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<blockquote data-quote="mariusm" data-source="post: 2735706" data-attributes="member: 16959"><p>Here is some background for the powersuit...</p><p></p><p>M-1A4 powered suits and their command variants, M-</p><p>1C8 suits, grant a +4 bonus to the wearer’s Strength score,</p><p>a +1 bonus to all ranged attack rolls and a +1 bonus to the</p><p>wearer’s to Initiative checks. These suits also allows a wearer</p><p>to engage in hand-to-hand combat without granting a free</p><p>attack to his opponent. Both suits have a battery life span</p><p>and air supply for eight hours, as well as a reserve supply and</p><p>back-up battery with a further hour’s worth of power which</p><p>allows the wearer to survive for up to nine hours in hostile</p><p>environments (space, underwater and so on).</p><p>Both standard suits of powered armour add a +9 bonus to</p><p>the wearer’s Defence Value and provide a damage reduction</p><p>of 4, reducing all melee and ranged attacks of any kind by</p><p>four points. The special defence layers in a powered suit</p><p>allow this damage reduction to be counted against explosion</p><p>damage, something that normally ignores damage reduction</p><p>of any kind.</p><p>Powered suits cause its wearer to suffer a –8 penalty to</p><p>Perception checks, a –3 penalty to Acrobatics and Stealth</p><p>checks. Wearers without the Power Suit Profi ciency feat</p><p>only gains a +3 bonus to their Defence Value.</p></blockquote><p></p>
[QUOTE="mariusm, post: 2735706, member: 16959"] Here is some background for the powersuit... M-1A4 powered suits and their command variants, M- 1C8 suits, grant a +4 bonus to the wearer’s Strength score, a +1 bonus to all ranged attack rolls and a +1 bonus to the wearer’s to Initiative checks. These suits also allows a wearer to engage in hand-to-hand combat without granting a free attack to his opponent. Both suits have a battery life span and air supply for eight hours, as well as a reserve supply and back-up battery with a further hour’s worth of power which allows the wearer to survive for up to nine hours in hostile environments (space, underwater and so on). Both standard suits of powered armour add a +9 bonus to the wearer’s Defence Value and provide a damage reduction of 4, reducing all melee and ranged attacks of any kind by four points. The special defence layers in a powered suit allow this damage reduction to be counted against explosion damage, something that normally ignores damage reduction of any kind. Powered suits cause its wearer to suffer a –8 penalty to Perception checks, a –3 penalty to Acrobatics and Stealth checks. Wearers without the Power Suit Profi ciency feat only gains a +3 bonus to their Defence Value. [/QUOTE]
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