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RECRUITING CLOSED! 4ed: The Wolfcrown
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<blockquote data-quote="Shayuri" data-source="post: 5125713" data-attributes="member: 4936"><p>In any RPG, there is a significant advantage to acting first (or before an enemy) in a turn. If that's not clear, I encourage you to check out the "optimization boards" where Improved Initiative and Danger Sense are routinely rated 'sky blue' in importance (that means very important). There's a reason for that.</p><p></p><p>I would far prefer using the rules as written for initiative, rather than a generic ruling that one side goes first, regardless of which side that is. And yes, as the player of a character who would have a pretty decent init bonus, I have some investment in this. Fast characters are -supposed- to have an advantage in init, that's part of what being fast -means-.</p><p></p><p>I will also admit that some of my issue was apparently due to a misunderstanding, in which I didn't realize that the 'post first, go first' policy was divided up per side. Even so, I think the house rule is a bad idea. It doesn't provide substantial improvement from the core rules, it interferes significantly with existing rules for combat and certain powers/feats, and it penalizes a fairly broad swath of character concepts (any character with a high Dex score, basically).</p><p></p><p>And for what? What does it accomplish? I don't really understand why you're defending it so vigorously.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5125713, member: 4936"] In any RPG, there is a significant advantage to acting first (or before an enemy) in a turn. If that's not clear, I encourage you to check out the "optimization boards" where Improved Initiative and Danger Sense are routinely rated 'sky blue' in importance (that means very important). There's a reason for that. I would far prefer using the rules as written for initiative, rather than a generic ruling that one side goes first, regardless of which side that is. And yes, as the player of a character who would have a pretty decent init bonus, I have some investment in this. Fast characters are -supposed- to have an advantage in init, that's part of what being fast -means-. I will also admit that some of my issue was apparently due to a misunderstanding, in which I didn't realize that the 'post first, go first' policy was divided up per side. Even so, I think the house rule is a bad idea. It doesn't provide substantial improvement from the core rules, it interferes significantly with existing rules for combat and certain powers/feats, and it penalizes a fairly broad swath of character concepts (any character with a high Dex score, basically). And for what? What does it accomplish? I don't really understand why you're defending it so vigorously. [/QUOTE]
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