Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Recruiting] A paladin in need
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Someone" data-source="post: 5486659" data-attributes="member: 5656"><p>I assume those arriving at this thread come from the Tavern thread. Have in mind it's designed for levels 1 and 2, EDIT: or higher depending on the current recruiting at the Tavern. So if have a unemployed character up to level 6 and are interested, post you character, preferably with a link and your "priority status", that is if you have other characters in adventures currently running or if you've been waiting a long time for a game. This adventure follows "A scholar in need", my former vignette, for those that could want to have a look.</p><p></p><p>Also have a look at the posting and combat rules:</p><p></p><p>[sblock=The rules]OK, these are the combat rules.</p><p>Initiative: I’ll roll for all the enemies as a big group. If players are initiating themselves combat, they may roll initiative, if not I’ll do it myself: that’ll save one round of posting.</p><p></p><p>Notice that initiative, rolled this way becomes relevant only the first round. Essentially, grants the characters that beat the monster’s initiative an extra action. Suppose a party of 5 with the following initiatives:</p><p></p><p>A:19</p><p>B:17</p><p>C:15</p><p>Monsters:12</p><p>D:10</p><p>E:8</p><p></p><p>In this example A, B and C would act, followed by monsters, followed by D, E, A, B, C (not necessarily in that particular order) and monsters again. As you can see, once the monsters act for the first time, it’s everyone’s turn – but A, B and C got previously an action. This is standard custom around here IIRC so there shouldn’t be any problem with it.</p><p></p><p>The order the characters act in a given round will be determined, as it’s normally done in these boards, by the posting order; if you want to go before or after a certain party member, just post before or after him or say that you delay to go after certain character. I’ll be lenient and allow variations on this if required and doesn’t involve a lot of retconning. For example, you as a leader may want to go before the melee striker to use on him a beneficial power with short range before he moves away; this normally involves just adding a number. But if a controller rearranges the battlefield and moves people out of the striker’s range, that means changing his action completely; that should be avoided.</p><p></p><p>I’ll reserve the right to change your actions for the sake of pace, but only if the new action doesn’t alter your strategy significantly. For example, you posted you attacked Minion 1, but he’s dead because of unexpected effects before you can act. If there’s a Minion 2 you can reach with the same actions and that doesn’t alter your overall strategy (say you could be protecting fellow party members, and hunting that Minion 2 would leave them in the open) then you’ll attack Minion 2. Other circumstance that could happen are final, mopping up rounds where you keep using at-wills and nothing really important happens. In this case I may roll up two rounds into one.</p><p></p><p>If you may speed up combat by rolling for the bad guys, do it too. For example, say there is an enemy above you on a cliff, shooting at you. One of you pulls him with a ranged power; if the enemy fails his saving throw, he’d fall down, be prone and in the range of melee combatants. Normally the DM would be the one rolling this save, but in this case is justified for you to do so. Same applies for Opportunity attacks you may provoke; I’ll post the foe’s stats so you can roll them.</p><p></p><p>It’d be considerate of you to have in mind the possible use of Interrupt and reaction powers that could alter the monster’s round and include conditional instructions (“I’ll use my Trip the Enemy While he´s Moving encounter power if the Dire Otter moves within my range”) If not you may use them after I post the bad guy’s actions, provided the interrupt doesn’t disrupt the previous round terribly.</p><p></p><p>Please have in mind that I don’t have access to every book, don’t have a DDI subscription, and in any case don’t know every rule and errata to every rule and power that appears in books I own by heart, so the more detailed and clearly your posts are the better. If you post simply that you use certain feat, I may not know what it does; at the very least, post damage and conditions it inflicts and other secondary effects. </p><p></p><p>Finally, I will be doing most rolls with physical dice, not using Invisible Castle or the integrated dice roller. As you may know, posting as a DM requires a lot of time, especially for combat posts and linking all those rolls for the bad guys add a lot of work. You’ll simply have to trust me and think I’m rolling behind the screen (though I'll post the result of the roll, that's it, what AC or defense they hit, etc, so you can use interrupts). [/sblock]</p><p></p><p>Once I think everyone that could be interested has posted, I'll mention those players whose characters can make a viable party, have higher priority, etc, call for a confirmation post, and start the adventure.</p></blockquote><p></p>
[QUOTE="Someone, post: 5486659, member: 5656"] I assume those arriving at this thread come from the Tavern thread. Have in mind it's designed for levels 1 and 2, EDIT: or higher depending on the current recruiting at the Tavern. So if have a unemployed character up to level 6 and are interested, post you character, preferably with a link and your "priority status", that is if you have other characters in adventures currently running or if you've been waiting a long time for a game. This adventure follows "A scholar in need", my former vignette, for those that could want to have a look. Also have a look at the posting and combat rules: [sblock=The rules]OK, these are the combat rules. Initiative: I’ll roll for all the enemies as a big group. If players are initiating themselves combat, they may roll initiative, if not I’ll do it myself: that’ll save one round of posting. Notice that initiative, rolled this way becomes relevant only the first round. Essentially, grants the characters that beat the monster’s initiative an extra action. Suppose a party of 5 with the following initiatives: A:19 B:17 C:15 Monsters:12 D:10 E:8 In this example A, B and C would act, followed by monsters, followed by D, E, A, B, C (not necessarily in that particular order) and monsters again. As you can see, once the monsters act for the first time, it’s everyone’s turn – but A, B and C got previously an action. This is standard custom around here IIRC so there shouldn’t be any problem with it. The order the characters act in a given round will be determined, as it’s normally done in these boards, by the posting order; if you want to go before or after a certain party member, just post before or after him or say that you delay to go after certain character. I’ll be lenient and allow variations on this if required and doesn’t involve a lot of retconning. For example, you as a leader may want to go before the melee striker to use on him a beneficial power with short range before he moves away; this normally involves just adding a number. But if a controller rearranges the battlefield and moves people out of the striker’s range, that means changing his action completely; that should be avoided. I’ll reserve the right to change your actions for the sake of pace, but only if the new action doesn’t alter your strategy significantly. For example, you posted you attacked Minion 1, but he’s dead because of unexpected effects before you can act. If there’s a Minion 2 you can reach with the same actions and that doesn’t alter your overall strategy (say you could be protecting fellow party members, and hunting that Minion 2 would leave them in the open) then you’ll attack Minion 2. Other circumstance that could happen are final, mopping up rounds where you keep using at-wills and nothing really important happens. In this case I may roll up two rounds into one. If you may speed up combat by rolling for the bad guys, do it too. For example, say there is an enemy above you on a cliff, shooting at you. One of you pulls him with a ranged power; if the enemy fails his saving throw, he’d fall down, be prone and in the range of melee combatants. Normally the DM would be the one rolling this save, but in this case is justified for you to do so. Same applies for Opportunity attacks you may provoke; I’ll post the foe’s stats so you can roll them. It’d be considerate of you to have in mind the possible use of Interrupt and reaction powers that could alter the monster’s round and include conditional instructions (“I’ll use my Trip the Enemy While he´s Moving encounter power if the Dire Otter moves within my range”) If not you may use them after I post the bad guy’s actions, provided the interrupt doesn’t disrupt the previous round terribly. Please have in mind that I don’t have access to every book, don’t have a DDI subscription, and in any case don’t know every rule and errata to every rule and power that appears in books I own by heart, so the more detailed and clearly your posts are the better. If you post simply that you use certain feat, I may not know what it does; at the very least, post damage and conditions it inflicts and other secondary effects. Finally, I will be doing most rolls with physical dice, not using Invisible Castle or the integrated dice roller. As you may know, posting as a DM requires a lot of time, especially for combat posts and linking all those rolls for the bad guys add a lot of work. You’ll simply have to trust me and think I’m rolling behind the screen (though I'll post the result of the roll, that's it, what AC or defense they hit, etc, so you can use interrupts). [/sblock] Once I think everyone that could be interested has posted, I'll mention those players whose characters can make a viable party, have higher priority, etc, call for a confirmation post, and start the adventure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Recruiting] A paladin in need
Top