Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
[Recruiting] CoC D20 Dunwich Return to the Forgotten Village
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maerdwyn" data-source="post: 1128269" data-attributes="member: 835"><p>In my view we have a group of three to three-and-a-half combat oriented members and three to two-and-a-half non-combat oriented characters, and we were facing a group of six combat-oriented opponents. Hence the attempt to parley, and avoid violent conflict altogether.</p><p></p><p>I guess my (our?) thought with the guns, is that they were a negotiating tool, meant to end the conflict before it started. If THI felt that we had them at a disadvantage (or at least you felt we had THI at a disadventage) why wouldn't they try to parley some when being covered by two guns and being offered the chance to parley, rather than instantly attack in the face of those guns?</p><p></p><p>It's the same sort of thing going on with Sonny right now - he's covering three team members with guns, and telling them not to move. Does the fact that he's drawn the guns mean that he is DEFINITELY going to use them, or that he WILL use them IF we step out of line? With Jasper and Johann - did the fact that they drew their guns mean that they WERE definitely going to use them, no matter what THI did or didn't do, or was it a threat that they would use them only if THI jumped them with knives, brass knuckles, etc?</p><p></p><p></p><p>My only other frustrations are minor, rules issues, which can be ignored if you wish (I generally hate rules lawyering, so I'll definitely understand). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>First - How did Sonny Bums Rush two of our team members of at the same time (and do so successfully without - at least apparently - opposed strength checks or the victims getting a chance for an extra free attack on him as he did it?)</p><p></p><p>Second, I hadn't seen the passage about threatened space in d20COC, but have now. FYI, Threatened spaces makes up 99.9% of the complication of Attacks of Opportunity. Without maps it's hard to visualiz exactly where characters are in relation to each other, walls, tables, etc., so it's hard to know exactly what actions are posible for a character. It can be done by asking question prior to movement, of course, but this can slow the game down. If we are going to use them, which seems fine, I think we need some more verbose descriptions of the combat areas and/or a map. Additionally, if using threatened areas, expanding that to include using Attacks of Opportunity just isn't that big a deal - there is very little added complexity, rules-wise, and quite a bit of added complexity tactic-wise (which is a good thing) .</p><p></p><p></p><p>EDIT: Responses to a couple of your earlier points: </p><p>1) Table talk would be fine with me - It had just never entered my mind before as it had never been allowed for me before</p><p>2) No problem with Tim's cane doing real damage - it should IMHO. I was just pointing out that while Tim could do up to 5 (or more) points of real damage to Jibril, while attacking with a positive modifier, Jibril could only do 1d3-1 points of subdual damage to him, all while attacking at -1 to hit. Going toe-to-toe, in Jibril's mind, was not an option.</p></blockquote><p></p>
[QUOTE="Maerdwyn, post: 1128269, member: 835"] In my view we have a group of three to three-and-a-half combat oriented members and three to two-and-a-half non-combat oriented characters, and we were facing a group of six combat-oriented opponents. Hence the attempt to parley, and avoid violent conflict altogether. I guess my (our?) thought with the guns, is that they were a negotiating tool, meant to end the conflict before it started. If THI felt that we had them at a disadvantage (or at least you felt we had THI at a disadventage) why wouldn't they try to parley some when being covered by two guns and being offered the chance to parley, rather than instantly attack in the face of those guns? It's the same sort of thing going on with Sonny right now - he's covering three team members with guns, and telling them not to move. Does the fact that he's drawn the guns mean that he is DEFINITELY going to use them, or that he WILL use them IF we step out of line? With Jasper and Johann - did the fact that they drew their guns mean that they WERE definitely going to use them, no matter what THI did or didn't do, or was it a threat that they would use them only if THI jumped them with knives, brass knuckles, etc? My only other frustrations are minor, rules issues, which can be ignored if you wish (I generally hate rules lawyering, so I'll definitely understand). :) First - How did Sonny Bums Rush two of our team members of at the same time (and do so successfully without - at least apparently - opposed strength checks or the victims getting a chance for an extra free attack on him as he did it?) Second, I hadn't seen the passage about threatened space in d20COC, but have now. FYI, Threatened spaces makes up 99.9% of the complication of Attacks of Opportunity. Without maps it's hard to visualiz exactly where characters are in relation to each other, walls, tables, etc., so it's hard to know exactly what actions are posible for a character. It can be done by asking question prior to movement, of course, but this can slow the game down. If we are going to use them, which seems fine, I think we need some more verbose descriptions of the combat areas and/or a map. Additionally, if using threatened areas, expanding that to include using Attacks of Opportunity just isn't that big a deal - there is very little added complexity, rules-wise, and quite a bit of added complexity tactic-wise (which is a good thing) . EDIT: Responses to a couple of your earlier points: 1) Table talk would be fine with me - It had just never entered my mind before as it had never been allowed for me before 2) No problem with Tim's cane doing real damage - it should IMHO. I was just pointing out that while Tim could do up to 5 (or more) points of real damage to Jibril, while attacking with a positive modifier, Jibril could only do 1d3-1 points of subdual damage to him, all while attacking at -1 to hit. Going toe-to-toe, in Jibril's mind, was not an option. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[Recruiting] CoC D20 Dunwich Return to the Forgotten Village
Top