source="post: 5794286" data-attributes="member: 8835"><p>One old school method is that the GM does not draw the map for the players.</p><p></p><p>He describes the coridor length at each intersection (perhaps not giving distances in numbers). and lets the players decide to map it or not.</p><p></p><p>try to develop a consistent description style for each intersection type and length of hall. The idea being, you want to be clear, and to let any mistakes that happen be the players fault, not your own.</p><p></p><p>If your players are good at mapping, then they won't get lost because their map will match yours as far as turns go.</p><p></p><p>If they don't map it, you can declare them lost. Or make them recall their steps, as you move their actual marker on your map, per those steps. It's really as simple as "we want to go back to Room 1", and you say "ok, what direction do turn at the intersection" and so on.</p><p></p><p></p><p>Bear in mind, this kind of mapping can drag the game out. Make sure it's going to be fun/worth it for the time expense.</p></blockquote><p></p>
[QUOTE="Janx, post: 5794286, member: 8835"] One old school method is that the GM does not draw the map for the players. He describes the coridor length at each intersection (perhaps not giving distances in numbers). and lets the players decide to map it or not. try to develop a consistent description style for each intersection type and length of hall. The idea being, you want to be clear, and to let any mistakes that happen be the players fault, not your own. If your players are good at mapping, then they won't get lost because their map will match yours as far as turns go. If they don't map it, you can declare them lost. Or make them recall their steps, as you move their actual marker on your map, per those steps. It's really as simple as "we want to go back to Room 1", and you say "ok, what direction do turn at the intersection" and so on. Bear in mind, this kind of mapping can drag the game out. Make sure it's going to be fun/worth it for the time expense. [/QUOTE]
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Recreating the feeling of actually being in a Labyrinth
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