Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Talking the Talk
RECRUITING CLOSED! 4ed: The Wolfcrown
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shayuri" data-source="post: 5098164" data-attributes="member: 4936"><p>Number the One:</p><p></p><p>My suggestion for leveling is to make it Plot Appropriate. That is, perhaps at the end of a "mission" or dungeon or something, perhaps during a downtime, perhaps during any of a number of story appropriate moments, we level. There are no experience points. You let us know when we level. This gives you a free hand in determining the pace that we advance at and makes it easy to vary difficulties of fights without messing with that pace ("this would be a fun fight, but it's hardly worth any exp..." or "I'd love to pit them against that, but if they kill it, it's worth too much experience!").</p><p></p><p>It's good for us too, since it lets us level when appropriate for the plot, without having to 'grind' inconsequential fights just to get spare exp. It also means we're not shackled to combat to progress through the plot...it means you aren't obligated to give us fight after fight. That's especially nice in a PBP, where combats take for-freaking-ever, and shouldn't generally be random or trivial.</p><p></p><p>Number the Two:</p><p></p><p>So far the game's very intriguing, and I look forward to learning more. I always like a bit of mystery with my games, so it's fun not knowing what the deal is. It's also one of the few games I've played, ever, that's given me a good, solid reason to get some mileage out of the Changeling's minor shapeshift power. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So I like it. Keep it up.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5098164, member: 4936"] Number the One: My suggestion for leveling is to make it Plot Appropriate. That is, perhaps at the end of a "mission" or dungeon or something, perhaps during a downtime, perhaps during any of a number of story appropriate moments, we level. There are no experience points. You let us know when we level. This gives you a free hand in determining the pace that we advance at and makes it easy to vary difficulties of fights without messing with that pace ("this would be a fun fight, but it's hardly worth any exp..." or "I'd love to pit them against that, but if they kill it, it's worth too much experience!"). It's good for us too, since it lets us level when appropriate for the plot, without having to 'grind' inconsequential fights just to get spare exp. It also means we're not shackled to combat to progress through the plot...it means you aren't obligated to give us fight after fight. That's especially nice in a PBP, where combats take for-freaking-ever, and shouldn't generally be random or trivial. Number the Two: So far the game's very intriguing, and I look forward to learning more. I always like a bit of mystery with my games, so it's fun not knowing what the deal is. It's also one of the few games I've played, ever, that's given me a good, solid reason to get some mileage out of the Changeling's minor shapeshift power. :) So I like it. Keep it up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
RECRUITING CLOSED! 4ed: The Wolfcrown
Top