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[Recruiting]Comic Crusaders(DnD)
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<blockquote data-quote="Tonguez" data-source="post: 670889" data-attributes="member: 1125"><p>(a work in progress more to come)</p><p></p><p>Dibbler the Fixer</p><p>Goblin Rogue 2; AL NE</p><p>HD 2d6; hp 10;</p><p>Init +1; Spd 30 ft; AC 15;</p><p>Atk +0 melee or +2 ranged;</p><p>SQ: Darkvision 60 ft;</p><p>SV Fort +0, Ref +4, Will +0;</p><p></p><p>Str 8, Dex 13, Con 11, Int 17, Wis 12, Cha 15;</p><p>*Goblin racial adj = Str -2 Dex +2 Cha -2</p><p></p><p>Skills: (55 Rogue)</p><p>Appraise 5 +3, Bluff 5 +2, Diplomacy 5 +2, Disguise 5 +2, </p><p>Gather Information 5 +2, Hide 2 +1 [+4], Innuendo 2+1, </p><p>Intimidate 5 +2, Prof: Entreprenuer 5 +3, Listen 2 +1 (+2),</p><p>Move Silently 2 +1, Pick Pocket 5 +1, Sense Motive 5 +1,</p><p>Spot 2 +1 (+2)</p><p></p><p>(* [ ] Goblin racial bonuses, () Feat Bonus)</p><p></p><p>Feats:</p><p>Alertness, Run;</p><p></p><p>Languages:</p><p>Goblin, Orc, Common, Ogre</p><p></p><p>Armor: Studded Leather, Small Shield;</p><p></p><p>Weapons:</p><p>Half Spear +0 Melee, +2 Ranged, 1d6-1, Crit x2, 10 Ft Range Inc.</p><p></p><p>Dibbler is an urban gobbo, raised in the slums of one of the largest cities in the world. Of course that means that he was a malnourished, neglected and beaten child, picked on by anyone and everyone bigger than him. He had a small doll which consisted of a stick wrapped in a old peice of rag, and that dolly was his best - and only - friend. That was until he turned 7 yrs old (HE) and his father chucked the stick on the fire one cold winter night. Dibbler never forgave his father and vowed that day that one day he would be rich and have whatever he wanted.</p><p></p><p>By age 9 he was out on the street running with the 'Sick Boys' a gang of goblin juvinile punks. led by a mysterious figure named Rotten Eddy. It was during these days that he learnt that he was smart and had a skill for getting things that people wanted - and getting payed when they got it. Rotten Eddy taught him that, <em>don't give up anything for free- everything has a price</em>. </p><p></p><p>Dibbler moved on from the Sick Boys acting at various times as a smuggler, a fence, and a dealer in recreatiuonal herbs. Lately though he has been trying to get a bit more legitimate and get some respect.</p><p></p><p>Dibbler considers himself an entreprenuer and is constantly out to cut a deal, make a bit of gold or start some 'get rich quick scheme'. Of course he is a gobbo and as such issues of legality are often ignore which often gets himself and his schemes into lots of trouble. Nonetheless he keeps trying and with his reasonably high charisma does have a few contacts (not too few of them from his days with the Sick Boys).</p><p>Of course if this was Spycraft Dibbler would be considered a Fixer, but its not and so instead he gets to be a rogue who will steal what he can't con out of someone.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 670889, member: 1125"] (a work in progress more to come) Dibbler the Fixer Goblin Rogue 2; AL NE HD 2d6; hp 10; Init +1; Spd 30 ft; AC 15; Atk +0 melee or +2 ranged; SQ: Darkvision 60 ft; SV Fort +0, Ref +4, Will +0; Str 8, Dex 13, Con 11, Int 17, Wis 12, Cha 15; *Goblin racial adj = Str -2 Dex +2 Cha -2 Skills: (55 Rogue) Appraise 5 +3, Bluff 5 +2, Diplomacy 5 +2, Disguise 5 +2, Gather Information 5 +2, Hide 2 +1 [+4], Innuendo 2+1, Intimidate 5 +2, Prof: Entreprenuer 5 +3, Listen 2 +1 (+2), Move Silently 2 +1, Pick Pocket 5 +1, Sense Motive 5 +1, Spot 2 +1 (+2) (* [ ] Goblin racial bonuses, () Feat Bonus) Feats: Alertness, Run; Languages: Goblin, Orc, Common, Ogre Armor: Studded Leather, Small Shield; Weapons: Half Spear +0 Melee, +2 Ranged, 1d6-1, Crit x2, 10 Ft Range Inc. Dibbler is an urban gobbo, raised in the slums of one of the largest cities in the world. Of course that means that he was a malnourished, neglected and beaten child, picked on by anyone and everyone bigger than him. He had a small doll which consisted of a stick wrapped in a old peice of rag, and that dolly was his best - and only - friend. That was until he turned 7 yrs old (HE) and his father chucked the stick on the fire one cold winter night. Dibbler never forgave his father and vowed that day that one day he would be rich and have whatever he wanted. By age 9 he was out on the street running with the 'Sick Boys' a gang of goblin juvinile punks. led by a mysterious figure named Rotten Eddy. It was during these days that he learnt that he was smart and had a skill for getting things that people wanted - and getting payed when they got it. Rotten Eddy taught him that, [i]don't give up anything for free- everything has a price[/i]. Dibbler moved on from the Sick Boys acting at various times as a smuggler, a fence, and a dealer in recreatiuonal herbs. Lately though he has been trying to get a bit more legitimate and get some respect. Dibbler considers himself an entreprenuer and is constantly out to cut a deal, make a bit of gold or start some 'get rich quick scheme'. Of course he is a gobbo and as such issues of legality are often ignore which often gets himself and his schemes into lots of trouble. Nonetheless he keeps trying and with his reasonably high charisma does have a few contacts (not too few of them from his days with the Sick Boys). Of course if this was Spycraft Dibbler would be considered a Fixer, but its not and so instead he gets to be a rogue who will steal what he can't con out of someone. [/QUOTE]
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