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Recruiting 1 Player for'The Dungeon'.
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<blockquote data-quote="Uriel" data-source="post: 1167773" data-attributes="member: 8222"><p>Good silentspace, you are in.</p><p></p><p>I like your very vocal posting style, and I think it will compliment those involved already.</p><p></p><p>A standard D&D character is fine.</p><p></p><p>An archer would be great, a Quiver of Ehlonna should help with the arrows.</p><p></p><p></p><p>A Cleric would be a bit different. All lines to Gods outside of The Dungeon have been cut. So far, nobody has ever escaped or found out 'where' the Dungeon is in the Multiverse, if at all...</p><p></p><p>Clerics have been forced to choose one of The Monitors to fill the place of their Gods.</p><p></p><p>Aska is a Cleric of The Weaver (Synelerra).She was pretty much a background character when her original player was controlling her. Argent Silvermage has taken her on as well and given her more personality as well as a more Martial bent.</p><p></p><p>Kael is an odd one as far as Clerics go.He is unsure of how he arrived inte Dungeon, and awoke with the vestments of a Cleric of the Shielder, though he claims no affiliation with Her. There is more to Kael than even her knows (read his background in the Rogues Gallery).</p><p>The starting cash is for a 6th Lvl character, though you will be 7th.</p><p>this is because they PCs haven't yet found 'loot' enough to match what a 7th Lvl Character would start with. fear not, you have just found some.</p><p>You can work out details, but as soon as you have a basic concept and description, post it and I will bring you in. Ferretguy is just starting as well.</p><p></p><p></p><p>The Monitors (as termed by the 'Inmates')</p><p></p><p>The Warmaster</p><p>Alchraol, as he is termed by all of the indigenous races in the Dungeon. The Warmaster pushes his followers to Conquer areas of the Dungeon under the Control or protection of other Monitors. The Warmaster's Clerics may choose from LN,NE,LE as Alignments.</p><p>Domains: War,Law,Planning,Travel,Good,Evil (not both),Portal, and Tyranny.</p><p>Symbol: A solid White Field dominated by a Black Keep. Weapon: Longsword.</p><p></p><p>The Weaver</p><p>Synelerra, as the indigenous races term him.</p><p>The Weaver seeks to bind all of the Dungeon into one big web of Cohesion, trying to put all of the puzzles and various mysteries together, as well as uniting diffeent Folk with an Information network that spans much of the Dungeon.</p><p>Clerics of the Weaver may choose from any Alignment.</p><p>Domains:Travel,Knowledge,Trickery,Portal,any 1 Elemental Domain (Air,Earth,Fire,Water).</p><p>Symbol: A Spider Web pattern on a Black Field, the connnection points of the Web being bright lights.</p><p>Weapon: Warhammer.</p><p></p><p>The Shielder</p><p>Brenbrylla, as the indigenous races term Her.</p><p>Perhaps the least happy of the Monitors with the entire Dungeon Existance, her Clerics preach that The Shielder wanted nothing to do with the Dungeon, yet she became involved to try to help those trapped as best as she could. The Shielder and the Warmaster are Mortal enemies, and their followers seem to follow suit for the most part.</p><p>The Shielder did not grant War as a Domain initially, although it has become a neccessity as a result of the conflict with the Warmaster.</p><p>Alignment:LG,CG,NG,LN,CN,N</p><p>Domains:Luck,Family,Protection,Law or Chaos (not both),Retribution,War,Portal.</p><p>Symbol:A Yellow Shield on a Blue Field.</p><p>Weapon: Spear (any kind).</p><p></p><p>The Beast</p><p>Corghal, as the indigenous races term him.</p><p>The Beast is the Primal Essence of reversion, that which seeks to drive those Incarcerated back to whatever Primitive state they (as a race) have evolved from. Many Druids worship the Beast, as well as Clerics of a more Bestial nature themselves.</p><p>Alignments are CG,CN,CE.</p><p>Domains:Chaos, Good or Evil (not both),Animal, Scalykind,Strength,Destruction,Portal.</p><p>Symbol: A hand transforming into a claw on a Red Field.</p><p>Weapon: Clawed Bracer <Small-1D6 20/X3></p><p></p><p>The Traveller</p><p>Lynnareen, as the indigenous races term her.</p><p>The Traveller is one of the most popular of all Monitors, seeming the being most involved directly with her People. Trade and exploration are his areas of interest, as The traveller is constantly creating new areas, adding new 'recruits' in the Game, as she terms those Incarcerated in the Dungeon.</p><p>Alignment: CG,CN,NG,LN,LG,NE</p><p>Domains:Trade,Travel,Portal,Chaos,Knowledge,Cavern </p><p>Symbol:An Open Door on a Green Field.</p><p>Weapon:Quarterstaff.</p><p></p><p>The Healer</p><p>Forthimbo, as the indigenous races term him.</p><p>The Healer is,even more than the Shielder, concerned with the welfare of the Dungeon's Incarcerated. The Healer takes a more passive role, however,his Clerics travelling the length and breadth of the Dungeon treating the sick and injured. This does not mean that they are Pacifists, as more often than not, they need to deal with some Agent of the Pain or Damage to help the Injured.</p><p>Alignments:LG,CG,NG,LN,CN,N.</p><p>Domains:Healing,Protection,Good,Law or Chaos (not both),Retribution,Portal.</p><p>Symbol:A Green Circle on a Grey Field.</p><p>Weapon: Hand Axe.</p><p></p><p>All Non-Human Clerics may choose their 'racial' Domain, as this is an inheirant part of their make-up. As well, Humans may include 1 other Domain to choose from if the DM (er...NOT me! feels that it is OK. No War for The Healer etc...</p></blockquote><p></p>
[QUOTE="Uriel, post: 1167773, member: 8222"] Good silentspace, you are in. I like your very vocal posting style, and I think it will compliment those involved already. A standard D&D character is fine. An archer would be great, a Quiver of Ehlonna should help with the arrows. A Cleric would be a bit different. All lines to Gods outside of The Dungeon have been cut. So far, nobody has ever escaped or found out 'where' the Dungeon is in the Multiverse, if at all... Clerics have been forced to choose one of The Monitors to fill the place of their Gods. Aska is a Cleric of The Weaver (Synelerra).She was pretty much a background character when her original player was controlling her. Argent Silvermage has taken her on as well and given her more personality as well as a more Martial bent. Kael is an odd one as far as Clerics go.He is unsure of how he arrived inte Dungeon, and awoke with the vestments of a Cleric of the Shielder, though he claims no affiliation with Her. There is more to Kael than even her knows (read his background in the Rogues Gallery). The starting cash is for a 6th Lvl character, though you will be 7th. this is because they PCs haven't yet found 'loot' enough to match what a 7th Lvl Character would start with. fear not, you have just found some. You can work out details, but as soon as you have a basic concept and description, post it and I will bring you in. Ferretguy is just starting as well. The Monitors (as termed by the 'Inmates') The Warmaster Alchraol, as he is termed by all of the indigenous races in the Dungeon. The Warmaster pushes his followers to Conquer areas of the Dungeon under the Control or protection of other Monitors. The Warmaster's Clerics may choose from LN,NE,LE as Alignments. Domains: War,Law,Planning,Travel,Good,Evil (not both),Portal, and Tyranny. Symbol: A solid White Field dominated by a Black Keep. Weapon: Longsword. The Weaver Synelerra, as the indigenous races term him. The Weaver seeks to bind all of the Dungeon into one big web of Cohesion, trying to put all of the puzzles and various mysteries together, as well as uniting diffeent Folk with an Information network that spans much of the Dungeon. Clerics of the Weaver may choose from any Alignment. Domains:Travel,Knowledge,Trickery,Portal,any 1 Elemental Domain (Air,Earth,Fire,Water). Symbol: A Spider Web pattern on a Black Field, the connnection points of the Web being bright lights. Weapon: Warhammer. The Shielder Brenbrylla, as the indigenous races term Her. Perhaps the least happy of the Monitors with the entire Dungeon Existance, her Clerics preach that The Shielder wanted nothing to do with the Dungeon, yet she became involved to try to help those trapped as best as she could. The Shielder and the Warmaster are Mortal enemies, and their followers seem to follow suit for the most part. The Shielder did not grant War as a Domain initially, although it has become a neccessity as a result of the conflict with the Warmaster. Alignment:LG,CG,NG,LN,CN,N Domains:Luck,Family,Protection,Law or Chaos (not both),Retribution,War,Portal. Symbol:A Yellow Shield on a Blue Field. Weapon: Spear (any kind). The Beast Corghal, as the indigenous races term him. The Beast is the Primal Essence of reversion, that which seeks to drive those Incarcerated back to whatever Primitive state they (as a race) have evolved from. Many Druids worship the Beast, as well as Clerics of a more Bestial nature themselves. Alignments are CG,CN,CE. Domains:Chaos, Good or Evil (not both),Animal, Scalykind,Strength,Destruction,Portal. Symbol: A hand transforming into a claw on a Red Field. Weapon: Clawed Bracer <Small-1D6 20/X3> The Traveller Lynnareen, as the indigenous races term her. The Traveller is one of the most popular of all Monitors, seeming the being most involved directly with her People. Trade and exploration are his areas of interest, as The traveller is constantly creating new areas, adding new 'recruits' in the Game, as she terms those Incarcerated in the Dungeon. Alignment: CG,CN,NG,LN,LG,NE Domains:Trade,Travel,Portal,Chaos,Knowledge,Cavern Symbol:An Open Door on a Green Field. Weapon:Quarterstaff. The Healer Forthimbo, as the indigenous races term him. The Healer is,even more than the Shielder, concerned with the welfare of the Dungeon's Incarcerated. The Healer takes a more passive role, however,his Clerics travelling the length and breadth of the Dungeon treating the sick and injured. This does not mean that they are Pacifists, as more often than not, they need to deal with some Agent of the Pain or Damage to help the Injured. Alignments:LG,CG,NG,LN,CN,N. Domains:Healing,Protection,Good,Law or Chaos (not both),Retribution,Portal. Symbol:A Green Circle on a Grey Field. Weapon: Hand Axe. All Non-Human Clerics may choose their 'racial' Domain, as this is an inheirant part of their make-up. As well, Humans may include 1 other Domain to choose from if the DM (er...NOT me! feels that it is OK. No War for The Healer etc... [/QUOTE]
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