Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Recreating the Knock-Down feat...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kreynolds" data-source="post: 384200" data-attributes="member: 2829"><p>Yeah, we definately noticed the increased amount of die rolls, and reworked the feat after about six rounds. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I playtested this feat last night in a game I ran, and my group and I decided to change the following...</p><p></p><ul> <li data-xf-list-type="ul">Change <em>"Whenever you deal 10 or more points of damage to your opponent with a single attack in melee"</em> to "Whenever you score a critical hit against your opponent with a single attack in melee". Basically, Knock-Down is only available on a critical hit.</li> <li data-xf-list-type="ul">The DC of Knock-Down is set using "DC 10 + weapon damage + strength based damage".</li> <li data-xf-list-type="ul">Knock-Down can only be used on creatures one size category larger than you or smaller. So, if you're human, no knocking down huge creatures.</li> <li data-xf-list-type="ul">Power Attack is still a prerequisite, and the increased damage from Power Attack can increase the knock-down DC.</li> </ul><p></p><p>A couple of other things we were considering, but didn't have time to playtest, was modifiying the DC based upon the type and size of weapon you are using. For example, using a slashing weapon reduces the DC by 4; using a piercing weapon reduces the DC by 8</p><p></p><ul> <li data-xf-list-type="ul">Slashing weapons reduce the DC by 3.</li> <li data-xf-list-type="ul">Piercing weapons reduce the DC by 6.</li> <li data-xf-list-type="ul">Bludgeoning weapons do not modify the DC.</li> <li data-xf-list-type="ul">Weapons one size category larger than you increase the DC by 2.</li> <li data-xf-list-type="ul">Weapons of the same size category as you do not modify the DC.</li> <li data-xf-list-type="ul">Weapons one size category smaller than you reduce the DC by 2.</li> </ul><p></p><p>Like I said, we didn't have time to playtest this last set of modifications. We kicked those ideas around based on an NPC wielding a shortsword, who managed to knock-down an Ogre on a critical hit just as easily as another NPC wielding a maul (FRCS). It didn't make sense that a shortsword (small weapon) would be just as effective in this regard as a maul (large weapon).</p><p></p><p></p><p></p><p>Funny enough, we tried that, but we felt that it limited the use of the feat a little too much. Instead, we went with limiting the feat to critical hits. Seems to have worked really well in this regard. We did, however, recognize the possiblity of there being a real problem with Falchions (crit range 18-20), which is why we started kicking around the last set of modifications. A falchion would be manageable because it gives a +2 bonus to the DC for being large, but also gives a -3 penalty to the DC because it's a slashing weapon.</p><p></p><p>But, like I said, we haven't been able to playtest this part yet. My biggest worry, however, is inadvertantly reducing the effectiveness of a lance (piercing weapon) while mounted. Under the last set of mods, the lance would receive a net penalty of -4.</p><p></p><p>Anyway, that's what we worked up so far. Thoughts? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kreynolds, post: 384200, member: 2829"] Yeah, we definately noticed the increased amount of die rolls, and reworked the feat after about six rounds. :) I playtested this feat last night in a game I ran, and my group and I decided to change the following... [list] [*]Change [i]"Whenever you deal 10 or more points of damage to your opponent with a single attack in melee"[/i] to "Whenever you score a critical hit against your opponent with a single attack in melee". Basically, Knock-Down is only available on a critical hit. [*]The DC of Knock-Down is set using "DC 10 + weapon damage + strength based damage". [*]Knock-Down can only be used on creatures one size category larger than you or smaller. So, if you're human, no knocking down huge creatures. [*]Power Attack is still a prerequisite, and the increased damage from Power Attack can increase the knock-down DC. [/list] A couple of other things we were considering, but didn't have time to playtest, was modifiying the DC based upon the type and size of weapon you are using. For example, using a slashing weapon reduces the DC by 4; using a piercing weapon reduces the DC by 8 [list] [*]Slashing weapons reduce the DC by 3. [*]Piercing weapons reduce the DC by 6. [*]Bludgeoning weapons do not modify the DC. [*]Weapons one size category larger than you increase the DC by 2. [*]Weapons of the same size category as you do not modify the DC. [*]Weapons one size category smaller than you reduce the DC by 2. [/list] Like I said, we didn't have time to playtest this last set of modifications. We kicked those ideas around based on an NPC wielding a shortsword, who managed to knock-down an Ogre on a critical hit just as easily as another NPC wielding a maul (FRCS). It didn't make sense that a shortsword (small weapon) would be just as effective in this regard as a maul (large weapon). Funny enough, we tried that, but we felt that it limited the use of the feat a little too much. Instead, we went with limiting the feat to critical hits. Seems to have worked really well in this regard. We did, however, recognize the possiblity of there being a real problem with Falchions (crit range 18-20), which is why we started kicking around the last set of modifications. A falchion would be manageable because it gives a +2 bonus to the DC for being large, but also gives a -3 penalty to the DC because it's a slashing weapon. But, like I said, we haven't been able to playtest this part yet. My biggest worry, however, is inadvertantly reducing the effectiveness of a lance (piercing weapon) while mounted. Under the last set of mods, the lance would receive a net penalty of -4. Anyway, that's what we worked up so far. Thoughts? :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Recreating the Knock-Down feat...
Top