blargney the second
blargney the minute's son
I've been working on adjusting the kingdom building rules for an upcoming Kingmaker game. The latest area under my knife is setting up rules for hiring, equipping, and maintaining armies. The default mass combat system for the path left me underwhelmed, so I wanted to hook up KM's build point system to the Warpath system. Here's what came out.
1) I have a chart that shows how many soldiers of levels 1-5 of different classes your kingdom can conscript based on the kingdom's size in hexes.
2) Cost to recruit an army or maintain it for 1 week (active) or 1 month (inactive):
i) Cost in BP, round up = number of soldiers * CR of a soldier^2 / 50
ii) Mercenaries count as 1 CR higher when determining cost, but give you limited access to powerful races like lizardfolk or trolls.
3) Cost to equip an army initially:
i) Cost in BP, round up = number soldiers * cost of 1 soldier's items / 2000
ii) Price mounts as part of equipment
iii) Equipment maintenance = 10% of initial purchase cost
And that's about it. It's a fairly simple set of equations that should yield some interesting granularity and complexity.
-blarg
1) I have a chart that shows how many soldiers of levels 1-5 of different classes your kingdom can conscript based on the kingdom's size in hexes.
2) Cost to recruit an army or maintain it for 1 week (active) or 1 month (inactive):
i) Cost in BP, round up = number of soldiers * CR of a soldier^2 / 50
ii) Mercenaries count as 1 CR higher when determining cost, but give you limited access to powerful races like lizardfolk or trolls.
3) Cost to equip an army initially:
i) Cost in BP, round up = number soldiers * cost of 1 soldier's items / 2000
ii) Price mounts as part of equipment
iii) Equipment maintenance = 10% of initial purchase cost
And that's about it. It's a fairly simple set of equations that should yield some interesting granularity and complexity.
-blarg